| <HTML><HEAD><TITLE>Using Open Scripting Extension from Python</TITLE></HEAD> |
| <BODY> |
| <H1>Using Open Scripting Extension from Python</H1> |
| <HR> |
| |
| OSA support in Python is still not 100% complete, but |
| there is already enough in place to allow you to do some nifty things |
| to other programs from your python program. <P> |
| |
| <CITE> |
| Actually, when we say "AppleScript" in this document we actually mean |
| "the Open Scripting Architecture", there is nothing |
| AppleScript-specific in the Python implementation. <p> |
| </CITE> |
| |
| In this example, we will look at a scriptable application, extract its |
| "AppleScript Dictionary" and generate a Python interface module from |
| that and use that module to control the application. Because we want |
| to concentrate on the OSA details we don't bother with a real |
| user-interface for our application. <p> |
| |
| The application we are going to script is Disk Copy, Apple's standard |
| utility for making copies of floppies, creating files that are mountable |
| as disk images, etc. <p> |
| |
| <H2>Python OSA architecture</H2> |
| |
| Open Scripting suites and inheritance can be modelled rather nicely with |
| with Python packages, so for each application we want to script we generate |
| a package. Each suite defined in the application becomes a module in the |
| package, and the package main module imports everything from all the |
| submodules and glues all the classes (Python terminology, OSA terminology is |
| events, AppleScript terminology is verbs) together. <p> |
| |
| A suite in an OSA application can extend the functionality of a standard |
| suite, and this is implemented in Python by importing everything from the |
| module that implements the standard suite and overriding anything that has |
| been extended. The standard suites live in the StdSuite package. <p> |
| |
| This all sounds complicated, and you can do strange and wondrous things |
| with it once you fully understand it, but the good news is that simple |
| scripting is actually pretty simple. <p> |
| |
| <H2>Creating the Python interface module</H2> |
| |
| There is a tool in the standard distribution that looks through a file |
| for an 'AETE' or 'AEUT' resource, the internal representation of the |
| AppleScript dictionary. This tool is called |
| <CODE>gensuitemodule.py</CODE>, and lives in <CODE>Mac:scripts</CODE>. |
| When we start it, it asks us for an input file and we point it to the |
| Disk Copy executable. <p> |
| |
| Next it wants a folder where it will store the package it is going to generate. |
| Note that this is the package folder, not the parent folder, so we |
| navigate to <code>Python:Mac:Demo:applescript</code>, create a folder |
| <code>Disk_Copy</code> and select that. <p> |
| |
| Next it wants the folder from which it should import the standard suites. Here |
| you always select <code>Python:Mac:Lib:lib-scriptpackages</code>. (There is |
| one exception to this rule: when you are generating <code>StdSuites</code> itself |
| you select <code>cancel</code>, for obvious reasons). <p> |
| |
| It starts parsing the AETE resource, and for |
| each AppleEvent suite it finds it prompts us for the filename of the |
| resulting python module. Remember to change folders for the first |
| module, you don't want to clutter up the Eudora folder with your python |
| interfaces. If you want to skip a suite you press cancel and the process |
| continues with the next suite. <p> |
| |
| Gensuitemodule may ask you questions like "Where is enum 'xyz ' declared?". |
| This is either due to a misunderstanding on my part or (rather too common) |
| bugs in the AETE resources. Pressing <code>cancel</code> is usually the |
| right option, it will cause the specific enum not to be treated as an enum |
| but as a "normal" type. As things like fsspecs and TEXT strings clearly are |
| not enumerators this is correct. If someone understands what is really going on |
| here please let me know. <p> |
| |
| <BLOCKQUOTE> |
| Time for a sidebar. If you want to re-create the StdSuite modules |
| you should look in one of two places. On older systems you will find the |
| AEUT resources in <CODE>System Folder:Extensions:Scripting |
| Additions:Dialects:English Dialect</CODE>. On newer systems you will |
| find them in <code>System Folder:Extensions:Applescript</code>. <p> |
| </BLOCKQUOTE> |
| |
| Let's glance at the <A |
| HREF="applescript/Disk_Copy">Disk_Copy</A> package just created. You |
| may want to open Script Editor alongside, and have a look at how it |
| interprets the dictionary. The main package module is in <code>__init__.py</code> |
| and the only interesting bit is the <code>Disk_Copy</code> class, which |
| includes the event handling classes from the individual suites. It also |
| inherits <code>aetools.TalkTo</code>, which is a base class that handles all |
| details on how to start the program and talk to it, and a class variable |
| <code>_signature</code> which is the default application this class will talk |
| to (you can override this in various when you instantiate your class, see |
| <code>aetools.py</code> for details). |
| <p> |
| <blockquote> |
| Let us do another sidebar. Since MacPython 2.0 this new structure, with packages |
| per application and submodules per suite, is used. Older MacPythons had a |
| single level of modules, with uncertain semantics. With the new structure |
| it is possible for programs to override standard suites, as programs often do. |
