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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ipc/src/unix_socket.h"
#include <sys/mman.h>
#include <list>
#include "base/build_config.h"
#include "base/logging.h"
#include "base/test/test_task_runner.h"
#include "base/utils.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
namespace perfetto {
namespace ipc {
namespace {
using ::testing::_;
using ::testing::Invoke;
using ::testing::Mock;
// Mac OS X doesn't support abstract (i.e. unnamed) sockets.
#if BUILDFLAG(OS_MACOSX)
static const char kSocketName[] = "/tmp/test_socket";
void UnlinkSocket() {
unlink(kSocketName);
}
#else
static const char kSocketName[] = "@test_socket";
void UnlinkSocket() {}
#endif
class MockEventListener : public UnixSocket::EventListener {
public:
MOCK_METHOD2(OnNewIncomingConnection, void(UnixSocket*, UnixSocket*));
MOCK_METHOD2(OnConnect, void(UnixSocket*, bool));
MOCK_METHOD1(OnDisconnect, void(UnixSocket*));
MOCK_METHOD1(OnDataAvailable, void(UnixSocket*));
// GMock doesn't support mocking methods with non-copiable args.
void OnNewIncomingConnection(
UnixSocket* self,
std::unique_ptr<UnixSocket> new_connection) override {
incoming_connections_.emplace_back(std::move(new_connection));
OnNewIncomingConnection(self, incoming_connections_.back().get());
}
std::unique_ptr<UnixSocket> GetIncomingConnection() {
if (incoming_connections_.empty())
return nullptr;
std::unique_ptr<UnixSocket> sock = std::move(incoming_connections_.front());
incoming_connections_.pop_front();
return sock;
}
private:
std::list<std::unique_ptr<UnixSocket>> incoming_connections_;
};
class UnixSocketTest : public ::testing::Test {
protected:
void SetUp() override { UnlinkSocket(); }
void TearDown() override { UnlinkSocket(); }
base::TestTaskRunner task_runner_;
MockEventListener event_listener_;
};
TEST_F(UnixSocketTest, ConnectionFailureIfUnreachable) {
auto cli = UnixSocket::Connect(kSocketName, &event_listener_, &task_runner_);
ASSERT_FALSE(cli->is_connected());
auto checkpoint = task_runner_.CreateCheckpoint("failure");
EXPECT_CALL(event_listener_, OnConnect(cli.get(), false))
.WillOnce(Invoke([checkpoint](UnixSocket*, bool) { checkpoint(); }));
task_runner_.RunUntilCheckpoint("failure");
}
// Both server and client should see an OnDisconnect() if the server drops
// incoming connections immediately as they are created.
TEST_F(UnixSocketTest, ConnectionImmediatelyDroppedByServer) {
auto srv = UnixSocket::Listen(kSocketName, &event_listener_, &task_runner_);
ASSERT_TRUE(srv->is_listening());
// The server will immediately shutdown the connection upon
// OnNewIncomingConnection().
auto srv_did_shutdown = task_runner_.CreateCheckpoint("srv_did_shutdown");
EXPECT_CALL(event_listener_, OnNewIncomingConnection(srv.get(), _))
.WillOnce(
Invoke([this, srv_did_shutdown](UnixSocket*, UnixSocket* new_conn) {
EXPECT_CALL(event_listener_, OnDisconnect(new_conn));
new_conn->Shutdown();
srv_did_shutdown();
}));
auto checkpoint = task_runner_.CreateCheckpoint("cli_connected");
auto cli = UnixSocket::Connect(kSocketName, &event_listener_, &task_runner_);
EXPECT_CALL(event_listener_, OnConnect(cli.get(), true))
.WillOnce(Invoke([checkpoint](UnixSocket*, bool) { checkpoint(); }));
task_runner_.RunUntilCheckpoint("cli_connected");
task_runner_.RunUntilCheckpoint("srv_did_shutdown");
// Trying to send something will trigger the disconnection notification.
