| \section{Standard Module \sectcode{pickle}} |
| \stmodindex{pickle} |
| \index{persistency} |
| \indexii{persistent}{objects} |
| \indexii{serializing}{objects} |
| \indexii{marshalling}{objects} |
| \indexii{flattening}{objects} |
| \indexii{pickling}{objects} |
| |
| \renewcommand{\indexsubitem}{(in module pickle)} |
| |
| The \code{pickle} module implements a basic but powerful algorithm for |
| ``pickling'' (a.k.a.\ serializing, marshalling or flattening) nearly |
| arbitrary Python objects. This is the act of converting objects to a |
| stream of bytes (and back: ``unpickling''). |
| This is a more primitive notion than |
| persistency --- although \code{pickle} reads and writes file objects, |
| it does not handle the issue of naming persistent objects, nor the |
| (even more complicated) area of concurrent access to persistent |
| objects. The \code{pickle} module can transform a complex object into |
| a byte stream and it can transform the byte stream into an object with |
| the same internal structure. The most obvious thing to do with these |
| byte streams is to write them onto a file, but it is also conceivable |
| to send them across a network or store them in a database. The module |
| \code{shelve} provides a simple interface to pickle and unpickle |
| objects on ``dbm''-style database files. |
| \stmodindex{shelve} |
| |
| Unlike the built-in module \code{marshal}, \code{pickle} handles the |
| following correctly: |
| \stmodindex{marshal} |
| |
| \begin{itemize} |
| |
| \item recursive objects (objects containing references to themselves) |
| |
| \item object sharing (references to the same object in different places) |
| |
| \item user-defined classes and their instances |
| |
| \end{itemize} |
| |
| The data format used by \code{pickle} is Python-specific. This has |
| the advantage that there are no restrictions imposed by external |
| standards such as CORBA (which probably can't represent pointer |
| sharing or recursive objects); however it means that non-Python |
| programs may not be able to reconstruct pickled Python objects. |
| |
| The \code{pickle} data format uses a printable \ASCII{} representation. |
| This is slightly more voluminous than a binary representation. |
| However, small integers actually take {\em less} space when |
| represented as minimal-size decimal strings than when represented as |
| 32-bit binary numbers, and strings are only much longer if they |
| contain many control characters or 8-bit characters. The big |
| advantage of using printable \ASCII{} (and of some other characteristics |
| of \code{pickle}'s representation) is that for debugging or recovery |
| purposes it is possible for a human to read the pickled file with a |
| standard text editor. (I could have gone a step further and used a |
| notation like S-expressions, but the parser |
| (currently written in Python) would have been |
| considerably more complicated and slower, and the files would probably |
| have become much larger.) |
| |
| The \code{pickle} module doesn't handle code objects, which the |
| \code{marshal} module does. I suppose \code{pickle} could, and maybe |
| it should, but there's probably no great need for it right now (as |
| long as \code{marshal} continues to be used for reading and writing |
| code objects), and at least this avoids the possibility of smuggling |
| Trojan horses into a program. |
| \stmodindex{marshal} |
| |
| For the benefit of persistency modules written using \code{pickle}, it |
| supports the notion of a reference to an object outside the pickled |
| data stream. Such objects are referenced by a name, which is an |
| arbitrary string of printable \ASCII{} characters. The resolution of |
| such names is not defined by the \code{pickle} module --- the |
| persistent object module will have to implement a method |
| \code{persistent_load}. To write references to persistent objects, |
| the persistent module must define a method \code{persistent_id} which |
| returns either \code{None} or the persistent ID of the object. |
| |
| There are some restrictions on the pickling of class instances. |
| |
| First of all, the class must be defined at the top level in a module. |
| |
| \renewcommand{\indexsubitem}{(pickle protocol)} |
| |
| Next, it must normally be possible to create class instances by |
| calling the class without arguments. If this is undesirable, the |
| class can define a method \code{__getinitargs__()}, which should |
| return a {\em tuple} containing the arguments to be passed to the |
| class constructor (\code{__init__()}). |
| \ttindex{__getinitargs__} |
| \ttindex{__init__} |
| |
| Classes can further influence how their instances are pickled --- if the class |
| defines the method \code{__getstate__()}, it is called and the return |
| state is pickled as the contents for the instance, and if the class |
| defines the method \code{__setstate__()}, it is called with the |
| unpickled state. (Note that these methods can also be used to |
| implement copying class instances.) If there is no |
