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<title>pcre2_maketables specification</title>
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<h1>pcre2_maketables man page</h1>
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<br><b>
SYNOPSIS
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<b>#include &#60;pcre2.h&#62;</b>
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<b>const uint8_t *pcre2_maketables(pcre2_general_context *<i>gcontext</i>);</b>
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<br><b>
DESCRIPTION
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<P>
This function builds a set of character tables for character code points that
are less than 256. These can be passed to <b>pcre2_compile()</b> in a compile
context in order to override the internal, built-in tables (which were either
defaulted or made by <b>pcre2_maketables()</b> when PCRE2 was compiled). See the
<a href="pcre2_set_character_tables.html"><b>pcre2_set_character_tables()</b></a>
page. You might want to do this if you are using a non-standard locale.
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<P>
If the argument is NULL, <b>malloc()</b> is used to get memory for the tables.
Otherwise it must point to a general context, which can supply pointers to a
custom memory manager. The function yields a pointer to the tables.
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There is a complete description of the PCRE2 native API in the
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<a href="pcre2posix.html"><b>pcre2posix</b></a>
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