| """"Paint program by Dave Michell. | 
 |  | 
 | Subject: tkinter "paint" example | 
 | From: Dave Mitchell <davem@magnet.com> | 
 | To: python-list@cwi.nl | 
 | Date: Fri, 23 Jan 1998 12:18:05 -0500 (EST) | 
 |  | 
 |   Not too long ago (last week maybe?) someone posted a request | 
 | for an example of a paint program using Tkinter. Try as I might | 
 | I can't seem to find it in the archive, so i'll just post mine | 
 | here and hope that the person who requested it sees this! | 
 |  | 
 |   All this does is put up a canvas and draw a smooth black line | 
 | whenever you have the mouse button down, but hopefully it will | 
 | be enough to start with.. It would be easy enough to add some | 
 | options like other shapes or colors... | 
 |  | 
 |                                                 yours, | 
 |                                                 dave mitchell | 
 |                                                 davem@magnet.com | 
 | """ | 
 |  | 
 | from Tkinter import * | 
 |  | 
 | """paint.py: not exactly a paint program.. just a smooth line drawing demo.""" | 
 |  | 
 | b1 = "up" | 
 | xold, yold = None, None | 
 |  | 
 | def main(): | 
 |     root = Tk() | 
 |     drawing_area = Canvas(root) | 
 |     drawing_area.pack() | 
 |     drawing_area.bind("<Motion>", motion) | 
 |     drawing_area.bind("<ButtonPress-1>", b1down) | 
 |     drawing_area.bind("<ButtonRelease-1>", b1up) | 
 |     root.mainloop() | 
 |  | 
 | def b1down(event): | 
 |     global b1 | 
 |     b1 = "down"           # you only want to draw when the button is down | 
 |                           # because "Motion" events happen -all the time- | 
 |  | 
 | def b1up(event): | 
 |     global b1, xold, yold | 
 |     b1 = "up" | 
 |     xold = None           # reset the line when you let go of the button | 
 |     yold = None | 
 |  | 
 | def motion(event): | 
 |     if b1 == "down": | 
 |         global xold, yold | 
 |         if xold != None and yold != None: | 
 |             event.widget.create_line(xold,yold,event.x,event.y,smooth=TRUE) | 
 |                           # here's where you draw it. smooth. neat. | 
 |         xold = event.x | 
 |         yold = event.y | 
 |  | 
 | if __name__ == "__main__": | 
 |     main() |