| \section{Built-in Module \sectcode{fl}} |
| \bimodindex{fl} |
| |
| This module provides an interface to the FORMS Library by Mark |
| Overmars. The source for the library can be retrieved by anonymous |
| ftp from host \samp{ftp.cs.ruu.nl}, directory \file{SGI/FORMS}. It |
| was last tested with version 2.0b. |
| |
| Most functions are literal translations of their C equivalents, |
| dropping the initial \samp{fl_} from their name. Constants used by |
| the library are defined in module \code{FL} described below. |
| |
| The creation of objects is a little different in Python than in C: |
| instead of the `current form' maintained by the library to which new |
| FORMS objects are added, all functions that add a FORMS object to a |
| form are methods of the Python object representing the form. |
| Consequently, there are no Python equivalents for the C functions |
| \code{fl_addto_form} and \code{fl_end_form}, and the equivalent of |
| \code{fl_bgn_form} is called \code{fl.make_form}. |
| |
| Watch out for the somewhat confusing terminology: FORMS uses the word |
| \dfn{object} for the buttons, sliders etc. that you can place in a form. |
| In Python, `object' means any value. The Python interface to FORMS |
| introduces two new Python object types: form objects (representing an |
| entire form) and FORMS objects (representing one button, slider etc.). |
| Hopefully this isn't too confusing... |
| |
| There are no `free objects' in the Python interface to FORMS, nor is |
| there an easy way to add object classes written in Python. The FORMS |
| interface to GL event handling is available, though, so you can mix |
| FORMS with pure GL windows. |
| |
| \strong{Please note:} importing \code{fl} implies a call to the GL function |
| \code{foreground()} and to the FORMS routine \code{fl_init()}. |
| |
| \subsection{Functions Defined in Module \sectcode{fl}} |
| \nodename{FL Functions} |
| |
| Module \code{fl} defines the following functions. For more information |
| about what they do, see the description of the equivalent C function |
| in the FORMS documentation: |
| |
| \renewcommand{\indexsubitem}{(in module fl)} |
| \begin{funcdesc}{make_form}{type\, width\, height} |
| Create a form with given type, width and height. This returns a |
| \dfn{form} object, whose methods are described below. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{do_forms}{} |
| The standard FORMS main loop. Returns a Python object representing |
| the FORMS object needing interaction, or the special value |
| \code{FL.EVENT}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{check_forms}{} |
| Check for FORMS events. Returns what \code{do_forms} above returns, |
| or \code{None} if there is no event that immediately needs |
| interaction. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{set_event_call_back}{function} |
| Set the event callback function. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{set_graphics_mode}{rgbmode\, doublebuffering} |
| Set the graphics modes. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{get_rgbmode}{} |
| Return the current rgb mode. This is the value of the C global |
| variable \code{fl_rgbmode}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{show_message}{str1\, str2\, str3} |
| Show a dialog box with a three-line message and an OK button. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{show_question}{str1\, str2\, str3} |
| Show a dialog box with a three-line message and YES and NO buttons. |
| It returns \code{1} if the user pressed YES, \code{0} if NO. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{show_choice}{str1\, str2\, str3\, but1\optional{\, but2\, |
| but3}} |
| Show a dialog box with a three-line message and up to three buttons. |
| It returns the number of the button clicked by the user |
| (\code{1}, \code{2} or \code{3}). |
| \end{funcdesc} |
| |
| \begin{funcdesc}{show_input}{prompt\, default} |
| Show a dialog box with a one-line prompt message and text field in |
| which the user can enter a string. The second argument is the default |
