| from Tkinter import * |
| |
| # some vocabulary to keep from getting confused. This terminology |
| # is something I cooked up for this file, but follows the man pages |
| # pretty closely |
| # |
| # |
| # |
| # This is a MENUBUTTON |
| # V |
| # +-------------+ |
| # | | |
| # |
| # +------------++------------++------------+ |
| # | || || | |
| # | File || Edit || Options | <-------- the MENUBAR |
| # | || || | |
| # +------------++------------++------------+ |
| # | New... | |
| # | Open... | |
| # | Print | |
| # | | <-------- This is a MENU. The lines of text in the menu are |
| # | | MENU ENTRIES |
| # | +---------------+ |
| # | Open Files > | file1 | |
| # | | file2 | |
| # | | another file | <------ this cascading part is also a MENU |
| # +----------------| | |
| # | | |
| # | | |
| # | | |
| # +---------------+ |
| |
| |
| |
| # some miscellaneous callbacks |
| def new_file(): |
| print "opening new file" |
| |
| def open_file(): |
| print "opening OLD file" |
| |
| def print_something(): |
| print "picked a menu item" |
| |
| |
| |
| anchovies = 0 |
| |
| def print_anchovies(): |
| global anchovies |
| anchovies = not anchovies |
| print "anchovies?", anchovies |
| |
| def makeCommandMenu(): |
| # make menu button |
| Command_button = Menubutton(mBar, text='Simple Button Commands', |
| underline=0) |
| Command_button.pack(side=LEFT, padx="2m") |
| |
| # make the pulldown part of the File menu. The parameter passed is the master. |
| # we attach it to the button as a python attribute called "menu" by convention. |
| # hopefully this isn't too confusing... |
| Command_button.menu = Menu(Command_button) |
| |
| # just to be cute, let's disable the undo option: |
| Command_button.menu.add_command(label="Undo") |
| # undo is the 0th entry... |
| Command_button.menu.entryconfig(0, state=DISABLED) |
| |
| Command_button.menu.add_command(label='New...', underline=0, |
| command=new_file) |
| Command_button.menu.add_command(label='Open...', underline=0, |
| command=open_file) |
| Command_button.menu.add_command(label='Different Font', underline=0, |
| font='-*-helvetica-*-r-*-*-*-180-*-*-*-*-*-*', |
| command=print_something) |
| |
| # we can make bitmaps be menu entries too. File format is X11 bitmap. |
| # if you use XV, save it under X11 bitmap format. duh-uh.,.. |
| Command_button.menu.add_command( |
| bitmap="info") |
| #bitmap='@/home/mjc4y/dilbert/project.status.is.doomed.last.panel.bm') |
| |
| # this is just a line |
| Command_button.menu.add('separator') |
| |
| # change the color |
| Command_button.menu.add_command(label='Quit', underline=0, |
| background='red', |
| activebackground='green', |
| command=Command_button.quit) |
| |
| # set up a pointer from the file menubutton back to the file menu |
| Command_button['menu'] = Command_button.menu |
| |
| return Command_button |
| |
| |
| |
| def makeCascadeMenu(): |
| # make menu button |
| Cascade_button = Menubutton(mBar, text='Cascading Menus', underline=0) |
| Cascade_button.pack(side=LEFT, padx="2m") |
| |
| # the primary pulldown |
| Cascade_button.menu = Menu(Cascade_button) |
| |
| # this is the menu that cascades from the primary pulldown.... |
| Cascade_button.menu.choices = Menu(Cascade_button.menu) |
| |
| # ...and this is a menu that cascades from that. |
| Cascade_button.menu.choices.wierdones = Menu(Cascade_button.menu.choices) |
| |
| # then you define the menus from the deepest level on up. |
| Cascade_button.menu.choices.wierdones.add_command(label='avacado') |
| Cascade_button.menu.choices.wierdones.add_command(label='belgian endive') |
| Cascade_button.menu.choices.wierdones.add_command(label='beefaroni') |
| |
| # definition of the menu one level up... |
| Cascade_button.menu.choices.add_command(label='Chocolate') |
| Cascade_button.menu.choices.add_command(label='Vanilla') |
| Cascade_button.menu.choices.add_command(label='TuttiFruiti') |
| Cascade_button.menu.choices.add_command(label='WopBopaLoopBapABopBamBoom') |
| Cascade_button.menu.choices.add_command(label='Rocky Road') |
| Cascade_button.menu.choices.add_command(label='BubbleGum') |
| Cascade_button.menu.choices.add_cascade( |
| label='Wierd Flavors', |
| menu=Cascade_button.menu.choices.wierdones) |
| |
| # and finally, the definition for the top level |
| Cascade_button.menu.add_cascade(label='more choices', |
