| """Synchronization primitives.""" | 
 |  | 
 | __all__ = ('Lock', 'Event', 'Condition', 'Semaphore', 'BoundedSemaphore') | 
 |  | 
 | import collections | 
 | import warnings | 
 |  | 
 | from . import events | 
 | from . import futures | 
 | from . import exceptions | 
 | from .coroutines import coroutine | 
 |  | 
 |  | 
 | class _ContextManager: | 
 |     """Context manager. | 
 |  | 
 |     This enables the following idiom for acquiring and releasing a | 
 |     lock around a block: | 
 |  | 
 |         with (yield from lock): | 
 |             <block> | 
 |  | 
 |     while failing loudly when accidentally using: | 
 |  | 
 |         with lock: | 
 |             <block> | 
 |  | 
 |     Deprecated, use 'async with' statement: | 
 |         async with lock: | 
 |             <block> | 
 |     """ | 
 |  | 
 |     def __init__(self, lock): | 
 |         self._lock = lock | 
 |  | 
 |     def __enter__(self): | 
 |         # We have no use for the "as ..."  clause in the with | 
 |         # statement for locks. | 
 |         return None | 
 |  | 
 |     def __exit__(self, *args): | 
 |         try: | 
 |             self._lock.release() | 
 |         finally: | 
 |             self._lock = None  # Crudely prevent reuse. | 
 |  | 
 |  | 
 | class _ContextManagerMixin: | 
 |     def __enter__(self): | 
 |         raise RuntimeError( | 
 |             '"yield from" should be used as context manager expression') | 
 |  | 
 |     def __exit__(self, *args): | 
 |         # This must exist because __enter__ exists, even though that | 
 |         # always raises; that's how the with-statement works. | 
 |         pass | 
 |  | 
 |     @coroutine | 
 |     def __iter__(self): | 
 |         # This is not a coroutine.  It is meant to enable the idiom: | 
 |         # | 
 |         #     with (yield from lock): | 
 |         #         <block> | 
 |         # | 
 |         # as an alternative to: | 
 |         # | 
 |         #     yield from lock.acquire() | 
 |         #     try: | 
 |         #         <block> | 
 |         #     finally: | 
 |         #         lock.release() | 
 |         # Deprecated, use 'async with' statement: | 
 |         #     async with lock: | 
 |         #         <block> | 
 |         warnings.warn("'with (yield from lock)' is deprecated " | 
 |                       "use 'async with lock' instead", | 
 |                       DeprecationWarning, stacklevel=2) | 
 |         yield from self.acquire() | 
 |         return _ContextManager(self) | 
 |  | 
 |     async def __acquire_ctx(self): | 
 |         await self.acquire() | 
 |         return _ContextManager(self) | 
 |  | 
 |     def __await__(self): | 
 |         warnings.warn("'with await lock' is deprecated " | 
 |                       "use 'async with lock' instead", | 
 |                       DeprecationWarning, stacklevel=2) | 
 |         # To make "with await lock" work. | 
 |         return self.__acquire_ctx().__await__() | 
 |  | 
 |     async def __aenter__(self): | 
 |         await self.acquire() | 
 |         # We have no use for the "as ..."  clause in the with | 
 |         # statement for locks. | 
 |         return None | 
 |  | 
 |     async def __aexit__(self, exc_type, exc, tb): | 
 |         self.release() | 
 |  | 
 |  | 
 | class Lock(_ContextManagerMixin): | 
 |     """Primitive lock objects. | 
 |  | 
 |     A primitive lock is a synchronization primitive that is not owned | 
 |     by a particular coroutine when locked.  A primitive lock is in one | 
 |     of two states, 'locked' or 'unlocked'. | 
 |  | 
 |     It is created in the unlocked state.  It has two basic methods, | 
 |     acquire() and release().  When the state is unlocked, acquire() | 
 |     changes the state to locked and returns immediately.  When the | 
 |     state is locked, acquire() blocks until a call to release() in | 
 |     another coroutine changes it to unlocked, then the acquire() call | 
 |     resets it to locked and returns.  The release() method should only | 
 |     be called in the locked state; it changes the state to unlocked | 
 |     and returns immediately.  If an attempt is made to release an | 
 |     unlocked lock, a RuntimeError will be raised. | 
 |  | 
 |     When more than one coroutine is blocked in acquire() waiting for | 
 |     the state to turn to unlocked, only one coroutine proceeds when a | 
 |     release() call resets the state to unlocked; first coroutine which | 
 |     is blocked in acquire() is being processed. | 
 |  | 
 |     acquire() is a coroutine and should be called with 'await'. | 
 |  | 
 |     Locks also support the asynchronous context management protocol. | 
