| \section{\module{winsound} --- |
| Sound-playing interface for Windows} |
| |
| \declaremodule{builtin}{winsound} |
| \platform{Windows} |
| \modulesynopsis{Access to the sound-playing machinery for Windows.} |
| \moduleauthor{Toby Dickenson}{htrd90@zepler.org} |
| \sectionauthor{Fred L. Drake, Jr.}{fdrake@acm.org} |
| |
| \versionadded{1.5.2} |
| |
| The \module{winsound} module provides access to the basic |
| sound-playing machinery provided by Windows platforms. It includes a |
| single function and several constants. |
| |
| |
| \begin{funcdesc}{PlaySound}{sound, flags} |
| Call the underlying \cfunction{PlaySound()} function from the |
| Platform API. The \var{sound} parameter may be a filename, audio |
| data as a string, or \code{None}. Its interpretation depends on the |
| value of \var{flags}, which can be a bit-wise ORed combination of |
| the constants described below. If the system indicates an error, |
| \exception{RuntimeError} is raised. |
| \end{funcdesc} |
| |
| |
| \begin{datadesc}{SND_FILENAME} |
| The \var{sound} parameter is the name of a WAV file. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_ALIAS} |
| The \var{sound} parameter should be interpreted as a control panel |
| sound association name. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_LOOP} |
| Play the sound repeatedly. The \constant{SND_ASYNC} flag must also |
| be used to avoid blocking. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_MEMORY} |
| The \var{sound} parameter to \function{PlaySound()} is a memory |
| image of a WAV file. |
| |
| \strong{Note:} This module does not support playing from a memory |
| image asynchonously, so a combination of this flag and |
| \constant{SND_ASYNC} will raise a \exception{RuntimeError}. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_PURGE} |
| Stop playing all instances of the specified sound. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_ASYNC} |
| Return immediately, allowing sounds to play asynchronously. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_NODEFAULT} |
| If the specified sound cannot be found, do not play a default beep. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_NOSTOP} |
| Do not interrupt sounds currently playing. |
| \end{datadesc} |
| |
| \begin{datadesc}{SND_NOWAIT} |
| Return immediately if the sound driver is busy. |
| \end{datadesc} |