commit | 1b1563637218586a1116b562be4b543d92a4bb20 | [log] [tgz] |
---|---|---|
author | Scott Lobdell <slobdell@google.com> | Tue Jan 05 14:25:58 2021 -0800 |
committer | Scott Lobdell <slobdell@google.com> | Tue Jan 05 14:25:58 2021 -0800 |
tree | 4726117469075d07cd6258a7212b9134efd9916f | |
parent | 168de0effb12f8942a4280774cb02a12b0645063 [diff] | |
parent | e75172e96aafed78755b7392e79e74f3eb416c24 [diff] |
Merge SP1A.210105.001 Change-Id: Id4a428de496ab18837390ffbd0f6e5bfaa3a5070
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
View the releases page.