| #!/usr/bin/env python3 | 
 |  | 
 | """ | 
 | A curses-based version of Conway's Game of Life. | 
 |  | 
 | An empty board will be displayed, and the following commands are available: | 
 |  E : Erase the board | 
 |  R : Fill the board randomly | 
 |  S : Step for a single generation | 
 |  C : Update continuously until a key is struck | 
 |  Q : Quit | 
 |  Cursor keys :  Move the cursor around the board | 
 |  Space or Enter : Toggle the contents of the cursor's position | 
 |  | 
 | Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby. | 
 | """ | 
 |  | 
 | import curses | 
 | import random | 
 |  | 
 |  | 
 | class LifeBoard: | 
 |     """Encapsulates a Life board | 
 |  | 
 |     Attributes: | 
 |     X,Y : horizontal and vertical size of the board | 
 |     state : dictionary mapping (x,y) to 0 or 1 | 
 |  | 
 |     Methods: | 
 |     display(update_board) -- If update_board is true, compute the | 
 |                              next generation.  Then display the state | 
 |                              of the board and refresh the screen. | 
 |     erase() -- clear the entire board | 
 |     make_random() -- fill the board randomly | 
 |     set(y,x) -- set the given cell to Live; doesn't refresh the screen | 
 |     toggle(y,x) -- change the given cell from live to dead, or vice | 
 |                    versa, and refresh the screen display | 
 |  | 
 |     """ | 
 |     def __init__(self, scr, char=ord('*')): | 
 |         """Create a new LifeBoard instance. | 
 |  | 
 |         scr -- curses screen object to use for display | 
 |         char -- character used to render live cells (default: '*') | 
 |         """ | 
 |         self.state = {} | 
 |         self.scr = scr | 
 |         Y, X = self.scr.getmaxyx() | 
 |         self.X, self.Y = X - 2, Y - 2 - 1 | 
 |         self.char = char | 
 |         self.scr.clear() | 
 |  | 
 |         # Draw a border around the board | 
 |         border_line = '+' + (self.X * '-') + '+' | 
 |         self.scr.addstr(0, 0, border_line) | 
 |         self.scr.addstr(self.Y + 1, 0, border_line) | 
 |         for y in range(0, self.Y): | 
 |             self.scr.addstr(1 + y, 0, '|') | 
 |             self.scr.addstr(1 + y, self.X + 1, '|') | 
 |         self.scr.refresh() | 
 |  | 
 |     def set(self, y, x): | 
 |         """Set a cell to the live state""" | 
 |         if x < 0 or self.X <= x or y < 0 or self.Y <= y: | 
 |             raise ValueError("Coordinates out of range %i,%i" % (y, x)) | 
 |         self.state[x, y] = 1 | 
 |  | 
 |     def toggle(self, y, x): | 
 |         """Toggle a cell's state between live and dead""" | 
 |         if x < 0 or self.X <= x or y < 0 or self.Y <= y: | 
 |             raise ValueError("Coordinates out of range %i,%i" % (y, x)) | 
 |         if (x, y) in self.state: | 
 |             del self.state[x, y] | 
 |             self.scr.addch(y + 1, x + 1, ' ') | 
 |         else: | 
 |             self.state[x, y] = 1 | 
 |             if curses.has_colors(): | 
 |                 # Let's pick a random color! | 
 |                 self.scr.attrset(curses.color_pair(random.randrange(1, 7))) | 
 |             self.scr.addch(y + 1, x + 1, self.char) | 
 |             self.scr.attrset(0) | 
 |         self.scr.refresh() | 
 |  | 
 |     def erase(self): | 
 |         """Clear the entire board and update the board display""" | 
 |         self.state = {} | 
 |         self.display(update_board=False) | 
 |  | 
 |     def display(self, update_board=True): | 
 |         """Display the whole board, optionally computing one generation""" | 
 |         M, N = self.X, self.Y | 
 |         if not update_board: | 
 |             for i in range(0, M): | 
 |                 for j in range(0, N): | 
 |                     if (i, j) in self.state: | 
 |                         self.scr.addch(j + 1, i + 1, self.char) | 
 |                     else: | 
 |                         self.scr.addch(j + 1, i + 1, ' ') | 
 |             self.scr.refresh() | 
 |             return | 
 |  | 
 |         d = {} | 
 |         self.boring = 1 | 
 |         for i in range(0, M): | 
 |             L = range(max(0, i - 1), min(M, i + 2)) | 
 |             for j in range(0, N): | 
 |                 s = 0 | 
 |                 live = (i, j) in self.state | 
 |                 for k in range(max(0, j - 1), min(N, j + 2)): | 
 |                     for l in L: | 
 |                         if (l, k) in self.state: | 
 |                             s += 1 | 
 |                 s -= live | 
 |                 if s == 3: | 
 |                     # Birth | 
 |                     d[i, j] = 1 | 
 |                     if curses.has_colors(): | 
 |                         # Let's pick a random color! | 
 |                         self.scr.attrset(curses.color_pair( | 
 |                             random.randrange(1, 7))) | 
 |                     self.scr.addch(j + 1, i + 1, self.char) | 
 |                     self.scr.attrset(0) | 
 |                     if not live: | 
 |                         self.boring = 0 | 
 |                 elif s == 2 and live: | 
 |                     # Survival | 
 |                     d[i, j] = 1 | 
 |                 elif live: | 
 |                     # Death | 
