| :mod:`curses.panel` --- A panel stack extension for curses |
| ========================================================== |
| |
| .. module:: curses.panel |
| :synopsis: A panel stack extension that adds depth to curses windows. |
| .. sectionauthor:: A.M. Kuchling <amk@amk.ca> |
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| Panels are windows with the added feature of depth, so they can be stacked on |
| top of each other, and only the visible portions of each window will be |
| displayed. Panels can be added, moved up or down in the stack, and removed. |
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| .. _cursespanel-functions: |
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| Functions |
| --------- |
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| The module :mod:`curses.panel` defines the following functions: |
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| .. function:: bottom_panel() |
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| Returns the bottom panel in the panel stack. |
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| .. function:: new_panel(win) |
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| Returns a panel object, associating it with the given window *win*. Be aware |
| that you need to keep the returned panel object referenced explicitly. If you |
| don't, the panel object is garbage collected and removed from the panel stack. |
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| .. function:: top_panel() |
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| Returns the top panel in the panel stack. |
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| .. function:: update_panels() |
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| Updates the virtual screen after changes in the panel stack. This does not call |
| :func:`curses.doupdate`, so you'll have to do this yourself. |
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| .. _curses-panel-objects: |
| |
| Panel Objects |
| ------------- |
| |
| Panel objects, as returned by :func:`new_panel` above, are windows with a |
| stacking order. There's always a window associated with a panel which determines |
| the content, while the panel methods are responsible for the window's depth in |
| the panel stack. |
| |
| Panel objects have the following methods: |
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| .. method:: Panel.above() |
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| Returns the panel above the current panel. |
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| .. method:: Panel.below() |
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| Returns the panel below the current panel. |
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| .. method:: Panel.bottom() |
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| Push the panel to the bottom of the stack. |
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| .. method:: Panel.hidden() |
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| Returns true if the panel is hidden (not visible), false otherwise. |
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| .. method:: Panel.hide() |
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| Hide the panel. This does not delete the object, it just makes the window on |
| screen invisible. |
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| .. method:: Panel.move(y, x) |
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| Move the panel to the screen coordinates ``(y, x)``. |
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| .. method:: Panel.replace(win) |
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| Change the window associated with the panel to the window *win*. |
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| .. method:: Panel.set_userptr(obj) |
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| Set the panel's user pointer to *obj*. This is used to associate an arbitrary |
| piece of data with the panel, and can be any Python object. |
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| .. method:: Panel.show() |
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| Display the panel (which might have been hidden). |
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| .. method:: Panel.top() |
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| Push panel to the top of the stack. |
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| .. method:: Panel.userptr() |
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| Returns the user pointer for the panel. This might be any Python object. |
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| .. method:: Panel.window() |
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| Returns the window object associated with the panel. |
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