| /* Author: Toby Dickenson <htrd90@zepler.org> |
| * |
| * Copyright (c) 1999 Toby Dickenson |
| * |
| * Permission to use this software in any way is granted without |
| * fee, provided that the copyright notice above appears in all |
| * copies. This software is provided "as is" without any warranty. |
| */ |
| |
| /* Modified by Guido van Rossum */ |
| /* Beep added by Mark Hammond */ |
| /* Win9X Beep and platform identification added by Uncle Timmy */ |
| |
| /* Example: |
| |
| import winsound |
| import time |
| |
| # Play wav file |
| winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) |
| |
| # Play sound from control panel settings |
| winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) |
| |
| # Play wav file from memory |
| data=open('c:/windows/media/Chimes.wav',"rb").read() |
| winsound.PlaySound(data, winsound.SND_MEMORY) |
| |
| # Start playing the first bit of wav file asynchronously |
| winsound.PlaySound('c:/windows/media/Chord.wav', |
| winsound.SND_FILENAME|winsound.SND_ASYNC) |
| # But dont let it go for too long... |
| time.sleep(0.1) |
| # ...Before stopping it |
| winsound.PlaySound(None, 0) |
| */ |
| |
| #include <Python.h> |
| #include <windows.h> |
| #include <mmsystem.h> |
| |
| PyDoc_STRVAR(sound_module_doc, |
| "PlaySound(sound, flags) - play a sound\n" |
| "SND_FILENAME - sound is a wav file name\n" |
| "SND_ALIAS - sound is a registry sound association name\n" |
| "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" |
| "SND_MEMORY - sound is a memory image of a wav file\n" |
| "SND_PURGE - stop all instances of the specified sound\n" |
| "SND_ASYNC - PlaySound returns immediately\n" |
| "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" |
| "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed |
| "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors |
| "\n" |
| "Beep(frequency, duration) - Make a beep through the PC speaker.\n" |
| "MessageBeep(x) - Call Windows MessageBeep."); |
| |
| /*[clinic input] |
| module winsound |
| [clinic start generated code]*/ |
| /*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/ |
| |
| #include "clinic/winsound.c.h" |
| |
| /*[clinic input] |
| winsound.PlaySound |
| |
| sound: Py_UNICODE(accept={str, NoneType}) |
| The sound to play; a filename, data, or None. |
| flags: int |
| Flag values, ored together. See module documentation. |
| / |
| |
| A wrapper around the Windows PlaySound API. |
| [clinic start generated code]*/ |
| |
| static PyObject * |
| winsound_PlaySound_impl(PyObject *module, Py_UNICODE *sound, int flags) |
| /*[clinic end generated code: output=ec24b3a2b4368378 input=3411b1b7c1f36d93]*/ |
| { |
| int ok; |
| |
| if (flags & SND_ASYNC && flags & SND_MEMORY) { |
| /* Sidestep reference counting headache; unfortunately this also |
| prevent SND_LOOP from memory. */ |
| PyErr_SetString(PyExc_RuntimeError, |
| "Cannot play asynchronously from memory"); |
| return NULL; |
| } |
| |
| Py_BEGIN_ALLOW_THREADS |
| ok = PlaySoundW(sound, NULL, flags); |
| Py_END_ALLOW_THREADS |
| if (!ok) { |
| PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); |
| return NULL; |
| } |
| Py_RETURN_NONE; |
| } |
| |
| /*[clinic input] |
| winsound.Beep |
| |
| frequency: int |
| Frequency of the sound in hertz. |
| Must be in the range 37 through 32,767. |
| duration: int |
| How long the sound should play, in milliseconds. |
| / |
| |
| A wrapper around the Windows Beep API. |
| [clinic start generated code]*/ |
| |
| static PyObject * |
| winsound_Beep_impl(PyObject *module, int frequency, int duration) |
| /*[clinic end generated code: output=f32382e52ee9b2fb input=628a99d2ddf73798]*/ |
| { |
| BOOL ok; |
| |
| if (frequency < 37 || frequency > 32767) { |
| PyErr_SetString(PyExc_ValueError, |
| "frequency must be in 37 thru 32767"); |
| return NULL; |
| } |
| |
| Py_BEGIN_ALLOW_THREADS |
| ok = Beep(frequency, duration); |
| Py_END_ALLOW_THREADS |
| if (!ok) { |
| PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); |
| return NULL; |
| } |
| |
| Py_RETURN_NONE; |
| } |
| |
| /*[clinic input] |
| winsound.MessageBeep |
| |
| x: int(c_default="MB_OK") = MB_OK |
| / |
| |
| Call Windows MessageBeep(x). |
| |
| x defaults to MB_OK. |
| [clinic start generated code]*/ |
| |
| static PyObject * |
| winsound_MessageBeep_impl(PyObject *module, int x) |
| /*[clinic end generated code: output=1ad89e4d8d30a957 input=a776c8a85c9853f6]*/ |
| { |
| MessageBeep(x); |
| Py_RETURN_NONE; |
| } |
| |
| static struct PyMethodDef sound_methods[] = |
| { |
| WINSOUND_PLAYSOUND_METHODDEF |
| WINSOUND_BEEP_METHODDEF |
| WINSOUND_MESSAGEBEEP_METHODDEF |
| {NULL, NULL} |
| }; |
| |
| static void |
| add_define(PyObject *dict, const char *key, long value) |
| { |
| PyObject *k = PyUnicode_FromString(key); |
| PyObject *v = PyLong_FromLong(value); |
| if (v && k) { |
| PyDict_SetItem(dict, k, v); |
| } |
| Py_XDECREF(k); |
| Py_XDECREF(v); |
| } |
| |
| #define ADD_DEFINE(tok) add_define(dict,#tok,tok) |
| |
| |
| static struct PyModuleDef winsoundmodule = { |
| PyModuleDef_HEAD_INIT, |
| "winsound", |
| sound_module_doc, |
| -1, |
| sound_methods, |
| NULL, |
| NULL, |
| NULL, |
| NULL |
| }; |
| |
| PyMODINIT_FUNC |
| PyInit_winsound(void) |
| { |
| PyObject *dict; |
| PyObject *module = PyModule_Create(&winsoundmodule); |
| if (module == NULL) |
| return NULL; |
| dict = PyModule_GetDict(module); |
| |
| ADD_DEFINE(SND_ASYNC); |
| ADD_DEFINE(SND_NODEFAULT); |
| ADD_DEFINE(SND_NOSTOP); |
| ADD_DEFINE(SND_NOWAIT); |
| ADD_DEFINE(SND_ALIAS); |
| ADD_DEFINE(SND_FILENAME); |
| ADD_DEFINE(SND_MEMORY); |
| ADD_DEFINE(SND_PURGE); |
| ADD_DEFINE(SND_LOOP); |
| ADD_DEFINE(SND_APPLICATION); |
| |
| ADD_DEFINE(MB_OK); |
| ADD_DEFINE(MB_ICONASTERISK); |
| ADD_DEFINE(MB_ICONEXCLAMATION); |
| ADD_DEFINE(MB_ICONHAND); |
| ADD_DEFINE(MB_ICONQUESTION); |
| return module; |
| } |