| \section{Standard module \sectcode{EasyDialogs}} | 
 | \label{module-EasyDialogs} | 
 | \stmodindex{EasyDialogs} | 
 |  | 
 | The \code{EasyDialogs} module contains some simple dialogs for | 
 | the Macintosh, modelled after the \code{stdwin} dialogs with similar | 
 | names. All routines have an optional parameter \var{id} with which you | 
 | can override the DLOG resource used for the dialog, as long as the | 
 | item numbers correspond. See the source for details. | 
 |  | 
 | The \code{EasyDialogs} module defines the following functions: | 
 |  | 
 | \renewcommand{\indexsubitem}{(in module EasyDialogs)} | 
 |  | 
 | \begin{funcdesc}{Message}{str} | 
 | A modal dialog with the message text \var{str}, which should be at | 
 | most 255 characters long, is displayed. Control is returned when the | 
 | user clicks ``OK''. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{AskString}{prompt\optional{\, default}} | 
 | Ask the user to input a string value, in a modal dialog. \var{Prompt} | 
 | is the promt message, the optional \var{default} arg is the initial | 
 | value for the string. All strings can be at most 255 bytes | 
 | long. \var{AskString} returns the string entered or \code{None} in | 
 | case the user cancelled. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{AskYesNoCancel}{question\optional{\, default}} | 
 | Present a dialog with text \var{question} and three buttons labelled | 
 | ``yes'', ``no'' and ``cancel''. Return \code{1} for yes, \code{0} for | 
 | no and \code{-1} for cancel. The default return value chosen by | 
 | hitting return is \code{0}. This can be changed with the optional | 
 | \var{default} argument. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{ProgressBar}{\optional{label\, maxval}} | 
 | Display a modeless progress dialog with a thermometer bar. \var{Label} | 
 | is the textstring displayed (default ``Working...''), \var{maxval} is | 
 | the value at which progress is complete (default 100). The returned | 
 | object has one method, \code{set(value)}, which sets the value of the | 
 | progress bar. The bar remains visible until the object returned is | 
 | discarded. | 
 |  | 
 | The progress bar has a ``cancel'' button, but it is currently | 
 | non-functional. | 
 | \end{funcdesc} | 
 |  | 
 | Note that \code{EasyDialogs} does not currently use the notification | 
 | manager. This means that displaying dialogs while the program is in | 
 | the background will lead to unexpected results and possibly | 
 | crashes. Also, all dialogs are modeless and hence expect to be at the | 
 | top of the stacking order. This is true when the dialogs are created, | 
 | but windows that pop-up later (like a console window) may also result | 
 | in crashes. | 
 |  | 
 |  | 
 | \section{Standard module \sectcode{FrameWork}} | 
 | \stmodindex{FrameWork} | 
 |  | 
 | The \code{FrameWork} module contains classes that together provide a | 
 | framework for an interactive Macintosh application. The programmer | 
 | builds an application by creating subclasses that override various | 
 | methods of the bases classes, thereby implementing the functionality | 
 | wanted. Overriding functionality can often be done on various | 
 | different levels, i.e. to handle clicks in a single dialog window in a | 
 | non-standard way it is not necessary to override the complete event | 
 | handling. | 
 |  | 
 | The \code{FrameWork} is still very much work-in-progress, and the | 
 | documentation describes only the most important functionality, and not | 
 | in the most logical manner at that. Examine the source or the examples | 
 | for more details. | 
 |  | 
 | The \code{FrameWork} module defines the following functions: | 
 |  | 
 | \renewcommand{\indexsubitem}{(in module FrameWork)} | 
 |  | 
 | \begin{funcdesc}{Application}{} | 
 | An object representing the complete application. See below for a | 
 | description of the methods. The default \code{__init__} routine | 
 | creates an empty window dictionary and a menu bar with an apple menu. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{MenuBar}{} | 
 | An object representing the menubar. This object is usually not created | 
 | by the user. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{Menu}{bar\, title\optional{\, after}} | 
 | An object representing a menu. Upon creation you pass the | 
 | \code{MenuBar} the menu appears in, the \var{title} string and a | 
 | position (1-based) \var{after} where the menu should appear (default: | 
