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Georg Brandl8ec7f652007-08-15 14:28:01 +00001****************************
Georg Brandlc62ef8b2009-01-03 20:55:06 +00002 Socket Programming HOWTO
Georg Brandl8ec7f652007-08-15 14:28:01 +00003****************************
4
5:Author: Gordon McMillan
6
7
8.. topic:: Abstract
9
10 Sockets are used nearly everywhere, but are one of the most severely
11 misunderstood technologies around. This is a 10,000 foot overview of sockets.
12 It's not really a tutorial - you'll still have work to do in getting things
13 operational. It doesn't cover the fine points (and there are a lot of them), but
14 I hope it will give you enough background to begin using them decently.
15
16
17Sockets
18=======
19
20Sockets are used nearly everywhere, but are one of the most severely
21misunderstood technologies around. This is a 10,000 foot overview of sockets.
22It's not really a tutorial - you'll still have work to do in getting things
23working. It doesn't cover the fine points (and there are a lot of them), but I
24hope it will give you enough background to begin using them decently.
25
26I'm only going to talk about INET sockets, but they account for at least 99% of
27the sockets in use. And I'll only talk about STREAM sockets - unless you really
28know what you're doing (in which case this HOWTO isn't for you!), you'll get
29better behavior and performance from a STREAM socket than anything else. I will
30try to clear up the mystery of what a socket is, as well as some hints on how to
31work with blocking and non-blocking sockets. But I'll start by talking about
32blocking sockets. You'll need to know how they work before dealing with
33non-blocking sockets.
34
35Part of the trouble with understanding these things is that "socket" can mean a
36number of subtly different things, depending on context. So first, let's make a
37distinction between a "client" socket - an endpoint of a conversation, and a
38"server" socket, which is more like a switchboard operator. The client
39application (your browser, for example) uses "client" sockets exclusively; the
40web server it's talking to uses both "server" sockets and "client" sockets.
41
42
43History
44-------
45
46Of the various forms of IPC (*Inter Process Communication*), sockets are by far
47the most popular. On any given platform, there are likely to be other forms of
48IPC that are faster, but for cross-platform communication, sockets are about the
49only game in town.
50
51They were invented in Berkeley as part of the BSD flavor of Unix. They spread
52like wildfire with the Internet. With good reason --- the combination of sockets
53with INET makes talking to arbitrary machines around the world unbelievably easy
54(at least compared to other schemes).
55
56
57Creating a Socket
58=================
59
60Roughly speaking, when you clicked on the link that brought you to this page,
61your browser did something like the following::
62
63 #create an INET, STREAMing socket
64 s = socket.socket(
65 socket.AF_INET, socket.SOCK_STREAM)
Georg Brandlc62ef8b2009-01-03 20:55:06 +000066 #now connect to the web server on port 80
Georg Brandl8ec7f652007-08-15 14:28:01 +000067 # - the normal http port
68 s.connect(("www.mcmillan-inc.com", 80))
69
70When the ``connect`` completes, the socket ``s`` can now be used to send in a
71request for the text of this page. The same socket will read the reply, and then
72be destroyed. That's right - destroyed. Client sockets are normally only used
73for one exchange (or a small set of sequential exchanges).
74
75What happens in the web server is a bit more complex. First, the web server
76creates a "server socket". ::
77
78 #create an INET, STREAMing socket
79 serversocket = socket.socket(
80 socket.AF_INET, socket.SOCK_STREAM)
Georg Brandlc62ef8b2009-01-03 20:55:06 +000081 #bind the socket to a public host,
Georg Brandl8ec7f652007-08-15 14:28:01 +000082 # and a well-known port
83 serversocket.bind((socket.gethostname(), 80))
84 #become a server socket
85 serversocket.listen(5)
86
87A couple things to notice: we used ``socket.gethostname()`` so that the socket
88would be visible to the outside world. If we had used ``s.bind(('', 80))`` or
89``s.bind(('localhost', 80))`` or ``s.bind(('127.0.0.1', 80))`` we would still
90have a "server" socket, but one that was only visible within the same machine.
