| :mod:`socketserver` --- A framework for network servers |
| ======================================================= |
| |
| .. module:: socketserver |
| :synopsis: A framework for network servers. |
| |
| The :mod:`socketserver` module simplifies the task of writing network servers. |
| |
| There are four basic server classes: :class:`TCPServer` uses the Internet TCP |
| protocol, which provides for continuous streams of data between the client and |
| server. :class:`UDPServer` uses datagrams, which are discrete packets of |
| information that may arrive out of order or be lost while in transit. The more |
| infrequently used :class:`UnixStreamServer` and :class:`UnixDatagramServer` |
| classes are similar, but use Unix domain sockets; they're not available on |
| non-Unix platforms. For more details on network programming, consult a book |
| such as |
| W. Richard Steven's UNIX Network Programming or Ralph Davis's Win32 Network |
| Programming. |
| |
| These four classes process requests :dfn:`synchronously`; each request must be |
| completed before the next request can be started. This isn't suitable if each |
| request takes a long time to complete, because it requires a lot of computation, |
| or because it returns a lot of data which the client is slow to process. The |
| solution is to create a separate process or thread to handle each request; the |
| :class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes can be used to |
| support asynchronous behaviour. |
| |
| Creating a server requires several steps. First, you must create a request |
| handler class by subclassing the :class:`BaseRequestHandler` class and |
| overriding its :meth:`handle` method; this method will process incoming |
| requests. Second, you must instantiate one of the server classes, passing it |
| the server's address and the request handler class. Finally, call the |
| :meth:`handle_request` or :meth:`serve_forever` method of the server object to |
| process one or many requests. |
| |
| When inheriting from :class:`ThreadingMixIn` for threaded connection behavior, |
| you should explicitly declare how you want your threads to behave on an abrupt |
| shutdown. The :class:`ThreadingMixIn` class defines an attribute |
| *daemon_threads*, which indicates whether or not the server should wait for |
| thread termination. You should set the flag explicitly if you would like threads |
| to behave autonomously; the default is :const:`False`, meaning that Python will |
| not exit until all threads created by :class:`ThreadingMixIn` have exited. |
| |
| Server classes have the same external methods and attributes, no matter what |
| network protocol they use. |
| |
| |
| Server Creation Notes |
| --------------------- |
| |
| There are five classes in an inheritance diagram, four of which represent |
| synchronous servers of four types:: |
| |
| +------------+ |
| | BaseServer | |
| +------------+ |
| | |
| v |
| +-----------+ +------------------+ |
| | TCPServer |------->| UnixStreamServer | |
| +-----------+ +------------------+ |
| | |
| v |
| +-----------+ +--------------------+ |
| | UDPServer |------->| UnixDatagramServer | |
| +-----------+ +--------------------+ |
| |
| Note that :class:`UnixDatagramServer` derives from :class:`UDPServer`, not from |
| :class:`UnixStreamServer` --- the only difference between an IP and a Unix |
| stream server is the address family, which is simply repeated in both Unix |
| server classes. |
| |
| Forking and threading versions of each type of server can be created using the |
| :class:`ForkingMixIn` and :class:`ThreadingMixIn` mix-in classes. For instance, |
| a threading UDP server class is created as follows:: |
| |
| class ThreadingUDPServer(ThreadingMixIn, UDPServer): pass |
| |
| The mix-in class must come first, since it overrides a method defined in |
| :class:`UDPServer`. Setting the various member variables also changes the |
| behavior of the underlying server mechanism. |
| |
| To implement a service, you must derive a class from :class:`BaseRequestHandler` |
| and redefine its :meth:`handle` method. You can then run various versions of |
| the service by combining one of the server classes with your request handler |
| class. The request handler class must be different for datagram or stream |
| services. This can be hidden by using the handler subclasses |
| :class:`StreamRequestHandler` or :class:`DatagramRequestHandler`. |
| |
| Of course, you still have to use your head! For instance, it makes no sense to |
| use a forking server if the service contains state in memory that can be |
| modified by different requests, since the modifications in the child process |
| would never reach the initial state kept in the parent process and passed to |
| each child. In this case, you can use a threading server, but you will probably |
| have to use locks to protect the integrity of the shared data. |
| |
| On the other hand, if you are building an HTTP server where all data is stored |
| externally (for instance, in the file system), a synchronous class will |
| essentially render the service "deaf" while one request is being handled -- |
| which may be for a very long time if a client is slow to receive all the data it |
