| .. _curses-howto: | 
 |  | 
 | ********************************** | 
 |   Curses Programming with Python | 
 | ********************************** | 
 |  | 
 | :Author: A.M. Kuchling, Eric S. Raymond | 
 | :Release: 2.03 | 
 |  | 
 |  | 
 | .. topic:: Abstract | 
 |  | 
 |    This document describes how to write text-mode programs with Python 2.x, using | 
 |    the :mod:`curses` extension module to control the display. | 
 |  | 
 |  | 
 | What is curses? | 
 | =============== | 
 |  | 
 | The curses library supplies a terminal-independent screen-painting and | 
 | keyboard-handling facility for text-based terminals; such terminals include | 
 | VT100s, the Linux console, and the simulated terminal provided by X11 programs | 
 | such as xterm and rxvt.  Display terminals support various control codes to | 
 | perform common operations such as moving the cursor, scrolling the screen, and | 
 | erasing areas.  Different terminals use widely differing codes, and often have | 
 | their own minor quirks. | 
 |  | 
 | In a world of X displays, one might ask "why bother"?  It's true that | 
 | character-cell display terminals are an obsolete technology, but there are | 
 | niches in which being able to do fancy things with them are still valuable.  One | 
 | is on small-footprint or embedded Unixes that don't carry an X server.  Another | 
 | is for tools like OS installers and kernel configurators that may have to run | 
 | before X is available. | 
 |  | 
 | The curses library hides all the details of different terminals, and provides | 
 | the programmer with an abstraction of a display, containing multiple | 
 | non-overlapping windows.  The contents of a window can be changed in various | 
 | ways-- adding text, erasing it, changing its appearance--and the curses library | 
 | will automagically figure out what control codes need to be sent to the terminal | 
 | to produce the right output. | 
 |  | 
 | The curses library was originally written for BSD Unix; the later System V | 
 | versions of Unix from AT&T added many enhancements and new functions. BSD curses | 
 | is no longer maintained, having been replaced by ncurses, which is an | 
 | open-source implementation of the AT&T interface.  If you're using an | 
 | open-source Unix such as Linux or FreeBSD, your system almost certainly uses | 
 | ncurses.  Since most current commercial Unix versions are based on System V | 
 | code, all the functions described here will probably be available.  The older | 
 | versions of curses carried by some proprietary Unixes may not support | 
 | everything, though. | 
 |  | 
 | No one has made a Windows port of the curses module.  On a Windows platform, try | 
 | the Console module written by Fredrik Lundh.  The Console module provides | 
 | cursor-addressable text output, plus full support for mouse and keyboard input, | 
 | and is available from http://effbot.org/zone/console-index.htm. | 
 |  | 
 |  | 
 | The Python curses module | 
 | ------------------------ | 
 |  | 
 | Thy Python module is a fairly simple wrapper over the C functions provided by | 
 | curses; if you're already familiar with curses programming in C, it's really | 
 | easy to transfer that knowledge to Python.  The biggest difference is that the | 
 | Python interface makes things simpler, by merging different C functions such as | 
 | :func:`addstr`, :func:`mvaddstr`, :func:`mvwaddstr`, into a single | 
 | :meth:`addstr` method.  You'll see this covered in more detail later. | 
 |  | 
 | This HOWTO is simply an introduction to writing text-mode programs with curses | 
 | and Python. It doesn't attempt to be a complete guide to the curses API; for | 
 | that, see the Python library guide's section on ncurses, and the C manual pages | 
 | for ncurses.  It will, however, give you the basic ideas. | 
 |  | 
 |  | 
 | Starting and ending a curses application | 
 | ======================================== | 
 |  | 
 | Before doing anything, curses must be initialized.  This is done by calling the | 
 | :func:`initscr` function, which will determine the terminal type, send any | 
 | required setup codes to the terminal, and create various internal data | 
 | structures.  If successful, :func:`initscr` returns a window object representing | 
 | the entire screen; this is usually called ``stdscr``, after the name of the | 
 | corresponding C variable. :: | 
 |  | 
 |    import curses | 
 |    stdscr = curses.initscr() | 
 |  | 
 | Usually curses applications turn off automatic echoing of keys to the screen, in | 
 | order to be able to read keys and only display them under certain circumstances. | 
 | This requires calling the :func:`noecho` function. :: | 
 |  | 
 |    curses.noecho() | 
 |  | 
 | Applications will also commonly need to react to keys instantly, without | 
 | requiring the Enter key to be pressed; this is called cbreak mode, as opposed to | 
