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Guido van Rossum97512162002-08-02 18:03:24 +00001\section{\module{heapq} ---
2 Heap queue algorithm}
3
4\declaremodule{standard}{heapq}
5\modulesynopsis{Heap queue algorithm (a.k.a. priority queue).}
Fred Drake1acab692002-08-02 19:46:42 +00006\moduleauthor{Kevin O'Connor}{}
Guido van Rossum97512162002-08-02 18:03:24 +00007\sectionauthor{Guido van Rossum}{guido@python.org}
Fred Drake1acab692002-08-02 19:46:42 +00008% Theoretical explanation:
9\sectionauthor{Fran\c cois Pinard}{}
10\versionadded{2.3}
Guido van Rossum97512162002-08-02 18:03:24 +000011
12
13This module provides an implementation of the heap queue algorithm,
14also known as the priority queue algorithm.
Guido van Rossum97512162002-08-02 18:03:24 +000015
16Heaps are arrays for which
17\code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+1]} and
18\code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+2]}
19for all \var{k}, counting elements from zero. For the sake of
20comparison, non-existing elements are considered to be infinite. The
21interesting property of a heap is that \code{\var{heap}[0]} is always
22its smallest element.
23
24The API below differs from textbook heap algorithms in two aspects:
25(a) We use zero-based indexing. This makes the relationship between the
26index for a node and the indexes for its children slightly less
27obvious, but is more suitable since Python uses zero-based indexing.
28(b) Our pop method returns the smallest item, not the largest.
29
30These two make it possible to view the heap as a regular Python list
31without surprises: \code{\var{heap}[0]} is the smallest item, and
32\code{\var{heap}.sort()} maintains the heap invariant!
33
34To create a heap, use a list initialized to \code{[]}.
35
36The following functions are provided:
37
38\begin{funcdesc}{heappush}{heap, item}
39Push the value \var{item} onto the \var{heap}, maintaining the
40heap invariant.
41\end{funcdesc}
42
43\begin{funcdesc}{heappop}{heap}
44Pop and return the smallest item from the \var{heap}, maintaining the
45heap invariant.
46\end{funcdesc}
47
48Example of use:
49
50\begin{verbatim}
51>>> from heapq import heappush, heappop
52>>> heap = []
53>>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
54>>> for item in data:
55... heappush(heap, item)
56...
57>>> sorted = []
58>>> while heap:
59... sorted.append(heappop(heap))
60...
61>>> print sorted
62[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
63>>> data.sort()
64>>> print data == sorted
65True
66>>>
67\end{verbatim}
68
69
70\subsection{Theory}
71
72(This explanation is due to François Pinard. The Python
73code for this module was contributed by Kevin O'Connor.)
74
75Heaps are arrays for which \code{a[\var{k}] <= a[2*\var{k}+1]} and
76\code{a[\var{k}] <= a[2*\var{k}+2]}
77for all \var{k}, counting elements from 0. For the sake of comparison,
78non-existing elements are considered to be infinite. The interesting
79property of a heap is that \code{a[0]} is always its smallest element.
80
81The strange invariant above is meant to be an efficient memory
82representation for a tournament. The numbers below are \var{k}, not
83\code{a[\var{k}]}:
84
85\begin{verbatim}
86 0
87
88 1 2
89
90 3 4 5 6
91
92 7 8 9 10 11 12 13 14
93
94 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
95\end{verbatim}
96
97In the tree above, each cell \var{k} is topping \code{2*\var{k}+1} and
98\code{2*\var{k}+2}.
99In an usual binary tournament we see in sports, each cell is the winner
100over the two cells it tops, and we can trace the winner down the tree
101to see all opponents s/he had. However, in many computer applications
102of such tournaments, we do not need to trace the history of a winner.
103To be more memory efficient, when a winner is promoted, we try to
104replace it by something else at a lower level, and the rule becomes
105that a cell and the two cells it tops contain three different items,
106but the top cell "wins" over the two topped cells.
107
108If this heap invariant is protected at all time, index 0 is clearly
109the overall winner. The simplest algorithmic way to remove it and
110find the "next" winner is to move some loser (let's say cell 30 in the
111diagram above) into the 0 position, and then percolate this new 0 down
112the tree, exchanging values, until the invariant is re-established.
113This is clearly logarithmic on the total number of items in the tree.
114By iterating over all items, you get an O(n log n) sort.
115
116A nice feature of this sort is that you can efficiently insert new
117items while the sort is going on, provided that the inserted items are
118not "better" than the last 0'th element you extracted. This is
119especially useful in simulation contexts, where the tree holds all
120incoming events, and the "win" condition means the smallest scheduled
121time. When an event schedule other events for execution, they are
122scheduled into the future, so they can easily go into the heap. So, a
123heap is a good structure for implementing schedulers (this is what I
124used for my MIDI sequencer :-).
125
126Various structures for implementing schedulers have been extensively
127studied, and heaps are good for this, as they are reasonably speedy,
128the speed is almost constant, and the worst case is not much different
129than the average case. However, there are other representations which
130are more efficient overall, yet the worst cases might be terrible.
131
132Heaps are also very useful in big disk sorts. You most probably all
133know that a big sort implies producing "runs" (which are pre-sorted
134sequences, which size is usually related to the amount of CPU memory),
135followed by a merging passes for these runs, which merging is often
136very cleverly organised\footnote{The disk balancing algorithms which
137are current, nowadays, are
138more annoying than clever, and this is a consequence of the seeking
139capabilities of the disks. On devices which cannot seek, like big
140tape drives, the story was quite different, and one had to be very
141clever to ensure (far in advance) that each tape movement will be the
142most effective possible (that is, will best participate at
143"progressing" the merge). Some tapes were even able to read
144backwards, and this was also used to avoid the rewinding time.
145Believe me, real good tape sorts were quite spectacular to watch!
146From all times, sorting has always been a Great Art! :-)}.
147It is very important that the initial
148sort produces the longest runs possible. Tournaments are a good way
149to that. If, using all the memory available to hold a tournament, you
150replace and percolate items that happen to fit the current run, you'll
151produce runs which are twice the size of the memory for random input,
152and much better for input fuzzily ordered.
153
154Moreover, if you output the 0'th item on disk and get an input which
155may not fit in the current tournament (because the value "wins" over
156the last output value), it cannot fit in the heap, so the size of the
157heap decreases. The freed memory could be cleverly reused immediately
158for progressively building a second heap, which grows at exactly the
159same rate the first heap is melting. When the first heap completely
160vanishes, you switch heaps and start a new run. Clever and quite
161effective!
162
163In a word, heaps are useful memory structures to know. I use them in
164a few applications, and I think it is good to keep a `heap' module
165around. :-)