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Georg Brandl116aa622007-08-15 14:28:22 +00001****************************
Georg Brandl48310cd2009-01-03 21:18:54 +00002 Socket Programming HOWTO
Georg Brandl116aa622007-08-15 14:28:22 +00003****************************
4
5:Author: Gordon McMillan
6
7
8.. topic:: Abstract
9
10 Sockets are used nearly everywhere, but are one of the most severely
11 misunderstood technologies around. This is a 10,000 foot overview of sockets.
12 It's not really a tutorial - you'll still have work to do in getting things
13 operational. It doesn't cover the fine points (and there are a lot of them), but
14 I hope it will give you enough background to begin using them decently.
15
16
17Sockets
18=======
19
20Sockets are used nearly everywhere, but are one of the most severely
21misunderstood technologies around. This is a 10,000 foot overview of sockets.
22It's not really a tutorial - you'll still have work to do in getting things
23working. It doesn't cover the fine points (and there are a lot of them), but I
24hope it will give you enough background to begin using them decently.
25
26I'm only going to talk about INET sockets, but they account for at least 99% of
27the sockets in use. And I'll only talk about STREAM sockets - unless you really
28know what you're doing (in which case this HOWTO isn't for you!), you'll get
29better behavior and performance from a STREAM socket than anything else. I will
30try to clear up the mystery of what a socket is, as well as some hints on how to
31work with blocking and non-blocking sockets. But I'll start by talking about
32blocking sockets. You'll need to know how they work before dealing with
33non-blocking sockets.
34
35Part of the trouble with understanding these things is that "socket" can mean a
36number of subtly different things, depending on context. So first, let's make a
37distinction between a "client" socket - an endpoint of a conversation, and a
38"server" socket, which is more like a switchboard operator. The client
39application (your browser, for example) uses "client" sockets exclusively; the
40web server it's talking to uses both "server" sockets and "client" sockets.
41
42
43History
44-------
45
Ezio Melottieda19902011-05-14 09:17:52 +030046Of the various forms of :abbr:`IPC (Inter Process Communication)`,
47sockets are by far the most popular. On any given platform, there are
48likely to be other forms of IPC that are faster, but for
49cross-platform communication, sockets are about the only game in town.
Georg Brandl116aa622007-08-15 14:28:22 +000050
51They were invented in Berkeley as part of the BSD flavor of Unix. They spread
52like wildfire with the Internet. With good reason --- the combination of sockets
53with INET makes talking to arbitrary machines around the world unbelievably easy
54(at least compared to other schemes).
55
56
57Creating a Socket
58=================
59
60Roughly speaking, when you clicked on the link that brought you to this page,
61your browser did something like the following::
62
Antoine Pitrou83454512011-12-05 01:37:34 +010063 # create an INET, STREAMing socket
Collin Winter4c6a1402007-09-10 00:47:20 +000064 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
Antoine Pitrou83454512011-12-05 01:37:34 +010065 # now connect to the web server on port 80 - the normal http port
66 s.connect(("www.python.org", 80))
Georg Brandl116aa622007-08-15 14:28:22 +000067
Ezio Melottieda19902011-05-14 09:17:52 +030068When the ``connect`` completes, the socket ``s`` can be used to send
69in a request for the text of the page. The same socket will read the
70reply, and then be destroyed. That's right, destroyed. Client sockets
71are normally only used for one exchange (or a small set of sequential
72exchanges).
Georg Brandl116aa622007-08-15 14:28:22 +000073
74What happens in the web server is a bit more complex. First, the web server
Ezio Melottieda19902011-05-14 09:17:52 +030075creates a "server socket"::
Georg Brandl116aa622007-08-15 14:28:22 +000076
Antoine Pitrou83454512011-12-05 01:37:34 +010077 # create an INET, STREAMing socket
78 serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
79 # bind the socket to a public host, and a well-known port
Georg Brandl116aa622007-08-15 14:28:22 +000080 serversocket.bind((socket.gethostname(), 80))
Antoine Pitrou83454512011-12-05 01:37:34 +010081 # become a server socket
Georg Brandl116aa622007-08-15 14:28:22 +000082 serversocket.listen(5)
83
84A couple things to notice: we used ``socket.gethostname()`` so that the socket
85would be visible to the outside world. If we had used ``s.bind(('', 80))`` or
86``s.bind(('localhost', 80))`` or ``s.bind(('127.0.0.1', 80))`` we would still
87have a "server" socket, but one that was only visible within the same machine.