91
92A second thing to note: low number ports are usually reserved for "well known"
93services (HTTP, SNMP etc). If you're playing around, use a nice high number (4
94digits).
95
96Finally, the argument to ``listen`` tells the socket library that we want it to
97queue up as many as 5 connect requests (the normal max) before refusing outside
98connections. If the rest of the code is written properly, that should be plenty.
99
100OK, now we have a "server" socket, listening on port 80. Now we enter the
101mainloop of the web server::
102
103 while 1:
104 #accept connections from outside
105 (clientsocket, address) = serversocket.accept()
106 #now do something with the clientsocket
107 #in this case, we'll pretend this is a threaded server
108 ct = client_thread(clientsocket)
109 ct.run()
110
111There's actually 3 general ways in which this loop could work - dispatching a
112thread to handle ``clientsocket``, create a new process to handle
113``clientsocket``, or restructure this app to use non-blocking sockets, and
114mulitplex between our "server" socket and any active ``clientsocket``\ s using
115``select``. More about that later. The important thing to understand now is
116this: this is *all* a "server" socket does. It doesn't send any data. It doesn't
117receive any data. It just produces "client" sockets. Each ``clientsocket`` is
118created in response to some *other* "client" socket doing a ``connect()`` to the
119host and port we're bound to. As soon as we've created that ``clientsocket``, we
120go back to listening for more connections. The two "clients" are free to chat it
121up - they are using some dynamically allocated port which will be recycled when
122the conversation ends.
123
124
125IPC
126---
127
128If you need fast IPC between two processes on one machine, you should look into
129whatever form of shared memory the platform offers. A simple protocol based
130around shared memory and locks or semaphores is by far the fastest technique.
131
132If you do decide to use sockets, bind the "server" socket to ``'localhost'``. On
133most platforms, this will take a shortcut around a couple of layers of network
134code and be quite a bit faster.
135
136
137Using a Socket
138==============
139
140The first thing to note, is that the web browser's "client" socket and the web
141server's "client" socket are identical beasts. That is, this is a "peer to peer"
142conversation. Or to put it another way, *as the designer, you will have to
143decide what the rules of etiquette are for a conversation*. Normally, the
144``connect``\ ing socket starts the conversation, by sending in a request, or
145perhaps a signon. But that's a design decision - it's not a rule of sockets.
146
147Now there are two sets of verbs to use for communication. You can use ``send``
148and ``recv``, or you can transform your client socket into a file-like beast and
149use ``read`` and ``write``. The latter is the way Java presents their sockets.
150I'm not going to talk about it here, except to warn you that you need to use
151``flush`` on sockets. These are buffered "files", and a common mistake is to
152``write`` something, and then ``read`` for a reply. Without a ``flush`` in
153there, you may wait forever for the reply, because the request may still be in
154your output buffer.
155
156Now we come the major stumbling block of sockets - ``send`` and ``recv`` operate
157on the network buffers. They do not necessarily handle all the bytes you hand
158them (or expect from them), because their major focus is handling the network
159buffers. In general, they return when the associated network buffers have been
160filled (``send``) or emptied (``recv``). They then tell you how many bytes they
161handled. It is *your* responsibility to call them again until your message has
162been completely dealt with.
163
164When a ``recv`` returns 0 bytes, it means the other side has closed (or is in
165the process of closing) the connection. You will not receive any more data on
166this connection. Ever. You may be able to send data successfully; I'll talk
167about that some on the next page.
168
169A protocol like HTTP uses a socket for only one transfer. The client sends a
170request, the reads a reply. That's it. The socket is discarded. This means that
171a client can detect the end of the reply by receiving 0 bytes.
