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Georg Brandl8ec7f652007-08-15 14:28:01 +00001:mod:`heapq` --- Heap queue algorithm
2=====================================
3
4.. module:: heapq
5 :synopsis: Heap queue algorithm (a.k.a. priority queue).
6.. moduleauthor:: Kevin O'Connor
7.. sectionauthor:: Guido van Rossum <guido@python.org>
8.. sectionauthor:: François Pinard
9
Georg Brandl8ec7f652007-08-15 14:28:01 +000010.. versionadded:: 2.3
11
12This module provides an implementation of the heap queue algorithm, also known
13as the priority queue algorithm.
14
15Heaps are arrays for which ``heap[k] <= heap[2*k+1]`` and ``heap[k] <=
16heap[2*k+2]`` for all *k*, counting elements from zero. For the sake of
17comparison, non-existing elements are considered to be infinite. The
18interesting property of a heap is that ``heap[0]`` is always its smallest
19element.
20
21The API below differs from textbook heap algorithms in two aspects: (a) We use
22zero-based indexing. This makes the relationship between the index for a node
23and the indexes for its children slightly less obvious, but is more suitable
24since Python uses zero-based indexing. (b) Our pop method returns the smallest
25item, not the largest (called a "min heap" in textbooks; a "max heap" is more
26common in texts because of its suitability for in-place sorting).
27
28These two make it possible to view the heap as a regular Python list without
29surprises: ``heap[0]`` is the smallest item, and ``heap.sort()`` maintains the
30heap invariant!
31
32To create a heap, use a list initialized to ``[]``, or you can transform a
33populated list into a heap via function :func:`heapify`.
34
35The following functions are provided:
36
37
38.. function:: heappush(heap, item)
39
40 Push the value *item* onto the *heap*, maintaining the heap invariant.
41
42
43.. function:: heappop(heap)
44
45 Pop and return the smallest item from the *heap*, maintaining the heap
46 invariant. If the heap is empty, :exc:`IndexError` is raised.
47
Raymond Hettinger53bdf092008-03-13 19:03:51 +000048.. function:: heappushpop(heap, item)
49
50 Push *item* on the heap, then pop and return the smallest item from the
51 *heap*. The combined action runs more efficiently than :func:`heappush`
52 followed by a separate call to :func:`heappop`.
53
54 .. versionadded:: 2.6
Georg Brandl8ec7f652007-08-15 14:28:01 +000055
56.. function:: heapify(x)
57
58 Transform list *x* into a heap, in-place, in linear time.
59
60
61.. function:: heapreplace(heap, item)
62
63 Pop and return the smallest item from the *heap*, and also push the new *item*.
64 The heap size doesn't change. If the heap is empty, :exc:`IndexError` is raised.
65 This is more efficient than :func:`heappop` followed by :func:`heappush`, and
66 can be more appropriate when using a fixed-size heap. Note that the value
67 returned may be larger than *item*! That constrains reasonable uses of this
68 routine unless written as part of a conditional replacement::
69
70 if item > heap[0]:
71 item = heapreplace(heap, item)
72
Georg Brandle8f1b002008-03-22 22:04:10 +000073Example of use:
Georg Brandl8ec7f652007-08-15 14:28:01 +000074
75 >>> from heapq import heappush, heappop
76 >>> heap = []
77 >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
78 >>> for item in data:
79 ... heappush(heap, item)
80 ...
81 >>> ordered = []
82 >>> while heap:
83 ... ordered.append(heappop(heap))
84 ...
85 >>> print ordered
86 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
87 >>> data.sort()
88 >>> print data == ordered
89 True
Georg Brandl8ec7f652007-08-15 14:28:01 +000090
91The module also offers three general purpose functions based on heaps.
92
93
94.. function:: merge(*iterables)
95
96 Merge multiple sorted inputs into a single sorted output (for example, merge
Georg Brandle7a09902007-10-21 12:10:28 +000097 timestamped entries from multiple log files). Returns an :term:`iterator`
98 over over the sorted values.
Georg Brandl8ec7f652007-08-15 14:28:01 +000099
100 Similar to ``sorted(itertools.chain(*iterables))`` but returns an iterable, does
101 not pull the data into memory all at once, and assumes that each of the input
102 streams is already sorted (smallest to largest).