| \code{__getstate__()} method, the instance's \code{__dict__} is |
| pickled. If there is no \code{__setstate__()} method, the pickled |
| object must be a dictionary and its items are assigned to the new |
| instance's dictionary. (If a class defines both \code{__getstate__()} |
| and \code{__setstate__()}, the state object needn't be a dictionary |
| --- these methods can do what they want.) This protocol is also used |
| by the shallow and deep copying operations defined in the \code{copy} |
| module. |
| \ttindex{__getstate__} |
| \ttindex{__setstate__} |
| \ttindex{__dict__} |
| |
| Note that when class instances are pickled, their class's code and |
| data are not pickled along with them. Only the instance data are |
| pickled. This is done on purpose, so you can fix bugs in a class or |
| add methods and still load objects that were created with an earlier |
| version of the class. If you plan to have long-lived objects that |
| will see many versions of a class, it may be worthwhile to put a version |
| number in the objects so that suitable conversions can be made by the |
| class's \code{__setstate__()} method. |
| |
| When a class itself is pickled, only its name is pickled --- the class |
| definition is not pickled, but re-imported by the unpickling process. |
| Therefore, the restriction that the class must be defined at the top |
| level in a module applies to pickled classes as well. |
| |
| \renewcommand{\indexsubitem}{(in module pickle)} |
| |
| The interface can be summarized as follows. |
| |
| To pickle an object \code{x} onto a file \code{f}, open for writing: |
| |
| \begin{verbatim} |
| p = pickle.Pickler(f) |
| p.dump(x) |
| \end{verbatim} |
| |
| A shorthand for this is: |
| |
| \begin{verbatim} |
| pickle.dump(x, f) |
| \end{verbatim} |
| |
| To unpickle an object \code{x} from a file \code{f}, open for reading: |
| |
| \begin{verbatim} |
| u = pickle.Unpickler(f) |
| x = u.load() |
| \end{verbatim} |
| |
| A shorthand is: |
| |
| \begin{verbatim} |
| x = pickle.load(f) |
| \end{verbatim} |
| |
| The \code{Pickler} class only calls the method \code{f.write} with a |
| string argument. The \code{Unpickler} calls the methods \code{f.read} |
| (with an integer argument) and \code{f.readline} (without argument), |
| both returning a string. It is explicitly allowed to pass non-file |
| objects here, as long as they have the right methods. |
| \ttindex{Unpickler} |
| \ttindex{Pickler} |
| |
| The following types can be pickled: |
| \begin{itemize} |
| |
| \item \code{None} |
| |
| \item integers, long integers, floating point numbers |
| |
| \item strings |
| |
| \item tuples, lists and dictionaries containing only picklable objects |
| |
| \item classes that are defined at the top level in a module |
| |
| \item instances of such classes whose \code{__dict__} or |
| \code{__setstate__()} is picklable |
| |
| \end{itemize} |
| |
| Attempts to pickle unpicklable objects will raise the |
| \code{PicklingError} exception; when this happens, an unspecified |
| number of bytes may have been written to the file. |
| |
| It is possible to make multiple calls to the \code{dump()} method of |
| the same \code{Pickler} instance. These must then be matched to the |
| same number of calls to the \code{load()} instance of the |
| corresponding \code{Unpickler} instance. If the same object is |
| pickled by multiple \code{dump()} calls, the \code{load()} will all |
| yield references to the same object. {\em Warning}: this is intended |
| for pickling multiple objects without intervening modifications to the |
| objects or their parts. If you modify an object and then pickle it |
| again using the same \code{Pickler} instance, the object is not |
| pickled again --- a reference to it is pickled and the |
| \code{Unpickler} will return the old value, not the modified one. |
| (There are two problems here: (a) detecting changes, and (b) |
| marshalling a minimal set of changes. I have no answers. Garbage |
| Collection may also become a problem here.) |
| |
| Apart from the \code{Pickler} and \code{Unpickler} classes, the |
| module defines the following functions, and an exception: |
| |
| \begin{funcdesc}{dump}{object\, file} |
| Write a pickled representation of \var{obect} to the open file object |
| \var{file}. This is equivalent to \code{Pickler(file).dump(object)}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{load}{file} |
| Read a pickled object from the open file object \var{file}. This is |
| equivalent to \code{Unpickler(file).load()}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{dumps}{object} |
| Return the pickled representation of the object as a string, instead |
| of writing it to a file. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{loads}{string} |
| Read a pickled object from a string instead of a file. Characters in |
| the string past the pickled object's representation are ignored. |
| \end{funcdesc} |
| |
| \begin{excdesc}{PicklingError} |
| This exception is raised when an unpicklable object is passed to |
| \code{Pickler.dump()}. |
| \end{excdesc} |