 | the usual buffered input mode. :: | 
 |  | 
 |    curses.cbreak() | 
 |  | 
 | Terminals usually return special keys, such as the cursor keys or navigation | 
 | keys such as Page Up and Home, as a multibyte escape sequence.  While you could | 
 | write your application to expect such sequences and process them accordingly, | 
 | curses can do it for you, returning a special value such as | 
 | :const:`curses.KEY_LEFT`.  To get curses to do the job, you'll have to enable | 
 | keypad mode. :: | 
 |  | 
 |    stdscr.keypad(1) | 
 |  | 
 | Terminating a curses application is much easier than starting one. You'll need | 
 | to call  :: | 
 |  | 
 |    curses.nocbreak(); stdscr.keypad(0); curses.echo() | 
 |  | 
 | to reverse the curses-friendly terminal settings. Then call the :func:`endwin` | 
 | function to restore the terminal to its original operating mode. :: | 
 |  | 
 |    curses.endwin() | 
 |  | 
 | A common problem when debugging a curses application is to get your terminal | 
 | messed up when the application dies without restoring the terminal to its | 
 | previous state.  In Python this commonly happens when your code is buggy and | 
 | raises an uncaught exception.  Keys are no longer be echoed to the screen when | 
 | you type them, for example, which makes using the shell difficult. | 
 |  | 
 | In Python you can avoid these complications and make debugging much easier by | 
 | importing the module :mod:`curses.wrapper`.  It supplies a :func:`wrapper` | 
 | function that takes a callable.  It does the initializations described above, | 
 | and also initializes colors if color support is present.  It then runs your | 
 | provided callable and finally deinitializes appropriately.  The callable is | 
 | called inside a try-catch clause which catches exceptions, performs curses | 
 | deinitialization, and then passes the exception upwards.  Thus, your terminal | 
 | won't be left in a funny state on exception. | 
 |  | 
 |  | 
 | Windows and Pads | 
 | ================ | 
 |  | 
 | Windows are the basic abstraction in curses.  A window object represents a | 
 | rectangular area of the screen, and supports various methods to display text, | 
 | erase it, allow the user to input strings, and so forth. | 
 |  | 
 | The ``stdscr`` object returned by the :func:`initscr` function is a window | 
 | object that covers the entire screen.  Many programs may need only this single | 
 | window, but you might wish to divide the screen into smaller windows, in order | 
 | to redraw or clear them separately. The :func:`newwin` function creates a new | 
 | window of a given size, returning the new window object. :: | 
 |  | 
 |    begin_x = 20 ; begin_y = 7 | 
 |    height = 5 ; width = 40 | 
 |    win = curses.newwin(height, width, begin_y, begin_x) | 
 |  | 
 | A word about the coordinate system used in curses: coordinates are always passed | 
 | in the order *y,x*, and the top-left corner of a window is coordinate (0,0). | 
 | This breaks a common convention for handling coordinates, where the *x* | 
 | coordinate usually comes first.  This is an unfortunate difference from most | 
 | other computer applications, but it's been part of curses since it was first | 
 | written, and it's too late to change things now. | 
 |  | 
 | When you call a method to display or erase text, the effect doesn't immediately | 
 | show up on the display.  This is because curses was originally written with slow | 
 | 300-baud terminal connections in mind; with these terminals, minimizing the time | 
 | required to redraw the screen is very important.  This lets curses accumulate | 
 | changes to the screen, and display them in the most efficient manner.  For | 
 | example, if your program displays some characters in a window, and then clears | 
 | the window, there's no need to send the original characters because they'd never | 
 | be visible. | 
 |  | 
 | Accordingly, curses requires that you explicitly tell it to redraw windows, | 
 | using the :func:`refresh` method of window objects.  In practice, this doesn't | 
 | really complicate programming with curses much. Most programs go into a flurry | 
 | of activity, and then pause waiting for a keypress or some other action on the | 
 | part of the user.  All you have to do is to be sure that the screen has been | 
 | redrawn before pausing to wait for user input, by simply calling | 
 | ``stdscr.refresh()`` or the :func:`refresh` method of some other relevant | 
 | window. | 
 |  | 
 | A pad is a special case of a window; it can be larger than the actual display | 
 | screen, and only a portion of it displayed at a time. Creating a pad simply | 
 | requires the pad's height and width, while refreshing a pad requires giving the | 
 | coordinates of the on-screen area where a subsection of the pad will be | 
 | displayed.   :: | 
 |  | 
 |    pad = curses.newpad(100, 100) | 