88
89A second thing to note: low number ports are usually reserved for "well known"
90services (HTTP, SNMP etc). If you're playing around, use a nice high number (4
91digits).
92
93Finally, the argument to ``listen`` tells the socket library that we want it to
94queue up as many as 5 connect requests (the normal max) before refusing outside
95connections. If the rest of the code is written properly, that should be plenty.
96
Ezio Melottieda19902011-05-14 09:17:52 +030097Now that we have a "server" socket, listening on port 80, we can enter the
Georg Brandl116aa622007-08-15 14:28:22 +000098mainloop of the web server::
99
Collin Winter4c6a1402007-09-10 00:47:20 +0000100 while True:
Antoine Pitrou83454512011-12-05 01:37:34 +0100101 # accept connections from outside
Georg Brandl116aa622007-08-15 14:28:22 +0000102 (clientsocket, address) = serversocket.accept()
Antoine Pitrou83454512011-12-05 01:37:34 +0100103 # now do something with the clientsocket
104 # in this case, we'll pretend this is a threaded server
Georg Brandl116aa622007-08-15 14:28:22 +0000105 ct = client_thread(clientsocket)
106 ct.run()
107
108There's actually 3 general ways in which this loop could work - dispatching a
109thread to handle ``clientsocket``, create a new process to handle
110``clientsocket``, or restructure this app to use non-blocking sockets, and
111mulitplex between our "server" socket and any active ``clientsocket``\ s using
112``select``. More about that later. The important thing to understand now is
113this: this is *all* a "server" socket does. It doesn't send any data. It doesn't
114receive any data. It just produces "client" sockets. Each ``clientsocket`` is
115created in response to some *other* "client" socket doing a ``connect()`` to the
116host and port we're bound to. As soon as we've created that ``clientsocket``, we
117go back to listening for more connections. The two "clients" are free to chat it
118up - they are using some dynamically allocated port which will be recycled when
119the conversation ends.
120
121
122IPC
123---
124
125If you need fast IPC between two processes on one machine, you should look into
Antoine Pitrou8e644f02011-12-05 01:43:32 +0100126pipes or shared memory. If you do decide to use AF_INET sockets, bind the
127"server" socket to ``'localhost'``. On most platforms, this will take a
128shortcut around a couple of layers of network code and be quite a bit faster.
Georg Brandl116aa622007-08-15 14:28:22 +0000129
Antoine Pitrou8e644f02011-12-05 01:43:32 +0100130.. seealso::
131 The :mod:`multiprocessing` integrates cross-platform IPC into a higher-level
132 API.
Georg Brandl116aa622007-08-15 14:28:22 +0000133
134
135Using a Socket
136==============
137
138The first thing to note, is that the web browser's "client" socket and the web
139server's "client" socket are identical beasts. That is, this is a "peer to peer"
140conversation. Or to put it another way, *as the designer, you will have to
141decide what the rules of etiquette are for a conversation*. Normally, the
142``connect``\ ing socket starts the conversation, by sending in a request, or
143perhaps a signon. But that's a design decision - it's not a rule of sockets.
144
145Now there are two sets of verbs to use for communication. You can use ``send``
146and ``recv``, or you can transform your client socket into a file-like beast and
Ezio Melottieda19902011-05-14 09:17:52 +0300147use ``read`` and ``write``. The latter is the way Java presents its sockets.
Georg Brandl116aa622007-08-15 14:28:22 +0000148I'm not going to talk about it here, except to warn you that you need to use
149``flush`` on sockets. These are buffered "files", and a common mistake is to
150``write`` something, and then ``read`` for a reply. Without a ``flush`` in
151there, you may wait forever for the reply, because the request may still be in
152your output buffer.
153
154Now we come the major stumbling block of sockets - ``send`` and ``recv`` operate
155on the network buffers. They do not necessarily handle all the bytes you hand
156them (or expect from them), because their major focus is handling the network
157buffers. In general, they return when the associated network buffers have been
158filled (``send``) or emptied (``recv``). They then tell you how many bytes they
159handled. It is *your* responsibility to call them again until your message has
160been completely dealt with.
