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2
Georg Brandl8ec7f652007-08-15 14:28:01 +00003****************************
Georg Brandlc62ef8b2009-01-03 20:55:06 +00004 Socket Programming HOWTO
Georg Brandl8ec7f652007-08-15 14:28:01 +00005****************************
6
7:Author: Gordon McMillan
8
9
10.. topic:: Abstract
11
12 Sockets are used nearly everywhere, but are one of the most severely
13 misunderstood technologies around. This is a 10,000 foot overview of sockets.
14 It's not really a tutorial - you'll still have work to do in getting things
15 operational. It doesn't cover the fine points (and there are a lot of them), but
16 I hope it will give you enough background to begin using them decently.
17
18
19Sockets
20=======
21
22Sockets are used nearly everywhere, but are one of the most severely
23misunderstood technologies around. This is a 10,000 foot overview of sockets.
24It's not really a tutorial - you'll still have work to do in getting things
25working. It doesn't cover the fine points (and there are a lot of them), but I
26hope it will give you enough background to begin using them decently.
27
28I'm only going to talk about INET sockets, but they account for at least 99% of
29the sockets in use. And I'll only talk about STREAM sockets - unless you really
30know what you're doing (in which case this HOWTO isn't for you!), you'll get
31better behavior and performance from a STREAM socket than anything else. I will
32try to clear up the mystery of what a socket is, as well as some hints on how to
33work with blocking and non-blocking sockets. But I'll start by talking about
34blocking sockets. You'll need to know how they work before dealing with
35non-blocking sockets.
36
37Part of the trouble with understanding these things is that "socket" can mean a
38number of subtly different things, depending on context. So first, let's make a
39distinction between a "client" socket - an endpoint of a conversation, and a
40"server" socket, which is more like a switchboard operator. The client
41application (your browser, for example) uses "client" sockets exclusively; the
42web server it's talking to uses both "server" sockets and "client" sockets.
43
44
45History
46-------
47
Ezio Melotti9b323a52011-05-14 09:17:52 +030048Of the various forms of :abbr:`IPC (Inter Process Communication)`,
49sockets are by far the most popular. On any given platform, there are
50likely to be other forms of IPC that are faster, but for
51cross-platform communication, sockets are about the only game in town.
Georg Brandl8ec7f652007-08-15 14:28:01 +000052
53They were invented in Berkeley as part of the BSD flavor of Unix. They spread
54like wildfire with the Internet. With good reason --- the combination of sockets
55with INET makes talking to arbitrary machines around the world unbelievably easy
56(at least compared to other schemes).
57
58
59Creating a Socket
60=================
61
62Roughly speaking, when you clicked on the link that brought you to this page,
63your browser did something like the following::
64
65 #create an INET, STREAMing socket
66 s = socket.socket(
67 socket.AF_INET, socket.SOCK_STREAM)
Georg Brandlc62ef8b2009-01-03 20:55:06 +000068 #now connect to the web server on port 80
Georg Brandl8ec7f652007-08-15 14:28:01 +000069 # - the normal http port
70 s.connect(("www.mcmillan-inc.com", 80))
71
Ezio Melotti9b323a52011-05-14 09:17:52 +030072When the ``connect`` completes, the socket ``s`` can be used to send
73in a request for the text of the page. The same socket will read the
74reply, and then be destroyed. That's right, destroyed. Client sockets
75are normally only used for one exchange (or a small set of sequential
76exchanges).
Georg Brandl8ec7f652007-08-15 14:28:01 +000077
78What happens in the web server is a bit more complex. First, the web server
Ezio Melotti9b323a52011-05-14 09:17:52 +030079creates a "server socket"::
Georg Brandl8ec7f652007-08-15 14:28:01 +000080
81 #create an INET, STREAMing socket
82 serversocket = socket.socket(
83 socket.AF_INET, socket.SOCK_STREAM)
Georg Brandlc62ef8b2009-01-03 20:55:06 +000084 #bind the socket to a public host,
Georg Brandl8ec7f652007-08-15 14:28:01 +000085 # and a well-known port
86 serversocket.bind((socket.gethostname(), 80))
87 #become a server socket
88 serversocket.listen(5)
89
90A couple things to notice: we used ``socket.gethostname()`` so that the socket
91would be visible to the outside world. If we had used ``s.bind(('', 80))`` or
92``s.bind(('localhost', 80))`` or ``s.bind(('127.0.0.1', 80))`` we would still
93have a "server" socket, but one that was only visible within the same machine.
