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/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OBOE_LATENCY_TUNER_
#define OBOE_LATENCY_TUNER_
#include <atomic>
#include <cstdint>
#include "oboe/Definitions.h"
#include "oboe/AudioStream.h"
namespace oboe {
/**
* LatencyTuner can be used to dynamically tune the latency of an output stream.
* It adjusts the stream's bufferSize by monitoring the number of underruns.
*
* This only affects the latency associated with the first level of buffering that is closest
* to the application. It does not affect low latency in the HAL, or touch latency in the UI.
*
* Call tune() right before returning from your data callback function if using callbacks.
* Call tune() right before calling write() if using blocking writes.
*
* If you want to see the ongoing results of this tuning process then call
* stream->getBufferSize() periodically.
*
*/
class LatencyTuner {
public:
/**
* Construct a new LatencyTuner object which will act on the given audio stream
*
* @param stream the stream who's latency will be tuned
*/
explicit LatencyTuner(AudioStream &stream);
/**
* Construct a new LatencyTuner object which will act on the given audio stream.
*
* @param stream the stream who's latency will be tuned
* @param the maximum buffer size which the tune() operation will set the buffer size to
*/
explicit LatencyTuner(AudioStream &stream, int32_t maximumBufferSize);
/**
* Adjust the bufferSizeInFrames to optimize latency.
* It will start with a low latency and then raise it if an underrun occurs.
*
* Latency tuning is only supported for AAudio.
*
* @return OK or negative error, ErrorUnimplemented for OpenSL ES
*/
Result tune();
/**
* This may be called from another thread. Then tune() will call reset(),
* which will lower the latency to the minimum and then allow it to rise back up
* if there are glitches.
*
* This is typically called in response to a user decision to minimize latency. In other words,
* call this from a button handler.
*/
void requestReset();
/**
* @return true if the audio stream's buffer size is at the maximum value. If no maximum value
* was specified when constructing the LatencyTuner then the value of
* stream->getBufferCapacityInFrames is used
*/
bool isAtMaximumBufferSize();
/**
* Set the minimum bufferSize in frames that is used when the tuner is reset.
* You may wish to call requestReset() after calling this.
* @param bufferSize
*/
void setMinimumBufferSize(int32_t bufferSize) {
mMinimumBufferSize = bufferSize;
}
int32_t getMinimumBufferSize() const {
return mMinimumBufferSize;
}
/**
* Set the amount the bufferSize will be incremented while tuning.
* By default, this will be one burst.
*
* Note that AAudio will quantize the buffer size to a multiple of the burstSize.
* So the final buffer sizes may not be a multiple of this increment.
*
* @param sizeIncrement
*/
void setBufferSizeIncrement(int32_t sizeIncrement) {
mBufferSizeIncrement = sizeIncrement;
}
int32_t getBufferSizeIncrement() const {
return mBufferSizeIncrement;
}
private:
/**
* Drop the latency down to the minimum and then let it rise back up.
* This is useful if a glitch caused the latency to increase and it hasn't gone back down.
*
* This should only be called in the same thread as tune().
*/
void reset();
enum class State {
Idle,
Active,
AtMax,
Unsupported
} ;
// arbitrary number of calls to wait before bumping up the latency
static constexpr int32_t kIdleCount = 8;
static constexpr int32_t kDefaultNumBursts = 2;
AudioStream &mStream;
State mState = State::Idle;
int32_t mMaxBufferSize = 0;
int32_t mPreviousXRuns = 0;
int32_t mIdleCountDown = 0;
int32_t mMinimumBufferSize;
int32_t mBufferSizeIncrement;
std::atomic<int32_t> mLatencyTriggerRequests{0}; // TODO user atomic requester from AAudio
std::atomic<int32_t> mLatencyTriggerResponses{0};
};
} // namespace oboe
#endif // OBOE_LATENCY_TUNER_