 |     'async with lock' statement should be used. | 
 |  | 
 |     Usage: | 
 |  | 
 |         lock = Lock() | 
 |         ... | 
 |         await lock.acquire() | 
 |         try: | 
 |             ... | 
 |         finally: | 
 |             lock.release() | 
 |  | 
 |     Context manager usage: | 
 |  | 
 |         lock = Lock() | 
 |         ... | 
 |         async with lock: | 
 |              ... | 
 |  | 
 |     Lock objects can be tested for locking state: | 
 |  | 
 |         if not lock.locked(): | 
 |            await lock.acquire() | 
 |         else: | 
 |            # lock is acquired | 
 |            ... | 
 |  | 
 |     """ | 
 |  | 
 |     def __init__(self, *, loop=None): | 
 |         self._waiters = collections.deque() | 
 |         self._locked = False | 
 |         if loop is not None: | 
 |             self._loop = loop | 
 |         else: | 
 |             self._loop = events.get_event_loop() | 
 |  | 
 |     def __repr__(self): | 
 |         res = super().__repr__() | 
 |         extra = 'locked' if self._locked else 'unlocked' | 
 |         if self._waiters: | 
 |             extra = f'{extra}, waiters:{len(self._waiters)}' | 
 |         return f'<{res[1:-1]} [{extra}]>' | 
 |  | 
 |     def locked(self): | 
 |         """Return True if lock is acquired.""" | 
 |         return self._locked | 
 |  | 
 |     async def acquire(self): | 
 |         """Acquire a lock. | 
 |  | 
 |         This method blocks until the lock is unlocked, then sets it to | 
 |         locked and returns True. | 
 |         """ | 
 |         if not self._locked and all(w.cancelled() for w in self._waiters): | 
 |             self._locked = True | 
 |             return True | 
 |  | 
 |         fut = self._loop.create_future() | 
 |         self._waiters.append(fut) | 
 |  | 
 |         # Finally block should be called before the CancelledError | 
 |         # handling as we don't want CancelledError to call | 
 |         # _wake_up_first() and attempt to wake up itself. | 
 |         try: | 
 |             try: | 
 |                 await fut | 
 |             finally: | 
 |                 self._waiters.remove(fut) | 
 |         except exceptions.CancelledError: | 
 |             if not self._locked: | 
 |                 self._wake_up_first() | 
 |             raise | 
 |  | 
 |         self._locked = True | 
 |         return True | 
 |  | 
 |     def release(self): | 
 |         """Release a lock. | 
 |  | 
 |         When the lock is locked, reset it to unlocked, and return. | 
 |         If any other coroutines are blocked waiting for the lock to become | 
 |         unlocked, allow exactly one of them to proceed. | 
 |  | 
 |         When invoked on an unlocked lock, a RuntimeError is raised. | 
 |  | 
 |         There is no return value. | 
 |         """ | 
 |         if self._locked: | 
 |             self._locked = False | 
 |             self._wake_up_first() | 
 |         else: | 
 |             raise RuntimeError('Lock is not acquired.') | 
 |  | 
 |     def _wake_up_first(self): | 
 |         """Wake up the first waiter if it isn't done.""" | 
 |         try: | 
 |             fut = next(iter(self._waiters)) | 
 |         except StopIteration: | 
 |             return | 
 |  | 
 |         # .done() necessarily means that a waiter will wake up later on and | 
 |         # either take the lock, or, if it was cancelled and lock wasn't | 
 |         # taken already, will hit this again and wake up a new waiter. | 
 |         if not fut.done(): | 
 |             fut.set_result(True) | 
 |  | 
 |  | 
 | class Event: | 
 |     """Asynchronous equivalent to threading.Event. | 
 |  | 
 |     Class implementing event objects. An event manages a flag that can be set | 
 |     to true with the set() method and reset to false with the clear() method. | 
 |     The wait() method blocks until the flag is true. The flag is initially | 
 |     false. | 
 |     """ | 
 |  | 
 |     def __init__(self, *, loop=None): | 
 |         self._waiters = collections.deque() | 
 |         self._value = False | 
 |         if loop is not None: | 
 |             self._loop = loop | 
 |         else: | 
 |             self._loop = events.get_event_loop() | 
 |  | 
 |     def __repr__(self): | 
 |         res = super().__repr__() | 
 |         extra = 'set' if self._value else 'unset' | 
 |         if self._waiters: | 
 |             extra = f'{extra}, waiters:{len(self._waiters)}' | 
 |         return f'<{res[1:-1]} [{extra}]>' | 
 |  | 
 |     def is_set(self): | 
 |         """Return True if and only if the internal flag is true.""" | 
 |         return self._value | 
 |  | 
 |     def set(self): | 