172
173But if you plan to reuse your socket for further transfers, you need to realize
174that *there is no "EOT" (End of Transfer) on a socket.* I repeat: if a socket
175``send`` or ``recv`` returns after handling 0 bytes, the connection has been
176broken. If the connection has *not* been broken, you may wait on a ``recv``
177forever, because the socket will *not* tell you that there's nothing more to
178read (for now). Now if you think about that a bit, you'll come to realize a
179fundamental truth of sockets: *messages must either be fixed length* (yuck), *or
180be delimited* (shrug), *or indicate how long they are* (much better), *or end by
181shutting down the connection*. The choice is entirely yours, (but some ways are
182righter than others).
183
184Assuming you don't want to end the connection, the simplest solution is a fixed
185length message::
186
187 class mysocket:
Georg Brandlc62ef8b2009-01-03 20:55:06 +0000188 '''demonstration class only
Georg Brandl8ec7f652007-08-15 14:28:01 +0000189 - coded for clarity, not efficiency
190 '''
191
192 def __init__(self, sock=None):
Georg Brandl7044b112009-01-03 21:04:55 +0000193 if sock is None:
194 self.sock = socket.socket(
195 socket.AF_INET, socket.SOCK_STREAM)
196 else:
197 self.sock = sock
Georg Brandl8ec7f652007-08-15 14:28:01 +0000198
199 def connect(self, host, port):
Georg Brandl7044b112009-01-03 21:04:55 +0000200 self.sock.connect((host, port))
Georg Brandl8ec7f652007-08-15 14:28:01 +0000201
202 def mysend(self, msg):
Georg Brandl7044b112009-01-03 21:04:55 +0000203 totalsent = 0
204 while totalsent < MSGLEN:
205 sent = self.sock.send(msg[totalsent:])
206 if sent == 0:
Georg Brandlc1edec32009-06-03 07:25:35 +0000207 raise RuntimeError("socket connection broken")
Georg Brandl7044b112009-01-03 21:04:55 +0000208 totalsent = totalsent + sent
Georg Brandl8ec7f652007-08-15 14:28:01 +0000209
210 def myreceive(self):
Georg Brandl7044b112009-01-03 21:04:55 +0000211 msg = ''
212 while len(msg) < MSGLEN:
213 chunk = self.sock.recv(MSGLEN-len(msg))
214 if chunk == '':
Georg Brandlc1edec32009-06-03 07:25:35 +0000215 raise RuntimeError("socket connection broken")
Georg Brandl7044b112009-01-03 21:04:55 +0000216 msg = msg + chunk
217 return msg
Georg Brandl8ec7f652007-08-15 14:28:01 +0000218
219The sending code here is usable for almost any messaging scheme - in Python you
220send strings, and you can use ``len()`` to determine its length (even if it has
221embedded ``\0`` characters). It's mostly the receiving code that gets more
222complex. (And in C, it's not much worse, except you can't use ``strlen`` if the
223message has embedded ``\0``\ s.)
224
225The easiest enhancement is to make the first character of the message an
226indicator of message type, and have the type determine the length. Now you have
227two ``recv``\ s - the first to get (at least) that first character so you can
228look up the length, and the second in a loop to get the rest. If you decide to
229go the delimited route, you'll be receiving in some arbitrary chunk size, (4096
230or 8192 is frequently a good match for network buffer sizes), and scanning what
231you've received for a delimiter.
232
233One complication to be aware of: if your conversational protocol allows multiple
234messages to be sent back to back (without some kind of reply), and you pass
235``recv`` an arbitrary chunk size, you may end up reading the start of a
236following message. You'll need to put that aside and hold onto it, until it's
237needed.
238
239Prefixing the message with it's length (say, as 5 numeric characters) gets more
240complex, because (believe it or not), you may not get all 5 characters in one
241``recv``. In playing around, you'll get away with it; but in high network loads,
242your code will very quickly break unless you use two ``recv`` loops - the first
243to determine the length, the second to get the data part of the message. Nasty.
244This is also when you'll discover that ``send`` does not always manage to get
245rid of everything in one pass. And despite having read this, you will eventually
246get bit by it!
247
248In the interests of space, building your character, (and preserving my
249competitive position), these enhancements are left as an exercise for the
250reader. Lets move on to cleaning up.
