| #!/usr/bin/env python |
| # life.py -- A curses-based version of Conway's Game of Life. |
| # Contributed by AMK |
| # |
| # An empty board will be displayed, and the following commands are available: |
| # E : Erase the board |
| # R : Fill the board randomly |
| # S : Step for a single generation |
| # C : Update continuously until a key is struck |
| # Q : Quit |
| # Cursor keys : Move the cursor around the board |
| # Space or Enter : Toggle the contents of the cursor's position |
| # |
| # TODO : |
| # Support the mouse |
| # Use colour if available |
| # Make board updates faster |
| # |
| |
| import random, string, traceback |
| import curses |
| |
| class LifeBoard: |
| """Encapsulates a Life board |
| |
| Attributes: |
| X,Y : horizontal and vertical size of the board |
| state : dictionary mapping (x,y) to 0 or 1 |
| |
| Methods: |
| display(update_board) -- If update_board is true, compute the |
| next generation. Then display the state |
| of the board and refresh the screen. |
| erase() -- clear the entire board |
| makeRandom() -- fill the board randomly |
| set(y,x) -- set the given cell to Live; doesn't refresh the screen |
| toggle(y,x) -- change the given cell from live to dead, or vice |
| versa, and refresh the screen display |
| |
| """ |
| def __init__(self, scr, char=ord('*')): |
| """Create a new LifeBoard instance. |
| |
| scr -- curses screen object to use for display |
| char -- character used to render live cells (default: '*') |
| """ |
| self.state = {} |
| self.scr = scr |
| Y, X = self.scr.getmaxyx() |
| self.X, self.Y = X-2, Y-2-1 |
| self.char = char |
| self.scr.clear() |
| |
| # Draw a border around the board |
| border_line = '+'+(self.X*'-')+'+' |
| self.scr.addstr(0, 0, border_line) |
| self.scr.addstr(self.Y+1,0, border_line) |
| for y in range(0, self.Y): |
| self.scr.addstr(1+y, 0, '|') |
| self.scr.addstr(1+y, self.X+1, '|') |
| self.scr.refresh() |
| |
| def set(self, y, x): |
| """Set a cell to the live state""" |
| if x<0 or self.X<=x or y<0 or self.Y<=y: |
| raise ValueError("Coordinates out of range %i,%i"% (y,x)) |
| self.state[x,y] = 1 |
| |
| def toggle(self, y, x): |
| """Toggle a cell's state between live and dead""" |
| if x<0 or self.X<=x or y<0 or self.Y<=y: |
| raise ValueError("Coordinates out of range %i,%i"% (y,x)) |
| if (x,y) in self.state: |
| del self.state[x,y] |
| self.scr.addch(y+1, x+1, ' ') |
| else: |
| self.state[x,y] = 1 |
| self.scr.addch(y+1, x+1, self.char) |
| self.scr.refresh() |
| |
| def erase(self): |
| """Clear the entire board and update the board display""" |
| self.state = {} |
| self.display(update_board=False) |
| |
| def display(self, update_board=True): |
| """Display the whole board, optionally computing one generation""" |
| M,N = self.X, self.Y |
| if not update_board: |
| for i in range(0, M): |
| for j in range(0, N): |
| if (i,j) in self.state: |
| self.scr.addch(j+1, i+1, self.char) |
| else: |
| self.scr.addch(j+1, i+1, ' ') |
| self.scr.refresh() |
| return |
| |
| d = {} |
| self.boring = 1 |
| for i in range(0, M): |
| L = range( max(0, i-1), min(M, i+2) ) |
| for j in range(0, N): |
| s = 0 |
| live = (i,j) in self.state |
| for k in range( max(0, j-1), min(N, j+2) ): |
| for l in L: |
| if (l,k) in self.state: |
| s += 1 |
| s -= live |
| if s == 3: |
| # Birth |
| d[i,j] = 1 |
| self.scr.addch(j+1, i+1, self.char) |
| if not live: self.boring = 0 |
| elif s == 2 and live: d[i,j] = 1 # Survival |
| elif live: |
| # Death |
| self.scr.addch(j+1, i+1, ' ') |
| self.boring = 0 |
| self.state = d |
| self.scr.refresh() |
| |
| def makeRandom(self): |
| "Fill the board with a random pattern" |
| self.state = {} |
| for i in range(0, self.X): |
| for j in range(0, self.Y): |
| if random.random() > 0.5: |
| self.set(j,i) |
| |
| |
| def erase_menu(stdscr, menu_y): |
| "Clear the space where the menu resides" |
| stdscr.move(menu_y, 0) |
| stdscr.clrtoeol() |
| stdscr.move(menu_y+1, 0) |
| stdscr.clrtoeol() |
| |
| def display_menu(stdscr, menu_y): |
| "Display the menu of possible keystroke commands" |
| erase_menu(stdscr, menu_y) |
| stdscr.addstr(menu_y, 4, |
| 'Use the cursor keys to move, and space or Enter to toggle a cell.') |
| stdscr.addstr(menu_y+1, 4, |
| 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') |
| |
| def keyloop(stdscr): |
| # Clear the screen and display the menu of keys |
| stdscr.clear() |
| stdscr_y, stdscr_x = stdscr.getmaxyx() |
| menu_y = (stdscr_y-3)-1 |
| display_menu(stdscr, menu_y) |
| |
| # Allocate a subwindow for the Life board and create the board object |
| subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0) |
| board = LifeBoard(subwin, char=ord('*')) |
| board.display(update_board=False) |
| |
| # xpos, ypos are the cursor's position |
| xpos, ypos = board.X//2, board.Y//2 |
| |
| # Main loop: |
| while (1): |
| stdscr.move(1+ypos, 1+xpos) # Move the cursor |
| c = stdscr.getch() # Get a keystroke |
| if 0<c<256: |
| c = chr(c) |
| if c in ' \n': |
| board.toggle(ypos, xpos) |
| elif c in 'Cc': |
| erase_menu(stdscr, menu_y) |
| stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' |
| 'updating the screen.') |
| stdscr.refresh() |
| # Activate nodelay mode; getch() will return -1 |
| # if no keystroke is available, instead of waiting. |
| stdscr.nodelay(1) |
| while (1): |
| c = stdscr.getch() |
| if c != -1: |
| break |
| stdscr.addstr(0,0, '/') |
| stdscr.refresh() |
| board.display() |
| stdscr.addstr(0,0, '+') |
| stdscr.refresh() |
| |
| stdscr.nodelay(0) # Disable nodelay mode |
| display_menu(stdscr, menu_y) |
| |
| elif c in 'Ee': |
| board.erase() |
| elif c in 'Qq': |
| break |
| elif c in 'Rr': |
| board.makeRandom() |
| board.display(update_board=False) |
| elif c in 'Ss': |
| board.display() |
| else: pass # Ignore incorrect keys |
| elif c == curses.KEY_UP and ypos>0: ypos -= 1 |
| elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1 |
| elif c == curses.KEY_LEFT and xpos>0: xpos -= 1 |
| elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1 |
| else: |
| # Ignore incorrect keys |
| pass |
| |
| |
| def main(stdscr): |
| keyloop(stdscr) # Enter the main loop |
| |
| |
| if __name__ == '__main__': |
| curses.wrapper(main) |