| .. highlightlang:: c |
| |
| |
| .. _building-on-windows: |
| |
| **************************************** |
| Building C and C++ Extensions on Windows |
| **************************************** |
| |
| This chapter briefly explains how to create a Windows extension module for |
| Python using Microsoft Visual C++, and follows with more detailed background |
| information on how it works. The explanatory material is useful for both the |
| Windows programmer learning to build Python extensions and the Unix programmer |
| interested in producing software which can be successfully built on both Unix |
| and Windows. |
| |
| Module authors are encouraged to use the distutils approach for building |
| extension modules, instead of the one described in this section. You will still |
| need the C compiler that was used to build Python; typically Microsoft Visual |
| C++. |
| |
| .. note:: |
| |
| This chapter mentions a number of filenames that include an encoded Python |
| version number. These filenames are represented with the version number shown |
| as ``XY``; in practice, ``'X'`` will be the major version number and ``'Y'`` |
| will be the minor version number of the Python release you're working with. For |
| example, if you are using Python 2.2.1, ``XY`` will actually be ``22``. |
| |
| |
| .. _win-cookbook: |
| |
| A Cookbook Approach |
| =================== |
| |
| There are two approaches to building extension modules on Windows, just as there |
| are on Unix: use the :mod:`distutils` package to control the build process, or |
| do things manually. The distutils approach works well for most extensions; |
| documentation on using :mod:`distutils` to build and package extension modules |
| is available in :ref:`distutils-index`. This section describes the manual |
| approach to building Python extensions written in C or C++. |
| |
| To build extensions using these instructions, you need to have a copy of the |
| Python sources of the same version as your installed Python. You will need |
| Microsoft Visual C++ "Developer Studio"; project files are supplied for VC++ |
| version 7.1, but you can use older versions of VC++. Notice that you should use |
| the same version of VC++that was used to build Python itself. The example files |
| described here are distributed with the Python sources in the |
| :file:`PC\\example_nt\\` directory. |
| |
| #. **Copy the example files** --- The :file:`example_nt` directory is a |
| subdirectory of the :file:`PC` directory, in order to keep all the PC-specific |
| files under the same directory in the source distribution. However, the |
| :file:`example_nt` directory can't actually be used from this location. You |
| first need to copy or move it up one level, so that :file:`example_nt` is a |
| sibling of the :file:`PC` and :file:`Include` directories. Do all your work |
| from within this new location. |
| |
| #. **Open the project** --- From VC++, use the :menuselection:`File --> Open |
| Solution` dialog (not :menuselection:`File --> Open`!). Navigate to and select |
| the file :file:`example.sln`, in the *copy* of the :file:`example_nt` directory |
| you made above. Click Open. |
| |
| #. **Build the example DLL** --- In order to check that everything is set up |
| right, try building: |
| |
| #. Select a configuration. This step is optional. Choose |
| :menuselection:`Build --> Configuration Manager --> Active Solution Configuration` |
| and select either :guilabel:`Release` or :guilabel:`Debug`. If you skip this |
| step, VC++ will use the Debug configuration by default. |
| |
| #. Build the DLL. Choose :menuselection:`Build --> Build Solution`. This |
| creates all intermediate and result files in a subdirectory called either |
| :file:`Debug` or :file:`Release`, depending on which configuration you selected |
| in the preceding step. |
| |
| #. **Testing the debug-mode DLL** --- Once the Debug build has succeeded, bring |
| up a DOS box, and change to the :file:`example_nt\\Debug` directory. You should |
| now be able to repeat the following session (``C>`` is the DOS prompt, ``>>>`` |
| is the Python prompt; note that build information and various debug output from |
| Python may not match this screen dump exactly):: |
| |
| C>..\..\PCbuild\python_d |
| Adding parser accelerators ... |
| Done. |
| Python 2.2 (#28, Dec 19 2001, 23:26:37) [MSC 32 bit (Intel)] on win32 |
| Type "copyright", "credits" or "license" for more information. |
| >>> import example |
| [4897 refs] |
| >>> example.foo() |
| Hello, world |
| [4903 refs] |
| >>> |
| |
| Congratulations! You've successfully built your first Python extension module. |
| |
| #. **Creating your own project** --- Choose a name and create a directory for |