251
252
253Binary Data
254-----------
255
256It is perfectly possible to send binary data over a socket. The major problem is
257that not all machines use the same formats for binary data. For example, a
258Motorola chip will represent a 16 bit integer with the value 1 as the two hex
259bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00.
260Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl,
261htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means
262*short* and "l" means *long*. Where network order is host order, these do
263nothing, but where the machine is byte-reversed, these swap the bytes around
264appropriately.
265
266In these days of 32 bit machines, the ascii representation of binary data is
267frequently smaller than the binary representation. That's because a surprising
268amount of the time, all those longs have the value 0, or maybe 1. The string "0"
269would be two bytes, while binary is four. Of course, this doesn't fit well with
270fixed-length messages. Decisions, decisions.
271
272
273Disconnecting
274=============
275
276Strictly speaking, you're supposed to use ``shutdown`` on a socket before you
277``close`` it. The ``shutdown`` is an advisory to the socket at the other end.
278Depending on the argument you pass it, it can mean "I'm not going to send
279anymore, but I'll still listen", or "I'm not listening, good riddance!". Most
280socket libraries, however, are so used to programmers neglecting to use this
281piece of etiquette that normally a ``close`` is the same as ``shutdown();
282close()``. So in most situations, an explicit ``shutdown`` is not needed.
283
284One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client
285sends a request and then does a ``shutdown(1)``. This tells the server "This
286client is done sending, but can still receive." The server can detect "EOF" by
287a receive of 0 bytes. It can assume it has the complete request. The server
288sends a reply. If the ``send`` completes successfully then, indeed, the client
289was still receiving.
290
291Python takes the automatic shutdown a step further, and says that when a socket
292is garbage collected, it will automatically do a ``close`` if it's needed. But
293relying on this is a very bad habit. If your socket just disappears without
294doing a ``close``, the socket at the other end may hang indefinitely, thinking
295you're just being slow. *Please* ``close`` your sockets when you're done.
296
297
298When Sockets Die
299----------------
300
301Probably the worst thing about using blocking sockets is what happens when the
302other side comes down hard (without doing a ``close``). Your socket is likely to
303hang. SOCKSTREAM is a reliable protocol, and it will wait a long, long time
304before giving up on a connection. If you're using threads, the entire thread is
305essentially dead. There's not much you can do about it. As long as you aren't
306doing something dumb, like holding a lock while doing a blocking read, the
307thread isn't really consuming much in the way of resources. Do *not* try to kill
308the thread - part of the reason that threads are more efficient than processes
309is that they avoid the overhead associated with the automatic recycling of
310resources. In other words, if you do manage to kill the thread, your whole
311process is likely to be screwed up.
312
313
314Non-blocking Sockets
315====================
316
317If you've understood the preceeding, you already know most of what you need to
318know about the mechanics of using sockets. You'll still use the same calls, in
319much the same ways. It's just that, if you do it right, your app will be almost
320inside-out.
321
322In Python, you use ``socket.setblocking(0)`` to make it non-blocking. In C, it's
323more complex, (for one thing, you'll need to choose between the BSD flavor
324``O_NONBLOCK`` and the almost indistinguishable Posix flavor ``O_NDELAY``, which
325is completely different from ``TCP_NODELAY``), but it's the exact same idea. You
326do this after creating the socket, but before using it. (Actually, if you're
327nuts, you can switch back and forth.)
328
329The major mechanical difference is that ``send``, ``recv``, ``connect`` and
330``accept`` can return without having done anything. You have (of course) a
331number of choices. You can check return code and error codes and generally drive
332yourself crazy. If you don't believe me, try it sometime. Your app will grow
333large, buggy and suck CPU. So let's skip the brain-dead solutions and do it
334right.
335
336Use ``select``.
