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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FXGRAPHICS_CFX_PATH_H_
#define XFA_FXGRAPHICS_CFX_PATH_H_
#include "core/fxcrt/fx_system.h"
#include "core/fxge/cfx_pathdata.h"
#include "xfa/fxgraphics/cfx_graphics.h"
class CFX_Path final {
public:
CFX_Path();
~CFX_Path();
const CFX_PathData* GetPathData() const { return &data_; }
void Clear();
bool IsEmpty() const { return data_.GetPoints().empty(); }
void TransformBy(const CFX_Matrix& mt);
void Close();
void MoveTo(const CFX_PointF& point);
void LineTo(const CFX_PointF& point);
void BezierTo(const CFX_PointF& c1,
const CFX_PointF& c2,
const CFX_PointF& to);
void ArcTo(const CFX_PointF& pos,
const CFX_SizeF& size,
float startAngle,
float sweepAngle);
void AddLine(const CFX_PointF& p1, const CFX_PointF& p2);
void AddRectangle(float left, float top, float width, float height);
void AddEllipse(const CFX_RectF& rect);
void AddArc(const CFX_PointF& pos,
const CFX_SizeF& size,
float startAngle,
float sweepAngle);
void AddSubpath(CFX_Path* path);
private:
void ArcToInternal(const CFX_PointF& pos,
const CFX_SizeF& size,
float start_angle,
float sweep_angle);
CFX_PathData data_;
};
#endif // XFA_FXGRAPHICS_CFX_PATH_H_