| it. Copy your C sources into it. Note that the module source file name does |
| not necessarily have to match the module name, but the name of the |
| initialization function should match the module name --- you can only import a |
| module :mod:`spam` if its initialization function is called :cfunc:`initspam`, |
| and it should call :cfunc:`Py_InitModule` with the string ``"spam"`` as its |
| first argument (use the minimal :file:`example.c` in this directory as a guide). |
| By convention, it lives in a file called :file:`spam.c` or :file:`spammodule.c`. |
| The output file should be called :file:`spam.pyd` (in Release mode) or |
| :file:`spam_d.pyd` (in Debug mode). The extension :file:`.pyd` was chosen |
| to avoid confusion with a system library :file:`spam.dll` to which your module |
| could be a Python interface. |
| |
| .. versionchanged:: 2.5 |
| Previously, file names like :file:`spam.dll` (in release mode) or |
| :file:`spam_d.dll` (in debug mode) were also recognized. |
| |
| Now your options are: |
| |
| #. Copy :file:`example.sln` and :file:`example.vcproj`, rename them to |
| :file:`spam.\*`, and edit them by hand, or |
| |
| #. Create a brand new project; instructions are below. |
| |
| In either case, copy :file:`example_nt\\example.def` to :file:`spam\\spam.def`, |
| and edit the new :file:`spam.def` so its second line contains the string |
| '``initspam``'. If you created a new project yourself, add the file |
| :file:`spam.def` to the project now. (This is an annoying little file with only |
| two lines. An alternative approach is to forget about the :file:`.def` file, |
| and add the option :option:`/export:initspam` somewhere to the Link settings, by |
| manually editing the setting in Project Properties dialog). |
| |
| #. **Creating a brand new project** --- Use the :menuselection:`File --> New |
| --> Project` dialog to create a new Project Workspace. Select :guilabel:`Visual |
| C++ Projects/Win32/ Win32 Project`, enter the name (``spam``), and make sure the |
| Location is set to parent of the :file:`spam` directory you have created (which |
| should be a direct subdirectory of the Python build tree, a sibling of |
| :file:`Include` and :file:`PC`). Select Win32 as the platform (in my version, |
| this is the only choice). Make sure the Create new workspace radio button is |
| selected. Click OK. |
| |
| You should now create the file :file:`spam.def` as instructed in the previous |
| section. Add the source files to the project, using :menuselection:`Project --> |
| Add Existing Item`. Set the pattern to ``*.*`` and select both :file:`spam.c` |
| and :file:`spam.def` and click OK. (Inserting them one by one is fine too.) |
| |
| Now open the :menuselection:`Project --> spam properties` dialog. You only need |
| to change a few settings. Make sure :guilabel:`All Configurations` is selected |
| from the :guilabel:`Settings for:` dropdown list. Select the C/C++ tab. Choose |
| the General category in the popup menu at the top. Type the following text in |
| the entry box labeled :guilabel:`Additional Include Directories`:: |
| |
| ..\Include,..\PC |
| |
| Then, choose the General category in the Linker tab, and enter :: |
| |
| ..\PCbuild |
| |
| in the text box labelled :guilabel:`Additional library Directories`. |
| |
| Now you need to add some mode-specific settings: |
| |
| Select :guilabel:`Release` in the :guilabel:`Configuration` dropdown list. |
| Choose the :guilabel:`Link` tab, choose the :guilabel:`Input` category, and |
| append ``pythonXY.lib`` to the list in the :guilabel:`Additional Dependencies` |
| box. |
| |
| Select :guilabel:`Debug` in the :guilabel:`Configuration` dropdown list, and |
| append ``pythonXY_d.lib`` to the list in the :guilabel:`Additional Dependencies` |
| box. Then click the C/C++ tab, select :guilabel:`Code Generation`, and select |
| :guilabel:`Multi-threaded Debug DLL` from the :guilabel:`Runtime library` |
| dropdown list. |
| |
| Select :guilabel:`Release` again from the :guilabel:`Configuration` dropdown |
| list. Select :guilabel:`Multi-threaded DLL` from the :guilabel:`Runtime |
| library` dropdown list. |
| |
| If your module creates a new type, you may have trouble with this line:: |
| |
| PyObject_HEAD_INIT(&PyType_Type) |
| |
| Change it to:: |
| |
| PyObject_HEAD_INIT(NULL) |
| |
| and add the following to the module initialization function:: |
| |
| MyObject_Type.ob_type = &PyType_Type; |
| |
| Refer to section 3 of the `Python FAQ <http://www.python.org/doc/faq>`_ for |
| details on why you must do this. |
| |
| |
| .. _dynamic-linking: |
| |
| Differences Between Unix and Windows |
| ==================================== |
| |