auto cli_disconnected = task_runner_.CreateCheckpoint("cli_disconnected");
EXPECT_CALL(event_listener_, OnDisconnect(cli.get()))
.WillOnce(
Invoke([cli_disconnected](UnixSocket*) { cli_disconnected(); }));
EXPECT_FALSE(cli->Send("whatever"));
task_runner_.RunUntilCheckpoint("cli_disconnected");
}
TEST_F(UnixSocketTest, ClientAndServerExchangeData) {
auto srv = UnixSocket::Listen(kSocketName, &event_listener_, &task_runner_);
ASSERT_TRUE(srv->is_listening());
auto cli = UnixSocket::Connect(kSocketName, &event_listener_, &task_runner_);
EXPECT_CALL(event_listener_, OnConnect(cli.get(), true));
auto cli_connected = task_runner_.CreateCheckpoint("cli_connected");
auto srv_disconnected = task_runner_.CreateCheckpoint("srv_disconnected");
EXPECT_CALL(event_listener_, OnNewIncomingConnection(srv.get(), _))
.WillOnce(Invoke([this, cli_connected, srv_disconnected](
UnixSocket*, UnixSocket* srv_conn) {
EXPECT_CALL(event_listener_, OnDisconnect(srv_conn))
.WillOnce(Invoke(
[srv_disconnected](UnixSocket*) { srv_disconnected(); }));
cli_connected();
}));
task_runner_.RunUntilCheckpoint("cli_connected");
auto srv_conn = event_listener_.GetIncomingConnection();
ASSERT_TRUE(srv_conn);
ASSERT_TRUE(cli->is_connected());
auto cli_did_recv = task_runner_.CreateCheckpoint("cli_did_recv");
EXPECT_CALL(event_listener_, OnDataAvailable(cli.get()))
.WillOnce(Invoke([cli_did_recv](UnixSocket* s) {
ASSERT_EQ("srv>cli", s->ReceiveString());
cli_did_recv();
}));
auto srv_did_recv = task_runner_.CreateCheckpoint("srv_did_recv");
EXPECT_CALL(event_listener_, OnDataAvailable(srv_conn.get()))
.WillOnce(Invoke([srv_did_recv](UnixSocket* s) {
ASSERT_EQ("cli>srv", s->ReceiveString());
srv_did_recv();
}));
ASSERT_TRUE(cli->Send("cli>srv"));
ASSERT_TRUE(srv_conn->Send("srv>cli"));
task_runner_.RunUntilCheckpoint("cli_did_recv");
task_runner_.RunUntilCheckpoint("srv_did_recv");
// Check that Send/Receive() fails gracefully once the socket is closed.
auto cli_disconnected = task_runner_.CreateCheckpoint("cli_disconnected");
EXPECT_CALL(event_listener_, OnDisconnect(cli.get()))
.WillOnce(
Invoke([cli_disconnected](UnixSocket*) { cli_disconnected(); }));
cli->Shutdown();
char msg[4];
ASSERT_EQ(0u, cli->Receive(&msg, sizeof(msg)));
ASSERT_EQ("", cli->ReceiveString());
ASSERT_EQ(0u, srv_conn->Receive(&msg, sizeof(msg)));
ASSERT_EQ("", srv_conn->ReceiveString());
ASSERT_FALSE(cli->Send("foo"));
ASSERT_FALSE(srv_conn->Send("bar"));
srv->Shutdown();
task_runner_.RunUntilCheckpoint("cli_disconnected");
task_runner_.RunUntilCheckpoint("srv_disconnected");
}
// Mostly a stress tests. Connects kNumClients clients to the same server and
// tests that all can exchange data and can see the expected sequence of events.