161
162When a ``recv`` returns 0 bytes, it means the other side has closed (or is in
163the process of closing) the connection. You will not receive any more data on
164this connection. Ever. You may be able to send data successfully; I'll talk
165about that some on the next page.
166
167A protocol like HTTP uses a socket for only one transfer. The client sends a
Ezio Melottieda19902011-05-14 09:17:52 +0300168request, then reads a reply. That's it. The socket is discarded. This means that
Georg Brandl116aa622007-08-15 14:28:22 +0000169a client can detect the end of the reply by receiving 0 bytes.
170
171But if you plan to reuse your socket for further transfers, you need to realize
Ezio Melottieda19902011-05-14 09:17:52 +0300172that *there is no* :abbr:`EOT (End of Transfer)` *on a socket.* I repeat: if a socket
Georg Brandl116aa622007-08-15 14:28:22 +0000173``send`` or ``recv`` returns after handling 0 bytes, the connection has been
174broken. If the connection has *not* been broken, you may wait on a ``recv``
175forever, because the socket will *not* tell you that there's nothing more to
176read (for now). Now if you think about that a bit, you'll come to realize a
177fundamental truth of sockets: *messages must either be fixed length* (yuck), *or
178be delimited* (shrug), *or indicate how long they are* (much better), *or end by
179shutting down the connection*. The choice is entirely yours, (but some ways are
180righter than others).
181
182Assuming you don't want to end the connection, the simplest solution is a fixed
183length message::
184
185 class mysocket:
Georg Brandl48310cd2009-01-03 21:18:54 +0000186 """demonstration class only
Georg Brandl116aa622007-08-15 14:28:22 +0000187 - coded for clarity, not efficiency
Collin Winter4c6a1402007-09-10 00:47:20 +0000188 """
Georg Brandl116aa622007-08-15 14:28:22 +0000189
190 def __init__(self, sock=None):
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000191 if sock is None:
192 self.sock = socket.socket(
193 socket.AF_INET, socket.SOCK_STREAM)
194 else:
195 self.sock = sock
Georg Brandl116aa622007-08-15 14:28:22 +0000196
197 def connect(self, host, port):
Collin Winter4c6a1402007-09-10 00:47:20 +0000198 self.sock.connect((host, port))
Georg Brandl116aa622007-08-15 14:28:22 +0000199
200 def mysend(self, msg):
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000201 totalsent = 0
202 while totalsent < MSGLEN:
203 sent = self.sock.send(msg[totalsent:])
204 if sent == 0:
205 raise RuntimeError("socket connection broken")
206 totalsent = totalsent + sent
Georg Brandl116aa622007-08-15 14:28:22 +0000207
208 def myreceive(self):
Collin Winter4c6a1402007-09-10 00:47:20 +0000209 msg = ''
210 while len(msg) < MSGLEN:
Georg Brandla1c6a1c2009-01-03 21:26:05 +0000211 chunk = self.sock.recv(MSGLEN-len(msg))
212 if chunk == '':
213 raise RuntimeError("socket connection broken")
214 msg = msg + chunk
Collin Winter4c6a1402007-09-10 00:47:20 +0000215 return msg
Georg Brandl116aa622007-08-15 14:28:22 +0000216
217The sending code here is usable for almost any messaging scheme - in Python you
218send strings, and you can use ``len()`` to determine its length (even if it has
219embedded ``\0`` characters). It's mostly the receiving code that gets more
220complex. (And in C, it's not much worse, except you can't use ``strlen`` if the
221message has embedded ``\0``\ s.)
222
223The easiest enhancement is to make the first character of the message an
224indicator of message type, and have the type determine the length. Now you have
225two ``recv``\ s - the first to get (at least) that first character so you can
226look up the length, and the second in a loop to get the rest. If you decide to
227go the delimited route, you'll be receiving in some arbitrary chunk size, (4096
228or 8192 is frequently a good match for network buffer sizes), and scanning what
229you've received for a delimiter.
230
231One complication to be aware of: if your conversational protocol allows multiple
232messages to be sent back to back (without some kind of reply), and you pass
233``recv`` an arbitrary chunk size, you may end up reading the start of a
234following message. You'll need to put that aside and hold onto it, until it's
235needed.
236
237Prefixing the message with it's length (say, as 5 numeric characters) gets more
238complex, because (believe it or not), you may not get all 5 characters in one
239``recv``. In playing around, you'll get away with it; but in high network loads,
240your code will very quickly break unless you use two ``recv`` loops - the first
241to determine the length, the second to get the data part of the message. Nasty.
