| # Ridiculously simple test of the winsound module for Windows. |
| |
| import unittest |
| from test import support |
| support.requires('audio') |
| import time |
| import os |
| import subprocess |
| |
| winsound = support.import_module('winsound') |
| ctypes = support.import_module('ctypes') |
| import winreg |
| |
| def has_sound(sound): |
| """Find out if a particular event is configured with a default sound""" |
| try: |
| # Ask the mixer API for the number of devices it knows about. |
| # When there are no devices, PlaySound will fail. |
| if ctypes.windll.winmm.mixerGetNumDevs() is 0: |
| return False |
| |
| key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, |
| "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) |
| value = winreg.EnumValue(key, 0)[1] |
| if value is not "": |
| return True |
| else: |
| return False |
| except WindowsError: |
| return False |
| |
| class BeepTest(unittest.TestCase): |
| # As with PlaySoundTest, incorporate the _have_soundcard() check |
| # into our test methods. If there's no audio device present, |
| # winsound.Beep returns 0 and GetLastError() returns 127, which |
| # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not |
| # be found"). (FWIW, virtual/Hyper-V systems fall under this |
| # scenario as they have no sound devices whatsoever (not even |
| # a legacy Beep device).) |
| |
| def test_errors(self): |
| self.assertRaises(TypeError, winsound.Beep) |
| self.assertRaises(ValueError, winsound.Beep, 36, 75) |
| self.assertRaises(ValueError, winsound.Beep, 32768, 75) |
| |
| def test_extremes(self): |
| self._beep(37, 75) |
| self._beep(32767, 75) |
| |
| def test_increasingfrequency(self): |
| for i in range(100, 2000, 100): |
| self._beep(i, 75) |
| |
| def _beep(self, *args): |
| # these tests used to use _have_soundcard(), but it's quite |
| # possible to have a soundcard, and yet have the beep driver |
| # disabled. So basically, we have no way of knowing whether |
| # a beep should be produced or not, so currently if these |
| # tests fail we're ignoring them |
| # |
| # XXX the right fix for this is to define something like |
| # _have_enabled_beep_driver() and use that instead of the |
| # try/except below |
| try: |
| winsound.Beep(*args) |
| except RuntimeError: |
| pass |
| |
| class MessageBeepTest(unittest.TestCase): |
| |
| def tearDown(self): |
| time.sleep(0.5) |
| |
| def test_default(self): |
| self.assertRaises(TypeError, winsound.MessageBeep, "bad") |
| self.assertRaises(TypeError, winsound.MessageBeep, 42, 42) |
| winsound.MessageBeep() |
| |
| def test_ok(self): |
| winsound.MessageBeep(winsound.MB_OK) |
| |
| def test_asterisk(self): |
| winsound.MessageBeep(winsound.MB_ICONASTERISK) |
| |
| def test_exclamation(self): |
| winsound.MessageBeep(winsound.MB_ICONEXCLAMATION) |
| |
| def test_hand(self): |
| winsound.MessageBeep(winsound.MB_ICONHAND) |
| |
| def test_question(self): |
| winsound.MessageBeep(winsound.MB_ICONQUESTION) |
| |
| |
| class PlaySoundTest(unittest.TestCase): |
| |
| def test_errors(self): |
| self.assertRaises(TypeError, winsound.PlaySound) |
| self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad") |
| self.assertRaises( |
| RuntimeError, |
| winsound.PlaySound, |
| "none", winsound.SND_ASYNC | winsound.SND_MEMORY |
| ) |
| |
| @unittest.skipUnless(has_sound("SystemAsterisk"), |
| "No default SystemAsterisk") |
| def test_alias_asterisk(self): |
| if _have_soundcard(): |
| winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS) |
| else: |
| self.assertRaises( |
| RuntimeError, |
| winsound.PlaySound, |
| 'SystemAsterisk', winsound.SND_ALIAS |
| ) |
| |
| @unittest.skipUnless(has_sound("SystemExclamation"), |
| "No default SystemExclamation") |
| def test_alias_exclamation(self): |
| if _have_soundcard(): |
| winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS) |
| else: |
| self.assertRaises( |
| RuntimeError, |
| winsound.PlaySound, |
| 'SystemExclamation', winsound.SND_ALIAS |
| ) |
| |
| @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit") |
| def test_alias_exit(self): |
