| \section{\module{heapq} --- |
| Heap queue algorithm} |
| |
| \declaremodule{standard}{heapq} |
| \modulesynopsis{Heap queue algorithm (a.k.a. priority queue).} |
| \moduleauthor{Kevin O'Connor}{} |
| \sectionauthor{Guido van Rossum}{guido@python.org} |
| % Theoretical explanation: |
| \sectionauthor{Fran\c cois Pinard}{} |
| \versionadded{2.3} |
| |
| |
| This module provides an implementation of the heap queue algorithm, |
| also known as the priority queue algorithm. |
| |
| Heaps are arrays for which |
| \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+1]} and |
| \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+2]} |
| for all \var{k}, counting elements from zero. For the sake of |
| comparison, non-existing elements are considered to be infinite. The |
| interesting property of a heap is that \code{\var{heap}[0]} is always |
| its smallest element. |
| |
| The API below differs from textbook heap algorithms in two aspects: |
| (a) We use zero-based indexing. This makes the relationship between the |
| index for a node and the indexes for its children slightly less |
| obvious, but is more suitable since Python uses zero-based indexing. |
| (b) Our pop method returns the smallest item, not the largest (called a |
| "min heap" in textbooks; a "max heap" is more common in texts because |
| of its suitability for in-place sorting). |
| |
| These two make it possible to view the heap as a regular Python list |
| without surprises: \code{\var{heap}[0]} is the smallest item, and |
| \code{\var{heap}.sort()} maintains the heap invariant! |
| |
| To create a heap, use a list initialized to \code{[]}, or you can |
| transform a populated list into a heap via function \function{heapify()}. |
| |
| The following functions are provided: |
| |
| \begin{funcdesc}{heappush}{heap, item} |
| Push the value \var{item} onto the \var{heap}, maintaining the |
| heap invariant. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{heappop}{heap} |
| Pop and return the smallest item from the \var{heap}, maintaining the |
| heap invariant. If the heap is empty, \exception{IndexError} is raised. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{heapify}{x} |
| Transform list \var{x} into a heap, in-place, in linear time. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{heapreplace}{heap, item} |
| Pop and return the smallest item from the \var{heap}, and also push |
| the new \var{item}. The heap size doesn't change. |
| If the heap is empty, \exception{IndexError} is raised. |
| This is more efficient than \function{heappop()} followed |
| by \function{heappush()}, and can be more appropriate when using |
| a fixed-size heap. Note that the value returned may be larger |
| than \var{item}! That constrains reasonable uses of this routine |
| unless written as part of a conditional replacement: |
| \begin{verbatim} |
| if item > heap[0]: |
| item = heapreplace(heap, item) |
| \end{verbatim} |
| \end{funcdesc} |
| |
| Example of use: |
| |
| \begin{verbatim} |
| >>> from heapq import heappush, heappop |
| >>> heap = [] |
| >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0] |
| >>> for item in data: |
| ... heappush(heap, item) |
| ... |
| >>> ordered = [] |
| >>> while heap: |
| ... ordered.append(heappop(heap)) |
| ... |
| >>> print ordered |
| [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] |
| >>> data.sort() |
| >>> print data == ordered |
| True |
| >>> |
| \end{verbatim} |
| |
| The module also offers two general purpose functions based on heaps. |
| |
| \begin{funcdesc}{nlargest}{n, iterable\optional{, key}} |
| Return a list with the \var{n} largest elements from the dataset defined |
| by \var{iterable}. \var{key}, if provided, specifies a function of one |
| argument that is used to extract a comparison key from each element |
| in the iterable: \samp{\var{key}=\function{str.lower}} |
| Equivalent to: \samp{sorted(iterable, key=key, reverse=True)[:n]} |
| \versionadded{2.4} |
| \versionchanged[Added the optional \var{key} argument]{2.5} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{nsmallest}{n, iterable\optional{, key}} |
| Return a list with the \var{n} smallest elements from the dataset defined |
| by \var{iterable}. \var{key}, if provided, specifies a function of one |
| argument that is used to extract a comparison key from each element |
| in the iterable: \samp{\var{key}=\function{str.lower}} |
| Equivalent to: \samp{sorted(iterable, key=key)[:n]} |
| \versionadded{2.4} |
| \versionchanged[Added the optional \var{key} argument]{2.5} |
| \end{funcdesc} |
| |
| Both functions perform best for smaller values of \var{n}. For larger |
| values, it is more efficient to use the \function{sorted()} function. Also, |
| when \code{n==1}, it is more efficient to use the builtin \function{min()} |
| and \function{max()} functions. |
| |
| |
| \subsection{Theory} |
| |
| (This explanation is due to François Pinard. The Python |