 |    #  These loops fill the pad with letters; this is | 
 |    # explained in the next section | 
 |    for y in range(0, 100): | 
 |        for x in range(0, 100): | 
 |            try: pad.addch(y,x, ord('a') + (x*x+y*y) % 26 ) | 
 |            except curses.error: pass | 
 |  | 
 |    #  Displays a section of the pad in the middle of the screen | 
 |    pad.refresh( 0,0, 5,5, 20,75) | 
 |  | 
 | The :func:`refresh` call displays a section of the pad in the rectangle | 
 | extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper | 
 | left corner of the displayed section is coordinate (0,0) on the pad.  Beyond | 
 | that difference, pads are exactly like ordinary windows and support the same | 
 | methods. | 
 |  | 
 | If you have multiple windows and pads on screen there is a more efficient way to | 
 | go, which will prevent annoying screen flicker at refresh time.  Use the | 
 | :meth:`noutrefresh` method of each window to update the data structure | 
 | representing the desired state of the screen; then change the physical screen to | 
 | match the desired state in one go with the function :func:`doupdate`.  The | 
 | normal :meth:`refresh` method calls :func:`doupdate` as its last act. | 
 |  | 
 |  | 
 | Displaying Text | 
 | =============== | 
 |  | 
 | From a C programmer's point of view, curses may sometimes look like a twisty | 
 | maze of functions, all subtly different.  For example, :func:`addstr` displays a | 
 | string at the current cursor location in the ``stdscr`` window, while | 
 | :func:`mvaddstr` moves to a given y,x coordinate first before displaying the | 
 | string. :func:`waddstr` is just like :func:`addstr`, but allows specifying a | 
 | window to use, instead of using ``stdscr`` by default. :func:`mvwaddstr` follows | 
 | similarly. | 
 |  | 
 | Fortunately the Python interface hides all these details; ``stdscr`` is a window | 
 | object like any other, and methods like :func:`addstr` accept multiple argument | 
 | forms.  Usually there are four different forms. | 
 |  | 
 | +---------------------------------+-----------------------------------------------+ | 
 | | Form                            | Description                                   | | 
 | +=================================+===============================================+ | 
 | | *str* or *ch*                   | Display the string *str* or character *ch* at | | 
 | |                                 | the current position                          | | 
 | +---------------------------------+-----------------------------------------------+ | 
 | | *str* or *ch*, *attr*           | Display the string *str* or character *ch*,   | | 
 | |                                 | using attribute *attr* at the current         | | 
 | |                                 | position                                      | | 
 | +---------------------------------+-----------------------------------------------+ | 
 | | *y*, *x*, *str* or *ch*         | Move to position *y,x* within the window, and | | 
 | |                                 | display *str* or *ch*                         | | 
 | +---------------------------------+-----------------------------------------------+ | 
 | | *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and | | 
 | |                                 | display *str* or *ch*, using attribute *attr* | | 
 | +---------------------------------+-----------------------------------------------+ | 
 |  | 
 | Attributes allow displaying text in highlighted forms, such as in boldface, | 
 | underline, reverse code, or in color.  They'll be explained in more detail in | 
 | the next subsection. | 
 |  | 
 | The :func:`addstr` function takes a Python string as the value to be displayed, | 
 | while the :func:`addch` functions take a character, which can be either a Python | 
 | string of length 1 or an integer.  If it's a string, you're limited to | 
 | displaying characters between 0 and 255.  SVr4 curses provides constants for | 
 | extension characters; these constants are integers greater than 255.  For | 
 | example, :const:`ACS_PLMINUS` is a +/- symbol, and :const:`ACS_ULCORNER` is the | 
 | upper left corner of a box (handy for drawing borders). | 
 |  | 
 | Windows remember where the cursor was left after the last operation, so if you | 
 | leave out the *y,x* coordinates, the string or character will be displayed | 
 | wherever the last operation left off.  You can also move the cursor with the | 
 | ``move(y,x)`` method.  Because some terminals always display a flashing cursor, | 
 | you may want to ensure that the cursor is positioned in some location where it | 
 | won't be distracting; it can be confusing to have the cursor blinking at some | 
 | apparently random location. | 
 |  | 
 | If your application doesn't need a blinking cursor at all, you can call | 
 | ``curs_set(0)`` to make it invisible.  Equivalently, and for compatibility with | 
