| \chapter{Building C and \Cpp{} Extensions on Windows% |
| \label{building-on-windows}} |
| |
| |
| This chapter briefly explains how to create a Windows extension module |
| for Python using Microsoft Visual \Cpp, and follows with more |
| detailed background information on how it works. The explanatory |
| material is useful for both the Windows programmer learning to build |
| Python extensions and the \UNIX{} programmer interested in producing |
| software which can be successfully built on both \UNIX{} and Windows. |
| |
| Module authors are encouraged to use the distutils approach for |
| building extension modules, instead of the one described in this |
| section. You will still need the C compiler that was used to build |
| Python; typically Microsoft Visual \Cpp. |
| |
| \begin{notice} |
| This chapter mentions a number of filenames that include an encoded |
| Python version number. These filenames are represented with the |
| version number shown as \samp{XY}; in practive, \character{X} will |
| be the major version number and \character{Y} will be the minor |
| version number of the Python release you're working with. For |
| example, if you are using Python 2.2.1, \samp{XY} will actually be |
| \samp{22}. |
| \end{notice} |
| |
| |
| \section{A Cookbook Approach \label{win-cookbook}} |
| |
| There are two approaches to building extension modules on Windows, |
| just as there are on \UNIX: use the \refmodule{distutils} package to |
| control the build process, or do things manually. The distutils |
| approach works well for most extensions; documentation on using |
| \refmodule{distutils} to build and package extension modules is |
| available in \citetitle[../dist/dist.html]{Distributing Python |
| Modules}. This section describes the manual approach to building |
| Python extensions written in C or \Cpp. |
| |
| To build extensions using these instructions, you need to have a copy |
| of the Python sources of the same version as your installed Python. |
| You will need Microsoft Visual \Cpp{} ``Developer Studio''; project |
| files are supplied for V\Cpp{} version 6, but you can use older |
| versions of V\Cpp. The example files described here are distributed |
| with the Python sources in the \file{PC\textbackslash |
| example_nt\textbackslash} directory. |
| |
| \begin{enumerate} |
| \item |
| \strong{Copy the example files}\\ |
| The \file{example_nt} directory is a subdirectory of the \file{PC} |
| directory, in order to keep all the PC-specific files under the |
| same directory in the source distribution. However, the |
| \file{example_nt} directory can't actually be used from this |
| location. You first need to copy or move it up one level, so that |
| \file{example_nt} is a sibling of the \file{PC} and \file{Include} |
| directories. Do all your work from within this new location. |
| |
| \item |
| \strong{Open the project}\\ |
| From V\Cpp, use the \menuselection{File \sub Open Workspace} |
| dialog (not \menuselection{File \sub Open}!). Navigate to and |
| select the file \file{example.dsw}, in the \emph{copy} of the |
| \file{example_nt} directory you made above. Click Open. |
| |
| \item |
| \strong{Build the example DLL}\\ |
| In order to check that everything is set up right, try building: |
| |
| \begin{enumerate} |
| \item |
| Select a configuration. This step is optional. Choose |
| \menuselection{Build \sub Select Active Configuration} and |
| select either ``example - Win32 Release'' or ``example - Win32 |
| Debug.'' If you skip this step, V\Cpp{} will use the Debug |
| configuration by default. |
| |
| \item |
| Build the DLL. Choose \menuselection{Build \sub Build |
| example_d.dll} in Debug mode, or \menuselection{Build \sub |
| Build example.dll} in Release mode. This creates all |
| intermediate and result files in a subdirectory called either |
| \file{Debug} or \file{Release}, depending on which |
| configuration you selected in the preceding step. |
| \end{enumerate} |
| |
| \item |
| \strong{Testing the debug-mode DLL}\\ |
| Once the Debug build has succeeded, bring up a DOS box, and change |
| to the \file{example_nt\textbackslash Debug} directory. You |
| should now be able to repeat the following session (\code{C>} is |
| the DOS prompt, \code{>\code{>}>} is the Python prompt; note that |
| build information and various debug output from Python may not |
| match this screen dump exactly): |
| |
| \begin{verbatim} |
| C>..\..\PCbuild\python_d |
| Adding parser accelerators ... |
| Done. |
| Python 2.2 (#28, Dec 19 2001, 23:26:37) [MSC 32 bit (Intel)] on win32 |
| Type "copyright", "credits" or "license" for more information. |
| >>> import example |
| [4897 refs] |
| >>> example.foo() |
| Hello, world |
| [4903 refs] |
| >>> |
| \end{verbatim} |
| |
| Congratulations! You've successfully built your first Python |
