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| <TITLE>Creating standalone applications with Python</TITLE> |
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| <H1>Creating standalone applications with Python</H1> |
| |
| With <a href="example2.html#applet">BuildApplet</a> you can build a standalone |
| Python application that works like |
| any other Mac application: you can double-click it, run it while the |
| Python interpreter is running other scripts, drop files on it, etc. It is, however, |
| still dependent on the whole Python installation on your machine: the PythonCore |
| engine, the plugin modules and the various Lib folders.<p> |
| |
| In some cases you may want to create a true application, for instance because |
| you want to send it off to people who may not have Python installed on their |
| machine, or because you the application is important and you do not want changes |
| in your Python installation like new versions to influence it. |
| |
| <H2>The easy way</H2> |
| |
| The easiest way to create an application from a Python script is simply by dropping |
| it on the <code>BuildApplication</code> applet in the main Python folder. |
| BuildApplication has a similar interface as BuildApplet: you drop a script on |
| it and it will process it, along with an optional <code>.rsrc</code> file. |
| <P> |
| |
| What BuildApplication does, however, is very different. It parses your script, |
| recursively looking for all modules you use, bundles the compiled code for |
| all these modules in PYC resources, adds the executable machine code for the |
| PythonCore engine, any dynamically loaded modules you use and a main program, combines |
| all this into a single file and adds a few preference resources (which you |
| can inspect with <code>EditPythonPrefs</code>, incidentally) to isolate the |
| new program from the existing Python installation.<P> |
| |
| Usually you do not need to worry about all this, but occasionally you may have |
| to exercise some control over the process, for instance because your |
| program imports modules that don't exist (which can happen if your script |
| is multi-platform and those modules will never be used on the Mac). See |
| the section on <a href="#directives">directives</a> below for details. |
| If you get strange error messages about missing modules it may also be worthwhile |
| to run macfreeze in report mode on your program, see below. |
| <P> |
| |
| <H2>Doing it the hard way</H2> |
| |
| With the <EM>macfreeze</EM> script, for which BuildApplication is a simple |
| wrapper, you can go a step further and create CodeWarrior projects and |
| sourcefiles which can then be used to build your final application. While |
| BuildApplication is good enough for 90% of the use cases there are situations |
| where you need macfreeze itself, mainly if you want to embed your frozen Python |
| script into an existing C application, or when you need the extra bit of speed: |
| the resulting application will start up a bit quicker than one generated |
| with BuildApplication. <p> |
| |
| When you start |
| <code>Mac:Tools:macfreeze:macfreeze.py</code> you are asked for the |
| script file, and you can select which type of freeze to do. The first |
| time you should always choose <em>report only</em>, which will produce a |
| listing of modules and where they are included from in the console |
| window. Macfreeze actually parses all modules, so it may crash in the |
| process. If it does try again with a higher debug value, this should |
| show you where it crashes. <p> |
| |
| <h2><a name="directives">Directives</a></h2> |
| |
| For more elaborate programs you will often see that freeze includes |
| modules you don't need (because they are for a different platform, for |
| instance) or that it cannot find all your modules (because you modify |
| <code>sys.path</code> early in your initialization). It is possible to |
| include directives to tell macfreeze to add items to the search path and |
| include or exclude certain modules. All your directives should be in the |
| main script file. <p> |
| |
| Directives have the following form: |
| <pre> |
| # macfreeze: command argument |
| </pre> |
| The trigger <code>macfreeze:</code> must be spelled exactly like that, |
| but the whitespace can be any combination of spaces and tabs. Macfreeze |
| understands the following directives: |
| |
| <DL> |
| <DT> <code>path</code> |
| <DD> Prepend a folder to <code>sys.path</code>. The argument is a |
| pathname, which should probably be relative (starting with a colon) and |
| is interpreted relative to the folder where the script lives. |
| |
| <DT> <code>include</code> |
| <DD> Include a module. The module can either be given by filename or by |
| module name, in which case it is looked up through the normal method. |
| |
| <DT> <code>exclude</code> |
| <DD> Exclude a module. The module must be given by modulename. Even when |
| freeze deems the module necessary it will not be included in the |
| application. |
| |
| <DT> <code>optional</code> |
| <DD> Include a module if it can be found, but don't complain if it can't. |
| |
| </DL> |
| |
| There is actually a fourth way that macfreeze can operate: it can be used |
| to generate only the resource file containing the compiled <code>PYC</code> |
| resources. This may be useful if you have embedded Python in your own |
| application. The resource file generated is the same as for the CodeWarrior |
| generation process. <p> |
| |
| <h2>Freezing with CodeWarrior</h2> |
| |
| To freeze with CodeWarrior you need CodeWarrior, obviously, and a full |
| source distribution of Python. You select the <em>Codewarrior source and |
| project</em> option. You specify an output folder, which is by default |
| the name of your script with <code>.py</code> removed and |
| <code>build.</code> prepended. If the output folder does not exist yet |
| it is created, and a template project file and bundle resource file are |
| deposited there. Next, a source file <code>macfreezeconfig.c</code> is |
| created which includes all builtin modules your script uses, and a |
| resource file <code>frozenmodules.rsrc</code> which contains the |
| <code>PYC</code> resources for all your Python modules. <p> |
| |
| The project expects to live in a folder one level below the Python root |
| folder, so the next thing you should do is move the build folder there. |
| It is a good idea to leave an alias with the same name in the original |
| location: when you run freeze again it will regenerate the |
| <code>frozenmodules.rsrc</code> file but not the project and bundle |
| files. This is probably what you want: if you modify your python sources |
| you have to re-freeze, but you may have changed the project and bundle |
| files, so you don't want to regenerate them. <p> |
| |
| An alternative is to leave the build folder where it is, but then you |
| have to adapt the search path in the project. <p> |
| |
| The project is set up to include all the standard builtin modules, but |
| the CW linker is smart enough to exclude any object code that isn't |
| referenced. Still, it may be worthwhile to remove any sources for |
| modules that you are sure are not used to cut back on compilation time. |
| You may also want to examine the various resource files (for Tcl/Tk, for |
| instance): the loader has no way to know that these aren't used. <p> |
| |
| You may also need to add sourcefiles if your script uses non-standard |
| builtin modules, like anything from the <code>Extensions</code> folder. <p> |
| |
| The <code>frozenbundle.rsrc</code> resource file contains the bundle |
| information. It is almost identical to the bundle file used for applets, |
| with the exception that it sets the <code>sys.path</code> initialization |
| to <code>$(APPLICATION)</code> only. This means that all modules will only |
| be looked for in PYC resources in your application. <p> |
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