| /* Author: Toby Dickenson <htrd90@zepler.org> |
| * |
| * Copyright (c) 1999 Toby Dickenson |
| * |
| * Permission to use this software in any way is granted without |
| * fee, provided that the copyright notice above appears in all |
| * copies. This software is provided "as is" without any warranty. |
| */ |
| |
| /* Modified by Guido van Rossum */ |
| /* Beep added by Mark Hammond */ |
| /* Win9X Beep and platform identification added by Uncle Timmy */ |
| |
| /* Example: |
| |
| import winsound |
| import time |
| |
| # Play wav file |
| winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) |
| |
| # Play sound from control panel settings |
| winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) |
| |
| # Play wav file from memory |
| data=open('c:/windows/media/Chimes.wav',"rb").read() |
| winsound.PlaySound(data, winsound.SND_MEMORY) |
| |
| # Start playing the first bit of wav file asynchronously |
| winsound.PlaySound('c:/windows/media/Chord.wav', |
| winsound.SND_FILENAME|winsound.SND_ASYNC) |
| # But dont let it go for too long... |
| time.sleep(0.1) |
| # ...Before stopping it |
| winsound.PlaySound(None, 0) |
| */ |
| |
| #include <windows.h> |
| #include <mmsystem.h> |
| #include <conio.h> /* port functions on Win9x */ |
| #include <Python.h> |
| |
| static char sound_playsound_doc[] = |
| "PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n" |
| "\n" |
| "The sound argument can be a filename, data, or None.\n" |
| "For flag values, ored together, see module documentation.\n"; |
| |
| static char sound_beep_doc[] = |
| "Beep(frequency, duration) - a wrapper around the Windows Beep API\n" |
| "\n" |
| "The frequency argument specifies frequency, in hertz, of the sound.\n" |
| "This parameter must be in the range 37 through 32,767.\n" |
| "The duration argument specifies the number of milliseconds.\n" |
| "On WinNT and 2000, the platform Beep API is used directly. Else funky\n" |
| "code doing direct port manipulation is used; it's unknown whether that\n" |
| "will work on all systems.\n"; |
| |
| static char sound_module_doc[] = |
| "PlaySound(sound, flags) - play a sound\n" |
| "SND_FILENAME - sound is a wav file name\n" |
| "SND_ALIAS - sound is a registry sound association name\n" |
| "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" |
| "SND_MEMORY - sound is a memory image of a wav file\n" |
| "SND_PURGE - stop all instances of the specified sound\n" |
| "SND_ASYNC - PlaySound returns immediately\n" |
| "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" |
| "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed |
| "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors |
| "\n" |
| "Beep(frequency, duration) - Make a beep through the PC speaker.\n"; |
| |
| PyObject * |
| sound_playsound(PyObject *s, PyObject *args) |
| { |
| const char *sound; |
| int flags; |
| int length; |
| int ok; |
| |
| if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) { |
| return NULL; |
| } |
| |
| if(flags&SND_ASYNC && flags &SND_MEMORY) { |
| /* Sidestep reference counting headache; unfortunately this also |
| prevent SND_LOOP from memory. */ |
| PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory"); |
| return NULL; |
| } |
| |
| Py_BEGIN_ALLOW_THREADS |
| ok = PlaySound(sound,NULL,flags); |
| Py_END_ALLOW_THREADS |
| if(!ok) |
| { |
| PyErr_SetString(PyExc_RuntimeError,"Failed to play sound"); |
| return NULL; |
| } |
| |
| Py_INCREF(Py_None); |
| return Py_None; |
| } |
| |
| enum OSType {Win9X, WinNT2000}; |