| has requested. Here a threading or forking server is appropriate. |
| |
| In some cases, it may be appropriate to process part of a request synchronously, |
| but to finish processing in a forked child depending on the request data. This |
| can be implemented by using a synchronous server and doing an explicit fork in |
| the request handler class :meth:`handle` method. |
| |
| Another approach to handling multiple simultaneous requests in an environment |
| that supports neither threads nor :func:`fork` (or where these are too expensive |
| or inappropriate for the service) is to maintain an explicit table of partially |
| finished requests and to use :func:`select` to decide which request to work on |
| next (or whether to handle a new incoming request). This is particularly |
| important for stream services where each client can potentially be connected for |
| a long time (if threads or subprocesses cannot be used). See :mod:`asyncore` for |
| another way to manage this. |
| |
| .. XXX should data and methods be intermingled, or separate? |
| how should the distinction between class and instance variables be drawn? |
| |
| |
| Server Objects |
| -------------- |
| |
| .. class:: BaseServer |
| |
| This is the superclass of all Server objects in the module. It defines the |
| interface, given below, but does not implement most of the methods, which is |
| done in subclasses. |
| |
| |
| .. method:: BaseServer.fileno() |
| |
| Return an integer file descriptor for the socket on which the server is |
| listening. This function is most commonly passed to :func:`select.select`, to |
| allow monitoring multiple servers in the same process. |
| |
| |
| .. method:: BaseServer.handle_request() |
| |
| Process a single request. This function calls the following methods in |
| order: :meth:`get_request`, :meth:`verify_request`, and |
| :meth:`process_request`. If the user-provided :meth:`handle` method of the |
| handler class raises an exception, the server's :meth:`handle_error` method |
| will be called. If no request is received within :attr:`self.timeout` |
| seconds, :meth:`handle_timeout` will be called and :meth:`handle_request` |
| will return. |
| |
| |
| .. method:: BaseServer.serve_forever(poll_interval=0.5) |
| |
| Handle requests until an explicit :meth:`shutdown` request. Polls for |
| shutdown every *poll_interval* seconds. |
| |
| |
| .. method:: BaseServer.shutdown() |
| |
| Tells the :meth:`serve_forever` loop to stop and waits until it does. |
| |
| |
| .. attribute:: BaseServer.address_family |
| |
| The family of protocols to which the server's socket belongs. |
| Common examples are :const:`socket.AF_INET` and :const:`socket.AF_UNIX`. |
| |
| |
| .. attribute:: BaseServer.RequestHandlerClass |
| |
| The user-provided request handler class; an instance of this class is created |
| for each request. |
| |
| |
| .. attribute:: BaseServer.server_address |
| |
| The address on which the server is listening. The format of addresses varies |
| depending on the protocol family; see the documentation for the socket module |
| for details. For Internet protocols, this is a tuple containing a string giving |
| the address, and an integer port number: ``('127.0.0.1', 80)``, for example. |
| |
| |
| .. attribute:: BaseServer.socket |
| |
| The socket object on which the server will listen for incoming requests. |
| |
| |
| The server classes support the following class variables: |
| |
| .. XXX should class variables be covered before instance variables, or vice versa? |
| |
| .. attribute:: BaseServer.allow_reuse_address |
| |
| Whether the server will allow the reuse of an address. This defaults to |
| :const:`False`, and can be set in subclasses to change the policy. |
| |
| |
| .. attribute:: BaseServer.request_queue_size |
| |
| The size of the request queue. If it takes a long time to process a single |
| request, any requests that arrive while the server is busy are placed into a |
| queue, up to :attr:`request_queue_size` requests. Once the queue is full, |
| further requests from clients will get a "Connection denied" error. The default |
| value is usually 5, but this can be overridden by subclasses. |
| |
| |
| .. attribute:: BaseServer.socket_type |
| |
| The type of socket used by the server; :const:`socket.SOCK_STREAM` and |
| :const:`socket.SOCK_DGRAM` are two common values. |
| |
| |
| .. attribute:: BaseServer.timeout |
| |
| Timeout duration, measured in seconds, or :const:`None` if no timeout is |
| desired. If :meth:`handle_request` receives no incoming requests within the |
| timeout period, the :meth:`handle_timeout` method is called. |
| |
| |
| There are various server methods that can be overridden by subclasses of base |
| server classes like :class:`TCPServer`; these methods aren't useful to external |
| users of the server object. |
| |
| .. XXX should the default implementations of these be documented, or should |
| it be assumed that the user will look at socketserver.py? |
| |
| .. method:: BaseServer.finish_request() |
| |
| Actually processes the request by instantiating :attr:`RequestHandlerClass` and |
| calling its :meth:`handle` method. |
| |
| |
| .. method:: BaseServer.get_request() |
| |