103
104 .. versionadded:: 2.6
105
106
107.. function:: nlargest(n, iterable[, key])
108
109 Return a list with the *n* largest elements from the dataset defined by
110 *iterable*. *key*, if provided, specifies a function of one argument that is
111 used to extract a comparison key from each element in the iterable:
112 ``key=str.lower`` Equivalent to: ``sorted(iterable, key=key,
113 reverse=True)[:n]``
114
115 .. versionadded:: 2.4
116
117 .. versionchanged:: 2.5
118 Added the optional *key* argument.
119
120
121.. function:: nsmallest(n, iterable[, key])
122
123 Return a list with the *n* smallest elements from the dataset defined by
124 *iterable*. *key*, if provided, specifies a function of one argument that is
125 used to extract a comparison key from each element in the iterable:
126 ``key=str.lower`` Equivalent to: ``sorted(iterable, key=key)[:n]``
127
128 .. versionadded:: 2.4
129
130 .. versionchanged:: 2.5
131 Added the optional *key* argument.
132
133The latter two functions perform best for smaller values of *n*. For larger
134values, it is more efficient to use the :func:`sorted` function. Also, when
135``n==1``, it is more efficient to use the builtin :func:`min` and :func:`max`
136functions.
137
138
139Theory
140------
141
142(This explanation is due to François Pinard. The Python code for this module
143was contributed by Kevin O'Connor.)
144
145Heaps are arrays for which ``a[k] <= a[2*k+1]`` and ``a[k] <= a[2*k+2]`` for all
146*k*, counting elements from 0. For the sake of comparison, non-existing
147elements are considered to be infinite. The interesting property of a heap is
148that ``a[0]`` is always its smallest element.
149
150The strange invariant above is meant to be an efficient memory representation
151for a tournament. The numbers below are *k*, not ``a[k]``::
152
153 0
154
155 1 2
156
157 3 4 5 6
158
159 7 8 9 10 11 12 13 14
160
161 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
162
163In the tree above, each cell *k* is topping ``2*k+1`` and ``2*k+2``. In an usual
164binary tournament we see in sports, each cell is the winner over the two cells
165it tops, and we can trace the winner down the tree to see all opponents s/he
166had. However, in many computer applications of such tournaments, we do not need
167to trace the history of a winner. To be more memory efficient, when a winner is
168promoted, we try to replace it by something else at a lower level, and the rule
169becomes that a cell and the two cells it tops contain three different items, but
170the top cell "wins" over the two topped cells.
171
172If this heap invariant is protected at all time, index 0 is clearly the overall
173winner. The simplest algorithmic way to remove it and find the "next" winner is
174to move some loser (let's say cell 30 in the diagram above) into the 0 position,
175and then percolate this new 0 down the tree, exchanging values, until the
176invariant is re-established. This is clearly logarithmic on the total number of
177items in the tree. By iterating over all items, you get an O(n log n) sort.
178
179A nice feature of this sort is that you can efficiently insert new items while
180the sort is going on, provided that the inserted items are not "better" than the
181last 0'th element you extracted. This is especially useful in simulation
182contexts, where the tree holds all incoming events, and the "win" condition
183means the smallest scheduled time. When an event schedule other events for
184execution, they are scheduled into the future, so they can easily go into the
185heap. So, a heap is a good structure for implementing schedulers (this is what
186I used for my MIDI sequencer :-).
187
188Various structures for implementing schedulers have been extensively studied,
189and heaps are good for this, as they are reasonably speedy, the speed is almost
190constant, and the worst case is not much different than the average case.
191However, there are other representations which are more efficient overall, yet
192the worst cases might be terrible.
193
194Heaps are also very useful in big disk sorts. You most probably all know that a
195big sort implies producing "runs" (which are pre-sorted sequences, which size is
196usually related to the amount of CPU memory), followed by a merging passes for
197these runs, which merging is often very cleverly organised [#]_. It is very
198important that the initial sort produces the longest runs possible. Tournaments
199are a good way to that. If, using all the memory available to hold a
200tournament, you replace and percolate items that happen to fit the current run,
201you'll produce runs which are twice the size of the memory for random input, and
202much better for input fuzzily ordered.
203
204Moreover, if you output the 0'th item on disk and get an input which may not fit
205in the current tournament (because the value "wins" over the last output value),
206it cannot fit in the heap, so the size of the heap decreases. The freed memory
207could be cleverly reused immediately for progressively building a second heap,
208which grows at exactly the same rate the first heap is melting. When the first
209heap completely vanishes, you switch heaps and start a new run. Clever and
210quite effective!
211
212In a word, heaps are useful memory structures to know. I use them in a few
213applications, and I think it is good to keep a 'heap' module around. :-)
214
215.. rubric:: Footnotes
216
217.. [#] The disk balancing algorithms which are current, nowadays, are more annoying
218 than clever, and this is a consequence of the seeking capabilities of the disks.
219 On devices which cannot seek, like big tape drives, the story was quite
220 different, and one had to be very clever to ensure (far in advance) that each
221 tape movement will be the most effective possible (that is, will best
222 participate at "progressing" the merge). Some tapes were even able to read
223 backwards, and this was also used to avoid the rewinding time. Believe me, real
224 good tape sorts were quite spectacular to watch! From all times, sorting has
225 always been a Great Art! :-)
226