TEST_F(UnixSocketTest, SeveralClients) {
auto srv = UnixSocket::Listen(kSocketName, &event_listener_, &task_runner_);
ASSERT_TRUE(srv->is_listening());
constexpr size_t kNumClients = 32;
std::unique_ptr<UnixSocket> cli[kNumClients];
EXPECT_CALL(event_listener_, OnNewIncomingConnection(srv.get(), _))
.Times(kNumClients)
.WillRepeatedly(Invoke([this](UnixSocket*, UnixSocket* s) {
EXPECT_CALL(event_listener_, OnDataAvailable(s))
.WillOnce(Invoke([](UnixSocket* t) {
ASSERT_EQ("PING", t->ReceiveString());
ASSERT_TRUE(t->Send("PONG"));
}));
}));
for (size_t i = 0; i < kNumClients; i++) {
cli[i] = UnixSocket::Connect(kSocketName, &event_listener_, &task_runner_);
EXPECT_CALL(event_listener_, OnConnect(cli[i].get(), true))
.WillOnce(Invoke([](UnixSocket* s, bool success) {
ASSERT_TRUE(success);
ASSERT_TRUE(s->Send("PING"));
}));
auto checkpoint = task_runner_.CreateCheckpoint(std::to_string(i));
EXPECT_CALL(event_listener_, OnDataAvailable(cli[i].get()))
.WillOnce(Invoke([checkpoint](UnixSocket* s) {
ASSERT_EQ("PONG", s->ReceiveString());
checkpoint();
}));
}
for (size_t i = 0; i < kNumClients; i++) {
task_runner_.RunUntilCheckpoint(std::to_string(i));
ASSERT_TRUE(Mock::VerifyAndClearExpectations(cli[i].get()));
}
}
// Creates two processes. The server process creates a file and passes it over
// the socket to the client. Both processes mmap the file in shared mode and
// check that they see the same contents.
TEST_F(UnixSocketTest, SharedMemory) {
int pipes[2];
ASSERT_EQ(0, pipe(pipes));
pid_t pid = fork();
ASSERT_GE(pid, 0);
constexpr size_t kTmpSize = 4096;
if (pid == 0) {
// Child process.
FILE* tmp = tmpfile();
ASSERT_NE(nullptr, tmp);
int tmp_fd = fileno(tmp);
ASSERT_FALSE(ftruncate(tmp_fd, kTmpSize));
char* mem = reinterpret_cast<char*>(
mmap(nullptr, kTmpSize, PROT_READ | PROT_WRITE, MAP_SHARED, tmp_fd, 0));
ASSERT_NE(nullptr, mem);
memcpy(mem, "shm rocks", 10);
auto srv = UnixSocket::Listen(kSocketName, &event_listener_, &task_runner_);
ASSERT_TRUE(srv->is_listening());
// Signal the other process that it can connect.
ASSERT_EQ(1, PERFETTO_EINTR(write(pipes[1], ".", 1)));
auto checkpoint = task_runner_.CreateCheckpoint("change_seen_by_server");
EXPECT_CALL(event_listener_, OnNewIncomingConnection(srv.get(), _))
.WillOnce(Invoke(
[this, tmp_fd, checkpoint, mem](UnixSocket*, UnixSocket* new_conn) {
ASSERT_EQ(geteuid(), new_conn->peer_uid());
ASSERT_TRUE(new_conn->Send("txfd", 5, tmp_fd));
// Wait for the client to change this again.