| Must accept a request from the socket, and return a 2-tuple containing the *new* |
| socket object to be used to communicate with the client, and the client's |
| address. |
| |
| |
| .. method:: BaseServer.handle_error(request, client_address) |
| |
| This function is called if the :attr:`RequestHandlerClass`'s :meth:`handle` |
| method raises an exception. The default action is to print the traceback to |
| standard output and continue handling further requests. |
| |
| |
| .. method:: BaseServer.handle_timeout() |
| |
| This function is called when the :attr:`timeout` attribute has been set to a |
| value other than :const:`None` and the timeout period has passed with no |
| requests being received. The default action for forking servers is |
| to collect the status of any child processes that have exited, while |
| in threading servers this method does nothing. |
| |
| |
| .. method:: BaseServer.process_request(request, client_address) |
| |
| Calls :meth:`finish_request` to create an instance of the |
| :attr:`RequestHandlerClass`. If desired, this function can create a new process |
| or thread to handle the request; the :class:`ForkingMixIn` and |
| :class:`ThreadingMixIn` classes do this. |
| |
| |
| .. Is there any point in documenting the following two functions? |
| What would the purpose of overriding them be: initializing server |
| instance variables, adding new network families? |
| |
| .. method:: BaseServer.server_activate() |
| |
| Called by the server's constructor to activate the server. The default behavior |
| just :meth:`listen`\ s to the server's socket. May be overridden. |
| |
| |
| .. method:: BaseServer.server_bind() |
| |
| Called by the server's constructor to bind the socket to the desired address. |
| May be overridden. |
| |
| |
| .. method:: BaseServer.verify_request(request, client_address) |
| |
| Must return a Boolean value; if the value is :const:`True`, the request will be |
| processed, and if it's :const:`False`, the request will be denied. This function |
| can be overridden to implement access controls for a server. The default |
| implementation always returns :const:`True`. |
| |
| |
| RequestHandler Objects |
| ---------------------- |
| |
| The request handler class must define a new :meth:`handle` method, and can |
| override any of the following methods. A new instance is created for each |
| request. |
| |
| |
| .. method:: RequestHandler.finish() |
| |
| Called after the :meth:`handle` method to perform any clean-up actions |
| required. The default implementation does nothing. If :meth:`setup` or |
| :meth:`handle` raise an exception, this function will not be called. |
| |
| |
| .. method:: RequestHandler.handle() |
| |
| This function must do all the work required to service a request. The |
| default implementation does nothing. Several instance attributes are |
| available to it; the request is available as :attr:`self.request`; the client |
| address as :attr:`self.client_address`; and the server instance as |
| :attr:`self.server`, in case it needs access to per-server information. |
| |
| The type of :attr:`self.request` is different for datagram or stream |
| services. For stream services, :attr:`self.request` is a socket object; for |
| datagram services, :attr:`self.request` is a pair of string and socket. |
| However, this can be hidden by using the request handler subclasses |
| :class:`StreamRequestHandler` or :class:`DatagramRequestHandler`, which |
| override the :meth:`setup` and :meth:`finish` methods, and provide |
| :attr:`self.rfile` and :attr:`self.wfile` attributes. :attr:`self.rfile` and |
| :attr:`self.wfile` can be read or written, respectively, to get the request |
| data or return data to the client. |
| |
| |
| .. method:: RequestHandler.setup() |
| |
| Called before the :meth:`handle` method to perform any initialization actions |
| required. The default implementation does nothing. |
| |
| |
| Examples |
| -------- |
| |
| :class:`socketserver.TCPServer` Example |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| This is the server side:: |
| |
| import socketserver |
| |
| class MyTCPHandler(socketserver.BaseRequestHandler): |
| """ |
| The RequestHandler class for our server. |
| |
| It is instantiated once per connection to the server, and must |
| override the handle() method to implement communication to the |
| client. |
| """ |
| |
| def handle(self): |
| # self.request is the TCP socket connected to the client |
| self.data = self.request.recv(1024).strip() |
| print("%s wrote:" % self.client_address[0]) |
| print(self.data) |
| # just send back the same data, but upper-cased |
| self.request.send(self.data.upper()) |
| |
| if __name__ == "__main__": |
| HOST, PORT = "localhost", 9999 |
| |
| # Create the server, binding to localhost on port 9999 |
| server = socketserver.TCPServer((HOST, PORT), MyTCPHandler) |
| |
| # Activate the server; this will keep running until you |
| # interrupt the program with Ctrl-C |
| server.serve_forever() |
| |
| An alternative request handler class that makes use of streams (file-like |
| objects that simplify communication by providing the standard file interface):: |
| |
| class MyTCPHandler(socketserver.StreamRequestHandler): |
| |