94
95A second thing to note: low number ports are usually reserved for "well known"
96services (HTTP, SNMP etc). If you're playing around, use a nice high number (4
97digits).
98
99Finally, the argument to ``listen`` tells the socket library that we want it to
100queue up as many as 5 connect requests (the normal max) before refusing outside
101connections. If the rest of the code is written properly, that should be plenty.
102
Ezio Melotti9b323a52011-05-14 09:17:52 +0300103Now that we have a "server" socket, listening on port 80, we can enter the
Georg Brandl8ec7f652007-08-15 14:28:01 +0000104mainloop of the web server::
105
106 while 1:
107 #accept connections from outside
108 (clientsocket, address) = serversocket.accept()
109 #now do something with the clientsocket
110 #in this case, we'll pretend this is a threaded server
111 ct = client_thread(clientsocket)
112 ct.run()
113
114There's actually 3 general ways in which this loop could work - dispatching a
115thread to handle ``clientsocket``, create a new process to handle
116``clientsocket``, or restructure this app to use non-blocking sockets, and
117mulitplex between our "server" socket and any active ``clientsocket``\ s using
118``select``. More about that later. The important thing to understand now is
119this: this is *all* a "server" socket does. It doesn't send any data. It doesn't
120receive any data. It just produces "client" sockets. Each ``clientsocket`` is
121created in response to some *other* "client" socket doing a ``connect()`` to the
122host and port we're bound to. As soon as we've created that ``clientsocket``, we
123go back to listening for more connections. The two "clients" are free to chat it
124up - they are using some dynamically allocated port which will be recycled when
125the conversation ends.
126
127
128IPC
129---
130
131If you need fast IPC between two processes on one machine, you should look into
132whatever form of shared memory the platform offers. A simple protocol based
133around shared memory and locks or semaphores is by far the fastest technique.
134
135If you do decide to use sockets, bind the "server" socket to ``'localhost'``. On
136most platforms, this will take a shortcut around a couple of layers of network
137code and be quite a bit faster.
138
139
140Using a Socket
141==============
142
143The first thing to note, is that the web browser's "client" socket and the web
144server's "client" socket are identical beasts. That is, this is a "peer to peer"
145conversation. Or to put it another way, *as the designer, you will have to
146decide what the rules of etiquette are for a conversation*. Normally, the
147``connect``\ ing socket starts the conversation, by sending in a request, or
148perhaps a signon. But that's a design decision - it's not a rule of sockets.
149
150Now there are two sets of verbs to use for communication. You can use ``send``
151and ``recv``, or you can transform your client socket into a file-like beast and
Ezio Melotti9b323a52011-05-14 09:17:52 +0300152use ``read`` and ``write``. The latter is the way Java presents its sockets.
Georg Brandl8ec7f652007-08-15 14:28:01 +0000153I'm not going to talk about it here, except to warn you that you need to use
154``flush`` on sockets. These are buffered "files", and a common mistake is to
155``write`` something, and then ``read`` for a reply. Without a ``flush`` in
156there, you may wait forever for the reply, because the request may still be in
157your output buffer.
158
Sandro Tosida999d22012-04-23 19:44:51 +0200159Now we come to the major stumbling block of sockets - ``send`` and ``recv`` operate
Georg Brandl8ec7f652007-08-15 14:28:01 +0000160on the network buffers. They do not necessarily handle all the bytes you hand
161them (or expect from them), because their major focus is handling the network
162buffers. In general, they return when the associated network buffers have been
163filled (``send``) or emptied (``recv``). They then tell you how many bytes they
164handled. It is *your* responsibility to call them again until your message has
165been completely dealt with.
166
167When a ``recv`` returns 0 bytes, it means the other side has closed (or is in
168the process of closing) the connection. You will not receive any more data on
169this connection. Ever. You may be able to send data successfully; I'll talk
Sandro Tosida999d22012-04-23 19:44:51 +0200170more about this later.
Georg Brandl8ec7f652007-08-15 14:28:01 +0000171
172A protocol like HTTP uses a socket for only one transfer. The client sends a
Ezio Melotti9b323a52011-05-14 09:17:52 +0300173request, then reads a reply. That's it. The socket is discarded. This means that
Georg Brandl8ec7f652007-08-15 14:28:01 +0000174a client can detect the end of the reply by receiving 0 bytes.