| if _have_soundcard(): |
| winsound.PlaySound('SystemExit', winsound.SND_ALIAS) |
| else: |
| self.assertRaises( |
| RuntimeError, |
| winsound.PlaySound, |
| 'SystemExit', winsound.SND_ALIAS |
| ) |
| |
| @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand") |
| def test_alias_hand(self): |
| if _have_soundcard(): |
| winsound.PlaySound('SystemHand', winsound.SND_ALIAS) |
| else: |
| self.assertRaises( |
| RuntimeError, |
| winsound.PlaySound, |
| 'SystemHand', winsound.SND_ALIAS |
| ) |
| |
| @unittest.skipUnless(has_sound("SystemQuestion"), |
| "No default SystemQuestion") |
| def test_alias_question(self): |
| if _have_soundcard(): |
| winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) |
| else: |
| self.assertRaises( |
| RuntimeError, |
| winsound.PlaySound, |
| 'SystemQuestion', winsound.SND_ALIAS |
| ) |
| |
| def test_alias_fallback(self): |
| # This test can't be expected to work on all systems. The MS |
| # PlaySound() docs say: |
| # |
| # If it cannot find the specified sound, PlaySound uses the |
| # default system event sound entry instead. If the function |
| # can find neither the system default entry nor the default |
| # sound, it makes no sound and returns FALSE. |
| # |
| # It's known to return FALSE on some real systems. |
| |
| # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS) |
| return |
| |
| def test_alias_nofallback(self): |
| if _have_soundcard(): |
| # Note that this is not the same as asserting RuntimeError |
| # will get raised: you cannot convert this to |
| # self.assertRaises(...) form. The attempt may or may not |
| # raise RuntimeError, but it shouldn't raise anything other |
| # than RuntimeError, and that's all we're trying to test |
| # here. The MS docs aren't clear about whether the SDK |
| # PlaySound() with SND_ALIAS and SND_NODEFAULT will return |
| # True or False when the alias is unknown. On Tim's WinXP |
| # box today, it returns True (no exception is raised). What |
| # we'd really like to test is that no sound is played, but |
| # that requires first wiring an eardrum class into unittest |
| # <wink>. |
| try: |
| winsound.PlaySound( |
| '!"$%&/(#+*', |
| winsound.SND_ALIAS | winsound.SND_NODEFAULT |
| ) |
| except RuntimeError: |
| pass |
| else: |
| self.assertRaises( |
| RuntimeError, |
| winsound.PlaySound, |
| '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT |
| ) |
| |
| def test_stopasync(self): |
| if _have_soundcard(): |
| winsound.PlaySound( |
| 'SystemQuestion', |
| winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP |
| ) |
| time.sleep(0.5) |
| try: |
| winsound.PlaySound( |
| 'SystemQuestion', |
| winsound.SND_ALIAS | winsound.SND_NOSTOP |
| ) |
| except RuntimeError: |
| pass |
| else: # the first sound might already be finished |
| pass |
| winsound.PlaySound(None, winsound.SND_PURGE) |
| else: |
| # Issue 8367: PlaySound(None, winsound.SND_PURGE) |
| # does not raise on systems without a sound card. |
| pass |
| |
| |
| def _get_cscript_path(): |
| """Return the full path to cscript.exe or None.""" |
| for dir in os.environ.get("PATH", "").split(os.pathsep): |
| cscript_path = os.path.join(dir, "cscript.exe") |
| if os.path.exists(cscript_path): |
| return cscript_path |
| |
| __have_soundcard_cache = None |
| def _have_soundcard(): |
| """Return True iff this computer has a soundcard.""" |
| global __have_soundcard_cache |
| if __have_soundcard_cache is None: |
| cscript_path = _get_cscript_path() |
| if cscript_path is None: |
| # Could not find cscript.exe to run our VBScript helper. Default |
| # to True: most computers these days *do* have a soundcard. |
| return True |
| |
| check_script = os.path.join(os.path.dirname(__file__), |
| "check_soundcard.vbs") |
| p = subprocess.Popen([cscript_path, check_script], |
| stdout=subprocess.PIPE) |
| __have_soundcard_cache = not p.wait() |
| p.stdout.close() |
| return __have_soundcard_cache |
| |
| |
| def test_main(): |
| support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest) |
| |
| if __name__=="__main__": |
| test_main() |