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temporal40ee5512008-07-10 02:12:20 +00001// Copyright 2008, Google Inc.
2// All rights reserved.
3//
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7//
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17//
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29//
30// Authors: keith.ray@gmail.com (Keith Ray)
31
32#include <gtest/internal/gtest-filepath.h>
33#include <gtest/internal/gtest-port.h>
34
35#ifdef _WIN32
36#include <direct.h>
37#include <io.h>
38#endif // _WIN32
39
40#include <sys/stat.h>
41
42#include <gtest/internal/gtest-string.h>
43
44namespace testing {
45namespace internal {
46
47#ifdef GTEST_OS_WINDOWS
48const char kPathSeparator = '\\';
49const char kPathSeparatorString[] = "\\";
50const char kCurrentDirectoryString[] = ".\\";
51#else
52const char kPathSeparator = '/';
53const char kPathSeparatorString[] = "/";
54const char kCurrentDirectoryString[] = "./";
55#endif // GTEST_OS_WINDOWS
56
57// Returns a copy of the FilePath with the case-insensitive extension removed.
58// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
59// FilePath("dir/file"). If a case-insensitive extension is not
60// found, returns a copy of the original FilePath.
61FilePath FilePath::RemoveExtension(const char* extension) const {
62 String dot_extension(String::Format(".%s", extension));
63 if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) {
64 return FilePath(String(pathname_.c_str(), pathname_.GetLength() - 4));
65 }
66 return *this;
67}
68
69// Returns a copy of the FilePath with the directory part removed.
70// Example: FilePath("path/to/file").RemoveDirectoryName() returns
71// FilePath("file"). If there is no directory part ("just_a_file"), it returns
72// the FilePath unmodified. If there is no file part ("just_a_dir/") it
73// returns an empty FilePath ("").
74// On Windows platform, '\' is the path separator, otherwise it is '/'.
75FilePath FilePath::RemoveDirectoryName() const {
76 const char* const last_sep = strrchr(c_str(), kPathSeparator);
77 return last_sep ? FilePath(String(last_sep + 1)) : *this;
78}
79
80// RemoveFileName returns the directory path with the filename removed.
81// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
82// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
83// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
84// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
85// On Windows platform, '\' is the path separator, otherwise it is '/'.
86FilePath FilePath::RemoveFileName() const {
87 const char* const last_sep = strrchr(c_str(), kPathSeparator);
88 return FilePath(last_sep ? String(c_str(), last_sep + 1 - c_str())
89 : String(kCurrentDirectoryString));
90}
91
92// Helper functions for naming files in a directory for xml output.
93
94// Given directory = "dir", base_name = "test", number = 0,
95// extension = "xml", returns "dir/test.xml". If number is greater
96// than zero (e.g., 12), returns "dir/test_12.xml".
97// On Windows platform, uses \ as the separator rather than /.
98FilePath FilePath::MakeFileName(const FilePath& directory,
99 const FilePath& base_name,
100 int number,
101 const char* extension) {
102 FilePath dir(directory.RemoveTrailingPathSeparator());
103 if (number == 0) {
104 return FilePath(String::Format("%s%c%s.%s", dir.c_str(), kPathSeparator,
105 base_name.c_str(), extension));
106 }
107 return FilePath(String::Format("%s%c%s_%d.%s", dir.c_str(), kPathSeparator,
108 base_name.c_str(), number, extension));
109}
110
111// Returns true if pathname describes something findable in the file-system,
112// either a file, directory, or whatever.
113bool FilePath::FileOrDirectoryExists() const {
114#ifdef GTEST_OS_WINDOWS
115 struct _stat file_stat = {};
116 return _stat(pathname_.c_str(), &file_stat) == 0;
117#else
118 struct stat file_stat = {};
119 return stat(pathname_.c_str(), &file_stat) == 0;
120#endif // GTEST_OS_WINDOWS
121}
122
123// Returns true if pathname describes a directory in the file-system
124// that exists.
125bool FilePath::DirectoryExists() const {
126 bool result = false;
127#ifdef _WIN32
128 FilePath removed_sep(this->RemoveTrailingPathSeparator());
129 struct _stat file_stat = {};
130 result = _stat(removed_sep.c_str(), &file_stat) == 0 &&
131 (_S_IFDIR & file_stat.st_mode) != 0;
132#else
133 struct stat file_stat = {};
134 result = stat(pathname_.c_str(), &file_stat) == 0 &&
135 S_ISDIR(file_stat.st_mode);
136#endif // _WIN32
137 return result;
138}
139
140// Returns a pathname for a file that does not currently exist. The pathname
141// will be directory/base_name.extension or
142// directory/base_name_<number>.extension if directory/base_name.extension
143// already exists. The number will be incremented until a pathname is found
144// that does not already exist.
145// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
146// There could be a race condition if two or more processes are calling this
147// function at the same time -- they could both pick the same filename.
148FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
149 const FilePath& base_name,
150 const char* extension) {
151 FilePath full_pathname;
152 int number = 0;
153 do {
154 full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
155 } while (full_pathname.FileOrDirectoryExists());
156 return full_pathname;
157}
158
159// Returns true if FilePath ends with a path separator, which indicates that
160// it is intended to represent a directory. Returns false otherwise.
161// This does NOT check that a directory (or file) actually exists.
162bool FilePath::IsDirectory() const {
163 return pathname_.EndsWith(kPathSeparatorString);
164}
165
166// Create directories so that path exists. Returns true if successful or if
167// the directories already exist; returns false if unable to create directories
168// for any reason.
169bool FilePath::CreateDirectoriesRecursively() const {
170 if (!this->IsDirectory()) {
171 return false;
172 }
173
174 if (pathname_.GetLength() == 0 || this->DirectoryExists()) {
175 return true;
176 }
177
178 const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName());
179 return parent.CreateDirectoriesRecursively() && this->CreateFolder();
180}
181
182// Create the directory so that path exists. Returns true if successful or
183// if the directory already exists; returns false if unable to create the
184// directory for any reason, including if the parent directory does not
185// exist. Not named "CreateDirectory" because that's a macro on Windows.
186bool FilePath::CreateFolder() const {
187#ifdef _WIN32
188 int result = _mkdir(pathname_.c_str());
189#else
190 int result = mkdir(pathname_.c_str(), 0777);
191#endif // _WIN32
192 if (result == -1) {
193 return this->DirectoryExists(); // An error is OK if the directory exists.
194 }
195 return true; // No error.
196}
197
198// If input name has a trailing separator character, remove it and return the
199// name, otherwise return the name string unmodified.
200// On Windows platform, uses \ as the separator, other platforms use /.
201FilePath FilePath::RemoveTrailingPathSeparator() const {
202 return pathname_.EndsWith(kPathSeparatorString)
203 ? FilePath(String(pathname_.c_str(), pathname_.GetLength() - 1))
204 : *this;
205}
206
207} // namespace internal
208} // namespace testing