242This is also when you'll discover that ``send`` does not always manage to get
243rid of everything in one pass. And despite having read this, you will eventually
244get bit by it!
245
246In the interests of space, building your character, (and preserving my
247competitive position), these enhancements are left as an exercise for the
248reader. Lets move on to cleaning up.
249
250
251Binary Data
252-----------
253
254It is perfectly possible to send binary data over a socket. The major problem is
255that not all machines use the same formats for binary data. For example, a
256Motorola chip will represent a 16 bit integer with the value 1 as the two hex
257bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00.
258Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl,
259htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means
260*short* and "l" means *long*. Where network order is host order, these do
261nothing, but where the machine is byte-reversed, these swap the bytes around
262appropriately.
263
264In these days of 32 bit machines, the ascii representation of binary data is
265frequently smaller than the binary representation. That's because a surprising
266amount of the time, all those longs have the value 0, or maybe 1. The string "0"
267would be two bytes, while binary is four. Of course, this doesn't fit well with
268fixed-length messages. Decisions, decisions.
269
270
271Disconnecting
272=============
273
274Strictly speaking, you're supposed to use ``shutdown`` on a socket before you
275``close`` it. The ``shutdown`` is an advisory to the socket at the other end.
276Depending on the argument you pass it, it can mean "I'm not going to send
277anymore, but I'll still listen", or "I'm not listening, good riddance!". Most
278socket libraries, however, are so used to programmers neglecting to use this
279piece of etiquette that normally a ``close`` is the same as ``shutdown();
280close()``. So in most situations, an explicit ``shutdown`` is not needed.
281
282One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client
283sends a request and then does a ``shutdown(1)``. This tells the server "This
284client is done sending, but can still receive." The server can detect "EOF" by
285a receive of 0 bytes. It can assume it has the complete request. The server
286sends a reply. If the ``send`` completes successfully then, indeed, the client
287was still receiving.
288
289Python takes the automatic shutdown a step further, and says that when a socket
290is garbage collected, it will automatically do a ``close`` if it's needed. But
291relying on this is a very bad habit. If your socket just disappears without
292doing a ``close``, the socket at the other end may hang indefinitely, thinking
293you're just being slow. *Please* ``close`` your sockets when you're done.
294
295
296When Sockets Die
297----------------
298
299Probably the worst thing about using blocking sockets is what happens when the
300other side comes down hard (without doing a ``close``). Your socket is likely to
Antoine Pitrou5b73ca42011-12-05 01:46:35 +0100301hang. TCP is a reliable protocol, and it will wait a long, long time
Georg Brandl116aa622007-08-15 14:28:22 +0000302before giving up on a connection. If you're using threads, the entire thread is
303essentially dead. There's not much you can do about it. As long as you aren't
304doing something dumb, like holding a lock while doing a blocking read, the
305thread isn't really consuming much in the way of resources. Do *not* try to kill
306the thread - part of the reason that threads are more efficient than processes
307is that they avoid the overhead associated with the automatic recycling of
308resources. In other words, if you do manage to kill the thread, your whole
309process is likely to be screwed up.
310
311
312Non-blocking Sockets
313====================
314
Georg Brandl4b054662010-10-06 08:56:53 +0000315If you've understood the preceding, you already know most of what you need to
Georg Brandl116aa622007-08-15 14:28:22 +0000316know about the mechanics of using sockets. You'll still use the same calls, in
317much the same ways. It's just that, if you do it right, your app will be almost
318inside-out.
319
320In Python, you use ``socket.setblocking(0)`` to make it non-blocking. In C, it's
321more complex, (for one thing, you'll need to choose between the BSD flavor
322``O_NONBLOCK`` and the almost indistinguishable Posix flavor ``O_NDELAY``, which
323is completely different from ``TCP_NODELAY``), but it's the exact same idea. You
324do this after creating the socket, but before using it. (Actually, if you're
325nuts, you can switch back and forth.)
326
327The major mechanical difference is that ``send``, ``recv``, ``connect`` and
328``accept`` can return without having done anything. You have (of course) a
329number of choices. You can check return code and error codes and generally drive
330yourself crazy. If you don't believe me, try it sometime. Your app will grow
331large, buggy and suck CPU. So let's skip the brain-dead solutions and do it
332right.