 |         """Set the internal flag to true. All coroutines waiting for it to | 
 |         become true are awakened. Coroutine that call wait() once the flag is | 
 |         true will not block at all. | 
 |         """ | 
 |         if not self._value: | 
 |             self._value = True | 
 |  | 
 |             for fut in self._waiters: | 
 |                 if not fut.done(): | 
 |                     fut.set_result(True) | 
 |  | 
 |     def clear(self): | 
 |         """Reset the internal flag to false. Subsequently, coroutines calling | 
 |         wait() will block until set() is called to set the internal flag | 
 |         to true again.""" | 
 |         self._value = False | 
 |  | 
 |     async def wait(self): | 
 |         """Block until the internal flag is true. | 
 |  | 
 |         If the internal flag is true on entry, return True | 
 |         immediately.  Otherwise, block until another coroutine calls | 
 |         set() to set the flag to true, then return True. | 
 |         """ | 
 |         if self._value: | 
 |             return True | 
 |  | 
 |         fut = self._loop.create_future() | 
 |         self._waiters.append(fut) | 
 |         try: | 
 |             await fut | 
 |             return True | 
 |         finally: | 
 |             self._waiters.remove(fut) | 
 |  | 
 |  | 
 | class Condition(_ContextManagerMixin): | 
 |     """Asynchronous equivalent to threading.Condition. | 
 |  | 
 |     This class implements condition variable objects. A condition variable | 
 |     allows one or more coroutines to wait until they are notified by another | 
 |     coroutine. | 
 |  | 
 |     A new Lock object is created and used as the underlying lock. | 
 |     """ | 
 |  | 
 |     def __init__(self, lock=None, *, loop=None): | 
 |         if loop is not None: | 
 |             self._loop = loop | 
 |         else: | 
 |             self._loop = events.get_event_loop() | 
 |  | 
 |         if lock is None: | 
 |             lock = Lock(loop=self._loop) | 
 |         elif lock._loop is not self._loop: | 
 |             raise ValueError("loop argument must agree with lock") | 
 |  | 
 |         self._lock = lock | 
 |         # Export the lock's locked(), acquire() and release() methods. | 
 |         self.locked = lock.locked | 
 |         self.acquire = lock.acquire | 
 |         self.release = lock.release | 
 |  | 
 |         self._waiters = collections.deque() | 
 |  | 
 |     def __repr__(self): | 
 |         res = super().__repr__() | 
 |         extra = 'locked' if self.locked() else 'unlocked' | 
 |         if self._waiters: | 
 |             extra = f'{extra}, waiters:{len(self._waiters)}' | 
 |         return f'<{res[1:-1]} [{extra}]>' | 
 |  | 
 |     async def wait(self): | 
 |         """Wait until notified. | 
 |  | 
 |         If the calling coroutine has not acquired the lock when this | 
 |         method is called, a RuntimeError is raised. | 
 |  | 
 |         This method releases the underlying lock, and then blocks | 
 |         until it is awakened by a notify() or notify_all() call for | 
 |         the same condition variable in another coroutine.  Once | 
 |         awakened, it re-acquires the lock and returns True. | 
 |         """ | 
 |         if not self.locked(): | 
 |             raise RuntimeError('cannot wait on un-acquired lock') | 
 |  | 
 |         self.release() | 
 |         try: | 
 |             fut = self._loop.create_future() | 
 |             self._waiters.append(fut) | 
 |             try: | 
 |                 await fut | 
 |                 return True | 
 |             finally: | 
 |                 self._waiters.remove(fut) | 
 |  | 
 |         finally: | 
 |             # Must reacquire lock even if wait is cancelled | 
 |             cancelled = False | 
 |             while True: | 
 |                 try: | 
 |                     await self.acquire() | 
 |                     break | 
 |                 except exceptions.CancelledError: | 
 |                     cancelled = True | 
 |  | 
 |             if cancelled: | 
 |                 raise exceptions.CancelledError | 
 |  | 
 |     async def wait_for(self, predicate): | 
 |         """Wait until a predicate becomes true. | 
 |  | 
 |         The predicate should be a callable which result will be | 
 |         interpreted as a boolean value.  The final predicate value is | 
 |         the return value. | 
 |         """ | 
 |         result = predicate() | 
 |         while not result: | 
 |             await self.wait() | 
 |             result = predicate() | 
 |         return result | 
 |  | 
 |     def notify(self, n=1): | 