EXPECT_CALL(event_listener_, OnDataAvailable(new_conn))
.WillOnce(Invoke([checkpoint, mem](UnixSocket* s) {
ASSERT_EQ("change notify", s->ReceiveString());
ASSERT_STREQ("rock more", mem);
checkpoint();
}));
}));
task_runner_.RunUntilCheckpoint("change_seen_by_server");
ASSERT_TRUE(Mock::VerifyAndClearExpectations(&event_listener_));
_exit(0);
} else {
char sync_cmd = '\0';
ASSERT_EQ(1, PERFETTO_EINTR(read(pipes[0], &sync_cmd, 1)));
ASSERT_EQ('.', sync_cmd);
auto cli =
UnixSocket::Connect(kSocketName, &event_listener_, &task_runner_);
EXPECT_CALL(event_listener_, OnConnect(cli.get(), true));
auto checkpoint = task_runner_.CreateCheckpoint("change_seen_by_client");
EXPECT_CALL(event_listener_, OnDataAvailable(cli.get()))
.WillOnce(Invoke([checkpoint](UnixSocket* s) {
char msg[32];
base::ScopedFile fd;
ASSERT_EQ(5u, s->Receive(msg, sizeof(msg), &fd));
ASSERT_STREQ("txfd", msg);
ASSERT_TRUE(fd);
char* mem = reinterpret_cast<char*>(mmap(
nullptr, kTmpSize, PROT_READ | PROT_WRITE, MAP_SHARED, *fd, 0));
ASSERT_NE(nullptr, mem);
mem[9] = '\0'; // Just to get a clean error in case of test failure.
ASSERT_STREQ("shm rocks", mem);
// Now change the shared memory and ping the other process.
memcpy(mem, "rock more", 10);
ASSERT_TRUE(s->Send("change notify"));
checkpoint();
}));
task_runner_.RunUntilCheckpoint("change_seen_by_client");
int st = 0;
PERFETTO_EINTR(waitpid(pid, &st, 0));
ASSERT_FALSE(WIFSIGNALED(st)) << "Server died with signal " << WTERMSIG(st);
EXPECT_TRUE(WIFEXITED(st));
ASSERT_EQ(0, WEXITSTATUS(st));
}
}
constexpr size_t kAtomicWrites_FrameSize = 1123;
bool AtomicWrites_SendAttempt(UnixSocket* s,
base::TaskRunner* task_runner,
int num_frame) {
char buf[kAtomicWrites_FrameSize];
memset(buf, static_cast<char>(num_frame), sizeof(buf));
if (s->Send(buf, sizeof(buf)))
return true;
task_runner->PostTask(
std::bind(&AtomicWrites_SendAttempt, s, task_runner, num_frame));
return false;
}
// Creates a client-server pair. The client sends continuously data to the
// server. Upon each Send() attempt, the client sends a buffer which is memset()
// with a unique number (0 to kNumFrames). We are deliberately trying to fill
// the socket output buffer, so we expect some of these Send()s to fail.
// The client is extremely aggressive and, when a Send() fails, just keeps
// re-posting it with the same unique number. The server verifies that we
// receive one and exactly one of each buffers, without any gaps or truncation.
TEST_F(UnixSocketTest, SendIsAtomic) {
static constexpr int kNumFrames = 127;
auto srv = UnixSocket::Listen(kSocketName, &event_listener_, &task_runner_);
ASSERT_TRUE(srv->is_listening());
auto cli = UnixSocket::Connect(kSocketName, &event_listener_, &task_runner_);
auto all_frames_done = task_runner_.CreateCheckpoint("all_frames_done");
std::set<int> received_iterations;
EXPECT_CALL(event_listener_, OnNewIncomingConnection(srv.get(), _))
.WillOnce(Invoke([this, &received_iterations, all_frames_done](
UnixSocket*, UnixSocket* srv_conn) {
EXPECT_CALL(event_listener_, OnDataAvailable(srv_conn))
.WillRepeatedly(
Invoke([&received_iterations, all_frames_done](UnixSocket* s) {
char buf[kAtomicWrites_FrameSize];
size_t res = s->Receive(buf, sizeof(buf));
if (res == 0)
return; // Spurious select(), could happen.