 | older curses versions, there's a ``leaveok(bool)`` function.  When *bool* is | 
 | true, the curses library will attempt to suppress the flashing cursor, and you | 
 | won't need to worry about leaving it in odd locations. | 
 |  | 
 |  | 
 | Attributes and Color | 
 | -------------------- | 
 |  | 
 | Characters can be displayed in different ways.  Status lines in a text-based | 
 | application are commonly shown in reverse video; a text viewer may need to | 
 | highlight certain words.  curses supports this by allowing you to specify an | 
 | attribute for each cell on the screen. | 
 |  | 
 | An attribute is a integer, each bit representing a different attribute.  You can | 
 | try to display text with multiple attribute bits set, but curses doesn't | 
 | guarantee that all the possible combinations are available, or that they're all | 
 | visually distinct.  That depends on the ability of the terminal being used, so | 
 | it's safest to stick to the most commonly available attributes, listed here. | 
 |  | 
 | +----------------------+--------------------------------------+ | 
 | | Attribute            | Description                          | | 
 | +======================+======================================+ | 
 | | :const:`A_BLINK`     | Blinking text                        | | 
 | +----------------------+--------------------------------------+ | 
 | | :const:`A_BOLD`      | Extra bright or bold text            | | 
 | +----------------------+--------------------------------------+ | 
 | | :const:`A_DIM`       | Half bright text                     | | 
 | +----------------------+--------------------------------------+ | 
 | | :const:`A_REVERSE`   | Reverse-video text                   | | 
 | +----------------------+--------------------------------------+ | 
 | | :const:`A_STANDOUT`  | The best highlighting mode available | | 
 | +----------------------+--------------------------------------+ | 
 | | :const:`A_UNDERLINE` | Underlined text                      | | 
 | +----------------------+--------------------------------------+ | 
 |  | 
 | So, to display a reverse-video status line on the top line of the screen, you | 
 | could code:: | 
 |  | 
 |    stdscr.addstr(0, 0, "Current mode: Typing mode", | 
 |                  curses.A_REVERSE) | 
 |    stdscr.refresh() | 
 |  | 
 | The curses library also supports color on those terminals that provide it, The | 
 | most common such terminal is probably the Linux console, followed by color | 
 | xterms. | 
 |  | 
 | To use color, you must call the :func:`start_color` function soon after calling | 
 | :func:`initscr`, to initialize the default color set (the | 
 | :func:`curses.wrapper.wrapper` function does this automatically).  Once that's | 
 | done, the :func:`has_colors` function returns TRUE if the terminal in use can | 
 | actually display color.  (Note: curses uses the American spelling 'color', | 
 | instead of the Canadian/British spelling 'colour'.  If you're used to the | 
 | British spelling, you'll have to resign yourself to misspelling it for the sake | 
 | of these functions.) | 
 |  | 
 | The curses library maintains a finite number of color pairs, containing a | 
 | foreground (or text) color and a background color.  You can get the attribute | 
 | value corresponding to a color pair with the :func:`color_pair` function; this | 
 | can be bitwise-OR'ed with other attributes such as :const:`A_REVERSE`, but | 
 | again, such combinations are not guaranteed to work on all terminals. | 
 |  | 
 | An example, which displays a line of text using color pair 1:: | 
 |  | 
 |    stdscr.addstr( "Pretty text", curses.color_pair(1) ) | 
 |    stdscr.refresh() | 
 |  | 
 | As I said before, a color pair consists of a foreground and background color. | 
 | :func:`start_color` initializes 8 basic colors when it activates color mode. | 
 | They are: 0:black, 1:red, 2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and | 
 | 7:white.  The curses module defines named constants for each of these colors: | 
 | :const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth. | 
 |  | 
 | The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to | 
 | foreground color f and background color b.  Color pair 0 is hard-wired to white | 
 | on black, and cannot be changed. | 
 |  | 
 | Let's put all this together. To change color 1 to red text on a white | 
 | background, you would call:: | 
 |  | 
 |    curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE) | 
 |  | 
 | When you change a color pair, any text already displayed using that color pair | 
 | will change to the new colors.  You can also display new text in this color | 
 | with:: | 
 |  | 
 |    stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1) ) | 
 |  | 
 | Very fancy terminals can change the definitions of the actual colors to a given | 