175
176But if you plan to reuse your socket for further transfers, you need to realize
Ezio Melotti9b323a52011-05-14 09:17:52 +0300177that *there is no* :abbr:`EOT (End of Transfer)` *on a socket.* I repeat: if a socket
Georg Brandl8ec7f652007-08-15 14:28:01 +0000178``send`` or ``recv`` returns after handling 0 bytes, the connection has been
179broken. If the connection has *not* been broken, you may wait on a ``recv``
180forever, because the socket will *not* tell you that there's nothing more to
181read (for now). Now if you think about that a bit, you'll come to realize a
182fundamental truth of sockets: *messages must either be fixed length* (yuck), *or
183be delimited* (shrug), *or indicate how long they are* (much better), *or end by
184shutting down the connection*. The choice is entirely yours, (but some ways are
185righter than others).
186
187Assuming you don't want to end the connection, the simplest solution is a fixed
188length message::
189
190 class mysocket:
Georg Brandlc62ef8b2009-01-03 20:55:06 +0000191 '''demonstration class only
Georg Brandl8ec7f652007-08-15 14:28:01 +0000192 - coded for clarity, not efficiency
193 '''
194
195 def __init__(self, sock=None):
Georg Brandl7044b112009-01-03 21:04:55 +0000196 if sock is None:
197 self.sock = socket.socket(
198 socket.AF_INET, socket.SOCK_STREAM)
199 else:
200 self.sock = sock
Georg Brandl8ec7f652007-08-15 14:28:01 +0000201
202 def connect(self, host, port):
Georg Brandl7044b112009-01-03 21:04:55 +0000203 self.sock.connect((host, port))
Georg Brandl8ec7f652007-08-15 14:28:01 +0000204
205 def mysend(self, msg):
Georg Brandl7044b112009-01-03 21:04:55 +0000206 totalsent = 0
207 while totalsent < MSGLEN:
208 sent = self.sock.send(msg[totalsent:])
209 if sent == 0:
Georg Brandlc1edec32009-06-03 07:25:35 +0000210 raise RuntimeError("socket connection broken")
Georg Brandl7044b112009-01-03 21:04:55 +0000211 totalsent = totalsent + sent
Georg Brandl8ec7f652007-08-15 14:28:01 +0000212
213 def myreceive(self):
Georg Brandl7044b112009-01-03 21:04:55 +0000214 msg = ''
215 while len(msg) < MSGLEN:
216 chunk = self.sock.recv(MSGLEN-len(msg))
217 if chunk == '':
Georg Brandlc1edec32009-06-03 07:25:35 +0000218 raise RuntimeError("socket connection broken")
Georg Brandl7044b112009-01-03 21:04:55 +0000219 msg = msg + chunk
220 return msg
Georg Brandl8ec7f652007-08-15 14:28:01 +0000221
222The sending code here is usable for almost any messaging scheme - in Python you
223send strings, and you can use ``len()`` to determine its length (even if it has
224embedded ``\0`` characters). It's mostly the receiving code that gets more
225complex. (And in C, it's not much worse, except you can't use ``strlen`` if the
226message has embedded ``\0``\ s.)
227
228The easiest enhancement is to make the first character of the message an
229indicator of message type, and have the type determine the length. Now you have
230two ``recv``\ s - the first to get (at least) that first character so you can
231look up the length, and the second in a loop to get the rest. If you decide to
232go the delimited route, you'll be receiving in some arbitrary chunk size, (4096
233or 8192 is frequently a good match for network buffer sizes), and scanning what
234you've received for a delimiter.
235
236One complication to be aware of: if your conversational protocol allows multiple
237messages to be sent back to back (without some kind of reply), and you pass
238``recv`` an arbitrary chunk size, you may end up reading the start of a
239following message. You'll need to put that aside and hold onto it, until it's
240needed.
241
242Prefixing the message with it's length (say, as 5 numeric characters) gets more
243complex, because (believe it or not), you may not get all 5 characters in one
244``recv``. In playing around, you'll get away with it; but in high network loads,
245your code will very quickly break unless you use two ``recv`` loops - the first
246to determine the length, the second to get the data part of the message. Nasty.
247This is also when you'll discover that ``send`` does not always manage to get
248rid of everything in one pass. And despite having read this, you will eventually
249get bit by it!