ASSERT_EQ(kAtomicWrites_FrameSize, res);
// Check that we didn't get two truncated frames.
for (size_t i = 0; i < sizeof(buf); i++)
ASSERT_EQ(buf[0], buf[i]);
ASSERT_EQ(0u, received_iterations.count(buf[0]));
received_iterations.insert(buf[0]);
if (received_iterations.size() == kNumFrames)
all_frames_done();
}));
}));
auto cli_connected = task_runner_.CreateCheckpoint("cli_connected");
EXPECT_CALL(event_listener_, OnConnect(cli.get(), true))
.WillOnce(
Invoke([cli_connected](UnixSocket*, bool) { cli_connected(); }));
task_runner_.RunUntilCheckpoint("cli_connected");
ASSERT_TRUE(cli->is_connected());
ASSERT_EQ(geteuid(), cli->peer_uid());
bool did_requeue = false;
for (int i = 0; i < kNumFrames; i++)
did_requeue |= !AtomicWrites_SendAttempt(cli.get(), &task_runner_, i);
// We expect that at least one of the kNumFrames didn't fit in the socket
// buffer and was re-posted, otherwise this entire test would be pointless.
ASSERT_TRUE(did_requeue);
task_runner_.RunUntilCheckpoint("all_frames_done");
}
// Checks that the peer_uid() is retained after the client disconnects. The IPC
// layer needs to rely on this to validate messages received immediately before
// a client disconnects.
TEST_F(UnixSocketTest, PeerUidRetainedAfterDisconnect) {
auto srv = UnixSocket::Listen(kSocketName, &event_listener_, &task_runner_);
ASSERT_TRUE(srv->is_listening());
UnixSocket* srv_client_conn = nullptr;
auto srv_connected = task_runner_.CreateCheckpoint("srv_connected");
EXPECT_CALL(event_listener_, OnNewIncomingConnection(srv.get(), _))
.WillOnce(Invoke(
[&srv_client_conn, srv_connected](UnixSocket*, UnixSocket* srv_conn) {
srv_client_conn = srv_conn;
EXPECT_EQ(geteuid(), srv_conn->peer_uid());
srv_connected();
}));
auto cli_connected = task_runner_.CreateCheckpoint("cli_connected");
auto cli = UnixSocket::Connect(kSocketName, &event_listener_, &task_runner_);
EXPECT_CALL(event_listener_, OnConnect(cli.get(), true))
.WillOnce(
Invoke([cli_connected](UnixSocket*, bool) { cli_connected(); }));
task_runner_.RunUntilCheckpoint("cli_connected");
task_runner_.RunUntilCheckpoint("srv_connected");
ASSERT_NE(nullptr, srv_client_conn);
ASSERT_TRUE(srv_client_conn->is_connected());
auto cli_disconnected = task_runner_.CreateCheckpoint("cli_disconnected");
EXPECT_CALL(event_listener_, OnDisconnect(srv_client_conn))
.WillOnce(
Invoke([cli_disconnected](UnixSocket*) { cli_disconnected(); }));
// TODO(primiano): when the a peer disconnects, the other end receives a
// spurious OnDataAvailable() that needs to be acked with a Receive() to read
// the EOF. See b/69536434.
EXPECT_CALL(event_listener_, OnDataAvailable(srv_client_conn))
.WillOnce(Invoke([](UnixSocket* sock) { sock->ReceiveString(); }));
cli.reset();
task_runner_.RunUntilCheckpoint("cli_disconnected");
ASSERT_FALSE(srv_client_conn->is_connected());
EXPECT_EQ(geteuid(), srv_client_conn->peer_uid());
}
// TODO(primiano): add a test to check that in the case of a peer sending a fd
// and the other end just doing a recv (without taking it), the fd is closed and
// not left around.
// TODO(primiano); add a test to check that a socket can be reused after
// Shutdown(),
// TODO(primiano): add a test to check that OnDisconnect() is called in all
// possible cases.
// TODO(primiano): add tests that destroy the socket in all possible stages and
// verify that no spurious EventListener callback is received.
} // namespace
} // namespace ipc
} // namespace perfetto