 |                     self.scr.addch(j + 1, i + 1, ' ') | 
 |                     self.boring = 0 | 
 |         self.state = d | 
 |         self.scr.refresh() | 
 |  | 
 |     def make_random(self): | 
 |         "Fill the board with a random pattern" | 
 |         self.state = {} | 
 |         for i in range(0, self.X): | 
 |             for j in range(0, self.Y): | 
 |                 if random.random() > 0.5: | 
 |                     self.set(j, i) | 
 |  | 
 |  | 
 | def erase_menu(stdscr, menu_y): | 
 |     "Clear the space where the menu resides" | 
 |     stdscr.move(menu_y, 0) | 
 |     stdscr.clrtoeol() | 
 |     stdscr.move(menu_y + 1, 0) | 
 |     stdscr.clrtoeol() | 
 |  | 
 |  | 
 | def display_menu(stdscr, menu_y): | 
 |     "Display the menu of possible keystroke commands" | 
 |     erase_menu(stdscr, menu_y) | 
 |  | 
 |     # If color, then light the menu up :-) | 
 |     if curses.has_colors(): | 
 |         stdscr.attrset(curses.color_pair(1)) | 
 |     stdscr.addstr(menu_y, 4, | 
 |         'Use the cursor keys to move, and space or Enter to toggle a cell.') | 
 |     stdscr.addstr(menu_y + 1, 4, | 
 |         'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') | 
 |     stdscr.attrset(0) | 
 |  | 
 |  | 
 | def keyloop(stdscr): | 
 |     # Clear the screen and display the menu of keys | 
 |     stdscr.clear() | 
 |     stdscr_y, stdscr_x = stdscr.getmaxyx() | 
 |     menu_y = (stdscr_y - 3) - 1 | 
 |     display_menu(stdscr, menu_y) | 
 |  | 
 |     # If color, then initialize the color pairs | 
 |     if curses.has_colors(): | 
 |         curses.init_pair(1, curses.COLOR_BLUE, 0) | 
 |         curses.init_pair(2, curses.COLOR_CYAN, 0) | 
 |         curses.init_pair(3, curses.COLOR_GREEN, 0) | 
 |         curses.init_pair(4, curses.COLOR_MAGENTA, 0) | 
 |         curses.init_pair(5, curses.COLOR_RED, 0) | 
 |         curses.init_pair(6, curses.COLOR_YELLOW, 0) | 
 |         curses.init_pair(7, curses.COLOR_WHITE, 0) | 
 |  | 
 |     # Set up the mask to listen for mouse events | 
 |     curses.mousemask(curses.BUTTON1_CLICKED) | 
 |  | 
 |     # Allocate a subwindow for the Life board and create the board object | 
 |     subwin = stdscr.subwin(stdscr_y - 3, stdscr_x, 0, 0) | 
 |     board = LifeBoard(subwin, char=ord('*')) | 
 |     board.display(update_board=False) | 
 |  | 
 |     # xpos, ypos are the cursor's position | 
 |     xpos, ypos = board.X // 2, board.Y // 2 | 
 |  | 
 |     # Main loop: | 
 |     while True: | 
 |         stdscr.move(1 + ypos, 1 + xpos)   # Move the cursor | 
 |         c = stdscr.getch()                # Get a keystroke | 
 |         if 0 < c < 256: | 
 |             c = chr(c) | 
 |             if c in ' \n': | 
 |                 board.toggle(ypos, xpos) | 
 |             elif c in 'Cc': | 
 |                 erase_menu(stdscr, menu_y) | 
 |                 stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' | 
 |                               'updating the screen.') | 
 |                 stdscr.refresh() | 
 |                 # Activate nodelay mode; getch() will return -1 | 
 |                 # if no keystroke is available, instead of waiting. | 
 |                 stdscr.nodelay(1) | 
 |                 while True: | 
 |                     c = stdscr.getch() | 
 |                     if c != -1: | 
 |                         break | 
 |                     stdscr.addstr(0, 0, '/') | 
 |                     stdscr.refresh() | 
 |                     board.display() | 
 |                     stdscr.addstr(0, 0, '+') | 
 |                     stdscr.refresh() | 
 |  | 
 |                 stdscr.nodelay(0)       # Disable nodelay mode | 
 |                 display_menu(stdscr, menu_y) | 
 |  | 
 |             elif c in 'Ee': | 
 |                 board.erase() | 
 |             elif c in 'Qq': | 
 |                 break | 
 |             elif c in 'Rr': | 
 |                 board.make_random() | 
 |                 board.display(update_board=False) | 
 |             elif c in 'Ss': | 
 |                 board.display() | 
 |             else: | 
 |                 # Ignore incorrect keys | 
 |                 pass | 
 |         elif c == curses.KEY_UP and ypos > 0: | 
 |             ypos -= 1 | 
 |         elif c == curses.KEY_DOWN and ypos + 1 < board.Y: | 
 |             ypos += 1 | 
 |         elif c == curses.KEY_LEFT and xpos > 0: | 
 |             xpos -= 1 | 
 |         elif c == curses.KEY_RIGHT and xpos + 1 < board.X: | 
 |             xpos += 1 | 
 |         elif c == curses.KEY_MOUSE: | 
 |             mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse() | 
 |             if (mouse_x > 0 and mouse_x < board.X + 1 and | 
 |                 mouse_y > 0 and mouse_y < board.Y + 1): | 
 |                 xpos = mouse_x - 1 | 
 |                 ypos = mouse_y - 1 | 
 |                 board.toggle(ypos, xpos) | 
 |             else: | 
 |                 # They've clicked outside the board | 
 |                 curses.flash() | 
 |         else: | 
 |             # Ignore incorrect keys | 
 |             pass | 
 |  | 
 |  | 
 | def main(stdscr): | 
 |     keyloop(stdscr)                 # Enter the main loop | 
 |  | 
 | if __name__ == '__main__': | 
 |     curses.wrapper(main) |