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# Constants defined in <gl.h>
#**************************************************************************
#* *
#* Copyright (C) 1984, Silicon Graphics, Inc. *
#* *
#* These coded instructions, statements, and computer programs contain *
#* unpublished proprietary information of Silicon Graphics, Inc., and *
#* are protected by Federal copyright law. They may not be disclosed *
#* to third parties or copied or duplicated in any form, in whole or *
#* in part, without the prior written consent of Silicon Graphics, Inc. *
#* *
#**************************************************************************
# Graphics Libary constants
# Booleans
TRUE = 1
FALSE = 0
# maximum X and Y screen coordinates
XMAXSCREEN = 1279
YMAXSCREEN = 1023
XMAXMEDIUM = 1023 # max for medium res monitor
YMAXMEDIUM = 767
XMAX170 = 645 # max for RS-170
YMAX170 = 484
XMAXPAL = 779 # max for PAL
YMAXPAL = 574
# various hardware/software limits
ATTRIBSTACKDEPTH = 10
VPSTACKDEPTH = 8
MATRIXSTACKDEPTH = 32
NAMESTACKDEPTH = 1025
STARTTAG = -2
ENDTAG = -3
CPOSX_INVALID = -(2*XMAXSCREEN)
# names for colors in color map loaded by greset
BLACK = 0
RED = 1
GREEN = 2
YELLOW = 3
BLUE = 4
MAGENTA = 5
CYAN = 6
WHITE = 7
# popup colors
PUP_CLEAR = 0
PUP_COLOR = 1
PUP_BLACK = 2
PUP_WHITE = 3
# defines for drawmode
NORMALDRAW = 0
PUPDRAW = 1
OVERDRAW = 2
UNDERDRAW = 3
CURSORDRAW = 4
# defines for defpattern
PATTERN_16 = 16
PATTERN_32 = 32
PATTERN_64 = 64
PATTERN_16_SIZE = 16
PATTERN_32_SIZE = 64
PATTERN_64_SIZE = 256
# defines for readsource
SRC_AUTO = 0
SRC_FRONT = 1
SRC_BACK = 2
SRC_ZBUFFER = 3
SRC_PUP = 4
SRC_OVER = 5
SRC_UNDER = 6
SRC_FRAMEGRABBER = 7
# defines for blendfunction
BF_ZERO = 0
BF_ONE = 1
BF_DC = 2
BF_SC = 2
BF_MDC = 3
BF_MSC = 3
BF_SA = 4
BF_MSA = 5
BF_DA = 6
BF_MDA = 7
# defines for zfunction
ZF_NEVER = 0
ZF_LESS = 1
ZF_EQUAL = 2
ZF_LEQUAL = 3
ZF_GREATER = 4
ZF_NOTEQUAL = 5
ZF_GEQUAL = 6
ZF_ALWAYS = 7
# defines for zsource
ZSRC_DEPTH = 0
ZSRC_COLOR = 1
# defines for pntsmooth
SMP_OFF = 0
SMP_ON = 1
# defines for linesmooth
SML_OFF = 0
SML_ON = 1
# defines for setpup
PUP_NONE = 0
PUP_GREY = 1
# defines for glcompat
GLC_OLDPOLYGON = 0
GLC_ZRANGEMAP = 1
# defines for curstype
C16X1 = 0
C16X2 = 1
C32X1 = 2
C32X2 = 3
CCROSS = 4
# defines for shademodel
FLAT = 0
GOURAUD = 1
# defines for logicop
LO_ZERO = 0x0
LO_AND = 0x1
LO_ANDR = 0x2
LO_SRC = 0x3
LO_ANDI = 0x4
LO_DST = 0x5
LO_XOR = 0x6
LO_OR = 0x7
LO_NOR = 0x8
LO_XNOR = 0x9
LO_NDST = 0xa
LO_ORR = 0xb
LO_NSRC = 0xc
LO_ORI = 0xd
LO_NAND = 0xe
LO_ONE = 0xf
# defines for pixmode
PM_SHIFT = 0
PM_EXPAND = 1
PM_C0 = 2
PM_C1 = 3
PM_ADD24 = 4
PM_SIZE = 5
PM_OFFSET = 6
PM_STRIDE = 7
PM_TTOB = 8
PM_RTOL = 9
PM_ZDATA = 10
PM_WARP = 11
PM_RDX = 12
PM_RDY = 13
PM_CDX = 14
PM_CDY = 15
PM_XSTART = 16
PM_YSTART = 17
PM_VO1 = 1000 # internal use only
#
# START defines for getgdesc
#
GD_XPMAX = 0
GD_YPMAX = 1
GD_XMMAX = 2
GD_YMMAX = 3
GD_ZMIN = 4
GD_ZMAX = 5
GD_BITS_NORM_SNG_RED = 6
GD_BITS_NORM_SNG_GREEN = 7
GD_BITS_NORM_SNG_BLUE = 8
GD_BITS_NORM_DBL_RED = 9
GD_BITS_NORM_DBL_GREEN = 10
GD_BITS_NORM_DBL_BLUE = 11
GD_BITS_NORM_SNG_CMODE = 12
GD_BITS_NORM_DBL_CMODE = 13
GD_BITS_NORM_SNG_MMAP = 14
GD_BITS_NORM_DBL_MMAP = 15
GD_BITS_NORM_ZBUFFER = 16
GD_BITS_OVER_SNG_CMODE = 17
GD_BITS_UNDR_SNG_CMODE = 18
GD_BITS_PUP_SNG_CMODE = 19
GD_BITS_NORM_SNG_ALPHA = 21
GD_BITS_NORM_DBL_ALPHA = 22
GD_BITS_CURSOR = 23