250
251In the interests of space, building your character, (and preserving my
252competitive position), these enhancements are left as an exercise for the
253reader. Lets move on to cleaning up.
254
255
256Binary Data
257-----------
258
259It is perfectly possible to send binary data over a socket. The major problem is
260that not all machines use the same formats for binary data. For example, a
261Motorola chip will represent a 16 bit integer with the value 1 as the two hex
262bytes 00 01. Intel and DEC, however, are byte-reversed - that same 1 is 01 00.
263Socket libraries have calls for converting 16 and 32 bit integers - ``ntohl,
264htonl, ntohs, htons`` where "n" means *network* and "h" means *host*, "s" means
265*short* and "l" means *long*. Where network order is host order, these do
266nothing, but where the machine is byte-reversed, these swap the bytes around
267appropriately.
268
269In these days of 32 bit machines, the ascii representation of binary data is
270frequently smaller than the binary representation. That's because a surprising
271amount of the time, all those longs have the value 0, or maybe 1. The string "0"
272would be two bytes, while binary is four. Of course, this doesn't fit well with
273fixed-length messages. Decisions, decisions.
274
275
276Disconnecting
277=============
278
279Strictly speaking, you're supposed to use ``shutdown`` on a socket before you
280``close`` it. The ``shutdown`` is an advisory to the socket at the other end.
281Depending on the argument you pass it, it can mean "I'm not going to send
282anymore, but I'll still listen", or "I'm not listening, good riddance!". Most
283socket libraries, however, are so used to programmers neglecting to use this
284piece of etiquette that normally a ``close`` is the same as ``shutdown();
285close()``. So in most situations, an explicit ``shutdown`` is not needed.
286
287One way to use ``shutdown`` effectively is in an HTTP-like exchange. The client
288sends a request and then does a ``shutdown(1)``. This tells the server "This
289client is done sending, but can still receive." The server can detect "EOF" by
290a receive of 0 bytes. It can assume it has the complete request. The server
291sends a reply. If the ``send`` completes successfully then, indeed, the client
292was still receiving.
293
294Python takes the automatic shutdown a step further, and says that when a socket
295is garbage collected, it will automatically do a ``close`` if it's needed. But
296relying on this is a very bad habit. If your socket just disappears without
297doing a ``close``, the socket at the other end may hang indefinitely, thinking
298you're just being slow. *Please* ``close`` your sockets when you're done.
299
300
301When Sockets Die
302----------------
303
304Probably the worst thing about using blocking sockets is what happens when the
305other side comes down hard (without doing a ``close``). Your socket is likely to
306hang. SOCKSTREAM is a reliable protocol, and it will wait a long, long time
307before giving up on a connection. If you're using threads, the entire thread is
308essentially dead. There's not much you can do about it. As long as you aren't
309doing something dumb, like holding a lock while doing a blocking read, the
310thread isn't really consuming much in the way of resources. Do *not* try to kill
311the thread - part of the reason that threads are more efficient than processes
312is that they avoid the overhead associated with the automatic recycling of
313resources. In other words, if you do manage to kill the thread, your whole
314process is likely to be screwed up.
315
316
317Non-blocking Sockets
318====================
319
Georg Brandl09302282010-10-06 09:32:48 +0000320If you've understood the preceding, you already know most of what you need to
Georg Brandl8ec7f652007-08-15 14:28:01 +0000321know about the mechanics of using sockets. You'll still use the same calls, in
322much the same ways. It's just that, if you do it right, your app will be almost
323inside-out.
324
325In Python, you use ``socket.setblocking(0)`` to make it non-blocking. In C, it's
326more complex, (for one thing, you'll need to choose between the BSD flavor
327``O_NONBLOCK`` and the almost indistinguishable Posix flavor ``O_NDELAY``, which
328is completely different from ``TCP_NODELAY``), but it's the exact same idea. You
329do this after creating the socket, but before using it. (Actually, if you're
330nuts, you can switch back and forth.)
331
332The major mechanical difference is that ``send``, ``recv``, ``connect`` and
333``accept`` can return without having done anything. You have (of course) a
334number of choices. You can check return code and error codes and generally drive
335yourself crazy. If you don't believe me, try it sometime. Your app will grow
336large, buggy and suck CPU. So let's skip the brain-dead solutions and do it
337right.
338
339Use ``select``.
