| \section{\module{turtle} --- |
| Turtle graphics for Tk} |
| |
| \declaremodule{standard}{turtle} |
| \platform{Tk} |
| \moduleauthor{Guido van Rossum}{guido@python.org} |
| \modulesynopsis{An environment for turtle graphics.} |
| |
| \sectionauthor{Moshe Zadka}{moshez@zadka.site.co.il} |
| |
| |
| The \module{turtle} module provides turtle graphics primitives, in both an |
| object-oriented and procedure-oriented ways. Because it uses \module{Tkinter} |
| for the underlying graphics, it needs a version of python installed with |
| Tk support. |
| |
| The procedural interface uses a pen and a canvas which are automagically |
| created when any of the functions are called. |
| |
| The \module{turtle} module defines the following functions: |
| |
| \begin{funcdesc}{degrees}{} |
| Set angle measurement units to degrees. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{radians}{} |
| Set angle measurement units to radians. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{setup}{**kwargs} |
| Sets the size and position of the main window. Keywords are: |
| \begin{itemize} |
| \item \code{width}: either a size in pixels or a fraction of the screen. |
| The default is 50\% of the screen. |
| \item \code{height}: either a size in pixels or a fraction of the screen. |
| The default is 50\% of the screen. |
| \item \code{startx}: starting position in pixels from the left edge |
| of the screen. \code{None} is the default value and |
| centers the window horizontally on screen. |
| \item \code{starty}: starting position in pixels from the top edge |
| of the screen. \code{None} is the default value and |
| centers the window vertically on screen. |
| \end{itemize} |
| |
| Examples: |
| |
| \begin{verbatim} |
| # Uses default geometry: 50% x 50% of screen, centered. |
| setup() |
| |
| # Sets window to 200x200 pixels, in upper left of screen |
| setup (width=200, height=200, startx=0, starty=0) |
| |
| # Sets window to 75% of screen by 50% of screen, and centers it. |
| setup(width=.75, height=0.5, startx=None, starty=None) |
| \end{verbatim} |
| |
| \end{funcdesc} |
| |
| \begin{funcdesc}{title}{title_str} |
| Set the window's title to \var{title}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{done}{} |
| Enters the Tk main loop. The window will continue to |
| be displayed until the user closes it or the process is killed. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{reset}{} |
| Clear the screen, re-center the pen, and set variables to the default |
| values. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{clear}{} |
| Clear the screen. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{tracer}{flag} |
| Set tracing on/off (according to whether flag is true or not). Tracing |
| means line are drawn more slowly, with an animation of an arrow along the |
| line. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{speed}{speed} |
| Set the speed of the turtle. Valid values for the parameter |
| \var{speed} are \code{'fastest'} (no delay), \code{'fast'}, |
| (delay 5ms), \code{'normal'} (delay 10ms), \code{'slow'} |
| (delay 15ms), and \code{'slowest'} (delay 20ms). |
| \versionadded{2.5} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{delay}{delay} |
| Set the speed of the turtle to \var{delay}, which is given |
| in ms. \versionadded{2.5} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{forward}{distance} |
| Go forward \var{distance} steps. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{backward}{distance} |
| Go backward \var{distance} steps. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{left}{angle} |
| Turn left \var{angle} units. Units are by default degrees, but can be |
| set via the \function{degrees()} and \function{radians()} functions. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{right}{angle} |
| Turn right \var{angle} units. Units are by default degrees, but can be |
| set via the \function{degrees()} and \function{radians()} functions. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{up}{} |
| Move the pen up --- stop drawing. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{down}{} |
| Move the pen down --- draw when moving. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{width}{width} |
| Set the line width to \var{width}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{color}{s} |
| \funclineni{color}{(r, g, b)} |
| \funclineni{color}{r, g, b} |
| Set the pen color. In the first form, the color is specified as a |
| Tk color specification as a string. The second form specifies the |
| color as a tuple of the RGB values, each in the range [0..1]. For the |
| third form, the color is specified giving the RGB values as three |
| separate parameters (each in the range [0..1]). |
| \end{funcdesc} |
| |
| \begin{funcdesc}{write}{text\optional{, move}} |
