| \section{\module{gl} --- |
| \emph{Graphics Library} interface} |
| |
| \declaremodule{builtin}{gl} |
| \platform{IRIX} |
| \modulesynopsis{Functions from the Silicon Graphics \emph{Graphics Library}.} |
| |
| |
| This module provides access to the Silicon Graphics |
| \emph{Graphics Library}. |
| It is available only on Silicon Graphics machines. |
| |
| \strong{Warning:} |
| Some illegal calls to the GL library cause the Python interpreter to dump |
| core. |
| In particular, the use of most GL calls is unsafe before the first |
| window is opened. |
| |
| The module is too large to document here in its entirety, but the |
| following should help you to get started. |
| The parameter conventions for the C functions are translated to Python as |
| follows: |
| |
| \begin{itemize} |
| \item |
| All (short, long, unsigned) int values are represented by Python |
| integers. |
| \item |
| All float and double values are represented by Python floating point |
| numbers. |
| In most cases, Python integers are also allowed. |
| \item |
| All arrays are represented by one-dimensional Python lists. |
| In most cases, tuples are also allowed. |
| \item |
| \begin{sloppypar} |
| All string and character arguments are represented by Python strings, |
| for instance, |
| \code{winopen('Hi There!')} |
| and |
| \code{rotate(900, 'z')}. |
| \end{sloppypar} |
| \item |
| All (short, long, unsigned) integer arguments or return values that are |
| only used to specify the length of an array argument are omitted. |
| For example, the C call |
| |
| \begin{verbatim} |
| lmdef(deftype, index, np, props) |
| \end{verbatim} |
| |
| is translated to Python as |
| |
| \begin{verbatim} |
| lmdef(deftype, index, props) |
| \end{verbatim} |
| |
| \item |
| Output arguments are omitted from the argument list; they are |
| transmitted as function return values instead. |
| If more than one value must be returned, the return value is a tuple. |
| If the C function has both a regular return value (that is not omitted |
| because of the previous rule) and an output argument, the return value |
| comes first in the tuple. |
| Examples: the C call |
| |
| \begin{verbatim} |
| getmcolor(i, &red, &green, &blue) |
| \end{verbatim} |
| |
| is translated to Python as |
| |
| \begin{verbatim} |
| red, green, blue = getmcolor(i) |
| \end{verbatim} |
| |
| \end{itemize} |
| |
| The following functions are non-standard or have special argument |
| conventions: |
| |
| \begin{funcdesc}{varray}{argument} |
| %JHXXX the argument-argument added |
| Equivalent to but faster than a number of |
| \code{v3d()} |
| calls. |
| The \var{argument} is a list (or tuple) of points. |
| Each point must be a tuple of coordinates |
| \code{(\var{x}, \var{y}, \var{z})} or \code{(\var{x}, \var{y})}. |
| The points may be 2- or 3-dimensional but must all have the |
| same dimension. |
| Float and int values may be mixed however. |
| The points are always converted to 3D double precision points |
| by assuming \code{\var{z} = 0.0} if necessary (as indicated in the man page), |
| and for each point |
| \code{v3d()} |
| is called. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{nvarray}{} |
| Equivalent to but faster than a number of |
| \code{n3f} |
| and |
| \code{v3f} |
| calls. |
| The argument is an array (list or tuple) of pairs of normals and points. |
| Each pair is a tuple of a point and a normal for that point. |
| Each point or normal must be a tuple of coordinates |
| \code{(\var{x}, \var{y}, \var{z})}. |
| Three coordinates must be given. |
| Float and int values may be mixed. |
| For each pair, |
| \code{n3f()} |
| is called for the normal, and then |
| \code{v3f()} |
| is called for the point. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{vnarray}{} |
| Similar to |
| \code{nvarray()} |
| but the pairs have the point first and the normal second. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{nurbssurface}{s_k, t_k, ctl, s_ord, t_ord, type} |
| % XXX s_k[], t_k[], ctl[][] |
| Defines a nurbs surface. |
| The dimensions of |
| \code{\var{ctl}[][]} |
| are computed as follows: |
| \code{[len(\var{s_k}) - \var{s_ord}]}, |
| \code{[len(\var{t_k}) - \var{t_ord}]}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{nurbscurve}{knots, ctlpoints, order, type} |
| Defines a nurbs curve. |
| The length of ctlpoints is |
| \code{len(\var{knots}) - \var{order}}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{pwlcurve}{points, type} |
| Defines a piecewise-linear curve. |
| \var{points} |
| is a list of points. |
| \var{type} |
| must be |
| \code{N_ST}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{pick}{n} |
| \funcline{select}{n} |
| The only argument to these functions specifies the desired size of the |
| pick or select buffer. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{endpick}{} |
| \funcline{endselect}{} |
| These functions have no arguments. |
| They return a list of integers representing the used part of the |
| pick/select buffer. |
| No method is provided to detect buffer overrun. |
| \end{funcdesc} |
| |
| Here is a tiny but complete example GL program in Python: |
| |
| \begin{verbatim} |
| import gl, GL, time |
| |
| def main(): |
| gl.foreground() |
| gl.prefposition(500, 900, 500, 900) |
| w = gl.winopen('CrissCross') |
| gl.ortho2(0.0, 400.0, 0.0, 400.0) |
| gl.color(GL.WHITE) |
| gl.clear() |
| gl.color(GL.RED) |
| gl.bgnline() |
| gl.v2f(0.0, 0.0) |
| gl.v2f(400.0, 400.0) |
| gl.endline() |
| gl.bgnline() |
| gl.v2f(400.0, 0.0) |
| gl.v2f(0.0, 400.0) |
| gl.endline() |
| time.sleep(5) |
| |
| main() |
| \end{verbatim} |
| |
| |
| \begin{seealso} |
| \seetext{An interface to OpenGL\index{OpenGL} is also available; see |
| information about David Ascher's\index{Ascher, David} |
| \strong{PyOpenGL}\index{PyOpenGL} online at |
| \url{http://starship.python.net/crew/da/PyOpenGL/}. This may |
| be a better option if support for SGI hardware from before about |
| 1996 is not required.} |
| \end{seealso} |
| |
| |
| \section{\module{DEVICE} --- |
| Constants used with the \module{gl} module} |
| |
| \declaremodule{standard}{DEVICE} |
| \platform{IRIX} |
| \modulesynopsis{Constants used with the \module{gl} module.} |
| |
| This modules defines the constants used by the Silicon Graphics |
| \emph{Graphics Library} that C programmers find in the header file |
| \code{<gl/device.h>}. |
| Read the module source file for details. |
| |
| |
| \section{\module{GL} --- |
| Constants used with the \module{gl} module} |
| |
| \declaremodule[gl-constants]{standard}{GL} |
| \platform{IRIX} |
| \modulesynopsis{Constants used with the \module{gl} module.} |
| |
| This module contains constants used by the Silicon Graphics |
| \emph{Graphics Library} from the C header file \code{<gl/gl.h>}. |
| Read the module source file for details. |