| <HTML><HEAD><TITLE>Using Open Scripting Extension from Python</TITLE></HEAD> | 
 | <BODY> | 
 | <H1>Using Open Scripting Extension from Python</H1> | 
 | <HR> | 
 |  | 
 | OSA support in Python is still not 100% complete, but | 
 | there is already enough in place to allow you to do some nifty things | 
 | to other programs from your python program.  <P> | 
 |  | 
 | <CITE> | 
 | Actually, when we say "AppleScript" in this document we actually mean | 
 | "the Open Scripting Architecture", there is nothing | 
 | AppleScript-specific in the Python implementation. <p> | 
 | </CITE> | 
 |  | 
 | In this example, we will look at a scriptable application, extract its | 
 | "AppleScript Dictionary" and generate a Python interface module from | 
 | that and use that module to control the application. Because we want | 
 | to concentrate on the OSA details we don't bother with a real | 
 | user-interface for our application. <p> | 
 |  | 
 | The application we are going to script is Disk Copy, Apple's standard | 
 | utility for making copies of floppies, creating files that are mountable | 
 | as disk images, etc. <p> | 
 |  | 
 | <H2>Python OSA architecture</H2> | 
 |  | 
 | Open Scripting suites and inheritance can be modelled rather nicely with | 
 | with Python packages, so for each application we want to script we generate | 
 | a package. Each suite defined in the application becomes a module in the | 
 | package, and the package main module imports everything from all the | 
 | submodules and glues all the classes (Python terminology, OSA terminology is | 
 | events, AppleScript terminology is verbs) together. <p> | 
 |  | 
 | A suite in an OSA application can extend the functionality of a standard | 
 | suite, and this is implemented in Python by importing everything from the | 
 | module that implements the standard suite and overriding anything that has | 
 | been extended. The standard suites live in the StdSuite package. <p> | 
 |  | 
 | This all sounds complicated, and you can do strange and wondrous things | 
 | with it once you fully understand it, but the good news is that simple | 
 | scripting is actually pretty simple. <p> | 
 |  | 
 | <H2>Creating the Python interface module</H2> | 
 |  | 
 | There is a tool in the standard distribution that looks through a file | 
 | for an 'AETE' or 'AEUT' resource, the internal representation of the | 
 | AppleScript dictionary. This tool is called | 
 | <CODE>gensuitemodule.py</CODE>, and lives in <CODE>Mac:scripts</CODE>. | 
 | When we start it, it asks us for an input file and we point it to the | 
 | Disk Copy executable. <p> | 
 |  | 
 | Next it wants a folder where it will store the package it is going to generate. | 
 | Note that this is the package folder, not the parent folder, so we | 
 | navigate to <code>Python:Mac:Demo:applescript</code>, create a folder | 
 | <code>Disk_Copy</code> and select that. <p> | 
 |  | 
 | Next it wants the folder from which it should import the standard suites. Here | 
 | you always select <code>Python:Mac:Lib:lib-scriptpackages</code>. (There is | 
 | one exception to this rule: when you are generating <code>StdSuites</code> itself | 
 | you select <code>cancel</code>, for obvious reasons). <p> | 
 |  | 
 | It starts parsing the AETE resource, and for | 
 | each AppleEvent suite it finds it prompts us for the filename of the | 
 | resulting python module. Remember to change folders for the first | 
 | module, you don't want to clutter up the Eudora folder with your python | 
 | interfaces. If you want to skip a suite you press cancel and the process | 
 | continues with the next suite. <p> | 
 |  | 
 | Gensuitemodule may ask you questions like "Where is enum 'xyz ' declared?". | 
 | This is either due to a misunderstanding on my part or (rather too common) | 
 | bugs in the AETE resources. Pressing <code>cancel</code> is usually the | 
 | right option, it will cause the specific enum not to be treated as an enum | 
 | but as a "normal" type. As things like fsspecs and TEXT strings clearly are | 
 | not enumerators this is correct. If someone understands what is really going on | 
 | here please let me know. <p> | 
 |  | 
 | <BLOCKQUOTE> | 
 | Time for a sidebar. If you want to re-create the StdSuite modules | 
 | you should look in one of two places. On older systems you will find the | 
 | AEUT resources in <CODE>System Folder:Extensions:Scripting | 
 | Additions:Dialects:English Dialect</CODE>. On newer systems you will | 
 | find them in <code>System Folder:Extensions:Applescript</code>. <p> | 
 | </BLOCKQUOTE> | 
 |  | 
 | Let's glance at the <A | 
 | HREF="applescript/Disk_Copy">Disk_Copy</A> package just created. You | 
 | may want to open Script Editor alongside, and have a look at how it | 
 | interprets the dictionary. The main package module is in <code>__init__.py</code> | 
 | and the only interesting bit is the <code>Disk_Copy</code> class, which | 
 | includes the event handling classes from the individual suites. It also | 
 | inherits <code>aetools.TalkTo</code>, which is a base class that handles all | 
 | details on how to start the program and talk to it, and a class variable | 
 | <code>_signature</code> which is the default application this class will talk | 
 | to (you can override this in various when you instantiate your class, see | 
 | <code>aetools.py</code> for details). | 
 | <p> | 
 | <blockquote> | 
 | Let us do another sidebar. Since MacPython 2.0 this new structure, with packages | 
 | per application and submodules per suite, is used. Older MacPythons had a | 
 | single level of modules, with uncertain semantics. With the new structure | 
 | it is possible for programs to override standard suites, as programs often do. | 