| input string. It returns the string value as edited by the user. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{show_file_selector}{message\, directory\, pattern\, default} |
| Show a dialog box in which the user can select a file. It returns |
| the absolute filename selected by the user, or \code{None} if the user |
| presses Cancel. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{get_directory}{} |
| \funcline{get_pattern}{} |
| \funcline{get_filename}{} |
| These functions return the directory, pattern and filename (the tail |
| part only) selected by the user in the last \code{show_file_selector} |
| call. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{qdevice}{dev} |
| \funcline{unqdevice}{dev} |
| \funcline{isqueued}{dev} |
| \funcline{qtest}{} |
| \funcline{qread}{} |
| %\funcline{blkqread}{?} |
| \funcline{qreset}{} |
| \funcline{qenter}{dev\, val} |
| \funcline{get_mouse}{} |
| \funcline{tie}{button\, valuator1\, valuator2} |
| These functions are the FORMS interfaces to the corresponding GL |
| functions. Use these if you want to handle some GL events yourself |
| when using \code{fl.do_events}. When a GL event is detected that |
| FORMS cannot handle, \code{fl.do_forms()} returns the special value |
| \code{FL.EVENT} and you should call \code{fl.qread()} to read the |
| event from the queue. Don't use the equivalent GL functions! |
| \end{funcdesc} |
| |
| \begin{funcdesc}{color}{} |
| \funcline{mapcolor}{} |
| \funcline{getmcolor}{} |
| See the description in the FORMS documentation of \code{fl_color}, |
| \code{fl_mapcolor} and \code{fl_getmcolor}. |
| \end{funcdesc} |
| |
| \subsection{Form Objects} |
| |
| Form objects (returned by \code{fl.make_form()} above) have the |
| following methods. Each method corresponds to a C function whose name |
| is prefixed with \samp{fl_}; and whose first argument is a form |
| pointer; please refer to the official FORMS documentation for |
| descriptions. |
| |
| All the \samp{add_{\rm \ldots}} functions return a Python object representing |
| the FORMS object. Methods of FORMS objects are described below. Most |
| kinds of FORMS object also have some methods specific to that kind; |
| these methods are listed here. |
| |
| \begin{flushleft} |
| \renewcommand{\indexsubitem}{(form object method)} |
| \begin{funcdesc}{show_form}{placement\, bordertype\, name} |
| Show the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{hide_form}{} |
| Hide the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{redraw_form}{} |
| Redraw the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{set_form_position}{x\, y} |
| Set the form's position. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{freeze_form}{} |
| Freeze the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{unfreeze_form}{} |
| Unfreeze the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{activate_form}{} |
| Activate the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{deactivate_form}{} |
| Deactivate the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{bgn_group}{} |
| Begin a new group of objects; return a group object. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{end_group}{} |
| End the current group of objects. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{find_first}{} |
| Find the first object in the form. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{find_last}{} |
| Find the last object in the form. |
| \end{funcdesc} |
| |
| %--- |
| |
| \begin{funcdesc}{add_box}{type\, x\, y\, w\, h\, name} |
| Add a box object to the form. |
| No extra methods. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_text}{type\, x\, y\, w\, h\, name} |
| Add a text object to the form. |
| No extra methods. |
| \end{funcdesc} |
| |
| %\begin{funcdesc}{add_bitmap}{type\, x\, y\, w\, h\, name} |
| %Add a bitmap object to the form. |
| %\end{funcdesc} |
| |
| \begin{funcdesc}{add_clock}{type\, x\, y\, w\, h\, name} |
| Add a clock object to the form. \\ |
| Method: |
| \code{get_clock}. |
| \end{funcdesc} |
| |
| %--- |
| |
| \begin{funcdesc}{add_button}{type\, x\, y\, w\, h\, name} |
