| \section{\module{gl} --- | 
 |          \emph{Graphics Library} interface} | 
 |  | 
 | \declaremodule{builtin}{gl} | 
 |   \platform{IRIX} | 
 | \modulesynopsis{Functions from the Silicon Graphics \emph{Graphics Library}.} | 
 |  | 
 |  | 
 | This module provides access to the Silicon Graphics | 
 | \emph{Graphics Library}. | 
 | It is available only on Silicon Graphics machines. | 
 |  | 
 | \strong{Warning:} | 
 | Some illegal calls to the GL library cause the Python interpreter to dump | 
 | core. | 
 | In particular, the use of most GL calls is unsafe before the first | 
 | window is opened. | 
 |  | 
 | The module is too large to document here in its entirety, but the | 
 | following should help you to get started. | 
 | The parameter conventions for the C functions are translated to Python as | 
 | follows: | 
 |  | 
 | \begin{itemize} | 
 | \item | 
 | All (short, long, unsigned) int values are represented by Python | 
 | integers. | 
 | \item | 
 | All float and double values are represented by Python floating point | 
 | numbers. | 
 | In most cases, Python integers are also allowed. | 
 | \item | 
 | All arrays are represented by one-dimensional Python lists. | 
 | In most cases, tuples are also allowed. | 
 | \item | 
 | \begin{sloppypar} | 
 | All string and character arguments are represented by Python strings, | 
 | for instance, | 
 | \code{winopen('Hi There!')} | 
 | and | 
 | \code{rotate(900, 'z')}. | 
 | \end{sloppypar} | 
 | \item | 
 | All (short, long, unsigned) integer arguments or return values that are | 
 | only used to specify the length of an array argument are omitted. | 
 | For example, the C call | 
 |  | 
 | \begin{verbatim} | 
 | lmdef(deftype, index, np, props) | 
 | \end{verbatim} | 
 |  | 
 | is translated to Python as | 
 |  | 
 | \begin{verbatim} | 
 | lmdef(deftype, index, props) | 
 | \end{verbatim} | 
 |  | 
 | \item | 
 | Output arguments are omitted from the argument list; they are | 
 | transmitted as function return values instead. | 
 | If more than one value must be returned, the return value is a tuple. | 
 | If the C function has both a regular return value (that is not omitted | 
 | because of the previous rule) and an output argument, the return value | 
 | comes first in the tuple. | 
 | Examples: the C call | 
 |  | 
 | \begin{verbatim} | 
 | getmcolor(i, &red, &green, &blue) | 
 | \end{verbatim} | 
 |  | 
 | is translated to Python as | 
 |  | 
 | \begin{verbatim} | 
 | red, green, blue = getmcolor(i) | 
 | \end{verbatim} | 
 |  | 
 | \end{itemize} | 
 |  | 
 | The following functions are non-standard or have special argument | 
 | conventions: | 
 |  | 
 | \begin{funcdesc}{varray}{argument} | 
 | %JHXXX the argument-argument added | 
 | Equivalent to but faster than a number of | 
 | \code{v3d()} | 
 | calls. | 
 | The \var{argument} is a list (or tuple) of points. | 
 | Each point must be a tuple of coordinates | 
 | \code{(\var{x}, \var{y}, \var{z})} or \code{(\var{x}, \var{y})}. | 
 | The points may be 2- or 3-dimensional but must all have the | 
 | same dimension. | 
 | Float and int values may be mixed however. | 
 | The points are always converted to 3D double precision points | 
 | by assuming \code{\var{z} = 0.0} if necessary (as indicated in the man page), | 
 | and for each point | 
 | \code{v3d()} | 
 | is called. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{nvarray}{} | 
 | Equivalent to but faster than a number of | 
 | \code{n3f} | 
 | and | 
 | \code{v3f} | 
 | calls. | 
 | The argument is an array (list or tuple) of pairs of normals and points. | 
 | Each pair is a tuple of a point and a normal for that point. | 
 | Each point or normal must be a tuple of coordinates | 