| extension module. |
| |
| \item |
| \strong{Creating your own project}\\ |
| Choose a name and create a directory for it. Copy your C sources |
| into it. Note that the module source file name does not |
| necessarily have to match the module name, but the name of the |
| initialization function should match the module name --- you can |
| only import a module \module{spam} if its initialization function |
| is called \cfunction{initspam()}, and it should call |
| \cfunction{Py_InitModule()} with the string \code{"spam"} as its |
| first argument (use the minimal \file{example.c} in this directory |
| as a guide). By convention, it lives in a file called |
| \file{spam.c} or \file{spammodule.c}. The output file should be |
| called \file{spam.dll} or \file{spam.pyd} (the latter is supported |
| to avoid confusion with a system library \file{spam.dll} to which |
| your module could be a Python interface) in Release mode, or |
| \file{spam_d.dll} or \file{spam_d.pyd} in Debug mode. |
| |
| Now your options are: |
| |
| \begin{enumerate} |
| \item Copy \file{example.dsw} and \file{example.dsp}, rename |
| them to \file{spam.*}, and edit them by hand, or |
| \item Create a brand new project; instructions are below. |
| \end{enumerate} |
| |
| In either case, copy \file{example_nt\textbackslash example.def} |
| to \file{spam\textbackslash spam.def}, and edit the new |
| \file{spam.def} so its second line contains the string |
| `\code{initspam}'. If you created a new project yourself, add the |
| file \file{spam.def} to the project now. (This is an annoying |
| little file with only two lines. An alternative approach is to |
| forget about the \file{.def} file, and add the option |
| \programopt{/export:initspam} somewhere to the Link settings, by |
| manually editing the setting in Project Options dialog). |
| |
| \item |
| \strong{Creating a brand new project}\\ |
| Use the \menuselection{File \sub New \sub Projects} dialog to |
| create a new Project Workspace. Select ``Win32 Dynamic-Link |
| Library,'' enter the name (\samp{spam}), and make sure the |
| Location is set to the \file{spam} directory you have created |
| (which should be a direct subdirectory of the Python build tree, a |
| sibling of \file{Include} and \file{PC}). Select Win32 as the |
| platform (in my version, this is the only choice). Make sure the |
| Create new workspace radio button is selected. Click OK. |
| |
| Now open the \menuselection{Project \sub Settings} dialog. You |
| only need to change a few settings. Make sure All Configurations |
| is selected from the Settings for: dropdown list. Select the |
| C/\Cpp{} tab. Choose the Preprocessor category in the popup menu |
| at the top. Type the following text in the entry box labeled |
| Addditional include directories: |
| |
| \begin{verbatim} |
| ..\Include,..\PC |
| \end{verbatim} |
| |
| Then, choose the Input category in the Link tab, and enter |
| |
| \begin{verbatim} |
| ..\PCbuild |
| \end{verbatim} |
| |
| in the text box labelled ``Additional library path.'' |
| |
| Now you need to add some mode-specific settings: |
| |
| Select ``Win32 Release'' in the ``Settings for'' dropdown list. |
| Click the Link tab, choose the Input Category, and append |
| \code{pythonXY.lib} to the list in the ``Object/library modules'' |
| box. |
| |
| Select ``Win32 Debug'' in the ``Settings for'' dropdown list, and |
| append \code{pythonXY_d.lib} to the list in the ``Object/library |
| modules'' box. Then click the C/\Cpp{} tab, select ``Code |
| Generation'' from the Category dropdown list, and select ``Debug |
| Multithreaded DLL'' from the ``Use run-time library'' dropdown |
| list. |
| |
| Select ``Win32 Release'' again from the ``Settings for'' dropdown |
| list. Select ``Multithreaded DLL'' from the ``Use run-time |
| library:'' dropdown list. |
| |
| You should now create the file \file{spam.def} as instructed in the |
| previous section. Then chose the \menuselection{Insert \sub Files |
| into Project} dialog. Set the pattern to \code{*.*} and select |
| both \file{spam.c} and \file{spam.def} and click OK. (Inserting |
| them one by one is fine too.) |
| \end{enumerate} |
| |
| |
| If your module creates a new type, you may have trouble with this line: |
| |
| \begin{verbatim} |
| PyObject_HEAD_INIT(&PyType_Type) |
| \end{verbatim} |
| |
| Change it to: |
| |
| \begin{verbatim} |
| PyObject_HEAD_INIT(NULL) |
| \end{verbatim} |
| |
| and add the following to the module initialization function: |
| |
| \begin{verbatim} |
| MyObject_Type.ob_type = &PyType_Type; |
| \end{verbatim} |
| |
| Refer to section~3 of the |
| \citetitle[http://www.python.org/doc/FAQ.html]{Python FAQ} for details |
| on why you must do this. |
| |
| |
| \section{Differences Between \UNIX{} and Windows |
| \label{dynamic-linking}} |