| def handle(self): |
| # self.rfile is a file-like object created by the handler; |
| # we can now use e.g. readline() instead of raw recv() calls |
| self.data = self.rfile.readline().strip() |
| print("%s wrote:" % self.client_address[0]) |
| print(self.data) |
| # Likewise, self.wfile is a file-like object used to write back |
| # to the client |
| self.wfile.write(self.data.upper()) |
| |
| The difference is that the ``readline()`` call in the second handler will call |
| ``recv()`` multiple times until it encounters a newline character, while the |
| single ``recv()`` call in the first handler will just return what has been sent |
| from the client in one ``send()`` call. |
| |
| |
| This is the client side:: |
| |
| import socket |
| import sys |
| |
| HOST, PORT = "localhost", 9999 |
| data = " ".join(sys.argv[1:]) |
| |
| # Create a socket (SOCK_STREAM means a TCP socket) |
| sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
| |
| # Connect to server and send data |
| sock.connect((HOST, PORT)) |
| sock.send(bytes(data + "\n","utf8")) |
| |
| # Receive data from the server and shut down |
| received = sock.recv(1024) |
| sock.close() |
| |
| print("Sent: %s" % data) |
| print("Received: %s" % received) |
| |
| |
| The output of the example should look something like this: |
| |
| Server:: |
| |
| $ python TCPServer.py |
| 127.0.0.1 wrote: |
| b'hello world with TCP' |
| 127.0.0.1 wrote: |
| b'python is nice' |
| |
| Client:: |
| |
| $ python TCPClient.py hello world with TCP |
| Sent: hello world with TCP |
| Received: b'HELLO WORLD WITH TCP' |
| $ python TCPClient.py python is nice |
| Sent: python is nice |
| Received: b'PYTHON IS NICE' |
| |
| |
| :class:`socketserver.UDPServer` Example |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| This is the server side:: |
| |
| import socketserver |
| |
| class MyUDPHandler(socketserver.BaseRequestHandler): |
| """ |
| This class works similar to the TCP handler class, except that |
| self.request consists of a pair of data and client socket, and since |
| there is no connection the client address must be given explicitly |
| when sending data back via sendto(). |
| """ |
| |
| def handle(self): |
| data = self.request[0].strip() |
| socket = self.request[1] |
| print("%s wrote:" % self.client_address[0]) |
| print(data) |
| socket.sendto(data.upper(), self.client_address) |
| |
| if __name__ == "__main__": |
| HOST, PORT = "localhost", 9999 |
| server = socketserver.UDPServer((HOST, PORT), MyUDPHandler) |
| server.serve_forever() |
| |
| This is the client side:: |
| |
| import socket |
| import sys |
| |
| HOST, PORT = "localhost", 9999 |
| data = " ".join(sys.argv[1:]) |
| |
| # SOCK_DGRAM is the socket type to use for UDP sockets |
| sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) |
| |
| # As you can see, there is no connect() call; UDP has no connections. |
| # Instead, data is directly sent to the recipient via sendto(). |
| sock.sendto(bytes(data + "\n","utf8"), (HOST, PORT)) |
| received = sock.recv(1024) |
| |
| print("Sent: %s" % data) |
| print("Received: %s" % received) |
| |
| The output of the example should look exactly like for the TCP server example. |
| |
| |
| Asynchronous Mixins |
| ~~~~~~~~~~~~~~~~~~~ |
| |
| To build asynchronous handlers, use the :class:`ThreadingMixIn` and |
| :class:`ForkingMixIn` classes. |
| |
| An example for the :class:`ThreadingMixIn` class:: |
| |
| import socket |
| import threading |
| import socketserver |
| |
| class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler): |
| |
| def handle(self): |
| data = self.request.recv(1024) |
| cur_thread = threading.current_thread() |
| response = bytes("%s: %s" % (cur_thread.getName(), data),'ascii') |
| self.request.send(response) |
| |
| class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer): |
| pass |
| |
| def client(ip, port, message): |
| sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
| sock.connect((ip, port)) |
| sock.send(message) |
| response = sock.recv(1024) |
| print("Received: %s" % response) |
| sock.close() |
| |
| if __name__ == "__main__": |
| # Port 0 means to select an arbitrary unused port |
| HOST, PORT = "localhost", 0 |
| |
| server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler) |
| ip, port = server.server_address |
| |
| # Start a thread with the server -- that thread will then start one |
| # more thread for each request |
| server_thread = threading.Thread(target=server.serve_forever) |
| # Exit the server thread when the main thread terminates |
| server_thread.setDaemon(True) |
| server_thread.start() |
| print("Server loop running in thread:", server_thread.name) |
| |
| client(ip, port, b"Hello World 1") |
| client(ip, port, b"Hello World 2") |
| client(ip, port, b"Hello World 3") |
| |
| server.shutdown() |
| |
| |
| The output of the example should look something like this:: |
| |
| $ python ThreadedTCPServer.py |
| Server loop running in thread: Thread-1 |
| Received: b"Thread-2: b'Hello World 1'" |
| Received: b"Thread-3: b'Hello World 2'" |
| Received: b"Thread-4: b'Hello World 3'" |
| |
| |
| The :class:`ForkingMixIn` class is used in the same way, except that the server |
| will spawn a new process for each request. |