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Georg Brandl8ec7f652007-08-15 14:28:01 +00001:mod:`heapq` --- Heap queue algorithm
2=====================================
3
4.. module:: heapq
5 :synopsis: Heap queue algorithm (a.k.a. priority queue).
6.. moduleauthor:: Kevin O'Connor
7.. sectionauthor:: Guido van Rossum <guido@python.org>
8.. sectionauthor:: François Pinard
9
Georg Brandl8ec7f652007-08-15 14:28:01 +000010.. versionadded:: 2.3
11
12This module provides an implementation of the heap queue algorithm, also known
13as the priority queue algorithm.
14
15Heaps are arrays for which ``heap[k] <= heap[2*k+1]`` and ``heap[k] <=
16heap[2*k+2]`` for all *k*, counting elements from zero. For the sake of
17comparison, non-existing elements are considered to be infinite. The
18interesting property of a heap is that ``heap[0]`` is always its smallest
19element.
20
21The API below differs from textbook heap algorithms in two aspects: (a) We use
22zero-based indexing. This makes the relationship between the index for a node
23and the indexes for its children slightly less obvious, but is more suitable
24since Python uses zero-based indexing. (b) Our pop method returns the smallest
25item, not the largest (called a "min heap" in textbooks; a "max heap" is more
26common in texts because of its suitability for in-place sorting).
27
28These two make it possible to view the heap as a regular Python list without
29surprises: ``heap[0]`` is the smallest item, and ``heap.sort()`` maintains the
30heap invariant!
31
32To create a heap, use a list initialized to ``[]``, or you can transform a
33populated list into a heap via function :func:`heapify`.
34
35The following functions are provided:
36
37
38.. function:: heappush(heap, item)
39
40 Push the value *item* onto the *heap*, maintaining the heap invariant.
41
42
43.. function:: heappop(heap)
44
45 Pop and return the smallest item from the *heap*, maintaining the heap
46 invariant. If the heap is empty, :exc:`IndexError` is raised.
47
48
49.. function:: heapify(x)
50
51 Transform list *x* into a heap, in-place, in linear time.
52
53
54.. function:: heapreplace(heap, item)
55
56 Pop and return the smallest item from the *heap*, and also push the new *item*.
57 The heap size doesn't change. If the heap is empty, :exc:`IndexError` is raised.
58 This is more efficient than :func:`heappop` followed by :func:`heappush`, and
59 can be more appropriate when using a fixed-size heap. Note that the value
60 returned may be larger than *item*! That constrains reasonable uses of this
61 routine unless written as part of a conditional replacement::
62
63 if item > heap[0]:
64 item = heapreplace(heap, item)
65
66Example of use::
67
68 >>> from heapq import heappush, heappop
69 >>> heap = []
70 >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
71 >>> for item in data:
72 ... heappush(heap, item)
73 ...
74 >>> ordered = []
75 >>> while heap:
76 ... ordered.append(heappop(heap))
77 ...
78 >>> print ordered
79 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
80 >>> data.sort()
81 >>> print data == ordered
82 True
83 >>>
84
85The module also offers three general purpose functions based on heaps.
86
87
88.. function:: merge(*iterables)
89
90 Merge multiple sorted inputs into a single sorted output (for example, merge
Georg Brandle7a09902007-10-21 12:10:28 +000091 timestamped entries from multiple log files). Returns an :term:`iterator`
92 over over the sorted values.
Georg Brandl8ec7f652007-08-15 14:28:01 +000093
94 Similar to ``sorted(itertools.chain(*iterables))`` but returns an iterable, does
95 not pull the data into memory all at once, and assumes that each of the input
96 streams is already sorted (smallest to largest).
97
98 .. versionadded:: 2.6
99
100
101.. function:: nlargest(n, iterable[, key])
102
103 Return a list with the *n* largest elements from the dataset defined by
104 *iterable*. *key*, if provided, specifies a function of one argument that is
105 used to extract a comparison key from each element in the iterable:
106 ``key=str.lower`` Equivalent to: ``sorted(iterable, key=key,
107 reverse=True)[:n]``
108
109 .. versionadded:: 2.4
110
111 .. versionchanged:: 2.5
112 Added the optional *key* argument.
113
114
115.. function:: nsmallest(n, iterable[, key])
116
117 Return a list with the *n* smallest elements from the dataset defined by
118 *iterable*. *key*, if provided, specifies a function of one argument that is
119 used to extract a comparison key from each element in the iterable:
120 ``key=str.lower`` Equivalent to: ``sorted(iterable, key=key)[:n]``
121
122 .. versionadded:: 2.4
123
124 .. versionchanged:: 2.5
125 Added the optional *key* argument.
126
127The latter two functions perform best for smaller values of *n*. For larger
128values, it is more efficient to use the :func:`sorted` function. Also, when
129``n==1``, it is more efficient to use the builtin :func:`min` and :func:`max`
130functions.
