| .. highlightlang:: c |
| |
| |
| .. _building-on-windows: |
| |
| **************************************** |
| Building C and C++ Extensions on Windows |
| **************************************** |
| |
| This chapter briefly explains how to create a Windows extension module for |
| Python using Microsoft Visual C++, and follows with more detailed background |
| information on how it works. The explanatory material is useful for both the |
| Windows programmer learning to build Python extensions and the Unix programmer |
| interested in producing software which can be successfully built on both Unix |
| and Windows. |
| |
| Module authors are encouraged to use the distutils approach for building |
| extension modules, instead of the one described in this section. You will still |
| need the C compiler that was used to build Python; typically Microsoft Visual |
| C++. |
| |
| .. note:: |
| |
| This chapter mentions a number of filenames that include an encoded Python |
| version number. These filenames are represented with the version number shown |
| as ``XY``; in practice, ``'X'`` will be the major version number and ``'Y'`` |
| will be the minor version number of the Python release you're working with. For |
| example, if you are using Python 2.2.1, ``XY`` will actually be ``22``. |
| |
| |
| .. _win-cookbook: |
| |
| A Cookbook Approach |
| =================== |
| |
| There are two approaches to building extension modules on Windows, just as there |
| are on Unix: use the :mod:`distutils` package to control the build process, or |
| do things manually. The distutils approach works well for most extensions; |
| documentation on using :mod:`distutils` to build and package extension modules |
| is available in :ref:`distutils-index`. If you find you really need to do |
| things manually, it may be instructive to study the project file for the |
| :source:`winsound <PCbuild/winsound.vcxproj>` standard library module. |
| |
| |
| .. _dynamic-linking: |
| |
| Differences Between Unix and Windows |
| ==================================== |
| |
| .. sectionauthor:: Chris Phoenix <cphoenix@best.com> |
| |
| |
| Unix and Windows use completely different paradigms for run-time loading of |
| code. Before you try to build a module that can be dynamically loaded, be aware |
| of how your system works. |
| |
| In Unix, a shared object (:file:`.so`) file contains code to be used by the |
| program, and also the names of functions and data that it expects to find in the |
| program. When the file is joined to the program, all references to those |
| functions and data in the file's code are changed to point to the actual |
| locations in the program where the functions and data are placed in memory. |
| This is basically a link operation. |
| |
| In Windows, a dynamic-link library (:file:`.dll`) file has no dangling |
| references. Instead, an access to functions or data goes through a lookup |
| table. So the DLL code does not have to be fixed up at runtime to refer to the |
| program's memory; instead, the code already uses the DLL's lookup table, and the |
| lookup table is modified at runtime to point to the functions and data. |
| |
| In Unix, there is only one type of library file (:file:`.a`) which contains code |
| from several object files (:file:`.o`). During the link step to create a shared |
| object file (:file:`.so`), the linker may find that it doesn't know where an |
| identifier is defined. The linker will look for it in the object files in the |
| libraries; if it finds it, it will include all the code from that object file. |
| |
| In Windows, there are two types of library, a static library and an import |
| library (both called :file:`.lib`). A static library is like a Unix :file:`.a` |
| file; it contains code to be included as necessary. An import library is |
| basically used only to reassure the linker that a certain identifier is legal, |
| and will be present in the program when the DLL is loaded. So the linker uses |
| the information from the import library to build the lookup table for using |
| identifiers that are not included in the DLL. When an application or a DLL is |
| linked, an import library may be generated, which will need to be used for all |
| future DLLs that depend on the symbols in the application or DLL. |
| |
| Suppose you are building two dynamic-load modules, B and C, which should share |
| another block of code A. On Unix, you would *not* pass :file:`A.a` to the |
| linker for :file:`B.so` and :file:`C.so`; that would cause it to be included |
| twice, so that B and C would each have their own copy. In Windows, building |
| :file:`A.dll` will also build :file:`A.lib`. You *do* pass :file:`A.lib` to the |
| linker for B and C. :file:`A.lib` does not contain code; it just contains |
| information which will be used at runtime to access A's code. |
| |
| In Windows, using an import library is sort of like using ``import spam``; it |
| gives you access to spam's names, but does not create a separate copy. On Unix, |
| linking with a library is more like ``from spam import *``; it does create a |
| separate copy. |
| |
| |
| .. _win-dlls: |
| |
| Using DLLs in Practice |
| ====================== |
| |
| .. sectionauthor:: Chris Phoenix <cphoenix@best.com> |
| |
| |
| Windows Python is built in Microsoft Visual C++; using other compilers may or |
| may not work (though Borland seems to). The rest of this section is MSVC++ |
| specific. |
| |
| When creating DLLs in Windows, you must pass :file:`pythonXY.lib` to the linker. |
| To build two DLLs, spam and ni (which uses C functions found in spam), you could |
| use these commands:: |
| |
| cl /LD /I/python/include spam.c ../libs/pythonXY.lib |
| cl /LD /I/python/include ni.c spam.lib ../libs/pythonXY.lib |
| |
| The first command created three files: :file:`spam.obj`, :file:`spam.dll` and |
| :file:`spam.lib`. :file:`Spam.dll` does not contain any Python functions (such |
| as :c:func:`PyArg_ParseTuple`), but it does know how to find the Python code |
| thanks to :file:`pythonXY.lib`. |
| |
| The second command created :file:`ni.dll` (and :file:`.obj` and :file:`.lib`), |
| which knows how to find the necessary functions from spam, and also from the |
| Python executable. |
| |
| Not every identifier is exported to the lookup table. If you want any other |
| modules (including Python) to be able to see your identifiers, you have to say |
| ``_declspec(dllexport)``, as in ``void _declspec(dllexport) initspam(void)`` or |
| ``PyObject _declspec(dllexport) *NiGetSpamData(void)``. |
| |
| Developer Studio will throw in a lot of import libraries that you do not really |
| need, adding about 100K to your executable. To get rid of them, use the Project |
| Settings dialog, Link tab, to specify *ignore default libraries*. Add the |
| correct :file:`msvcrtxx.lib` to the list of libraries. |
| |