 | RGB value.  This lets you change color 1, which is usually red, to purple or | 
 | blue or any other color you like.  Unfortunately, the Linux console doesn't | 
 | support this, so I'm unable to try it out, and can't provide any examples.  You | 
 | can check if your terminal can do this by calling :func:`can_change_color`, | 
 | which returns TRUE if the capability is there.  If you're lucky enough to have | 
 | such a talented terminal, consult your system's man pages for more information. | 
 |  | 
 |  | 
 | User Input | 
 | ========== | 
 |  | 
 | The curses library itself offers only very simple input mechanisms. Python's | 
 | support adds a text-input widget that makes up some of the lack. | 
 |  | 
 | The most common way to get input to a window is to use its :meth:`getch` method. | 
 | :meth:`getch` pauses and waits for the user to hit a key, displaying it if | 
 | :func:`echo` has been called earlier.  You can optionally specify a coordinate | 
 | to which the cursor should be moved before pausing. | 
 |  | 
 | It's possible to change this behavior with the method :meth:`nodelay`. After | 
 | ``nodelay(1)``, :meth:`getch` for the window becomes non-blocking and returns | 
 | ``curses.ERR`` (a value of -1) when no input is ready.  There's also a | 
 | :func:`halfdelay` function, which can be used to (in effect) set a timer on each | 
 | :meth:`getch`; if no input becomes available within a specified | 
 | delay (measured in tenths of a second), curses raises an exception. | 
 |  | 
 | The :meth:`getch` method returns an integer; if it's between 0 and 255, it | 
 | represents the ASCII code of the key pressed.  Values greater than 255 are | 
 | special keys such as Page Up, Home, or the cursor keys. You can compare the | 
 | value returned to constants such as :const:`curses.KEY_PPAGE`, | 
 | :const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`.  Usually the main loop of | 
 | your program will look something like this:: | 
 |  | 
 |    while True: | 
 |        c = stdscr.getch() | 
 |        if c == ord('p'): PrintDocument() | 
 |        elif c == ord('q'): break  # Exit the while() | 
 |        elif c == curses.KEY_HOME: x = y = 0 | 
 |  | 
 | The :mod:`curses.ascii` module supplies ASCII class membership functions that | 
 | take either integer or 1-character-string arguments; these may be useful in | 
 | writing more readable tests for your command interpreters.  It also supplies | 
 | conversion functions  that take either integer or 1-character-string arguments | 
 | and return the same type.  For example, :func:`curses.ascii.ctrl` returns the | 
 | control character corresponding to its argument. | 
 |  | 
 | There's also a method to retrieve an entire string, :const:`getstr()`.  It isn't | 
 | used very often, because its functionality is quite limited; the only editing | 
 | keys available are the backspace key and the Enter key, which terminates the | 
 | string.  It can optionally be limited to a fixed number of characters. :: | 
 |  | 
 |    curses.echo()            # Enable echoing of characters | 
 |  | 
 |    # Get a 15-character string, with the cursor on the top line | 
 |    s = stdscr.getstr(0,0, 15) | 
 |  | 
 | The Python :mod:`curses.textpad` module supplies something better. With it, you | 
 | can turn a window into a text box that supports an Emacs-like set of | 
 | keybindings.  Various methods of :class:`Textbox` class support editing with | 
 | input validation and gathering the edit results either with or without trailing | 
 | spaces.   See the library documentation on :mod:`curses.textpad` for the | 
 | details. | 
 |  | 
 |  | 
 | For More Information | 
 | ==================== | 
 |  | 
 | This HOWTO didn't cover some advanced topics, such as screen-scraping or | 
 | capturing mouse events from an xterm instance.  But the Python library page for | 
 | the curses modules is now pretty complete.  You should browse it next. | 
 |  | 
 | If you're in doubt about the detailed behavior of any of the ncurses entry | 
 | points, consult the manual pages for your curses implementation, whether it's | 
 | ncurses or a proprietary Unix vendor's.  The manual pages will document any | 
 | quirks, and provide complete lists of all the functions, attributes, and | 
 | :const:`ACS_\*` characters available to you. | 
 |  | 
 | Because the curses API is so large, some functions aren't supported in the | 
 | Python interface, not because they're difficult to implement, but because no one | 
 | has needed them yet.  Feel free to add them and then submit a patch.  Also, we | 
 | don't yet have support for the menu library associated with | 
 | ncurses; feel free to add that. | 
 |  | 
 | If you write an interesting little program, feel free to contribute it as | 
 | another demo.  We can always use more of them! | 
 |  | 
 | The ncurses FAQ: http://invisible-island.net/ncurses/ncurses.faq.html | 
 |  |