 | at the end). | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{MenuItem}{menu\, title\optional{\, shortcut\, callback}} | 
 | Create a menu item object. The arguments are the menu to crate the | 
 | item it, the item title string and optionally the keyboard shortcut | 
 | and a callback routine. The callback is called with the arguments | 
 | menu-id, item number within menu (1-based), current front window and | 
 | the event record. | 
 |  | 
 | In stead of a callable object the callback can also be a string. In | 
 | this case menu selection causes the lookup of a method in the topmost | 
 | window and the application. The method name is the callback string | 
 | with \code{'domenu_'} prepended. | 
 |  | 
 | Calling the \code{MenuBar} \code{fixmenudimstate} method sets the | 
 | correct dimming for all menu items based on the current front window. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{Separator}{menu} | 
 | Add a separator to the end of a menu. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{SubMenu}{menu\, label} | 
 | Create a submenu named \var{label} under menu \var{menu}. The menu | 
 | object is returned. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{Window}{parent} | 
 | Creates a (modeless) window. \var{Parent} is the application object to | 
 | which the window belongs. The window is not displayed until later. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{DialogWindow}{parent} | 
 | Creates a modeless dialog window. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{windowbounds}{width\, height} | 
 | Return a \code{(left, top, right, bottom)} tuple suitable for creation | 
 | of a window of given width and height. The window will be staggered | 
 | with respect to previous windows, and an attempt is made to keep the | 
 | whole window on-screen. The window will however always be exact the | 
 | size given, so parts may be offscreen. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{setwatchcursor}{} | 
 | Set the mouse cursor to a watch. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{setarrowcursor}{} | 
 | Set the mouse cursor to an arrow. | 
 | \end{funcdesc} | 
 |  | 
 | \subsection{Application objects} | 
 | Application objects have the following methods, among others: | 
 |  | 
 | \renewcommand{\indexsubitem}{(Application method)} | 
 |  | 
 | \begin{funcdesc}{makeusermenus}{} | 
 | Override this method if you need menus in your application. Append the | 
 | menus to \code{self.menubar}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{getabouttext}{} | 
 | Override this method to return a text string describing your | 
 | application. Alternatively, override the \code{do_about} method for | 
 | more elaborate about messages. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{mainloop}{\optional{mask\, wait}} | 
 | This routine is the main event loop, call it to set your application | 
 | rolling. \var{Mask} is the mask of events you want to handle, | 
 | \var{wait} is the number of ticks you want to leave to other | 
 | concurrent application (default 0, which is probably not a good | 
 | idea). While raising \code{self} to exit the mainloop is still | 
 | supported it is not recommended, call \code{self._quit} instead. | 
 |  | 
 | The event loop is split into many small parts, each of which can be | 
 | overridden. The default methods take care of dispatching events to | 
 | windows and dialogs, handling drags and resizes, Apple Events, events | 
 | for non-FrameWork windows, etc. | 
 |  | 
 | In general, all event handlers should return 1 if the event is fully | 
 | handled and 0 otherwise (because the front window was not a FrameWork | 
 | window, for instance). This is needed so that update events and such | 
 | can be passed on to other windows like the Sioux console window. | 
 | Calling \code{MacOS.HandleEvent} is not allowed within \var{our_dispatch} | 
 | or its callees, since this may result in an infinite loop if the | 
 | code is called through the python inner-loop event handler. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{asyncevents}{onoff} | 
 | Call this method with a nonzero parameter to enable | 
 | asynchronous event handling. This will tell the inner interpreter loop | 
 | to call the application event handler \var{async_dispatch} whenever events | 
 | are available. This will cause FrameWork window updates and the user | 
 | interface to remain working during long computations, but will slow the | 
 | interpreter down and may cause surprising results in non-reentrant code | 
 | (such as FrameWork itself). By default \var{async_dispatch} will immedeately | 