| It is a good idea to convert your own old programs to the new scheme, but if you |
| really want the old standard suites are still available in |
| <code>:Mac:Lib:lib-scripting</code>. |
| </blockquote> |
| |
| The <a href="applescript/Disk_Copy/Special_Events.py">Special_Events</a> |
| module is a nice example of a suite module. |
| The <CODE>Special_Events_Events</CODE> class is the bulk of the code |
| generated. For each verb it contains a method. Each method knows what |
| arguments the verb expects, and it makes handy use of keyword |
| arguments to present a palatable |
| interface to the python programmer. You will see that each method |
| calls some routines from <CODE>aetools</CODE>, an auxiliary module |
| living in <CODE>Lib:toolbox</CODE> which contains some other nifty |
| AppleEvent tools as well. Have a look at it sometime, there is (of |
| course) no documentation yet. <p> |
| |
| The other thing you notice is that each method calls |
| <CODE>self.send</CODE>, this comes from the <code>aetools.TalkTo</code> baseclass. <p> |
| |
| After the big class we get a number of little class declarations. These |
| declarations are for the (appleevent) classes and properties in the suite. |
| They allow you to create object IDs, which can then be passed to the verbs. |
| For instance, to get the name of the sender of the first message in mailbox |
| inbox you would use <code>mailbox("inbox").message(1).sender</code>. It is |
| also possible to specify this as <code>sender(message(1, mailbox("inbox")))</code>, |
| which is sometimes needed because these classes don't always inherit correctly |
| from baseclasses, so you may have to use a class or property from another suite. <p> |
| |
| <blockquote> |
| There are also some older object specifiers for standard objects in aetools. |
| You use these in the form <CODE>aetools.Word(10, |
| aetools.Document(1))</CODE> where the corresponding AppleScript |
| terminology would be <CODE>word 10 of the first |
| document</CODE>. Examine the two modules mentioned above along with |
| the comments at the end of your suite module if you need to create |
| more than the standard object specifiers. |
| </blockquote> |
| |
| Next we get the enumeration dictionaries, which allow you to pass |
| english names as arguments to verbs, so you don't have to bother with the 4-letter |
| type code. So, you can say |
| <CODE><PRE> |
| diskcopy.create(..., filesystem="Mac OS Standard") |
| </PRE></CODE> |
| as it is called in Script Editor, in stead of the cryptic lowlevel |
| <CODE><PRE> |
| diskcopy.create(..., filesystem="Fhfs") |
| </PRE></CODE><p> |
| |
| Finally, we get the "table of contents" of the module, listing all classes and such |
| by code, which is used by gensuitemodule. <p> |
| |
| <H2>Using a Python suite module</H2> |
| |
| Now that we have created the suite module we can use it in a Python script. |
| |
| In older MacPython distributions this used to be a rather |
| complicated affair, but with the package scheme and with the application signature |
| known by the package it is very simple: you import the package and instantiate |
| the class, as |
| <CODE><PRE> |
| talker = Disk_Copy.Disk_Copy(start=1) |
| </PRE></CODE> |
| You will usually specify the start=1: it will run the application if it is |
| not already running. You may want to omit it if you want to talk to the application |
| only if it is already running, or if the application is something like the Finder. <p> |
| |
| Looking at the sourcefile <A |
| HREF="applescript/makedisk.py">makedisk.py</A> we see that it starts |
| with some imports. |
| |
| The main program itself is a wonder of simplicity. We create the |
| object that talks to Disk Copy, creates a disk and mounts it. <p> |
| |
| The exception handling does need a few comments, though. Since |
| AppleScript is basically a connectionless RPC protocol nothing happens |
| when we create to talker object. Hence, if the destination application |
| is not running we will not notice until we send our first |
| command. There is another thing to note about errors returned by |
| AppleScript calls: <CODE>MacOS.Error</CODE> is raised for |
| all of the errors that are known to be <CODE>OSErr</CODE>-type errors, |
| server generated errors raise <CODE>aetools.Error</CODE>. <p> |
| |
| <H2>Scripting Additions</H2> |
| |
| If you want to use any of the scripting additions (or OSAXen, in |
| everyday speech) from a Python program you can use the same method |
| as for applications, i.e. run <CODE>gensuitemodule</CODE> on the |
| OSAX (commonly found in <CODE>System Folder:Extensions:Scripting Additions</CODE> |
| or something similar). There is one minor gotcha: the application |
| signature to use is <CODE>'MACS'</CODE>. <P> |
| |
| There are two minor points to watch out for when using gensuitemodule |
| on OSAXen: they appear all to define the class <CODE>System_Object_Suite</CODE>, |
| and a lot of them have the command set in multiple dialects. You have to |
| watch out for name conflicts, so, and make sure you select a reasonable dialect |
| (some of the non-english dialects cause gensuitemodule to generate incorrect |
| Python code). <P> |
| |
| <H2>Further Reading</H2> |
| |
| If you want to look at more involved examples of applescripting look at the standard |
| modules <code>findertools</code> and <code>nsremote</code>, or (possibly better, as it |
| is more involved) <code>fullbuild</code> from the Mac:scripts folder. |