340
341In C, coding ``select`` is fairly complex. In Python, it's a piece of cake, but
342it's close enough to the C version that if you understand ``select`` in Python,
Ezio Melotti9b323a52011-05-14 09:17:52 +0300343you'll have little trouble with it in C::
Georg Brandl8ec7f652007-08-15 14:28:01 +0000344
345 ready_to_read, ready_to_write, in_error = \
346 select.select(
Georg Brandlc62ef8b2009-01-03 20:55:06 +0000347 potential_readers,
348 potential_writers,
349 potential_errs,
Georg Brandl8ec7f652007-08-15 14:28:01 +0000350 timeout)
351
352You pass ``select`` three lists: the first contains all sockets that you might
353want to try reading; the second all the sockets you might want to try writing
354to, and the last (normally left empty) those that you want to check for errors.
355You should note that a socket can go into more than one list. The ``select``
356call is blocking, but you can give it a timeout. This is generally a sensible
357thing to do - give it a nice long timeout (say a minute) unless you have good
358reason to do otherwise.
359
Ezio Melotti9b323a52011-05-14 09:17:52 +0300360In return, you will get three lists. They contain the sockets that are actually
Georg Brandl907a7202008-02-22 12:31:45 +0000361readable, writable and in error. Each of these lists is a subset (possibly
Eli Benderskye91b3052011-05-22 06:49:01 +0300362empty) of the corresponding list you passed in.
Georg Brandl8ec7f652007-08-15 14:28:01 +0000363
364If a socket is in the output readable list, you can be
365as-close-to-certain-as-we-ever-get-in-this-business that a ``recv`` on that
366socket will return *something*. Same idea for the writable list. You'll be able
367to send *something*. Maybe not all you want to, but *something* is better than
368nothing. (Actually, any reasonably healthy socket will return as writable - it
369just means outbound network buffer space is available.)
370
371If you have a "server" socket, put it in the potential_readers list. If it comes
372out in the readable list, your ``accept`` will (almost certainly) work. If you
373have created a new socket to ``connect`` to someone else, put it in the
Georg Brandl907a7202008-02-22 12:31:45 +0000374potential_writers list. If it shows up in the writable list, you have a decent
Georg Brandl8ec7f652007-08-15 14:28:01 +0000375chance that it has connected.
376
377One very nasty problem with ``select``: if somewhere in those input lists of
378sockets is one which has died a nasty death, the ``select`` will fail. You then
379need to loop through every single damn socket in all those lists and do a
380``select([sock],[],[],0)`` until you find the bad one. That timeout of 0 means
381it won't take long, but it's ugly.
382
383Actually, ``select`` can be handy even with blocking sockets. It's one way of
384determining whether you will block - the socket returns as readable when there's
385something in the buffers. However, this still doesn't help with the problem of
386determining whether the other end is done, or just busy with something else.
387
388**Portability alert**: On Unix, ``select`` works both with the sockets and
389files. Don't try this on Windows. On Windows, ``select`` works with sockets
390only. Also note that in C, many of the more advanced socket options are done
391differently on Windows. In fact, on Windows I usually use threads (which work
392very, very well) with my sockets. Face it, if you want any kind of performance,
Georg Brandl9af94982008-09-13 17:41:16 +0000393your code will look very different on Windows than on Unix.
Georg Brandl8ec7f652007-08-15 14:28:01 +0000394
395
396Performance
397-----------
398
399There's no question that the fastest sockets code uses non-blocking sockets and
400select to multiplex them. You can put together something that will saturate a
401LAN connection without putting any strain on the CPU. The trouble is that an app
402written this way can't do much of anything else - it needs to be ready to
403shuffle bytes around at all times.
404
405Assuming that your app is actually supposed to do something more than that,
406threading is the optimal solution, (and using non-blocking sockets will be
407faster than using blocking sockets). Unfortunately, threading support in Unixes
408varies both in API and quality. So the normal Unix solution is to fork a
409subprocess to deal with each connection. The overhead for this is significant
410(and don't do this on Windows - the overhead of process creation is enormous
411there). It also means that unless each subprocess is completely independent,
412you'll need to use another form of IPC, say a pipe, or shared memory and
413semaphores, to communicate between the parent and child processes.
414
415Finally, remember that even though blocking sockets are somewhat slower than
416non-blocking, in many cases they are the "right" solution. After all, if your
417app is driven by the data it receives over a socket, there's not much sense in
418complicating the logic just so your app can wait on ``select`` instead of
419``recv``.
420