| /* Author: Toby Dickenson <htrd90@zepler.org> | 
 |  * | 
 |  * Copyright (c) 1999 Toby Dickenson | 
 |  * | 
 |  * Permission to use this software in any way is granted without | 
 |  * fee, provided that the copyright notice above appears in all | 
 |  * copies. This software is provided "as is" without any warranty. | 
 |  */ | 
 |  | 
 | /* Modified by Guido van Rossum */ | 
 |  | 
 | /* Example: | 
 |  | 
 |    import winsound | 
 |    import time | 
 |  | 
 |    # Play wav file  | 
 |    winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME) | 
 |  | 
 |    # Play sound from control panel settings | 
 |    winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS) | 
 |  | 
 |    # Play wav file from memory | 
 |    data=open('c:/windows/media/Chimes.wav',"rb").read() | 
 |    winsound.PlaySound(data, winsound.SND_MEMORY) | 
 |  | 
 |    # Start playing the first bit of wav file asynchronously | 
 |    winsound.PlaySound('c:/windows/media/Chord.wav', | 
 |                    winsound.SND_FILENAME|winsound.SND_ASYNC) | 
 |    # But dont let it go for too long... | 
 |    time.sleep(0.1) | 
 |    # ...Before stopping it | 
 |    winsound.PlaySound(None, 0) | 
 | */ | 
 |  | 
 | #include <windows.h> | 
 | #include <mmsystem.h> | 
 | #include <Python.h> | 
 |  | 
 | static char sound_playsound_doc[] = | 
 | "PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n" | 
 | "\n" | 
 | "The sound argument can be a filename, data, or None.\n" | 
 | "For flag values, ored together, see module documentation.\n"; | 
 |  | 
 | static char sound_module_doc[] = | 
 | "PlaySound(sound, flags) - play a sound\n" | 
 | "SND_FILENAME - sound is a wav file name\n" | 
 | "SND_ALIAS - sound is a control panel sound association name\n" | 
 | "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n" | 
 | "SND_MEMORY - sound is a memory image of a wav file\n" | 
 | "SND_PURGE - stop all instances of the specified sound\n" | 
 | "SND_ASYNC - PlaySound returns immediately\n" | 
 | "SND_NODEFAULT - Do not play a default beep if the sound can not be found\n" | 
 | "SND_NOSTOP - Do not interrupt any sounds currently playing\n"  // Raising RuntimeError if needed | 
 | "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors | 
 | ; | 
 |  | 
 | PyObject *sound_playsound(PyObject *s, PyObject *args) | 
 | { | 
 |     const char *sound; | 
 |     int flags; | 
 |     int length; | 
 |     int ok; | 
 |  | 
 |     if(!PyArg_ParseTuple(args,"z#i:PlaySound",&sound,&length,&flags)) | 
 |     { | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     if(flags&SND_ASYNC && flags &SND_MEMORY) | 
 |     { | 
 | 	/* Sidestep reference counting headache; unfortunately this also | 
 | 	   prevent SND_LOOP from memory. */ | 
 |         PyErr_SetString(PyExc_RuntimeError,"Cannot play asynchronously from memory"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     Py_BEGIN_ALLOW_THREADS | 
 |     ok = PlaySound(sound,NULL,flags); | 
 |     Py_END_ALLOW_THREADS | 
 |     if(!ok) | 
 |     { | 
 |         PyErr_SetString(PyExc_RuntimeError,"Failed to play sound"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     Py_INCREF(Py_None); | 
 |     return Py_None; | 
 | } | 
 |  | 
 | static struct PyMethodDef sound_methods[] = | 
 | { | 
 |     {"PlaySound", sound_playsound, 1, sound_playsound_doc}, | 
 |     {NULL,  NULL} | 
 | }; | 
 |  | 
 | static void add_define(PyObject *dict, const char *key, long value) | 
 | { | 
 |     PyObject *k=PyString_FromString(key); | 
 |     PyObject *v=PyLong_FromLong(value); | 
 |     if(v&&k) | 
 |     { | 
 |         PyDict_SetItem(dict,k,v); | 
 |     } | 
 |     Py_XDECREF(k); | 
 |     Py_XDECREF(v); | 
 | } | 
 |  | 
 | #define ADD_DEFINE(tok) add_define(dict,#tok,tok) | 
 |  | 
 | DL_EXPORT(void) | 
 | initwinsound() | 
 | { | 
 |     PyObject *module=Py_InitModule3("winsound", sound_methods, sound_module_doc); | 
 |     PyObject *dict=PyModule_GetDict(module); | 
 |  | 
 |     ADD_DEFINE(SND_ASYNC); | 
 |     ADD_DEFINE(SND_NODEFAULT); | 
 |     ADD_DEFINE(SND_NOSTOP); | 
 |     ADD_DEFINE(SND_NOWAIT); | 
 |     ADD_DEFINE(SND_ALIAS); | 
 |     ADD_DEFINE(SND_FILENAME); | 
 |     ADD_DEFINE(SND_MEMORY); | 
 |     ADD_DEFINE(SND_PURGE); | 
 |     ADD_DEFINE(SND_LOOP); | 
 |     ADD_DEFINE(SND_APPLICATION); | 
 | } |