GD_OVERUNDER_SHARED = 24
GD_BLEND = 25
GD_CIFRACT = 26
GD_CROSSHAIR_CINDEX = 27
GD_DITHER = 28
GD_LINESMOOTH_CMODE = 30
GD_LINESMOOTH_RGB = 31
GD_LOGICOP = 33
GD_NSCRNS = 35
GD_NURBS_ORDER = 36
GD_NBLINKS = 37
GD_NVERTEX_POLY = 39
GD_PATSIZE_64 = 40
GD_PNTSMOOTH_CMODE = 41
GD_PNTSMOOTH_RGB = 42
GD_PUP_TO_OVERUNDER = 43
GD_READSOURCE = 44
GD_READSOURCE_ZBUFFER = 48
GD_STEREO = 50
GD_SUBPIXEL_LINE = 51
GD_SUBPIXEL_PNT = 52
GD_SUBPIXEL_POLY = 53
GD_TRIMCURVE_ORDER = 54
GD_WSYS = 55
GD_ZDRAW_GEOM = 57
GD_ZDRAW_PIXELS = 58
GD_SCRNTYPE = 61
GD_TEXTPORT = 62
GD_NMMAPS = 63
GD_FRAMEGRABBER = 64
GD_TIMERHZ = 66
GD_DBBOX = 67
GD_AFUNCTION = 68
GD_ALPHA_OVERUNDER = 69
GD_BITS_ACBUF = 70
GD_BITS_ACBUF_HW = 71
GD_BITS_STENCIL = 72
GD_CLIPPLANES = 73
GD_FOGVERTEX = 74
GD_LIGHTING_TWOSIDE = 76
GD_POLYMODE = 77
GD_POLYSMOOTH = 78
GD_SCRBOX = 79
GD_TEXTURE = 80
# return value for inquiries when there is no limit
GD_NOLIMIT = 2
# return values for GD_WSYS
GD_WSYS_NONE = 0
GD_WSYS_4S = 1
# return values for GD_SCRNTYPE
GD_SCRNTYPE_WM = 0
GD_SCRNTYPE_NOWM = 1
#
# END defines for getgdesc
#
#
# START NURBS interface definitions
#
# NURBS Rendering Properties
N_PIXEL_TOLERANCE = 1
N_CULLING = 2
N_DISPLAY = 3
N_ERRORCHECKING = 4
N_SUBDIVISIONS = 5
N_S_STEPS = 6
N_T_STEPS = 7
N_TILES = 8
N_SHADED = 1.0
# ---------------------------------------------------------------------------
# FLAGS FOR NURBS SURFACES AND CURVES
#
# Bit: 9876 5432 1 0
# |tttt|nnnn|f|r| : r - 1 bit = 1 if rational coordinate exists
# : f - 1 bit = 1 if rational coordinate is before rest
# : = 0 if rational coordinate is after rest
# : nnnn - 4 bits for number of coordinates
# : tttt - 4 bits for type of data (color, position, etc.)
#
# NURBS data type
# N_T_ST 0 parametric space data
# N_T_XYZ 1 model space data
#
# rational or non-rational data and position in memory
# N_NONRATIONAL 0 non-rational data
# N_RATAFTER 1 rational data with rat coord after rest
# N_RATBEFORE 3 rational data with rat coord before rest
#
# N_MKFLAG(a,b,c) ((a<<6) | (b<<2) | c)
#
# ---------------------------------------------------------------------------
#
N_ST = 0x8 # N_MKFLAG( N_T_ST, 2, N_NONRATIONAL )
N_STW = 0xd # N_MKFLAG( N_T_ST, 3, N_RATAFTER )
N_WST = 0xf # N_MKFLAG( N_T_ST, 3, N_RATBEFORE )
N_XYZ = 0x4c # N_MKFLAG( N_T_XYZ, 3, N_NONRATIONAL )
N_XYZW = 0x51 # N_MKFLAG( N_T_XYZ, 4, N_RATAFTER )
N_WXYZ = 0x53 # N_MKFLAG( N_T_XYZ, 4, N_RATBEFORE )
#
# END NURBS interface definitions
#
#
# START lighting model defines
#
LMNULL = 0.0
# MATRIX modes
MSINGLE = 0
MPROJECTION = 1
MVIEWING = 2
# LIGHT constants
MAXLIGHTS = 8
MAXRESTRICTIONS = 4
# MATERIAL properties
DEFMATERIAL = 0
EMISSION = 1
AMBIENT = 2
DIFFUSE = 3
SPECULAR = 4
SHININESS = 5
COLORINDEXES = 6
ALPHA = 7
# LIGHT properties
DEFLIGHT = 100
LCOLOR = 101
POSITION = 102
# LIGHTINGMODEL properties
DEFLMODEL = 200
LOCALVIEWER = 201
ATTENUATION = 202
# TARGET constants
MATERIAL = 1000
LIGHT0 = 1100
LIGHT1 = 1101
LIGHT2 = 1102
LIGHT3 = 1103
LIGHT4 = 1104
LIGHT5 = 1105
LIGHT6 = 1106
LIGHT7 = 1107
LMODEL = 1200
# lmcolor modes
LMC_COLOR = 0
LMC_EMISSION = 1
LMC_AMBIENT = 2
LMC_DIFFUSE = 3
LMC_SPECULAR = 4
LMC_AD = 5
LMC_NULL = 6
#
# END lighting model defines
#
#
# START distributed graphics library defines
#
DGLSINK = 0 # sink connection
DGLLOCAL = 1 # local connection
DGLTSOCKET = 2 # tcp socket connection
DGL4DDN = 3 # 4DDN (DECnet)
#
# END distributed graphics library defines
#