| \sectionauthor{Chris Phoenix}{cphoenix@best.com} |
| |
| |
| \UNIX{} and Windows use completely different paradigms for run-time |
| loading of code. Before you try to build a module that can be |
| dynamically loaded, be aware of how your system works. |
| |
| In \UNIX, a shared object (\file{.so}) file contains code to be used by the |
| program, and also the names of functions and data that it expects to |
| find in the program. When the file is joined to the program, all |
| references to those functions and data in the file's code are changed |
| to point to the actual locations in the program where the functions |
| and data are placed in memory. This is basically a link operation. |
| |
| In Windows, a dynamic-link library (\file{.dll}) file has no dangling |
| references. Instead, an access to functions or data goes through a |
| lookup table. So the DLL code does not have to be fixed up at runtime |
| to refer to the program's memory; instead, the code already uses the |
| DLL's lookup table, and the lookup table is modified at runtime to |
| point to the functions and data. |
| |
| In \UNIX, there is only one type of library file (\file{.a}) which |
| contains code from several object files (\file{.o}). During the link |
| step to create a shared object file (\file{.so}), the linker may find |
| that it doesn't know where an identifier is defined. The linker will |
| look for it in the object files in the libraries; if it finds it, it |
| will include all the code from that object file. |
| |
| In Windows, there are two types of library, a static library and an |
| import library (both called \file{.lib}). A static library is like a |
| \UNIX{} \file{.a} file; it contains code to be included as necessary. |
| An import library is basically used only to reassure the linker that a |
| certain identifier is legal, and will be present in the program when |
| the DLL is loaded. So the linker uses the information from the |
| import library to build the lookup table for using identifiers that |
| are not included in the DLL. When an application or a DLL is linked, |
| an import library may be generated, which will need to be used for all |
| future DLLs that depend on the symbols in the application or DLL. |
| |
| Suppose you are building two dynamic-load modules, B and C, which should |
| share another block of code A. On \UNIX, you would \emph{not} pass |
| \file{A.a} to the linker for \file{B.so} and \file{C.so}; that would |
| cause it to be included twice, so that B and C would each have their |
| own copy. In Windows, building \file{A.dll} will also build |
| \file{A.lib}. You \emph{do} pass \file{A.lib} to the linker for B and |
| C. \file{A.lib} does not contain code; it just contains information |
| which will be used at runtime to access A's code. |
| |
| In Windows, using an import library is sort of like using \samp{import |
| spam}; it gives you access to spam's names, but does not create a |
| separate copy. On \UNIX, linking with a library is more like |
| \samp{from spam import *}; it does create a separate copy. |
| |
| |
| \section{Using DLLs in Practice \label{win-dlls}} |
| \sectionauthor{Chris Phoenix}{cphoenix@best.com} |
| |
| Windows Python is built in Microsoft Visual \Cpp; using other |
| compilers may or may not work (though Borland seems to). The rest of |
| this section is MSV\Cpp{} specific. |
| |
| When creating DLLs in Windows, you must pass \file{pythonXY.lib} to |
| the linker. To build two DLLs, spam and ni (which uses C functions |
| found in spam), you could use these commands: |
| |
| \begin{verbatim} |
| cl /LD /I/python/include spam.c ../libs/pythonXY.lib |
| cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib |
| \end{verbatim} |
| |
| The first command created three files: \file{spam.obj}, |
| \file{spam.dll} and \file{spam.lib}. \file{Spam.dll} does not contain |
| any Python functions (such as \cfunction{PyArg_ParseTuple()}), but it |
| does know how to find the Python code thanks to \file{pythonXY.lib}. |
| |
| The second command created \file{ni.dll} (and \file{.obj} and |
| \file{.lib}), which knows how to find the necessary functions from |
| spam, and also from the Python executable. |
| |
| Not every identifier is exported to the lookup table. If you want any |
| other modules (including Python) to be able to see your identifiers, |
| you have to say \samp{_declspec(dllexport)}, as in \samp{void |
| _declspec(dllexport) initspam(void)} or \samp{PyObject |
| _declspec(dllexport) *NiGetSpamData(void)}. |
| |
| Developer Studio will throw in a lot of import libraries that you do |
| not really need, adding about 100K to your executable. To get rid of |
| them, use the Project Settings dialog, Link tab, to specify |
| \emph{ignore default libraries}. Add the correct |
| \file{msvcrt\var{xx}.lib} to the list of libraries. |