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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RHYTHMGAME_LOCKFREEQUEUE_H
#define RHYTHMGAME_LOCKFREEQUEUE_H
#include <cstdint>
#include <atomic>
/**
* A lock-free queue for single consumer, single producer. Not thread-safe when using multiple
* consumers or producers.
*
* Example code:
*
* LockFreeQueue<int, 1024> myQueue;
* int value = 123;
* myQueue.push(value);
* myQueue.pop(value);
*
* @tparam T - The item type
* @tparam CAPACITY - Maximum number of items which can be held in the queue. Must be a power of 2.
* Must be less than the maximum value permissible in INDEX_TYPE
* @tparam INDEX_TYPE - The internal index type, defaults to uint32_t. Changing this will affect
* the maximum capacity. Included for ease of unit testing because testing queue lengths of
* UINT32_MAX can be time consuming and is not always possible.
*/
template <typename T, uint32_t CAPACITY, typename INDEX_TYPE = uint32_t>
class LockFreeQueue {
public:
/**
* Implementation details:
*
* We have 2 counters: readCounter and writeCounter. Each will increment until it reaches
* INDEX_TYPE_MAX, then wrap to zero. Unsigned integer overflow is defined behaviour in C++.
*
* Each time we need to access our data array we call mask() which gives us the index into the
* array. This approach avoids having a "dead item" in the buffer to distinguish between full
* and empty states. It also allows us to have a size() method which is easily calculated.
*
* IMPORTANT: This implementation is only thread-safe with a single reader thread and a single
* writer thread. Have more than one of either will result in Bad Thingsā„¢.
*/
static constexpr bool isPowerOfTwo(uint32_t n) { return (n & (n - 1)) == 0; }
static_assert(isPowerOfTwo(CAPACITY), "Capacity must be a power of 2");
static_assert(std::is_unsigned<INDEX_TYPE>::value, "Index type must be unsigned");
/**
* Pop a value off the head of the queue
*
* @param val - element will be stored in this variable
* @return true if value was popped successfully, false if the queue is empty
*/
bool pop(T &val) {
if (isEmpty()){
return false;
} else {
val = buffer[mask(readCounter)];
++readCounter;
return true;
}
}
/**
* Add an item to the back of the queue
*
* @param item - The item to add
* @return true if item was added, false if the queue was full
*/
bool push(const T& item) {
if (isFull()){
return false;
} else {
buffer[mask(writeCounter)] = item;
++writeCounter;
return true;
}
}
/**
* Get the item at the front of the queue but do not remove it
*
* @param item - item will be stored in this variable
* @return true if item was stored, false if the queue was empty
*/
bool peek(T &item) const {
if (isEmpty()){
return false;
} else {
item = buffer[mask(readCounter)];
return true;
}
}
/**
* Get the number of items in the queue
*
* @return number of items in the queue
*/
INDEX_TYPE size() const {
/**
* This is worth some explanation:
*
* Whilst writeCounter is greater than readCounter the result of (write - read) will always
* be positive. Simple.
*
* But when writeCounter is equal to INDEX_TYPE_MAX (e.g. UINT32_MAX) the next push will
* wrap it around to zero, the start of the buffer, making writeCounter less than
* readCounter so the result of (write - read) will be negative.
*
* But because we're returning an unsigned type return value will be as follows:
*
* returnValue = INDEX_TYPE_MAX - (write - read)
*
* e.g. if write is 0, read is 150 and the INDEX_TYPE is uint8_t where the max value is
* 255 the return value will be (255 - (0 - 150)) = 105.
*
*/
return writeCounter - readCounter;
};
private:
bool isEmpty() const { return readCounter == writeCounter; }
bool isFull() const { return size() == CAPACITY; }
INDEX_TYPE mask(INDEX_TYPE n) const { return static_cast<INDEX_TYPE>(n & (CAPACITY - 1)); }
T buffer[CAPACITY];
std::atomic<INDEX_TYPE> writeCounter { 0 };
std::atomic<INDEX_TYPE> readCounter { 0 };
};
#endif //RHYTHMGAME_LOCKFREEQUEUE_H