| \section{\module{heapq} --- | 
 |          Heap queue algorithm} | 
 |  | 
 | \declaremodule{standard}{heapq} | 
 | \modulesynopsis{Heap queue algorithm (a.k.a. priority queue).} | 
 | \moduleauthor{Kevin O'Connor}{} | 
 | \sectionauthor{Guido van Rossum}{guido@python.org} | 
 | % Theoretical explanation: | 
 | \sectionauthor{Fran\c cois Pinard}{} | 
 | \versionadded{2.3} | 
 |  | 
 |  | 
 | This module provides an implementation of the heap queue algorithm, | 
 | also known as the priority queue algorithm. | 
 |  | 
 | Heaps are arrays for which | 
 | \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+1]} and | 
 | \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+2]} | 
 | for all \var{k}, counting elements from zero.  For the sake of | 
 | comparison, non-existing elements are considered to be infinite.  The | 
 | interesting property of a heap is that \code{\var{heap}[0]} is always | 
 | its smallest element. | 
 |  | 
 | The API below differs from textbook heap algorithms in two aspects: | 
 | (a) We use zero-based indexing.  This makes the relationship between the | 
 | index for a node and the indexes for its children slightly less | 
 | obvious, but is more suitable since Python uses zero-based indexing. | 
 | (b) Our pop method returns the smallest item, not the largest (called a | 
 | "min heap" in textbooks; a "max heap" is more common in texts because | 
 | of its suitability for in-place sorting). | 
 |  | 
 | These two make it possible to view the heap as a regular Python list | 
 | without surprises: \code{\var{heap}[0]} is the smallest item, and | 
 | \code{\var{heap}.sort()} maintains the heap invariant! | 
 |  | 
 | To create a heap, use a list initialized to \code{[]}, or you can | 
 | transform a populated list into a heap via function \function{heapify()}. | 
 |  | 
 | The following functions are provided: | 
 |  | 
 | \begin{funcdesc}{heappush}{heap, item} | 
 | Push the value \var{item} onto the \var{heap}, maintaining the | 
 | heap invariant. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{heappop}{heap} | 
 | Pop and return the smallest item from the \var{heap}, maintaining the | 
 | heap invariant.  If the heap is empty, \exception{IndexError} is raised. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{heapify}{x} | 
 | Transform list \var{x} into a heap, in-place, in linear time. | 
 | \end{funcdesc} | 
 |  | 
 | \begin{funcdesc}{heapreplace}{heap, item} | 
 | Pop and return the smallest item from the \var{heap}, and also push | 
 | the new \var{item}.  The heap size doesn't change. | 
 | If the heap is empty, \exception{IndexError} is raised. | 
 | This is more efficient than \function{heappop()} followed | 
 | by  \function{heappush()}, and can be more appropriate when using | 
 | a fixed-size heap.  Note that the value returned may be larger | 
 | than \var{item}!  That constrains reasonable uses of this routine. | 
 | \end{funcdesc} | 
 |  | 
 | Example of use: | 
 |  | 
 | \begin{verbatim} | 
 | >>> from heapq import heappush, heappop | 
 | >>> heap = [] | 
 | >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0] | 
 | >>> for item in data: | 
 | ...     heappush(heap, item) | 
 | ... | 
 | >>> sorted = [] | 
 | >>> while heap: | 
 | ...     sorted.append(heappop(heap)) | 
 | ... | 
 | >>> print sorted | 
 | [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] | 
 | >>> data.sort() | 
 | >>> print data == sorted | 
 | True | 
 | >>> | 
 | \end{verbatim} | 
 |  | 
 |  | 
 | \subsection{Theory} | 
 |  | 
 | (This explanation is due to François Pinard.  The Python | 
 | code for this module was contributed by Kevin O'Connor.) | 
 |  | 
 | Heaps are arrays for which \code{a[\var{k}] <= a[2*\var{k}+1]} and | 
 | \code{a[\var{k}] <= a[2*\var{k}+2]} | 
 | for all \var{k}, counting elements from 0.  For the sake of comparison, | 
 | non-existing elements are considered to be infinite.  The interesting | 
 | property of a heap is that \code{a[0]} is always its smallest element. | 
 |  | 
 | The strange invariant above is meant to be an efficient memory | 
 | representation for a tournament.  The numbers below are \var{k}, not | 
 | \code{a[\var{k}]}: | 
 |  | 
 | \begin{verbatim} | 
 |                                    0 | 
 |  | 
 |                   1                                 2 | 
 |  | 
 |           3               4                5               6 | 
 |  | 
 |       7       8       9       10      11      12      13      14 | 
 |  | 
