| \section{Built-in Module \sectcode{audioop}} |
| \bimodindex{audioop} |
| |
| The \code{audioop} module contains some useful operations on sound fragments. |
| It operates on sound fragments consisting of signed integer samples |
| 8, 16 or 32 bits wide, stored in Python strings. This is the same |
| format as used by the \code{al} and \code{sunaudiodev} modules. All |
| scalar items are integers, unless specified otherwise. |
| |
| A few of the more complicated operations only take 16-bit samples, |
| otherwise the sample size (in bytes) is always a parameter of the operation. |
| |
| The module defines the following variables and functions: |
| |
| \renewcommand{\indexsubitem}{(in module audioop)} |
| \begin{excdesc}{error} |
| This exception is raised on all errors, such as unknown number of bytes |
| per sample, etc. |
| \end{excdesc} |
| |
| \begin{funcdesc}{add}{fragment1\, fragment2\, width} |
| Return a fragment which is the addition of the two samples passed as |
| parameters. \var{width} is the sample width in bytes, either |
| \code{1}, \code{2} or \code{4}. Both fragments should have the same |
| length. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{adpcm2lin}{adpcmfragment\, width\, state} |
| Decode an Intel/DVI ADPCM coded fragment to a linear fragment. See |
| the description of \code{lin2adpcm} for details on ADPCM coding. |
| Return a tuple \code{(\var{sample}, \var{newstate})} where the sample |
| has the width specified in \var{width}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{adpcm32lin}{adpcmfragment\, width\, state} |
| Decode an alternative 3-bit ADPCM code. See \code{lin2adpcm3} for |
| details. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{avg}{fragment\, width} |
| Return the average over all samples in the fragment. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{avgpp}{fragment\, width} |
| Return the average peak-peak value over all samples in the fragment. |
| No filtering is done, so the usefulness of this routine is |
| questionable. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{bias}{fragment\, width\, bias} |
| Return a fragment that is the original fragment with a bias added to |
| each sample. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{cross}{fragment\, width} |
| Return the number of zero crossings in the fragment passed as an |
| argument. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{findfactor}{fragment\, reference} |
| Return a factor \var{F} such that |
| \code{rms(add(fragment, mul(reference, -F)))} is minimal, i.e., |
| return the factor with which you should multiply \var{reference} to |
| make it match as well as possible to \var{fragment}. The fragments |
| should both contain 2-byte samples. |
| |
| The time taken by this routine is proportional to \code{len(fragment)}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{findfit}{fragment\, reference} |
| This routine (which only accepts 2-byte sample fragments) |
| |
| Try to match \var{reference} as well as possible to a portion of |
| \var{fragment} (which should be the longer fragment). This is |
| (conceptually) done by taking slices out of \var{fragment}, using |
| \code{findfactor} to compute the best match, and minimizing the |
| result. The fragments should both contain 2-byte samples. Return a |
| tuple \code{(\var{offset}, \var{factor})} where \var{offset} is the |
| (integer) offset into \var{fragment} where the optimal match started |
| and \var{factor} is the (floating-point) factor as per |
| \code{findfactor}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{findmax}{fragment\, length} |
| Search \var{fragment} for a slice of length \var{length} samples (not |
| bytes!)\ with maximum energy, i.e., return \var{i} for which |
| \code{rms(fragment[i*2:(i+length)*2])} is maximal. The fragments |
| should both contain 2-byte samples. |
| |
| The routine takes time proportional to \code{len(fragment)}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{getsample}{fragment\, width\, index} |
| Return the value of sample \var{index} from the fragment. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{lin2lin}{fragment\, width\, newwidth} |
| Convert samples between 1-, 2- and 4-byte formats. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{lin2adpcm}{fragment\, width\, state} |
| Convert samples to 4 bit Intel/DVI ADPCM encoding. ADPCM coding is an |
| adaptive coding scheme, whereby each 4 bit number is the difference |
| between one sample and the next, divided by a (varying) step. The |
| Intel/DVI ADPCM algorithm has been selected for use by the IMA, so it |
| may well become a standard. |
| |
| \code{State} is a tuple containing the state of the coder. The coder |
| returns a tuple \code{(\var{adpcmfrag}, \var{newstate})}, and the |
| \var{newstate} should be passed to the next call of lin2adpcm. In the |
| initial call \code{None} can be passed as the state. \var{adpcmfrag} |
| is the ADPCM coded fragment packed 2 4-bit values per byte. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{lin2adpcm3}{fragment\, width\, state} |
| This is an alternative ADPCM coder that uses only 3 bits per sample. |
| It is not compatible with the Intel/DVI ADPCM coder and its output is |