| Write \var{text} at the current pen position. If \var{move} is true, |
| the pen is moved to the bottom-right corner of the text. By default, |
| \var{move} is false. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{fill}{flag} |
| The complete specifications are rather complex, but the recommended |
| usage is: call \code{fill(1)} before drawing a path you want to fill, |
| and call \code{fill(0)} when you finish to draw the path. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{begin\_fill}{} |
| Switch turtle into filling mode; |
| Must eventually be followed by a corresponding end_fill() call. |
| Otherwise it will be ignored. |
| \versionadded{2.5} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{end\_fill}{} |
| End filling mode, and fill the shape; equivalent to \code{fill(0)}. |
| \versionadded{2.5} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{circle}{radius\optional{, extent}} |
| Draw a circle with radius \var{radius} whose center-point is |
| \var{radius} units left of the turtle. |
| \var{extent} determines which part of a circle is drawn: if |
| not given it defaults to a full circle. |
| |
| If \var{extent} is not a full circle, one endpoint of the arc is the |
| current pen position. The arc is drawn in a counter clockwise |
| direction if \var{radius} is positive, otherwise in a clockwise |
| direction. In the process, the direction of the turtle is changed |
| by the amount of the \var{extent}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{goto}{x, y} |
| \funclineni{goto}{(x, y)} |
| Go to co-ordinates \var{x}, \var{y}. The co-ordinates may be |
| specified either as two separate arguments or as a 2-tuple. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{towards}{x, y} |
| Return the angle of the line from the turtle's position |
| to the point \var{x}, \var{y}. The co-ordinates may be |
| specified either as two separate arguments, as a 2-tuple, |
| or as another pen object. |
| \versionadded{2.5} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{heading}{} |
| Return the current orientation of the turtle. |
| \versionadded{2.3} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{setheading}{angle} |
| Set the orientation of the turtle to \var{angle}. |
| \versionadded{2.3} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{position}{} |
| Return the current location of the turtle as an \code{(x,y)} pair. |
| \versionadded{2.3} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{setx}{x} |
| Set the x coordinate of the turtle to \var{x}. |
| \versionadded{2.3} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{sety}{y} |
| Set the y coordinate of the turtle to \var{y}. |
| \versionadded{2.3} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{window\_width}{} |
| Return the width of the canvas window. |
| \versionadded{2.3} |
| \end{funcdesc} |
| |
| \begin{funcdesc}{window\_height}{} |
| Return the height of the canvas window. |
| \versionadded{2.3} |
| \end{funcdesc} |
| |
| This module also does \code{from math import *}, so see the |
| documentation for the \refmodule{math} module for additional constants |
| and functions useful for turtle graphics. |
| |
| \begin{funcdesc}{demo}{} |
| Exercise the module a bit. |
| \end{funcdesc} |
| |
| \begin{excdesc}{Error} |
| Exception raised on any error caught by this module. |
| \end{excdesc} |
| |
| For examples, see the code of the \function{demo()} function. |
| |
| This module defines the following classes: |
| |
| \begin{classdesc}{Pen}{} |
| Define a pen. All above functions can be called as a methods on the given |
| pen. The constructor automatically creates a canvas do be drawn on. |
| \end{classdesc} |
| |
| \begin{classdesc}{Turtle}{} |
| Define a pen. This is essentially a synonym for \code{Pen()}; |
| \class{Turtle} is an empty subclass of \class{Pen}. |
| \end{classdesc} |
| |
| \begin{classdesc}{RawPen}{canvas} |
| Define a pen which draws on a canvas \var{canvas}. This is useful if |
| you want to use the module to create graphics in a ``real'' program. |
| \end{classdesc} |
| |
| \subsection{Turtle, Pen and RawPen Objects \label{pen-rawpen-objects}} |
| |
| Most of the global functions available in the module are also |
| available as methods of the \class{Turtle}, \class{Pen} and |
| \class{RawPen} classes, affecting only the state of the given pen. |
| |
| The only method which is more powerful as a method is |
| \function{degrees()}, which takes an optional argument letting |
| you specify the number of units corresponding to a full circle: |
| |
| \begin{methoddesc}{degrees}{\optional{fullcircle}} |
| \var{fullcircle} is by default 360. This can cause the pen to have any |
| angular units whatever: give \var{fullcircle} 2*$\pi$ for radians, or |
| 400 for gradians. |
| \end{methoddesc} |