| Add a button object to the form. \\ |
| Methods: |
| \code{get_button}, |
| \code{set_button}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_lightbutton}{type\, x\, y\, w\, h\, name} |
| Add a lightbutton object to the form. \\ |
| Methods: |
| \code{get_button}, |
| \code{set_button}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_roundbutton}{type\, x\, y\, w\, h\, name} |
| Add a roundbutton object to the form. \\ |
| Methods: |
| \code{get_button}, |
| \code{set_button}. |
| \end{funcdesc} |
| |
| %--- |
| |
| \begin{funcdesc}{add_slider}{type\, x\, y\, w\, h\, name} |
| Add a slider object to the form. \\ |
| Methods: |
| \code{set_slider_value}, |
| \code{get_slider_value}, |
| \code{set_slider_bounds}, |
| \code{get_slider_bounds}, |
| \code{set_slider_return}, |
| \code{set_slider_size}, |
| \code{set_slider_precision}, |
| \code{set_slider_step}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_valslider}{type\, x\, y\, w\, h\, name} |
| Add a valslider object to the form. \\ |
| Methods: |
| \code{set_slider_value}, |
| \code{get_slider_value}, |
| \code{set_slider_bounds}, |
| \code{get_slider_bounds}, |
| \code{set_slider_return}, |
| \code{set_slider_size}, |
| \code{set_slider_precision}, |
| \code{set_slider_step}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_dial}{type\, x\, y\, w\, h\, name} |
| Add a dial object to the form. \\ |
| Methods: |
| \code{set_dial_value}, |
| \code{get_dial_value}, |
| \code{set_dial_bounds}, |
| \code{get_dial_bounds}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_positioner}{type\, x\, y\, w\, h\, name} |
| Add a positioner object to the form. \\ |
| Methods: |
| \code{set_positioner_xvalue}, |
| \code{set_positioner_yvalue}, |
| \code{set_positioner_xbounds}, |
| \code{set_positioner_ybounds}, |
| \code{get_positioner_xvalue}, |
| \code{get_positioner_yvalue}, |
| \code{get_positioner_xbounds}, |
| \code{get_positioner_ybounds}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_counter}{type\, x\, y\, w\, h\, name} |
| Add a counter object to the form. \\ |
| Methods: |
| \code{set_counter_value}, |
| \code{get_counter_value}, |
| \code{set_counter_bounds}, |
| \code{set_counter_step}, |
| \code{set_counter_precision}, |
| \code{set_counter_return}. |
| \end{funcdesc} |
| |
| %--- |
| |
| \begin{funcdesc}{add_input}{type\, x\, y\, w\, h\, name} |
| Add a input object to the form. \\ |
| Methods: |
| \code{set_input}, |
| \code{get_input}, |
| \code{set_input_color}, |
| \code{set_input_return}. |
| \end{funcdesc} |
| |
| %--- |
| |
| \begin{funcdesc}{add_menu}{type\, x\, y\, w\, h\, name} |
| Add a menu object to the form. \\ |
| Methods: |
| \code{set_menu}, |
| \code{get_menu}, |
| \code{addto_menu}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_choice}{type\, x\, y\, w\, h\, name} |
| Add a choice object to the form. \\ |
| Methods: |
| \code{set_choice}, |
| \code{get_choice}, |
| \code{clear_choice}, |
| \code{addto_choice}, |
| \code{replace_choice}, |
| \code{delete_choice}, |
| \code{get_choice_text}, |
| \code{set_choice_fontsize}, |
| \code{set_choice_fontstyle}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{add_browser}{type\, x\, y\, w\, h\, name} |
| Add a browser object to the form. \\ |
| Methods: |
| \code{set_browser_topline}, |
| \code{clear_browser}, |
| \code{add_browser_line}, |
| \code{addto_browser}, |
| \code{insert_browser_line}, |
| \code{delete_browser_line}, |
| \code{replace_browser_line}, |
| \code{get_browser_line}, |
| \code{load_browser}, |
| \code{get_browser_maxline}, |
| \code{select_browser_line}, |
| \code{deselect_browser_line}, |
| \code{deselect_browser}, |
| \code{isselected_browser_line}, |
| \code{get_browser}, |
| \code{set_browser_fontsize}, |
| \code{set_browser_fontstyle}, |
| \code{set_browser_specialkey}. |
| \end{funcdesc} |
| |
| %--- |
| |
| \begin{funcdesc}{add_timer}{type\, x\, y\, w\, h\, name} |
| Add a timer object to the form. \\ |
| Methods: |
| \code{set_timer}, |
| \code{get_timer}. |
| \end{funcdesc} |
| \end{flushleft} |
| |
| Form objects have the following data attributes; see the FORMS |
