| \section{Standard Module \sectcode{SocketServer}} |
| \label{module-SocketServer} |
| \stmodindex{SocketServer} |
| |
| The \code{SocketServer} module simplifies the task of writing network |
| servers. |
| |
| There are four basic server classes: \code{TCPServer} uses the |
| Internet TCP protocol, which provides for continuous streams of data |
| between the client and server. \code{UDPServer} uses datagrams, which |
| are discrete packets of information that may arrive out of order or be |
| lost while in transit. The more infrequently used |
| \code{UnixStreamServer} and \code{UnixDatagramServer} classes are |
| similar, but use \UNIX{} domain sockets; they're not available on |
| non-\UNIX{} platforms. For more details on network programming, consult |
| a book such as W. Richard Steven's \emph{UNIX Network Programming} |
| or Ralph Davis's \emph{Win32 Network Programming}. |
| |
| These four classes process requests \dfn{synchronously}; each request |
| must be completed before the next request can be started. This isn't |
| suitable if each request takes a long time to complete, because it |
| requires a lot of computation, or because it returns a lot of data |
| which the client is slow to process. The solution is to create a |
| separate process or thread to handle each request; the |
| \code{ForkingMixIn} and \code{ThreadingMixIn} mix-in classes can be |
| used to support asynchronous behaviour. |
| |
| Creating a server requires several steps. First, you must create a |
| request handler class by subclassing the \code{BaseRequestHandler} |
| class and overriding its \code{handle()} method; this method will |
| process incoming requests. Second, you must instantiate one of the |
| server classes, passing it the server's address and the request |
| handler class. Finally, call the \code{handle_request()} or |
| \code{serve_forever()} method of the server object to process one or |
| many requests. |
| |
| Server classes have the same external methods and attributes, no |
| matter what network protocol they use: |
| |
| \renewcommand{\indexsubitem}{(SocketServer protocol)} |
| |
| %XXX should data and methods be intermingled, or separate? |
| % how should the distinction between class and instance variables be |
| % drawn? |
| |
| \begin{funcdesc}{fileno}{} |
| Return an integer file descriptor for the socket on which the server |
| is listening. This function is most commonly passed to |
| \code{select.select()}, to allow monitoring multiple servers in the |
| same process. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{handle_request}{} |
| Process a single request. This function calls the following methods |
| in order: \code{get_request()}, \code{verify_request()}, and |
| \code{process_request()}. If the user-provided \code{handle()} method |
| of the handler class raises an exception, the server's |
| \code{handle_error()} method will be called. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{serve_forever}{} |
| Handle an infinite number of requests. This simply calls |
| \code{handle_request()} inside an infinite loop. |
| \end{funcdesc} |
| |
| \begin{datadesc}{address_family} |
| The family of protocols to which the server's socket belongs. |
| \code{socket.AF_INET} and \code{socket.AF_UNIX} are two possible values. |
| \end{datadesc} |
| |
| \begin{datadesc}{RequestHandlerClass} |
| The user-provided request handler class; an instance of this class is |
| created for each request. |
| \end{datadesc} |
| |
| \begin{datadesc}{server_address} |
| The address on which the server is listening. The format of addresses |
| varies depending on the protocol family; see the documentation for the |
| socket module for details. For Internet protocols, this is a tuple |
| containing a string giving the address, and an integer port number: |
| \code{('127.0.0.1', 80)}, for example. |
| \end{datadesc} |
| |
| \begin{datadesc}{socket} |
| The socket object on which the server will listen for incoming requests. |
| \end{datadesc} |
| |
| % XXX should class variables be covered before instance variables, or |
| % vice versa? |
| |
| The server classes support the following class variables: |
| |
| \begin{datadesc}{request_queue_size} |
| The size of the request queue. If it takes a long time to process a |
| single request, any requests that arrive while the server is busy are |
| placed into a queue, up to \code{request_queue_size} requests. Once |
| the queue is full, further requests from clients will get a |
| ``Connection denied'' error. The default value is usually 5, but this |
| can be overridden by subclasses. |
| \end{datadesc} |
| |
| \begin{datadesc}{socket_type} |
| The type of socket used by the server; \code{socket.SOCK_STREAM} and |
| \code{socket.SOCK_DGRAM} are two possible values. |
| \end{datadesc} |
| |
| There are various server methods that can be overridden by subclasses |
| of base server classes like \code{TCPServer}; these methods aren't |
| useful to external users of the server object. |
| |
| % should the default implementations of these be documented, or should |
| % it be assumed that the user will look at SocketServer.py? |
| |
| \begin{funcdesc}{finish_request}{} |
| Actually processes the request by instantiating |
| \code{RequestHandlerClass} and calling its \code{handle()} method. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{get_request}{} |
| Must accept a request from the socket, and return a 2-tuple containing |
| the \emph{new} socket object to be used to communicate with the |
| client, and the client's address. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{handle_error}{request\, client_address} |
| This function is called if the \code{RequestHandlerClass}'s |
| \code{handle} method raises an exception. The default action is to print |
| the traceback to standard output and continue handling further requests. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{process_request}{request\, client_address} |
| Calls \code{finish_request()} to create an instance of the |
| \code{RequestHandlerClass}. If desired, this function can create a new |
| process or thread to handle the request; the \code{ForkingMixIn} and |
| \code{ThreadingMixIn} classes do this. |
| \end{funcdesc} |
| |
| % Is there any point in documenting the following two functions? |
| % What would the purpose of overriding them be: initializing server |
| % instance variables, adding new network families? |
| |
| \begin{funcdesc}{server_activate}{} |
| Called by the server's constructor to activate the server. |
| May be overridden. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{server_bind}{} |
| Called by the server's constructor to bind the socket to the desired |
| address. May be overridden. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{verify_request}{request\, client_address} |
| Must return a Boolean value; if the value is true, the request will be |
| processed, and if it's false, the request will be denied. |
| This function can be overridden to implement access controls for a server. |
| The default implementation always return true. |
| \end{funcdesc} |
| |
| The request handler class must define a new \code{handle} method, and |
| can override any of the following methods. A new instance is created |
| for each request. |
| |
| \begin{funcdesc}{finish}{} |
| Called after the \code{handle} method to perform any clean-up actions |
| required. The default implementation does nothing. If \code{setup()} |
| or \code{handle()} raise an exception, this function will not be called. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{handle}{} |
| This function must do all the work required to service a request. |
| Several instance attributes are available to it; the request is |
| available as \code{self.request}; the client address as |
| \code{self.client_request}; and the server instance as \code{self.server}, in |
| case it needs access to per-server information. |
| |
| The type of \code{self.request} is different for datagram or stream |
| services. For stream services, \code{self.request} is a socket |
| object; for datagram services, \code{self.request} is a string. |
| However, this can be hidden by using the mix-in request handler |
| classes |
| \code{StreamRequestHandler} or \code{DatagramRequestHandler}, which |
| override the \code{setup} and \code{finish} methods, and provides |
| \code{self.rfile} and \code{self.wfile} attributes. \code{self.rfile} |
| and \code{self.wfile} can be read or written, respectively, to get the |
| request data or return data to the client. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{setup}{} |
| Called before the \code{handle} method to perform any initialization |
| actions required. The default implementation does nothing. |
| \end{funcdesc} |