131
132
133Theory
134------
135
136(This explanation is due to François Pinard. The Python code for this module
137was contributed by Kevin O'Connor.)
138
139Heaps are arrays for which ``a[k] <= a[2*k+1]`` and ``a[k] <= a[2*k+2]`` for all
140*k*, counting elements from 0. For the sake of comparison, non-existing
141elements are considered to be infinite. The interesting property of a heap is
142that ``a[0]`` is always its smallest element.
143
144The strange invariant above is meant to be an efficient memory representation
145for a tournament. The numbers below are *k*, not ``a[k]``::
146
147 0
148
149 1 2
150
151 3 4 5 6
152
153 7 8 9 10 11 12 13 14
154
155 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
156
157In the tree above, each cell *k* is topping ``2*k+1`` and ``2*k+2``. In an usual
158binary tournament we see in sports, each cell is the winner over the two cells
159it tops, and we can trace the winner down the tree to see all opponents s/he
160had. However, in many computer applications of such tournaments, we do not need
161to trace the history of a winner. To be more memory efficient, when a winner is
162promoted, we try to replace it by something else at a lower level, and the rule
163becomes that a cell and the two cells it tops contain three different items, but
164the top cell "wins" over the two topped cells.
165
166If this heap invariant is protected at all time, index 0 is clearly the overall
167winner. The simplest algorithmic way to remove it and find the "next" winner is
168to move some loser (let's say cell 30 in the diagram above) into the 0 position,
169and then percolate this new 0 down the tree, exchanging values, until the
170invariant is re-established. This is clearly logarithmic on the total number of
171items in the tree. By iterating over all items, you get an O(n log n) sort.
172
173A nice feature of this sort is that you can efficiently insert new items while
174the sort is going on, provided that the inserted items are not "better" than the
175last 0'th element you extracted. This is especially useful in simulation
176contexts, where the tree holds all incoming events, and the "win" condition
177means the smallest scheduled time. When an event schedule other events for
178execution, they are scheduled into the future, so they can easily go into the
179heap. So, a heap is a good structure for implementing schedulers (this is what
180I used for my MIDI sequencer :-).
181
182Various structures for implementing schedulers have been extensively studied,
183and heaps are good for this, as they are reasonably speedy, the speed is almost
184constant, and the worst case is not much different than the average case.
185However, there are other representations which are more efficient overall, yet
186the worst cases might be terrible.
187
188Heaps are also very useful in big disk sorts. You most probably all know that a
189big sort implies producing "runs" (which are pre-sorted sequences, which size is
190usually related to the amount of CPU memory), followed by a merging passes for
191these runs, which merging is often very cleverly organised [#]_. It is very
192important that the initial sort produces the longest runs possible. Tournaments
193are a good way to that. If, using all the memory available to hold a
194tournament, you replace and percolate items that happen to fit the current run,
195you'll produce runs which are twice the size of the memory for random input, and
196much better for input fuzzily ordered.
197
198Moreover, if you output the 0'th item on disk and get an input which may not fit
199in the current tournament (because the value "wins" over the last output value),
200it cannot fit in the heap, so the size of the heap decreases. The freed memory
201could be cleverly reused immediately for progressively building a second heap,
202which grows at exactly the same rate the first heap is melting. When the first
203heap completely vanishes, you switch heaps and start a new run. Clever and
204quite effective!
205
206In a word, heaps are useful memory structures to know. I use them in a few
207applications, and I think it is good to keep a 'heap' module around. :-)
208
209.. rubric:: Footnotes
210
211.. [#] The disk balancing algorithms which are current, nowadays, are more annoying
212 than clever, and this is a consequence of the seeking capabilities of the disks.
213 On devices which cannot seek, like big tape drives, the story was quite
214 different, and one had to be very clever to ensure (far in advance) that each
215 tape movement will be the most effective possible (that is, will best
216 participate at "progressing" the merge). Some tapes were even able to read
217 backwards, and this was also used to avoid the rewinding time. Believe me, real
218 good tape sorts were quite spectacular to watch! From all times, sorting has
219 always been a Great Art! :-)
220