 |     15 16   17 18   19 20   21 22   23 24   25 26   27 28   29 30 | 
 | \end{verbatim} | 
 |  | 
 | In the tree above, each cell \var{k} is topping \code{2*\var{k}+1} and | 
 | \code{2*\var{k}+2}. | 
 | In an usual binary tournament we see in sports, each cell is the winner | 
 | over the two cells it tops, and we can trace the winner down the tree | 
 | to see all opponents s/he had.  However, in many computer applications | 
 | of such tournaments, we do not need to trace the history of a winner. | 
 | To be more memory efficient, when a winner is promoted, we try to | 
 | replace it by something else at a lower level, and the rule becomes | 
 | that a cell and the two cells it tops contain three different items, | 
 | but the top cell "wins" over the two topped cells. | 
 |  | 
 | If this heap invariant is protected at all time, index 0 is clearly | 
 | the overall winner.  The simplest algorithmic way to remove it and | 
 | find the "next" winner is to move some loser (let's say cell 30 in the | 
 | diagram above) into the 0 position, and then percolate this new 0 down | 
 | the tree, exchanging values, until the invariant is re-established. | 
 | This is clearly logarithmic on the total number of items in the tree. | 
 | By iterating over all items, you get an O(n log n) sort. | 
 |  | 
 | A nice feature of this sort is that you can efficiently insert new | 
 | items while the sort is going on, provided that the inserted items are | 
 | not "better" than the last 0'th element you extracted.  This is | 
 | especially useful in simulation contexts, where the tree holds all | 
 | incoming events, and the "win" condition means the smallest scheduled | 
 | time.  When an event schedule other events for execution, they are | 
 | scheduled into the future, so they can easily go into the heap.  So, a | 
 | heap is a good structure for implementing schedulers (this is what I | 
 | used for my MIDI sequencer :-). | 
 |  | 
 | Various structures for implementing schedulers have been extensively | 
 | studied, and heaps are good for this, as they are reasonably speedy, | 
 | the speed is almost constant, and the worst case is not much different | 
 | than the average case.  However, there are other representations which | 
 | are more efficient overall, yet the worst cases might be terrible. | 
 |  | 
 | Heaps are also very useful in big disk sorts.  You most probably all | 
 | know that a big sort implies producing "runs" (which are pre-sorted | 
 | sequences, which size is usually related to the amount of CPU memory), | 
 | followed by a merging passes for these runs, which merging is often | 
 | very cleverly organised\footnote{The disk balancing algorithms which | 
 | are current, nowadays, are | 
 | more annoying than clever, and this is a consequence of the seeking | 
 | capabilities of the disks.  On devices which cannot seek, like big | 
 | tape drives, the story was quite different, and one had to be very | 
 | clever to ensure (far in advance) that each tape movement will be the | 
 | most effective possible (that is, will best participate at | 
 | "progressing" the merge).  Some tapes were even able to read | 
 | backwards, and this was also used to avoid the rewinding time. | 
 | Believe me, real good tape sorts were quite spectacular to watch! | 
 | From all times, sorting has always been a Great Art! :-)}. | 
 | It is very important that the initial | 
 | sort produces the longest runs possible.  Tournaments are a good way | 
 | to that.  If, using all the memory available to hold a tournament, you | 
 | replace and percolate items that happen to fit the current run, you'll | 
 | produce runs which are twice the size of the memory for random input, | 
 | and much better for input fuzzily ordered. | 
 |  | 
 | Moreover, if you output the 0'th item on disk and get an input which | 
 | may not fit in the current tournament (because the value "wins" over | 
 | the last output value), it cannot fit in the heap, so the size of the | 
 | heap decreases.  The freed memory could be cleverly reused immediately | 
 | for progressively building a second heap, which grows at exactly the | 
 | same rate the first heap is melting.  When the first heap completely | 
 | vanishes, you switch heaps and start a new run.  Clever and quite | 
 | effective! | 
 |  | 
 | In a word, heaps are useful memory structures to know.  I use them in | 
 | a few applications, and I think it is good to keep a `heap' module | 
 | around. :-) |