| code for this module was contributed by Kevin O'Connor.) |
| |
| Heaps are arrays for which \code{a[\var{k}] <= a[2*\var{k}+1]} and |
| \code{a[\var{k}] <= a[2*\var{k}+2]} |
| for all \var{k}, counting elements from 0. For the sake of comparison, |
| non-existing elements are considered to be infinite. The interesting |
| property of a heap is that \code{a[0]} is always its smallest element. |
| |
| The strange invariant above is meant to be an efficient memory |
| representation for a tournament. The numbers below are \var{k}, not |
| \code{a[\var{k}]}: |
| |
| \begin{verbatim} |
| 0 |
| |
| 1 2 |
| |
| 3 4 5 6 |
| |
| 7 8 9 10 11 12 13 14 |
| |
| 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 |
| \end{verbatim} |
| |
| In the tree above, each cell \var{k} is topping \code{2*\var{k}+1} and |
| \code{2*\var{k}+2}. |
| In an usual binary tournament we see in sports, each cell is the winner |
| over the two cells it tops, and we can trace the winner down the tree |
| to see all opponents s/he had. However, in many computer applications |
| of such tournaments, we do not need to trace the history of a winner. |
| To be more memory efficient, when a winner is promoted, we try to |
| replace it by something else at a lower level, and the rule becomes |
| that a cell and the two cells it tops contain three different items, |
| but the top cell "wins" over the two topped cells. |
| |
| If this heap invariant is protected at all time, index 0 is clearly |
| the overall winner. The simplest algorithmic way to remove it and |
| find the "next" winner is to move some loser (let's say cell 30 in the |
| diagram above) into the 0 position, and then percolate this new 0 down |
| the tree, exchanging values, until the invariant is re-established. |
| This is clearly logarithmic on the total number of items in the tree. |
| By iterating over all items, you get an O(n log n) sort. |
| |
| A nice feature of this sort is that you can efficiently insert new |
| items while the sort is going on, provided that the inserted items are |
| not "better" than the last 0'th element you extracted. This is |
| especially useful in simulation contexts, where the tree holds all |
| incoming events, and the "win" condition means the smallest scheduled |
| time. When an event schedule other events for execution, they are |
| scheduled into the future, so they can easily go into the heap. So, a |
| heap is a good structure for implementing schedulers (this is what I |
| used for my MIDI sequencer :-). |
| |
| Various structures for implementing schedulers have been extensively |
| studied, and heaps are good for this, as they are reasonably speedy, |
| the speed is almost constant, and the worst case is not much different |
| than the average case. However, there are other representations which |
| are more efficient overall, yet the worst cases might be terrible. |
| |
| Heaps are also very useful in big disk sorts. You most probably all |
| know that a big sort implies producing "runs" (which are pre-sorted |
| sequences, which size is usually related to the amount of CPU memory), |
| followed by a merging passes for these runs, which merging is often |
| very cleverly organised\footnote{The disk balancing algorithms which |
| are current, nowadays, are |
| more annoying than clever, and this is a consequence of the seeking |
| capabilities of the disks. On devices which cannot seek, like big |
| tape drives, the story was quite different, and one had to be very |
| clever to ensure (far in advance) that each tape movement will be the |
| most effective possible (that is, will best participate at |
| "progressing" the merge). Some tapes were even able to read |
| backwards, and this was also used to avoid the rewinding time. |
| Believe me, real good tape sorts were quite spectacular to watch! |
| From all times, sorting has always been a Great Art! :-)}. |
| It is very important that the initial |
| sort produces the longest runs possible. Tournaments are a good way |
| to that. If, using all the memory available to hold a tournament, you |
| replace and percolate items that happen to fit the current run, you'll |
| produce runs which are twice the size of the memory for random input, |
| and much better for input fuzzily ordered. |
| |
| Moreover, if you output the 0'th item on disk and get an input which |
| may not fit in the current tournament (because the value "wins" over |
| the last output value), it cannot fit in the heap, so the size of the |
| heap decreases. The freed memory could be cleverly reused immediately |
| for progressively building a second heap, which grows at exactly the |
| same rate the first heap is melting. When the first heap completely |
| vanishes, you switch heaps and start a new run. Clever and quite |
| effective! |
| |
| In a word, heaps are useful memory structures to know. I use them in |
| a few applications, and I think it is good to keep a `heap' module |
| around. :-) |