| \section{\module{FrameWork} --- |
| Interactive application framework} |
| |
| \declaremodule{standard}{FrameWork} |
| \platform{Mac} |
| \modulesynopsis{Interactive application framework.} |
| |
| |
| The \module{FrameWork} module contains classes that together provide a |
| framework for an interactive Macintosh application. The programmer |
| builds an application by creating subclasses that override various |
| methods of the bases classes, thereby implementing the functionality |
| wanted. Overriding functionality can often be done on various |
| different levels, i.e. to handle clicks in a single dialog window in a |
| non-standard way it is not necessary to override the complete event |
| handling. |
| |
| The \module{FrameWork} is still very much work-in-progress, and the |
| documentation describes only the most important functionality, and not |
| in the most logical manner at that. Examine the source or the examples |
| for more details. The following are some comments posted on the |
| MacPython newsgroup about the strengths and limitations of |
| \module{FrameWork}: |
| |
| \begin{quotation} |
| The strong point of \module{FrameWork} is that it allows you to break |
| into the control-flow at many different places. \refmodule{W}, for |
| instance, uses a different way to enable/disable menus and that plugs |
| right in leaving the rest intact. The weak points of |
| \module{FrameWork} are that it has no abstract command interface (but |
| that shouldn't be difficult), that it's dialog support is minimal and |
| that it's control/toolbar support is non-existent. |
| \end{quotation} |
| |
| |
| The \module{FrameWork} module defines the following functions: |
| |
| |
| \begin{funcdesc}{Application}{} |
| An object representing the complete application. See below for a |
| description of the methods. The default \method{__init__()} routine |
| creates an empty window dictionary and a menu bar with an apple menu. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{MenuBar}{} |
| An object representing the menubar. This object is usually not created |
| by the user. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{Menu}{bar, title\optional{, after}} |
| An object representing a menu. Upon creation you pass the |
| \code{MenuBar} the menu appears in, the \var{title} string and a |
| position (1-based) \var{after} where the menu should appear (default: |
| at the end). |
| \end{funcdesc} |
| |
| \begin{funcdesc}{MenuItem}{menu, title\optional{, shortcut, callback}} |
| Create a menu item object. The arguments are the menu to create, the |
| item item title string and optionally the keyboard shortcut |
| and a callback routine. The callback is called with the arguments |
| menu-id, item number within menu (1-based), current front window and |
| the event record. |
| |
| Instead of a callable object the callback can also be a string. In |
| this case menu selection causes the lookup of a method in the topmost |
| window and the application. The method name is the callback string |
| with \code{'domenu_'} prepended. |
| |
| Calling the \code{MenuBar} \method{fixmenudimstate()} method sets the |
| correct dimming for all menu items based on the current front window. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{Separator}{menu} |
| Add a separator to the end of a menu. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{SubMenu}{menu, label} |
| Create a submenu named \var{label} under menu \var{menu}. The menu |
| object is returned. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{Window}{parent} |
| Creates a (modeless) window. \var{Parent} is the application object to |
| which the window belongs. The window is not displayed until later. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{DialogWindow}{parent} |
| Creates a modeless dialog window. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{windowbounds}{width, height} |
| Return a \code{(\var{left}, \var{top}, \var{right}, \var{bottom})} |
| tuple suitable for creation of a window of given width and height. The |
| window will be staggered with respect to previous windows, and an |
| attempt is made to keep the whole window on-screen. However, the window will |
| however always be the exact size given, so parts may be offscreen. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{setwatchcursor}{} |
| Set the mouse cursor to a watch. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{setarrowcursor}{} |
| Set the mouse cursor to an arrow. |
| \end{funcdesc} |
| |
| |
| \subsection{Application Objects \label{application-objects}} |
| |
| Application objects have the following methods, among others: |
| |
| |
| \begin{methoddesc}[Application]{makeusermenus}{} |
| Override this method if you need menus in your application. Append the |
| menus to the attribute \member{menubar}. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Application]{getabouttext}{} |
| Override this method to return a text string describing your |
| application. Alternatively, override the \method{do_about()} method |
| for more elaborate ``about'' messages. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Application]{mainloop}{\optional{mask\optional{, wait}}} |
| This routine is the main event loop, call it to set your application |
| rolling. \var{Mask} is the mask of events you want to handle, |
| \var{wait} is the number of ticks you want to leave to other |
| concurrent application (default 0, which is probably not a good |
| idea). While raising \var{self} to exit the mainloop is still |
| supported it is not recommended: call \code{self._quit()} instead. |
| |
| The event loop is split into many small parts, each of which can be |
| overridden. The default methods take care of dispatching events to |
| windows and dialogs, handling drags and resizes, Apple Events, events |
| for non-FrameWork windows, etc. |
| |
| In general, all event handlers should return \code{1} if the event is fully |
| handled and \code{0} otherwise (because the front window was not a FrameWork |
| window, for instance). This is needed so that update events and such |
| can be passed on to other windows like the Sioux console window. |
| Calling \function{MacOS.HandleEvent()} is not allowed within |
| \var{our_dispatch} or its callees, since this may result in an |
| infinite loop if the code is called through the Python inner-loop |
| event handler. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Application]{asyncevents}{onoff} |
| Call this method with a nonzero parameter to enable |
| asynchronous event handling. This will tell the inner interpreter loop |
| to call the application event handler \var{async_dispatch} whenever events |