 | call \var{our_dispatch} but you may override this to handle only certain | 
 | events asynchronously. Events you do not handle will be passed to Sioux | 
 | and such. | 
 |  | 
 | The old on/off value is returned. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{_quit}{} | 
 | Terminate the event \code{mainloop} at the next convenient moment. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_char}{c\, event} | 
 | The user typed character \var{c}. The complete details of the event | 
 | can be found in the \var{event} structure. This method can also be | 
 | provided in a \code{Window} object, which overrides the | 
 | application-wide handler if the window is frontmost. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_dialogevent}{event} | 
 | Called early in the event loop to handle modeless dialog events. The | 
 | default method simply dispatches the event to the relevant dialog (not | 
 | through the the \code{DialogWindow} object involved). Override if you | 
 | need special handling of dialog events (keyboard shortcuts, etc). | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{idle}{event} | 
 | Called by the main event loop when no events are available. The | 
 | null-event is passed (so you can look at mouse position, etc). | 
 | \end{funcdesc} | 
 |  | 
 | \subsection{Window Objects} | 
 |  | 
 | Window objects have the following methods, among others: | 
 |  | 
 | \renewcommand{\indexsubitem}{(Window method)} | 
 |  | 
 | \begin{funcdesc}{open}{} | 
 | Override this method to open a window. Store the MacOS window-id in | 
 | \code{self.wid} and call \code{self.do_postopen} to register the | 
 | window with the parent application. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{close}{} | 
 | Override this method to do any special processing on window | 
 | close. Call \code{self.do_postclose} to cleanup the parent state. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_postresize}{width\, height\, macoswindowid} | 
 | Called after the window is resized. Override if more needs to be done | 
 | than calling \code{InvalRect}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_contentclick}{local\, modifiers\, event} | 
 | The user clicked in the content part of a window. The arguments are | 
 | the coordinates (window-relative), the key modifiers and the raw | 
 | event. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_update}{macoswindowid\, event} | 
 | An update event for the window was received. Redraw the window. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_activate}{activate\, event} | 
 | The window was activated (\code{activate==1}) or deactivated | 
 | (\code{activate==0}). Handle things like focus highlighting, etc. | 
 | \end{funcdesc} | 
 |  | 
 | \subsection{ControlsWindow Object} | 
 |  | 
 | ControlsWindow objects have the following methods besides those of | 
 | \code{Window} objects: | 
 |  | 
 | \renewcommand{\indexsubitem}{(ControlsWindow method)} | 
 |  | 
 | \begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event} | 
 | Part \code{pcode} of control \code{control} was hit by the | 
 | user. Tracking and such has already been taken care of. | 
 | \end{funcdesc} | 
 |  | 
 | \subsection{ScrolledWindow Object} | 
 |  | 
 | ScrolledWindow objects are ControlsWindow objects with the following | 
 | extra methods: | 
 |  | 
 | \renewcommand{\indexsubitem}{(ScrolledWindow method)} | 
 |  | 
 | \begin{funcdesc}{scrollbars}{\optional{wantx\, wanty}} | 
 | Create (or destroy) horizontal and vertical scrollbars. The arguments | 
 | specify which you want (default: both). The scrollbars always have | 
 | minimum \code{0} and maximum \code{32767}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{getscrollbarvalues}{} | 
 | You must supply this method. It should return a tuple \code{x, y} | 
 | giving the current position of the scrollbars (between \code{0} and | 
 | \code{32767}). You can return \code{None} for either to indicate the | 
 | whole document is visible in that direction. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{updatescrollbars}{} | 
 | Call this method when the document has changed. It will call | 
 | \code{getscrollbarvalues} and update the scrollbars. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{scrollbar_callback}{which\, what\, value} | 
 | Supplied by you and called after user interaction. \code{Which} will | 
 | be \code{'x'} or \code{'y'}, \code{what} will be \code{'-'}, | 
 | \code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For | 