| .. sectionauthor:: Chris Phoenix <cphoenix@best.com> |
| |
| |
| Unix and Windows use completely different paradigms for run-time loading of |
| code. Before you try to build a module that can be dynamically loaded, be aware |
| of how your system works. |
| |
| In Unix, a shared object (:file:`.so`) file contains code to be used by the |
| program, and also the names of functions and data that it expects to find in the |
| program. When the file is joined to the program, all references to those |
| functions and data in the file's code are changed to point to the actual |
| locations in the program where the functions and data are placed in memory. |
| This is basically a link operation. |
| |
| In Windows, a dynamic-link library (:file:`.dll`) file has no dangling |
| references. Instead, an access to functions or data goes through a lookup |
| table. So the DLL code does not have to be fixed up at runtime to refer to the |
| program's memory; instead, the code already uses the DLL's lookup table, and the |
| lookup table is modified at runtime to point to the functions and data. |
| |
| In Unix, there is only one type of library file (:file:`.a`) which contains code |
| from several object files (:file:`.o`). During the link step to create a shared |
| object file (:file:`.so`), the linker may find that it doesn't know where an |
| identifier is defined. The linker will look for it in the object files in the |
| libraries; if it finds it, it will include all the code from that object file. |
| |
| In Windows, there are two types of library, a static library and an import |
| library (both called :file:`.lib`). A static library is like a Unix :file:`.a` |
| file; it contains code to be included as necessary. An import library is |
| basically used only to reassure the linker that a certain identifier is legal, |
| and will be present in the program when the DLL is loaded. So the linker uses |
| the information from the import library to build the lookup table for using |
| identifiers that are not included in the DLL. When an application or a DLL is |
| linked, an import library may be generated, which will need to be used for all |
| future DLLs that depend on the symbols in the application or DLL. |
| |
| Suppose you are building two dynamic-load modules, B and C, which should share |
| another block of code A. On Unix, you would *not* pass :file:`A.a` to the |
| linker for :file:`B.so` and :file:`C.so`; that would cause it to be included |
| twice, so that B and C would each have their own copy. In Windows, building |
| :file:`A.dll` will also build :file:`A.lib`. You *do* pass :file:`A.lib` to the |
| linker for B and C. :file:`A.lib` does not contain code; it just contains |
| information which will be used at runtime to access A's code. |
| |
| In Windows, using an import library is sort of like using ``import spam``; it |
| gives you access to spam's names, but does not create a separate copy. On Unix, |
| linking with a library is more like ``from spam import *``; it does create a |
| separate copy. |
| |
| |
| .. _win-dlls: |
| |
| Using DLLs in Practice |
| ====================== |
| |
| .. sectionauthor:: Chris Phoenix <cphoenix@best.com> |
| |
| |
| Windows Python is built in Microsoft Visual C++; using other compilers may or |
| may not work (though Borland seems to). The rest of this section is MSVC++ |
| specific. |
| |
| When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker. |
| To build two DLLs, spam and ni (which uses C functions found in spam), you could |
| use these commands:: |
| |
| cl /LD /I/python/include spam.c ../libs/pythonXY.lib |
| cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib |
| |
| The first command created three files: :file:`spam.obj`, :file:`spam.dll` and |
| :file:`spam.lib`. :file:`Spam.dll` does not contain any Python functions (such |
| as :cfunc:`PyArg_ParseTuple`), but it does know how to find the Python code |
| thanks to :file:`pythonXY.lib`. |
| |
| The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`), |
| which knows how to find the necessary functions from spam, and also from the |
| Python executable. |
| |
| Not every identifier is exported to the lookup table. If you want any other |
| modules (including Python) to be able to see your identifiers, you have to say |
| ``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or |
| ``PyObject _declspec(dllexport) *NiGetSpamData(void)``. |
| |
| Developer Studio will throw in a lot of import libraries that you do not really |
| need, adding about 100K to your executable. To get rid of them, use the Project |
| Settings dialog, Link tab, to specify *ignore default libraries*. Add the |
| correct :file:`msvcrtxx.lib` to the list of libraries. |
| |