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Wyatt Hepler21192402020-01-15 15:40:51 -08001# Copyright 2020 The Pigweed Authors
Alexei Frolov1a82c142019-10-31 17:37:12 -07002#
3# Licensed under the Apache License, Version 2.0 (the "License"); you may not
4# use this file except in compliance with the License. You may obtain a copy of
5# the License at
6#
7# https://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
11# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
12# License for the specific language governing permissions and limitations under
13# the License.
14
Armando Montanez0ef17a72020-01-07 13:17:04 -080015# This BUILDCONFIG file tells GN how to build upstream Pigweed. When starting a
16# new project, you'll need to copy this file to your project and then modify it
17# to fit your needs. Due to the way Pigweed handles file imports, you won't be
18# able to simply import this file in your own BUILDCONFIG.gn.
Alexei Frolov1a82c142019-10-31 17:37:12 -070019
Armando Montanezfb3d3fb2020-06-09 18:12:12 -070020# This is imported into a scope so as not to pollute the global variable space.
21_pigweed_directory = {
22 import("//build_overrides/pigweed.gni")
Alexei Frolov1a82c142019-10-31 17:37:12 -070023}
24
Wyatt Heplerf6f74f42021-04-13 19:26:20 -070025# The default toolchain is not used in Pigweed builds, so it is set to a
26# toolchain that cannot compile C/C++ code. The top-level BUILD.gn should stamp
27# a group with all of the build targets and their toolchains.
28set_default_toolchain("${_pigweed_directory.dir_pw_toolchain}/default")