 | \code{'set'}, \code{value} will contain the new scrollbar position. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{scalebarvalues}{absmin\, absmax\, curmin\, curmax} | 
 | Auxiliary method to help you calculate values to return from | 
 | \code{getscrollbarvalues}. You pass document minimum and maximum value | 
 | and topmost (leftmost) and bottommost (rightmost) visible values and | 
 | it returns the correct number or \code{None}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_activate}{onoff\, event} | 
 | Takes care of dimming/highlighting scrollbars when a window becomes | 
 | frontmost vv. If you override this method call this one at the end of | 
 | your method. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_postresize}{width\, height\, window} | 
 | Moves scrollbars to the correct position. Call this method initially | 
 | if you override it. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_controlhit}{window\, control\, pcode\, event} | 
 | Handles scrollbar interaction. If you override it call this method | 
 | first, a nonzero return value indicates the hit was in the scrollbars | 
 | and has been handled. | 
 | \end{funcdesc} | 
 |  | 
 | \subsection{DialogWindow Objects} | 
 |  | 
 | DialogWindow objects have the following methods besides those of | 
 | \code{Window} objects: | 
 |  | 
 | \renewcommand{\indexsubitem}{(DialogWindow method)} | 
 |  | 
 | \begin{funcdesc}{open}{resid} | 
 | Create the dialog window, from the DLOG resource with id | 
 | \var{resid}. The dialog object is stored in \code{self.wid}. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{do_itemhit}{item\, event} | 
 | Item number \var{item} was hit. You are responsible for redrawing | 
 | toggle buttons, etc. | 
 | \end{funcdesc} | 
 |  | 
 | \section{Standard module \sectcode{MiniAEFrame}} | 
 | \stmodindex{MiniAEFrame} | 
 |  | 
 | The module \var{MiniAEFrame} provides a framework for an application | 
 | that can function as an OSA server, i.e. receive and process | 
 | AppleEvents. It can be used in conjunction with \var{FrameWork} or | 
 | standalone. | 
 |  | 
 | This module is temporary, it will eventually be replaced by a module | 
 | that handles argument names better and possibly automates making your | 
 | application scriptable. | 
 |  | 
 | The \var{MiniAEFrame} module defines the following classes: | 
 |  | 
 | \renewcommand{\indexsubitem}{(in module MiniAEFrame)} | 
 |  | 
 | \begin{funcdesc}{AEServer}{} | 
 | A class that handles AppleEvent dispatch. Your application should | 
 | subclass this class together with either | 
 | \code{MiniAEFrame.MiniApplication} or | 
 | \code{FrameWork.Application}. Your \code{__init__} method should call | 
 | the \code{__init__} method for both classes. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{MiniApplication}{} | 
 | A class that is more or less compatible with | 
 | \code{FrameWork.Application} but with less functionality. Its | 
 | eventloop supports the apple menu, command-dot and AppleEvents, other | 
 | events are passed on to the Python interpreter and/or Sioux. | 
 | Useful if your application wants to use \code{AEServer} but does not | 
 | provide its own windows, etc. | 
 | \end{funcdesc} | 
 |  | 
 | \subsection{AEServer Objects} | 
 |  | 
 | \renewcommand{\indexsubitem}{(AEServer method)} | 
 |  | 
 | \begin{funcdesc}{installaehandler}{classe\, type\, callback} | 
 | Installs an AppleEvent handler. \code{Classe} and \code{type} are the | 
 | four-char OSA Class and Type designators, \code{'****'} wildcards are | 
 | allowed. When a matching AppleEvent is received the parameters are | 
 | decoded and your callback is invoked. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{callback}{_object\, **kwargs} | 
 | Your callback is called with the OSA Direct Object as first positional | 
 | parameter. The other parameters are passed as keyword arguments, with | 
 | the 4-char designator as name. Three extra keyword parameters are | 
 | passed: \code{_class} and \code{_type} are the Class and Type | 
 | designators and \code{_attributes} is a dictionary with the AppleEvent | 
 | attributes. | 
 |  | 
 | The return value of your method is packed with | 
 | \code{aetools.packevent} and sent as reply. | 
 | \end{funcdesc} | 
 |  | 
 | Note that there are some serious problems with the current | 
 | design. AppleEvents which have non-identifier 4-char designators for | 
 | arguments are not implementable, and it is not possible to return an | 
 | error to the originator. This will be addressed in a future release. |