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Georg Brandl116aa622007-08-15 14:28:22 +00001:mod:`heapq` --- Heap queue algorithm
2=====================================
3
4.. module:: heapq
5 :synopsis: Heap queue algorithm (a.k.a. priority queue).
6.. moduleauthor:: Kevin O'Connor
7.. sectionauthor:: Guido van Rossum <guido@python.org>
8.. sectionauthor:: François Pinard
9
Georg Brandl116aa622007-08-15 14:28:22 +000010This module provides an implementation of the heap queue algorithm, also known
11as the priority queue algorithm.
12
13Heaps are arrays for which ``heap[k] <= heap[2*k+1]`` and ``heap[k] <=
14heap[2*k+2]`` for all *k*, counting elements from zero. For the sake of
15comparison, non-existing elements are considered to be infinite. The
16interesting property of a heap is that ``heap[0]`` is always its smallest
17element.
18
19The API below differs from textbook heap algorithms in two aspects: (a) We use
20zero-based indexing. This makes the relationship between the index for a node
21and the indexes for its children slightly less obvious, but is more suitable
22since Python uses zero-based indexing. (b) Our pop method returns the smallest
23item, not the largest (called a "min heap" in textbooks; a "max heap" is more
24common in texts because of its suitability for in-place sorting).
25
26These two make it possible to view the heap as a regular Python list without
27surprises: ``heap[0]`` is the smallest item, and ``heap.sort()`` maintains the
28heap invariant!
29
30To create a heap, use a list initialized to ``[]``, or you can transform a
31populated list into a heap via function :func:`heapify`.
32
33The following functions are provided:
34
35
36.. function:: heappush(heap, item)
37
38 Push the value *item* onto the *heap*, maintaining the heap invariant.
39
40
41.. function:: heappop(heap)
42
43 Pop and return the smallest item from the *heap*, maintaining the heap
44 invariant. If the heap is empty, :exc:`IndexError` is raised.
45
46
47.. function:: heapify(x)
48
49 Transform list *x* into a heap, in-place, in linear time.
50
51
52.. function:: heapreplace(heap, item)
53
54 Pop and return the smallest item from the *heap*, and also push the new *item*.
55 The heap size doesn't change. If the heap is empty, :exc:`IndexError` is raised.
56 This is more efficient than :func:`heappop` followed by :func:`heappush`, and
57 can be more appropriate when using a fixed-size heap. Note that the value
58 returned may be larger than *item*! That constrains reasonable uses of this
59 routine unless written as part of a conditional replacement::
60
61 if item > heap[0]:
62 item = heapreplace(heap, item)
63
64Example of use::
65
66 >>> from heapq import heappush, heappop
67 >>> heap = []
68 >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
69 >>> for item in data:
70 ... heappush(heap, item)
71 ...
72 >>> ordered = []
73 >>> while heap:
74 ... ordered.append(heappop(heap))
75 ...
Georg Brandl6911e3c2007-09-04 07:15:32 +000076 >>> ordered
Georg Brandl116aa622007-08-15 14:28:22 +000077 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
78 >>> data.sort()
Georg Brandl6911e3c2007-09-04 07:15:32 +000079 >>> data == ordered
Georg Brandl116aa622007-08-15 14:28:22 +000080 True
81 >>>
82
83The module also offers three general purpose functions based on heaps.
84
85
86.. function:: merge(*iterables)
87
88 Merge multiple sorted inputs into a single sorted output (for example, merge
Georg Brandl9afde1c2007-11-01 20:32:30 +000089 timestamped entries from multiple log files). Returns an :term:`iterator`
90 over over the sorted values.
Georg Brandl116aa622007-08-15 14:28:22 +000091
92 Similar to ``sorted(itertools.chain(*iterables))`` but returns an iterable, does
93 not pull the data into memory all at once, and assumes that each of the input
94 streams is already sorted (smallest to largest).
95
Georg Brandl116aa622007-08-15 14:28:22 +000096
97.. function:: nlargest(n, iterable[, key])
98
99 Return a list with the *n* largest elements from the dataset defined by
100 *iterable*. *key*, if provided, specifies a function of one argument that is
101 used to extract a comparison key from each element in the iterable:
102 ``key=str.lower`` Equivalent to: ``sorted(iterable, key=key,
103 reverse=True)[:n]``
104
Georg Brandl116aa622007-08-15 14:28:22 +0000105
106.. function:: nsmallest(n, iterable[, key])
107
108 Return a list with the *n* smallest elements from the dataset defined by
109 *iterable*. *key*, if provided, specifies a function of one argument that is
110 used to extract a comparison key from each element in the iterable:
111 ``key=str.lower`` Equivalent to: ``sorted(iterable, key=key)[:n]``
112
Georg Brandl116aa622007-08-15 14:28:22 +0000113
114The latter two functions perform best for smaller values of *n*. For larger
115values, it is more efficient to use the :func:`sorted` function. Also, when
116``n==1``, it is more efficient to use the builtin :func:`min` and :func:`max`
117functions.