333
334Use ``select``.
335
336In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but
337it's close enough to the C version that if you understand ``select`` in Python,
Ezio Melottieda19902011-05-14 09:17:52 +0300338you'll have little trouble with it in C::
Georg Brandl116aa622007-08-15 14:28:22 +0000339
340 ready_to_read, ready_to_write, in_error = \
341 select.select(
Georg Brandl48310cd2009-01-03 21:18:54 +0000342 potential_readers,
343 potential_writers,
344 potential_errs,
Georg Brandl116aa622007-08-15 14:28:22 +0000345 timeout)
346
347You pass ``select`` three lists: the first contains all sockets that you might
348want to try reading; the second all the sockets you might want to try writing
349to, and the last (normally left empty) those that you want to check for errors.
350You should note that a socket can go into more than one list. The ``select``
351call is blocking, but you can give it a timeout. This is generally a sensible
352thing to do - give it a nice long timeout (say a minute) unless you have good
353reason to do otherwise.
354
Ezio Melottieda19902011-05-14 09:17:52 +0300355In return, you will get three lists. They contain the sockets that are actually
Christian Heimesc3f30c42008-02-22 16:37:40 +0000356readable, writable and in error. Each of these lists is a subset (possibly
Eli Bendersky46ab96a2011-05-22 06:56:15 +0300357empty) of the corresponding list you passed in.
Georg Brandl116aa622007-08-15 14:28:22 +0000358
359If a socket is in the output readable list, you can be
360as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that
361socket will return *something*. Same idea for the writable list. You'll be able
362to send *something*. Maybe not all you want to, but *something* is better than
363nothing. (Actually, any reasonably healthy socket will return as writable - it
364just means outbound network buffer space is available.)
365
366If you have a "server" socket, put it in the potential_readers list. If it comes
367out in the readable list, your ``accept`` will (almost certainly) work. If you
368have created a new socket to ``connect`` to someone else, put it in the
Christian Heimesc3f30c42008-02-22 16:37:40 +0000369potential_writers list. If it shows up in the writable list, you have a decent
Georg Brandl116aa622007-08-15 14:28:22 +0000370chance that it has connected.
371
372One very nasty problem with ``select``: if somewhere in those input lists of
373sockets is one which has died a nasty death, the ``select`` will fail. You then
374need to loop through every single damn socket in all those lists and do a
375``select([sock],[],[],0)`` until you find the bad one. That timeout of 0 means
376it won't take long, but it's ugly.
377
378Actually, ``select`` can be handy even with blocking sockets. It's one way of
379determining whether you will block - the socket returns as readable when there's
380something in the buffers. However, this still doesn't help with the problem of
381determining whether the other end is done, or just busy with something else.
382
383**Portability alert**: On Unix, ``select`` works both with the sockets and
384files. Don't try this on Windows. On Windows, ``select`` works with sockets
385only. Also note that in C, many of the more advanced socket options are done
386differently on Windows. In fact, on Windows I usually use threads (which work
387very, very well) with my sockets. Face it, if you want any kind of performance,
Georg Brandlc575c902008-09-13 17:46:05 +0000388your code will look very different on Windows than on Unix.
Georg Brandl116aa622007-08-15 14:28:22 +0000389
390
391Performance
392-----------
393
394There's no question that the fastest sockets code uses non-blocking sockets and
395select to multiplex them. You can put together something that will saturate a
Antoine Pitroufa03f6c2011-12-05 01:32:29 +0100396LAN connection without putting any strain on the CPU.
Georg Brandl116aa622007-08-15 14:28:22 +0000397
Antoine Pitroufa03f6c2011-12-05 01:32:29 +0100398The trouble is that an app written this way can't do much of anything else -
399it needs to be ready to shuffle bytes around at all times. Assuming that your
400app is actually supposed to do something more than that, threading is the
401optimal solution, (and using non-blocking sockets will be faster than using
402blocking sockets).
Georg Brandl116aa622007-08-15 14:28:22 +0000403
404Finally, remember that even though blocking sockets are somewhat slower than
405non-blocking, in many cases they are the "right" solution. After all, if your
406app is driven by the data it receives over a socket, there's not much sense in
407complicating the logic just so your app can wait on ``select`` instead of
408``recv``.
409