| /* Author: Toby Dickenson <htrd90@zepler.org> |
| * |
| * Copyright (c) 1999 Toby Dickenson |
| * |
| * Permission to use this software in any way is granted without |
| * fee, provided that the copyright notice above appears in all |
| * copies. This software is provided "as is" without any warranty. |
| */ |
| |
| /* Modified by Guido van Rossum */ |
| /* Beep added by Mark Hammond */ |
| |
| /* Example: |
| |
| import winsound |
| import time |
| |
| # Play wav file |
| winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) |
| |
| # Play sound from control panel settings |
| winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) |
| |
| # Play wav file from memory |
| data=open('c:/windows/media/Chimes.wav',"rb").read() |
| winsound.PlaySound(data, winsound.SND_MEMORY) |
| |
| # Start playing the first bit of wav file asynchronously |
| winsound.PlaySound('c:/windows/media/Chord.wav', |
| winsound.SND_FILENAME|winsound.SND_ASYNC) |
| # But dont let it go for too long... |
| time.sleep(0.1) |
| # ...Before stopping it |
| winsound.PlaySound(None, 0) |
| */ |
| |
| #include <windows.h> |
| #include <mmsystem.h> |
| #include <Python.h> |
| |
| static char sound_playsound_doc[] = |
| "PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n" |
| "\n" |
| "The sound argument can be a filename, data, or None.\n" |
| "For flag values, ored together, see module documentation.\n"; |
| |
| static char sound_beep_doc[] = |
| "Beep(frequency, duration) - a wrapper around the Windows Beep API\n" |
| "\n" |
| "The frequency argument specifies frequency, in hertz, of the sound.\n" |
| "This parameter must be in the range 37 through 32,767 (0x25 through 0x7FFF).\n" |
| "The duration argument specifies the number of milli-seconds.\n" |
| "Note: Under Windows 95 and 98, the arguments are ignored; if the system\n" |
| "has a sound card, the system default sound is played; else (no sound card)\n" |
| "the standard system beep.\n"; |
| |
| static char sound_module_doc[] = |
| "PlaySound(sound, flags) - play a sound\n" |
| "SND_FILENAME - sound is a wav file name\n" |
| "SND_ALIAS - sound is a control panel sound association name\n" |
| "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" |
| "SND_MEMORY - sound is a memory image of a wav file\n" |
| "SND_PURGE - stop all instances of the specified sound\n" |
| "SND_ASYNC - PlaySound returns immediately\n" |
| "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" |
| "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed |
| "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors |
| "\n" |
| "Beep(frequency, duration) - Make a beep through the PC speaker.\n"; |
| |
| PyObject *sound_playsound(PyObject *s, PyObject *args) |
| { |
| const char *sound; |
| int flags; |
| int length; |
| int ok; |
| |
| if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) |
| { |
| return NULL; |
| } |
| |
| if(flags&SND_ASYNC && flags &SND_MEMORY) |
| { |
| /* Sidestep reference counting headache; unfortunately this also |
| prevent SND_LOOP from memory. */ |
| PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory"); |
| return NULL; |
| } |
| |
| Py_BEGIN_ALLOW_THREADS |
| ok = PlaySound(sound,NULL,flags); |
| Py_END_ALLOW_THREADS |
| if(!ok) |
| { |
| PyErr_SetString(PyExc_RuntimeError,"Failed to play sound"); |
| return NULL; |
| } |
| |
| Py_INCREF(Py_None); |
| return Py_None; |
| } |
| |
| static PyObject *sound_beep( PyObject *self, PyObject *args ) |
| { |
| int freq; |
| int dur; |
| BOOL ok; |
| |
| if (!PyArg_ParseTuple(args, "ii:Beep", &freq, &dur)) |
| return NULL; |
| Py_BEGIN_ALLOW_THREADS |
| ok = Beep(freq,dur); |
| Py_END_ALLOW_THREADS |
| if(!ok) |
| { |
| PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); |
| return NULL; |
| } |
| Py_INCREF(Py_None); |
| return Py_None; |
| } |
| |
| static struct PyMethodDef sound_methods[] = |
| { |
| {"PlaySound", sound_playsound, 1, sound_playsound_doc}, |
| {"Beep", sound_beep, 1, sound_beep_doc}, |
| {NULL, NULL} |
| }; |
| |
| static void add_define(PyObject *dict, const char *key, long value) |
| { |
| PyObject *k=PyString_FromString(key); |
| PyObject *v=PyLong_FromLong(value); |
| if(v&&k) |
| { |
| PyDict_SetItem(dict,k,v); |
| } |
| Py_XDECREF(k); |
| Py_XDECREF(v); |
| } |
| |
| #define ADD_DEFINE(tok) add_define(dict,#tok,tok) |
| |
| DL_EXPORT(void) |
| initwinsound(void) |
| { |
| PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc); |
| PyObject *dict=PyModule_GetDict(module); |
| |
| ADD_DEFINE(SND_ASYNC); |
| ADD_DEFINE(SND_NODEFAULT); |
| ADD_DEFINE(SND_NOSTOP); |
| ADD_DEFINE(SND_NOWAIT); |
| ADD_DEFINE(SND_ALIAS); |
| ADD_DEFINE(SND_FILENAME); |
| ADD_DEFINE(SND_MEMORY); |
| ADD_DEFINE(SND_PURGE); |
| ADD_DEFINE(SND_LOOP); |
| ADD_DEFINE(SND_APPLICATION); |
| } |