 | It is a good idea to convert your own old programs to the new scheme, but if you | 
 | really want the old standard suites are still available in | 
 | <code>:Mac:Lib:lib-scripting</code>. | 
 | </blockquote> | 
 |  | 
 | The <a href="applescript/Disk_Copy/Special_Events.py">Special_Events</a> | 
 | module is a nice example of a suite module. | 
 | The <CODE>Special_Events_Events</CODE> class is the bulk of the code | 
 | generated. For each verb it contains a method. Each method knows what | 
 | arguments the verb expects, and it makes handy use of keyword | 
 | arguments to present a palatable | 
 | interface to the python programmer. You will see that each method | 
 | calls some routines from <CODE>aetools</CODE>, an auxiliary module | 
 | living in <CODE>Lib:toolbox</CODE> which contains some other nifty | 
 | AppleEvent tools as well. Have a look at it sometime, there is (of | 
 | course) no documentation yet. <p> | 
 |  | 
 | The other thing you notice is that each method calls | 
 | <CODE>self.send</CODE>, this comes from the <code>aetools.TalkTo</code> baseclass. <p> | 
 |  | 
 | After the big class we get a number of little class declarations. These | 
 | declarations are for the (appleevent) classes and properties in the suite. | 
 | They allow you to create object IDs, which can then be passed to the verbs. | 
 | For instance, to get the name of the sender of the first message in mailbox | 
 | inbox you would use <code>mailbox("inbox").message(1).sender</code>. It is | 
 | also possible to specify this as <code>sender(message(1, mailbox("inbox")))</code>, | 
 | which is sometimes needed because these classes don't always inherit correctly | 
 | from baseclasses, so you may have to use a class or property from another suite. <p> | 
 |  | 
 | <blockquote> | 
 | There are also some older object specifiers for standard objects in aetools. | 
 | You use these in the form <CODE>aetools.Word(10, | 
 | aetools.Document(1))</CODE> where the corresponding AppleScript | 
 | terminology would be <CODE>word 10 of the first | 
 | document</CODE>. Examine the two modules mentioned above along with | 
 | the comments at the end of your suite module if you need to create | 
 | more than the standard object specifiers. | 
 | </blockquote> | 
 |  | 
 | Next we get the enumeration dictionaries, which allow you to pass | 
 | english names as arguments to verbs, so you don't have to bother with the 4-letter | 
 | type code. So, you can say | 
 | <CODE><PRE> | 
 | 	diskcopy.create(..., filesystem="Mac OS Standard") | 
 | </PRE></CODE> | 
 | as it is called in Script Editor, in stead of the cryptic lowlevel | 
 | <CODE><PRE> | 
 | 	diskcopy.create(..., filesystem="Fhfs") | 
 | </PRE></CODE><p> | 
 |  | 
 | Finally, we get the "table of contents" of the module, listing all classes and such | 
 | by code, which is used by gensuitemodule. <p> | 
 |  | 
 | <H2>Using a Python suite module</H2> | 
 |  | 
 | Now that we have created the suite module we can use it in a Python script. | 
 |  | 
 | In older MacPython distributions this used to be a rather | 
 | complicated affair, but with the package scheme and with the application signature | 
 | known by the package it is very simple: you import the package and instantiate | 
 | the class, as | 
 | <CODE><PRE> | 
 | 	talker = Disk_Copy.Disk_Copy(start=1) | 
 | </PRE></CODE> | 
 | You will usually specify the start=1: it will run the application if it is | 
 | not already running. You may want to omit it if you want to talk to the application | 
 | only if it is already running, or if the application is something like the Finder. <p> | 
 |  | 
 | Looking at the sourcefile <A | 
 | HREF="applescript/makedisk.py">makedisk.py</A> we see that it starts | 
 | with some imports.  | 
 |  | 
 | The main program itself is a wonder of simplicity. We create the | 
 | object that talks to Disk Copy, creates a disk and mounts it. <p> | 
 |  | 
 | The exception handling does need a few comments, though. Since | 
 | AppleScript is basically a connectionless RPC protocol nothing happens | 
 | when we create to talker object. Hence, if the destination application | 
 | is not running we will not notice until we send our first | 
 | command. There is another thing to note about errors returned by | 
 | AppleScript calls: <CODE>MacOS.Error</CODE> is raised for | 
 | all of the errors that are known to be <CODE>OSErr</CODE>-type errors, | 
 | server generated errors raise <CODE>aetools.Error</CODE>. <p> | 
 |  | 
 | <H2>Scripting Additions</H2> | 
 |  | 
 | If you want to use any of the scripting additions (or OSAXen, in | 
 | everyday speech) from a Python program you can use the same method | 
 | as for applications, i.e. run <CODE>gensuitemodule</CODE> on the | 
 | OSAX (commonly found in <CODE>System Folder:Extensions:Scripting Additions</CODE> | 
 | or something similar). There is one minor gotcha: the application | 
 | signature to use is <CODE>'MACS'</CODE>. <P> | 
 |  | 
 | There are two minor points to watch out for when using gensuitemodule | 
 | on OSAXen: they appear all to define the class <CODE>System_Object_Suite</CODE>, | 
 | and a lot of them have the command set in multiple dialects. You have to | 
 | watch out for name conflicts, so, and make sure you select a reasonable dialect | 
 | (some of the non-english dialects cause gensuitemodule to generate incorrect | 
 | Python code). <P> | 
 |  | 
 | <H2>Further Reading</H2> | 
 |  | 
 | If you want to look at more involved examples of applescripting look at the standard | 
 | modules <code>findertools</code> and <code>nsremote</code>, or (possibly better, as it | 
 | is more involved) <code>fullbuild</code> from the Mac:scripts folder. |