| menu=Cascade_button.menu.choices) |
| |
| Cascade_button['menu'] = Cascade_button.menu |
| |
| return Cascade_button |
| |
| def makeCheckbuttonMenu(): |
| global fred |
| # make menu button |
| Checkbutton_button = Menubutton(mBar, text='Checkbutton Menus', |
| underline=0) |
| Checkbutton_button.pack(side=LEFT, padx='2m') |
| |
| # the primary pulldown |
| Checkbutton_button.menu = Menu(Checkbutton_button) |
| |
| # and all the check buttons. Note that the "variable" "onvalue" and "offvalue" options |
| # are not supported correctly at present. You have to do all your application |
| # work through the calback. |
| Checkbutton_button.menu.add_checkbutton(label='Pepperoni') |
| Checkbutton_button.menu.add_checkbutton(label='Sausage') |
| Checkbutton_button.menu.add_checkbutton(label='Extra Cheese') |
| |
| # so here's a callback |
| Checkbutton_button.menu.add_checkbutton(label='Anchovy', |
| command=print_anchovies) |
| |
| # and start with anchovies selected to be on. Do this by |
| # calling invoke on this menu option. To refer to the "anchovy" menu |
| # entry we need to know it's index. To do this, we use the index method |
| # which takes arguments of several forms: |
| # |
| # argument what it does |
| # ----------------------------------- |
| # a number -- this is useless. |
| # "last" -- last option in the menu |
| # "none" -- used with the activate command. see the man page on menus |
| # "active" -- the currently active menu option. A menu option is made active |
| # with the 'activate' method |
| # "@number" -- where 'number' is an integer and is treated like a y coordinate in pixels |
| # string pattern -- this is the option used below, and attempts to match "labels" using the |
| # rules of Tcl_StringMatch |
| Checkbutton_button.menu.invoke(Checkbutton_button.menu.index('Anchovy')) |
| |
| # set up a pointer from the file menubutton back to the file menu |
| Checkbutton_button['menu'] = Checkbutton_button.menu |
| |
| return Checkbutton_button |
| |
| |
| def makeRadiobuttonMenu(): |
| # make menu button |
| Radiobutton_button = Menubutton(mBar, text='Radiobutton Menus', |
| underline=0) |
| Radiobutton_button.pack(side=LEFT, padx='2m') |
| |
| # the primary pulldown |
| Radiobutton_button.menu = Menu(Radiobutton_button) |
| |
| # and all the Radio buttons. Note that the "variable" "onvalue" and "offvalue" options |
| # are not supported correctly at present. You have to do all your application |
| # work through the calback. |
| Radiobutton_button.menu.add_radiobutton(label='Republican') |
| Radiobutton_button.menu.add_radiobutton(label='Democrat') |
| Radiobutton_button.menu.add_radiobutton(label='Libertarian') |
| Radiobutton_button.menu.add_radiobutton(label='Commie') |
| Radiobutton_button.menu.add_radiobutton(label='Facist') |
| Radiobutton_button.menu.add_radiobutton(label='Labor Party') |
| Radiobutton_button.menu.add_radiobutton(label='Torie') |
| Radiobutton_button.menu.add_radiobutton(label='Independent') |
| Radiobutton_button.menu.add_radiobutton(label='Anarchist') |
| Radiobutton_button.menu.add_radiobutton(label='No Opinion') |
| |
| # set up a pointer from the file menubutton back to the file menu |
| Radiobutton_button['menu'] = Radiobutton_button.menu |
| |
| return Radiobutton_button |
| |
| |
| def makeDisabledMenu(): |
| Dummy_button = Menubutton(mBar, text='Dead Menu', underline=0) |
| Dummy_button.pack(side=LEFT, padx='2m') |
| |
| # this is the standard way of turning off a whole menu |
| Dummy_button["state"] = DISABLED |
| return Dummy_button |
| |
| |
| ################################################# |
| #### Main starts here ... |
| root = Tk() |
| |
| |
| # make a menu bar |
| mBar = Frame(root, relief=RAISED, borderwidth=2) |
| mBar.pack(fill=X) |
| |
| Command_button = makeCommandMenu() |
| Cascade_button = makeCascadeMenu() |
| Checkbutton_button = makeCheckbuttonMenu() |
| Radiobutton_button = makeRadiobuttonMenu() |
| NoMenu = makeDisabledMenu() |
| |
| # finally, install the buttons in the menu bar. |
| # This allows for scanning from one menubutton to the next. |
| mBar.tk_menuBar(Command_button, Cascade_button, Checkbutton_button, Radiobutton_button, NoMenu) |
| |
| |
| root.title('menu demo') |
| root.iconname('menu demo') |
| |
| root.mainloop() |