118
119
120Theory
121------
122
123(This explanation is due to François Pinard. The Python code for this module
124was contributed by Kevin O'Connor.)
125
126Heaps are arrays for which ``a[k] <= a[2*k+1]`` and ``a[k] <= a[2*k+2]`` for all
127*k*, counting elements from 0. For the sake of comparison, non-existing
128elements are considered to be infinite. The interesting property of a heap is
129that ``a[0]`` is always its smallest element.
130
131The strange invariant above is meant to be an efficient memory representation
132for a tournament. The numbers below are *k*, not ``a[k]``::
133
134 0
135
136 1 2
137
138 3 4 5 6
139
140 7 8 9 10 11 12 13 14
141
142 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
143
144In the tree above, each cell *k* is topping ``2*k+1`` and ``2*k+2``. In an usual
145binary tournament we see in sports, each cell is the winner over the two cells
146it tops, and we can trace the winner down the tree to see all opponents s/he
147had. However, in many computer applications of such tournaments, we do not need
148to trace the history of a winner. To be more memory efficient, when a winner is
149promoted, we try to replace it by something else at a lower level, and the rule
150becomes that a cell and the two cells it tops contain three different items, but
151the top cell "wins" over the two topped cells.
152
153If this heap invariant is protected at all time, index 0 is clearly the overall
154winner. The simplest algorithmic way to remove it and find the "next" winner is
155to move some loser (let's say cell 30 in the diagram above) into the 0 position,
156and then percolate this new 0 down the tree, exchanging values, until the
157invariant is re-established. This is clearly logarithmic on the total number of
158items in the tree. By iterating over all items, you get an O(n log n) sort.
159
160A nice feature of this sort is that you can efficiently insert new items while
161the sort is going on, provided that the inserted items are not "better" than the
162last 0'th element you extracted. This is especially useful in simulation
163contexts, where the tree holds all incoming events, and the "win" condition
164means the smallest scheduled time. When an event schedule other events for
165execution, they are scheduled into the future, so they can easily go into the
166heap. So, a heap is a good structure for implementing schedulers (this is what
167I used for my MIDI sequencer :-).
168
169Various structures for implementing schedulers have been extensively studied,
170and heaps are good for this, as they are reasonably speedy, the speed is almost
171constant, and the worst case is not much different than the average case.
172However, there are other representations which are more efficient overall, yet
173the worst cases might be terrible.
174
175Heaps are also very useful in big disk sorts. You most probably all know that a
176big sort implies producing "runs" (which are pre-sorted sequences, which size is
177usually related to the amount of CPU memory), followed by a merging passes for
178these runs, which merging is often very cleverly organised [#]_. It is very
179important that the initial sort produces the longest runs possible. Tournaments
180are a good way to that. If, using all the memory available to hold a
181tournament, you replace and percolate items that happen to fit the current run,
182you'll produce runs which are twice the size of the memory for random input, and
183much better for input fuzzily ordered.
184
185Moreover, if you output the 0'th item on disk and get an input which may not fit
186in the current tournament (because the value "wins" over the last output value),
187it cannot fit in the heap, so the size of the heap decreases. The freed memory
188could be cleverly reused immediately for progressively building a second heap,
189which grows at exactly the same rate the first heap is melting. When the first
190heap completely vanishes, you switch heaps and start a new run. Clever and
191quite effective!
192
193In a word, heaps are useful memory structures to know. I use them in a few
194applications, and I think it is good to keep a 'heap' module around. :-)
195
196.. rubric:: Footnotes
197
198.. [#] The disk balancing algorithms which are current, nowadays, are more annoying
199 than clever, and this is a consequence of the seeking capabilities of the disks.
200 On devices which cannot seek, like big tape drives, the story was quite
201 different, and one had to be very clever to ensure (far in advance) that each
202 tape movement will be the most effective possible (that is, will best
203 participate at "progressing" the merge). Some tapes were even able to read
204 backwards, and this was also used to avoid the rewinding time. Believe me, real
205 good tape sorts were quite spectacular to watch! From all times, sorting has
206 always been a Great Art! :-)
207