 | \code{(\var{x}, \var{y}, \var{z})}. | 
 | Three coordinates must be given. | 
 | Float and int values may be mixed. | 
 | For each pair, | 
 | \code{n3f()} | 
 | is called for the normal, and then | 
 | \code{v3f()} | 
 | is called for the point. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{vnarray}{} | 
 | Similar to  | 
 | \code{nvarray()} | 
 | but the pairs have the point first and the normal second. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{nurbssurface}{s_k, t_k, ctl, s_ord, t_ord, type} | 
 | % XXX s_k[], t_k[], ctl[][] | 
 | Defines a nurbs surface. | 
 | The dimensions of | 
 | \code{\var{ctl}[][]} | 
 | are computed as follows: | 
 | \code{[len(\var{s_k}) - \var{s_ord}]}, | 
 | \code{[len(\var{t_k}) - \var{t_ord}]}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{nurbscurve}{knots, ctlpoints, order, type} | 
 | Defines a nurbs curve. | 
 | The length of ctlpoints is | 
 | \code{len(\var{knots}) - \var{order}}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{pwlcurve}{points, type} | 
 | Defines a piecewise-linear curve. | 
 | \var{points} | 
 | is a list of points. | 
 | \var{type} | 
 | must be | 
 | \code{N_ST}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{pick}{n} | 
 | \funcline{select}{n} | 
 | The only argument to these functions specifies the desired size of the | 
 | pick or select buffer. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{endpick}{} | 
 | \funcline{endselect}{} | 
 | These functions have no arguments. | 
 | They return a list of integers representing the used part of the | 
 | pick/select buffer. | 
 | No method is provided to detect buffer overrun. | 
 | \end{funcdesc} | 
 |  | 
 | Here is a tiny but complete example GL program in Python: | 
 |  | 
 | \begin{verbatim} | 
 | import gl, GL, time | 
 |  | 
 | def main(): | 
 |     gl.foreground() | 
 |     gl.prefposition(500, 900, 500, 900) | 
 |     w = gl.winopen('CrissCross') | 
 |     gl.ortho2(0.0, 400.0, 0.0, 400.0) | 
 |     gl.color(GL.WHITE) | 
 |     gl.clear() | 
 |     gl.color(GL.RED) | 
 |     gl.bgnline() | 
 |     gl.v2f(0.0, 0.0) | 
 |     gl.v2f(400.0, 400.0) | 
 |     gl.endline() | 
 |     gl.bgnline() | 
 |     gl.v2f(400.0, 0.0) | 
 |     gl.v2f(0.0, 400.0) | 
 |     gl.endline() | 
 |     time.sleep(5) | 
 |  | 
 | main() | 
 | \end{verbatim} | 
 |  | 
 |  | 
 | \begin{seealso} | 
 |   \seetext{An interface to OpenGL\index{OpenGL} is also available; see | 
 |            information about David Ascher's\index{Ascher, David} | 
 |            \strong{PyOpenGL}\index{PyOpenGL} online at | 
 |            \url{http://starship.python.net/crew/da/PyOpenGL/}.  This may | 
 |            be a better option if support for SGI hardware from before about | 
 |            1996 is not required.} | 
 | \end{seealso} | 
 |  | 
 |  | 
 | \section{\module{DEVICE} --- | 
 |          Constants used with the \module{gl} module} | 
 |  | 
 | \declaremodule{standard}{DEVICE} | 
 |   \platform{IRIX} | 
 | \modulesynopsis{Constants used with the \module{gl} module.} | 
 |  | 
 | This modules defines the constants used by the Silicon Graphics | 
 | \emph{Graphics Library} that C programmers find in the header file | 
 | \code{<gl/device.h>}. | 
 | Read the module source file for details. | 
 |  | 
 |  | 
 | \section{\module{GL} --- | 
 |          Constants used with the \module{gl} module} | 
 |  | 
 | \declaremodule[gl-constants]{standard}{GL} | 
 |   \platform{IRIX} | 
 | \modulesynopsis{Constants used with the \module{gl} module.} | 
 |  | 
 | This module contains constants used by the Silicon Graphics | 
 | \emph{Graphics Library} from the C header file \code{<gl/gl.h>}. | 
 | Read the module source file for details. |