| \section{\module{curses.panel} --- |
| A panel stack extension for curses.} |
| |
| \declaremodule{standard}{curses.panel} |
| \sectionauthor{A.M. Kuchling}{akuchlin@mems-exchange.org} |
| \modulesynopsis{A panel stack extension that adds depth to |
| curses windows.} |
| |
| Panels are windows with the added feature of depth, so they can be |
| stacked on top of each other, and only the visible portions of |
| each window will be displayed. Panels can be added, moved up |
| or down in the stack, and removed. |
| |
| \subsection{Functions \label{cursespanel-functions}} |
| |
| The module \module{curses.panel} defines the following functions: |
| |
| |
| \begin{funcdesc}{bottom_panel}{} |
| Returns the bottom panel in the panel stack. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{new_panel}{win} |
| Returns a panel object, associating it with the given window \var{win}. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{top_panel}{} |
| Returns the top panel in the panel stack. |
| \end{funcdesc} |
| |
| \begin{funcdesc}{update_panels}{} |
| Updates the virtual screen after changes in the panel stack. This does |
| not call \function{curses.doupdate()}, so you'll have to do this yourself. |
| \end{funcdesc} |
| |
| \subsection{Panel Objects \label{curses-panel-objects}} |
| |
| Panel objects, as returned by \function{new_panel()} above, are windows |
| with a stacking order. There's always a window associated with a |
| panel which determines the content, while the panel methods are |
| responsible for the window's depth in the panel stack. |
| |
| Panel objects have the following methods: |
| |
| \begin{methoddesc}{above}{} |
| Returns the panel above the current panel. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{below}{} |
| Returns the panel below the current panel. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{bottom}{} |
| Push the panel to the bottom of the stack. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{hidden}{} |
| Returns true if the panel is hidden (not visible), false otherwise. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{hide}{} |
| Hide the panel. This does not delete the object, it just makes the |
| window on screen invisible. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{move}{y, x} |
| Move the panel to the screen coordinates \code{(\var{y}, \var{x})}. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{replace}{win} |
| Change the window associated with the panel to the window \var{win}. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{set_userptr}{obj} |
| Set the panel's user pointer to \var{obj}. This is used to associate an |
| arbitrary piece of data with the panel, and can be any Python object. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{show}{} |
| Display the panel (which might have been hidden). |
| \end{methoddesc} |
| |
| \begin{methoddesc}{top}{} |
| Push panel to the top of the stack. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{userptr}{} |
| Returns the user pointer for the panel. This might be any Python object. |
| \end{methoddesc} |
| |
| \begin{methoddesc}{window}{} |
| Returns the window object associated with the panel. |
| \end{methoddesc} |