| documentation: |
| |
| \begin{tableiii}{|l|c|l|}{code}{Name}{Type}{Meaning} |
| \lineiii{window}{int (read-only)}{GL window id} |
| \lineiii{w}{float}{form width} |
| \lineiii{h}{float}{form height} |
| \lineiii{x}{float}{form x origin} |
| \lineiii{y}{float}{form y origin} |
| \lineiii{deactivated}{int}{nonzero if form is deactivated} |
| \lineiii{visible}{int}{nonzero if form is visible} |
| \lineiii{frozen}{int}{nonzero if form is frozen} |
| \lineiii{doublebuf}{int}{nonzero if double buffering on} |
| \end{tableiii} |
| |
| \subsection{FORMS Objects} |
| |
| Besides methods specific to particular kinds of FORMS objects, all |
| FORMS objects also have the following methods: |
| |
| \renewcommand{\indexsubitem}{(FORMS object method)} |
| \begin{funcdesc}{set_call_back}{function\, argument} |
| Set the object's callback function and argument. When the object |
| needs interaction, the callback function will be called with two |
| arguments: the object, and the callback argument. (FORMS objects |
| without a callback function are returned by \code{fl.do_forms()} or |
| \code{fl.check_forms()} when they need interaction.) Call this method |
| without arguments to remove the callback function. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{delete_object}{} |
| Delete the object. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{show_object}{} |
| Show the object. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{hide_object}{} |
| Hide the object. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{redraw_object}{} |
| Redraw the object. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{freeze_object}{} |
| Freeze the object. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{unfreeze_object}{} |
| Unfreeze the object. |
| \end{funcdesc} |
| |
| %\begin{funcdesc}{handle_object}{} XXX |
| %\end{funcdesc} |
| |
| %\begin{funcdesc}{handle_object_direct}{} XXX |
| %\end{funcdesc} |
| |
| FORMS objects have these data attributes; see the FORMS documentation: |
| |
| \begin{tableiii}{|l|c|l|}{code}{Name}{Type}{Meaning} |
| \lineiii{objclass}{int (read-only)}{object class} |
| \lineiii{type}{int (read-only)}{object type} |
| \lineiii{boxtype}{int}{box type} |
| \lineiii{x}{float}{x origin} |
| \lineiii{y}{float}{y origin} |
| \lineiii{w}{float}{width} |
| \lineiii{h}{float}{height} |
| \lineiii{col1}{int}{primary color} |
| \lineiii{col2}{int}{secondary color} |
| \lineiii{align}{int}{alignment} |
| \lineiii{lcol}{int}{label color} |
| \lineiii{lsize}{float}{label font size} |
| \lineiii{label}{string}{label string} |
| \lineiii{lstyle}{int}{label style} |
| \lineiii{pushed}{int (read-only)}{(see FORMS docs)} |
| \lineiii{focus}{int (read-only)}{(see FORMS docs)} |
| \lineiii{belowmouse}{int (read-only)}{(see FORMS docs)} |
| \lineiii{frozen}{int (read-only)}{(see FORMS docs)} |
| \lineiii{active}{int (read-only)}{(see FORMS docs)} |
| \lineiii{input}{int (read-only)}{(see FORMS docs)} |
| \lineiii{visible}{int (read-only)}{(see FORMS docs)} |
| \lineiii{radio}{int (read-only)}{(see FORMS docs)} |
| \lineiii{automatic}{int (read-only)}{(see FORMS docs)} |
| \end{tableiii} |
| |
| \section{Standard Module \sectcode{FL}} |
| \nodename{FL (uppercase)} |
| \stmodindex{FL} |
| |
| This module defines symbolic constants needed to use the built-in |
| module \code{fl} (see above); they are equivalent to those defined in |
| the C header file \file{<forms.h>} except that the name prefix |
| \samp{FL_} is omitted. Read the module source for a complete list of |
| the defined names. Suggested use: |
| |
| \bcode\begin{verbatim} |
| import fl |
| from FL import * |
| \end{verbatim}\ecode |
| |
| \section{Standard Module \sectcode{flp}} |
| \stmodindex{flp} |
| |
| This module defines functions that can read form definitions created |
| by the `form designer' (\code{fdesign}) program that comes with the |
| FORMS library (see module \code{fl} above). |
| |
| For now, see the file \file{flp.doc} in the Python library source |
| directory for a description. |
| |
| XXX A complete description should be inserted here! |