| not packed (due to laziness on the side of the author). Its use is |
| discouraged. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{lin2ulaw}{fragment\, width} |
| Convert samples in the audio fragment to U-LAW encoding and return |
| this as a Python string. U-LAW is an audio encoding format whereby |
| you get a dynamic range of about 14 bits using only 8 bit samples. It |
| is used by the Sun audio hardware, among others. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{minmax}{fragment\, width} |
| Return a tuple consisting of the minimum and maximum values of all |
| samples in the sound fragment. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{max}{fragment\, width} |
| Return the maximum of the {\em absolute value} of all samples in a |
| fragment. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{maxpp}{fragment\, width} |
| Return the maximum peak-peak value in the sound fragment. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{mul}{fragment\, width\, factor} |
| Return a fragment that has all samples in the original framgent |
| multiplied by the floating-point value \var{factor}. Overflow is |
| silently ignored. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{reverse}{fragment\, width} |
| Reverse the samples in a fragment and returns the modified fragment. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{rms}{fragment\, width} |
| Return the root-mean-square of the fragment, i.e. |
| \iftexi |
| the square root of the quotient of the sum of all squared sample value, |
| divided by the sumber of samples. |
| \else |
| % in eqn: sqrt { sum S sub i sup 2 over n } |
| \begin{displaymath} |
| \catcode`_=8 |
| \sqrt{\frac{\sum{{S_{i}}^{2}}}{n}} |
| \end{displaymath} |
| \fi |
| This is a measure of the power in an audio signal. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{tomono}{fragment\, width\, lfactor\, rfactor} |
| Convert a stereo fragment to a mono fragment. The left channel is |
| multiplied by \var{lfactor} and the right channel by \var{rfactor} |
| before adding the two channels to give a mono signal. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{tostereo}{fragment\, width\, lfactor\, rfactor} |
| Generate a stereo fragment from a mono fragment. Each pair of samples |
| in the stereo fragment are computed from the mono sample, whereby left |
| channel samples are multiplied by \var{lfactor} and right channel |
| samples by \var{rfactor}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{ulaw2lin}{fragment\, width} |
| Convert sound fragments in ULAW encoding to linearly encoded sound |
| fragments. ULAW encoding always uses 8 bits samples, so \var{width} |
| refers only to the sample width of the output fragment here. |
| \end{funcdesc} |
| |
| Note that operations such as \code{mul} or \code{max} make no |
| distinction between mono and stereo fragments, i.e.\ all samples are |
| treated equal. If this is a problem the stereo fragment should be split |
| into two mono fragments first and recombined later. Here is an example |
| of how to do that: |
| \bcode\begin{verbatim} |
| def mul_stereo(sample, width, lfactor, rfactor): |
| lsample = audioop.tomono(sample, width, 1, 0) |
| rsample = audioop.tomono(sample, width, 0, 1) |
| lsample = audioop.mul(sample, width, lfactor) |
| rsample = audioop.mul(sample, width, rfactor) |
| lsample = audioop.tostereo(lsample, width, 1, 0) |
| rsample = audioop.tostereo(rsample, width, 0, 1) |
| return audioop.add(lsample, rsample, width) |
| \end{verbatim}\ecode |
| |
| If you use the ADPCM coder to build network packets and you want your |
| protocol to be stateless (i.e.\ to be able to tolerate packet loss) |
| you should not only transmit the data but also the state. Note that |
| you should send the \var{initial} state (the one you passed to |
| \code{lin2adpcm}) along to the decoder, not the final state (as returned by |
| the coder). If you want to use \code{struct} to store the state in |
| binary you can code the first element (the predicted value) in 16 bits |
| and the second (the delta index) in 8. |
| |
| The ADPCM coders have never been tried against other ADPCM coders, |
| only against themselves. It could well be that I misinterpreted the |
| standards in which case they will not be interoperable with the |
| respective standards. |
| |
| The \code{find...} routines might look a bit funny at first sight. |
| They are primarily meant to do echo cancellation. A reasonably |
| fast way to do this is to pick the most energetic piece of the output |
| sample, locate that in the input sample and subtract the whole output |
| sample from the input sample: |
| \bcode\begin{verbatim} |
| def echocancel(outputdata, inputdata): |
| pos = audioop.findmax(outputdata, 800) # one tenth second |
| out_test = outputdata[pos*2:] |
| in_test = inputdata[pos*2:] |
| ipos, factor = audioop.findfit(in_test, out_test) |
| # Optional (for better cancellation): |
| # factor = audioop.findfactor(in_test[ipos*2:ipos*2+len(out_test)], |
| # out_test) |
| prefill = '\0'*(pos+ipos)*2 |
| postfill = '\0'*(len(inputdata)-len(prefill)-len(outputdata)) |
| outputdata = prefill + audioop.mul(outputdata,2,-factor) + postfill |
| return audioop.add(inputdata, outputdata, 2) |
| \end{verbatim}\ecode |