337
338In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but
339it's close enough to the C version that if you understand ``select`` in Python,
340you'll have little trouble with it in C. ::
341
342 ready_to_read, ready_to_write, in_error = \
343 select.select(
Georg Brandlc62ef8b2009-01-03 20:55:06 +0000344 potential_readers,
345 potential_writers,
346 potential_errs,
Georg Brandl8ec7f652007-08-15 14:28:01 +0000347 timeout)
348
349You pass ``select`` three lists: the first contains all sockets that you might
350want to try reading; the second all the sockets you might want to try writing
351to, and the last (normally left empty) those that you want to check for errors.
352You should note that a socket can go into more than one list. The ``select``
353call is blocking, but you can give it a timeout. This is generally a sensible
354thing to do - give it a nice long timeout (say a minute) unless you have good
355reason to do otherwise.
356
357In return, you will get three lists. They have the sockets that are actually
Georg Brandl907a7202008-02-22 12:31:45 +0000358readable, writable and in error. Each of these lists is a subset (possibly
Georg Brandl8ec7f652007-08-15 14:28:01 +0000359empty) of the corresponding list you passed in. And if you put a socket in more
360than one input list, it will only be (at most) in one output list.
361
362If a socket is in the output readable list, you can be
363as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that
364socket will return *something*. Same idea for the writable list. You'll be able
365to send *something*. Maybe not all you want to, but *something* is better than
366nothing. (Actually, any reasonably healthy socket will return as writable - it
367just means outbound network buffer space is available.)
368
369If you have a "server" socket, put it in the potential_readers list. If it comes
370out in the readable list, your ``accept`` will (almost certainly) work. If you
371have created a new socket to ``connect`` to someone else, put it in the
Georg Brandl907a7202008-02-22 12:31:45 +0000372potential_writers list. If it shows up in the writable list, you have a decent
Georg Brandl8ec7f652007-08-15 14:28:01 +0000373chance that it has connected.
374
375One very nasty problem with ``select``: if somewhere in those input lists of
376sockets is one which has died a nasty death, the ``select`` will fail. You then
377need to loop through every single damn socket in all those lists and do a
378``select([sock],[],[],0)`` until you find the bad one. That timeout of 0 means
379it won't take long, but it's ugly.
380
381Actually, ``select`` can be handy even with blocking sockets. It's one way of
382determining whether you will block - the socket returns as readable when there's
383something in the buffers. However, this still doesn't help with the problem of
384determining whether the other end is done, or just busy with something else.
385
386**Portability alert**: On Unix, ``select`` works both with the sockets and
387files. Don't try this on Windows. On Windows, ``select`` works with sockets
388only. Also note that in C, many of the more advanced socket options are done
389differently on Windows. In fact, on Windows I usually use threads (which work
390very, very well) with my sockets. Face it, if you want any kind of performance,
Georg Brandl9af94982008-09-13 17:41:16 +0000391your code will look very different on Windows than on Unix.
Georg Brandl8ec7f652007-08-15 14:28:01 +0000392
393
394Performance
395-----------
396
397There's no question that the fastest sockets code uses non-blocking sockets and
398select to multiplex them. You can put together something that will saturate a
399LAN connection without putting any strain on the CPU. The trouble is that an app
400written this way can't do much of anything else - it needs to be ready to
401shuffle bytes around at all times.
402
403Assuming that your app is actually supposed to do something more than that,
404threading is the optimal solution, (and using non-blocking sockets will be
405faster than using blocking sockets). Unfortunately, threading support in Unixes
406varies both in API and quality. So the normal Unix solution is to fork a
407subprocess to deal with each connection. The overhead for this is significant
408(and don't do this on Windows - the overhead of process creation is enormous
409there). It also means that unless each subprocess is completely independent,
410you'll need to use another form of IPC, say a pipe, or shared memory and
411semaphores, to communicate between the parent and child processes.
412
413Finally, remember that even though blocking sockets are somewhat slower than
414non-blocking, in many cases they are the "right" solution. After all, if your
415app is driven by the data it receives over a socket, there's not much sense in
416complicating the logic just so your app can wait on ``select`` instead of
417``recv``.
418