| static enum OSType whichOS; /* set by module init */ |
| |
| static PyObject * |
| sound_beep(PyObject *self, PyObject *args) |
| { |
| int freq; |
| int dur; |
| |
| if (!PyArg_ParseTuple(args, "ii:Beep", &freq, &dur)) |
| return NULL; |
| |
| if (freq < 37 || freq > 32767) { |
| PyErr_SetString(PyExc_ValueError, |
| "frequency must be in 37 thru 32767"); |
| return NULL; |
| } |
| |
| /* On NT and 2000, the SDK Beep() function does the whole job. |
| * But while Beep() exists before NT, it ignores its arguments and |
| * plays the system default sound. Sheesh ... |
| * The Win9X code is mondo bizarre. I (Tim) pieced it together from |
| * crap all over the web. The original IBM PC used some particular |
| * pieces of hardware (Intel 8255 and 8254 chips) hardwired to |
| * particular port addresses and running at particular clock speeds, |
| * and the poor sound card folks have been forced to emulate that in |
| * all particulars ever since. But NT and 2000 don't support port |
| * manipulation. Don't know about WinME; guessing it's like 98. |
| */ |
| |
| if (whichOS == WinNT2000) { |
| BOOL ok; |
| Py_BEGIN_ALLOW_THREADS |
| ok = Beep(freq, dur); |
| Py_END_ALLOW_THREADS |
| if (!ok) { |
| PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); |
| return NULL; |
| } |
| } |
| else if (whichOS == Win9X) { |
| int speaker_state; |
| /* Force timer into oscillator mode via timer control port. */ |
| _outp(0x43, 0xb6); |
| /* Compute ratio of ancient hardcoded timer frequency to |
| * frequency we want. Then feed that ratio (lowest byte |
| * first) into timer data port. |
| */ |
| freq = 1193180 / freq; |
| _outp(0x42, freq & 0xff); |
| _outp(0x42, (freq >> 8) & 0xff); |
| /* Get speaker control state. */ |
| speaker_state = _inp(0x61); |
| /* Turn the speaker on (bit 1) |
| * and drive speaker from timer (bit 0). |
| */ |
| _outp(0x61, speaker_state | 0x3); |
| /* Let it blast in peace for the duration. */ |
| Py_BEGIN_ALLOW_THREADS |
| Sleep(dur); |
| Py_END_ALLOW_THREADS |
| /* Restore speaker control to original state. */ |
| _outp(0x61, speaker_state); |
| } |
| else { |
| assert(!"winsound's whichOS has insane value"); |
| } |
| Py_INCREF(Py_None); |
| return Py_None; |
| } |
| |
| static struct PyMethodDef sound_methods[] = |
| { |
| {"PlaySound", sound_playsound, 1, sound_playsound_doc}, |
| {"Beep", sound_beep, 1, sound_beep_doc}, |
| {NULL, NULL} |
| }; |
| |
| static void |
| add_define(PyObject *dict, const char *key, long value) |
| { |
| PyObject *k=PyString_FromString(key); |
| PyObject *v=PyLong_FromLong(value); |
| if(v&&k) |
| { |
| PyDict_SetItem(dict,k,v); |
| } |
| Py_XDECREF(k); |
| Py_XDECREF(v); |
| } |
| |
| #define ADD_DEFINE(tok) add_define(dict,#tok,tok) |
| |
| DL_EXPORT(void) |
| initwinsound(void) |
| { |
| OSVERSIONINFO version; |
| |
| PyObject *module = Py_InitModule3("winsound", |
| sound_methods, |
| sound_module_doc); |
| PyObject *dict = PyModule_GetDict(module); |
| |
| ADD_DEFINE(SND_ASYNC); |
| ADD_DEFINE(SND_NODEFAULT); |
| ADD_DEFINE(SND_NOSTOP); |
| ADD_DEFINE(SND_NOWAIT); |
| ADD_DEFINE(SND_ALIAS); |
| ADD_DEFINE(SND_FILENAME); |
| ADD_DEFINE(SND_MEMORY); |
| ADD_DEFINE(SND_PURGE); |
| ADD_DEFINE(SND_LOOP); |
| ADD_DEFINE(SND_APPLICATION); |
| |
| version.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); |
| GetVersionEx(&version); |
| whichOS = Win9X; |
| if (version.dwPlatformId != VER_PLATFORM_WIN32s && |
| version.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) |
| whichOS = WinNT2000; |
| } |