| are available. This will cause FrameWork window updates and the user |
| interface to remain working during long computations, but will slow the |
| interpreter down and may cause surprising results in non-reentrant code |
| (such as FrameWork itself). By default \var{async_dispatch} will immedeately |
| call \var{our_dispatch} but you may override this to handle only certain |
| events asynchronously. Events you do not handle will be passed to Sioux |
| and such. |
| |
| The old on/off value is returned. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Application]{_quit}{} |
| Terminate the running \method{mainloop()} call at the next convenient |
| moment. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Application]{do_char}{c, event} |
| The user typed character \var{c}. The complete details of the event |
| can be found in the \var{event} structure. This method can also be |
| provided in a \code{Window} object, which overrides the |
| application-wide handler if the window is frontmost. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Application]{do_dialogevent}{event} |
| Called early in the event loop to handle modeless dialog events. The |
| default method simply dispatches the event to the relevant dialog (not |
| through the the \code{DialogWindow} object involved). Override if you |
| need special handling of dialog events (keyboard shortcuts, etc). |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Application]{idle}{event} |
| Called by the main event loop when no events are available. The |
| null-event is passed (so you can look at mouse position, etc). |
| \end{methoddesc} |
| |
| |
| \subsection{Window Objects \label{window-objects}} |
| |
| Window objects have the following methods, among others: |
| |
| \setindexsubitem{(Window method)} |
| |
| \begin{methoddesc}[Window]{open}{} |
| Override this method to open a window. Store the MacOS window-id in |
| \member{self.wid} and call the \method{do_postopen()} method to |
| register the window with the parent application. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Window]{close}{} |
| Override this method to do any special processing on window |
| close. Call the \method{do_postclose()} method to cleanup the parent |
| state. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Window]{do_postresize}{width, height, macoswindowid} |
| Called after the window is resized. Override if more needs to be done |
| than calling \code{InvalRect}. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Window]{do_contentclick}{local, modifiers, event} |
| The user clicked in the content part of a window. The arguments are |
| the coordinates (window-relative), the key modifiers and the raw |
| event. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[Window]{do_update}{macoswindowid, event} |
| An update event for the window was received. Redraw the window. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{do_activate}{activate, event} |
| The window was activated (\code{\var{activate} == 1}) or deactivated |
| (\code{\var{activate} == 0}). Handle things like focus highlighting, |
| etc. |
| \end{methoddesc} |
| |
| |
| \subsection{ControlsWindow Object \label{controlswindow-object}} |
| |
| ControlsWindow objects have the following methods besides those of |
| \code{Window} objects: |
| |
| |
| \begin{methoddesc}[ControlsWindow]{do_controlhit}{window, control, |
| pcode, event} |
| Part \var{pcode} of control \var{control} was hit by the |
| user. Tracking and such has already been taken care of. |
| \end{methoddesc} |
| |
| |
| \subsection{ScrolledWindow Object \label{scrolledwindow-object}} |
| |
| ScrolledWindow objects are ControlsWindow objects with the following |
| extra methods: |
| |
| |
| \begin{methoddesc}[ScrolledWindow]{scrollbars}{\optional{wantx\optional{, |
| wanty}}} |
| Create (or destroy) horizontal and vertical scrollbars. The arguments |
| specify which you want (default: both). The scrollbars always have |
| minimum \code{0} and maximum \code{32767}. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[ScrolledWindow]{getscrollbarvalues}{} |
| You must supply this method. It should return a tuple \code{(\var{x}, |
| \var{y})} giving the current position of the scrollbars (between |
| \code{0} and \code{32767}). You can return \code{None} for either to |
| indicate the whole document is visible in that direction. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[ScrolledWindow]{updatescrollbars}{} |
| Call this method when the document has changed. It will call |
| \method{getscrollbarvalues()} and update the scrollbars. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[ScrolledWindow]{scrollbar_callback}{which, what, value} |
| Supplied by you and called after user interaction. \var{which} will |
| be \code{'x'} or \code{'y'}, \var{what} will be \code{'-'}, |
| \code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For |
| \code{'set'}, \var{value} will contain the new scrollbar position. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[ScrolledWindow]{scalebarvalues}{absmin, absmax, |
| curmin, curmax} |
| Auxiliary method to help you calculate values to return from |
| \method{getscrollbarvalues()}. You pass document minimum and maximum value |
| and topmost (leftmost) and bottommost (rightmost) visible values and |
| it returns the correct number or \code{None}. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[ScrolledWindow]{do_activate}{onoff, event} |
| Takes care of dimming/highlighting scrollbars when a window becomes |
| frontmost. If you override this method, call this one at the end of |
| your method. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[ScrolledWindow]{do_postresize}{width, height, window} |
| Moves scrollbars to the correct position. Call this method initially |
| if you override it. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[ScrolledWindow]{do_controlhit}{window, control, |
| pcode, event} |
| Handles scrollbar interaction. If you override it call this method |
| first, a nonzero return value indicates the hit was in the scrollbars |
| and has been handled. |
| \end{methoddesc} |
| |
| |
| \subsection{DialogWindow Objects \label{dialogwindow-objects}} |
| |
| DialogWindow objects have the following methods besides those of |
| \code{Window} objects: |
| |
| |
| \begin{methoddesc}[DialogWindow]{open}{resid} |
| Create the dialog window, from the DLOG resource with id |
| \var{resid}. The dialog object is stored in \member{self.wid}. |
| \end{methoddesc} |
| |
| \begin{methoddesc}[DialogWindow]{do_itemhit}{item, event} |
| Item number \var{item} was hit. You are responsible for redrawing |
| toggle buttons, etc. |
| \end{methoddesc} |