 |         """By default, wake up one coroutine waiting on this condition, if any. | 
 |         If the calling coroutine has not acquired the lock when this method | 
 |         is called, a RuntimeError is raised. | 
 |  | 
 |         This method wakes up at most n of the coroutines waiting for the | 
 |         condition variable; it is a no-op if no coroutines are waiting. | 
 |  | 
 |         Note: an awakened coroutine does not actually return from its | 
 |         wait() call until it can reacquire the lock. Since notify() does | 
 |         not release the lock, its caller should. | 
 |         """ | 
 |         if not self.locked(): | 
 |             raise RuntimeError('cannot notify on un-acquired lock') | 
 |  | 
 |         idx = 0 | 
 |         for fut in self._waiters: | 
 |             if idx >= n: | 
 |                 break | 
 |  | 
 |             if not fut.done(): | 
 |                 idx += 1 | 
 |                 fut.set_result(False) | 
 |  | 
 |     def notify_all(self): | 
 |         """Wake up all threads waiting on this condition. This method acts | 
 |         like notify(), but wakes up all waiting threads instead of one. If the | 
 |         calling thread has not acquired the lock when this method is called, | 
 |         a RuntimeError is raised. | 
 |         """ | 
 |         self.notify(len(self._waiters)) | 
 |  | 
 |  | 
 | class Semaphore(_ContextManagerMixin): | 
 |     """A Semaphore implementation. | 
 |  | 
 |     A semaphore manages an internal counter which is decremented by each | 
 |     acquire() call and incremented by each release() call. The counter | 
 |     can never go below zero; when acquire() finds that it is zero, it blocks, | 
 |     waiting until some other thread calls release(). | 
 |  | 
 |     Semaphores also support the context management protocol. | 
 |  | 
 |     The optional argument gives the initial value for the internal | 
 |     counter; it defaults to 1. If the value given is less than 0, | 
 |     ValueError is raised. | 
 |     """ | 
 |  | 
 |     def __init__(self, value=1, *, loop=None): | 
 |         if value < 0: | 
 |             raise ValueError("Semaphore initial value must be >= 0") | 
 |         self._value = value | 
 |         self._waiters = collections.deque() | 
 |         if loop is not None: | 
 |             self._loop = loop | 
 |         else: | 
 |             self._loop = events.get_event_loop() | 
 |  | 
 |     def __repr__(self): | 
 |         res = super().__repr__() | 
 |         extra = 'locked' if self.locked() else f'unlocked, value:{self._value}' | 
 |         if self._waiters: | 
 |             extra = f'{extra}, waiters:{len(self._waiters)}' | 
 |         return f'<{res[1:-1]} [{extra}]>' | 
 |  | 
 |     def _wake_up_next(self): | 
 |         while self._waiters: | 
 |             waiter = self._waiters.popleft() | 
 |             if not waiter.done(): | 
 |                 waiter.set_result(None) | 
 |                 return | 
 |  | 
 |     def locked(self): | 
 |         """Returns True if semaphore can not be acquired immediately.""" | 
 |         return self._value == 0 | 
 |  | 
 |     async def acquire(self): | 
 |         """Acquire a semaphore. | 
 |  | 
 |         If the internal counter is larger than zero on entry, | 
 |         decrement it by one and return True immediately.  If it is | 
 |         zero on entry, block, waiting until some other coroutine has | 
 |         called release() to make it larger than 0, and then return | 
 |         True. | 
 |         """ | 
 |         while self._value <= 0: | 
 |             fut = self._loop.create_future() | 
 |             self._waiters.append(fut) | 
 |             try: | 
 |                 await fut | 
 |             except: | 
 |                 # See the similar code in Queue.get. | 
 |                 fut.cancel() | 
 |                 if self._value > 0 and not fut.cancelled(): | 
 |                     self._wake_up_next() | 
 |                 raise | 
 |         self._value -= 1 | 
 |         return True | 
 |  | 
 |     def release(self): | 
 |         """Release a semaphore, incrementing the internal counter by one. | 
 |         When it was zero on entry and another coroutine is waiting for it to | 
 |         become larger than zero again, wake up that coroutine. | 
 |         """ | 
 |         self._value += 1 | 
 |         self._wake_up_next() | 
 |  | 
 |  | 
 | class BoundedSemaphore(Semaphore): | 
 |     """A bounded semaphore implementation. | 
 |  | 
 |     This raises ValueError in release() if it would increase the value | 
 |     above the initial value. | 
 |     """ | 
 |  | 
 |     def __init__(self, value=1, *, loop=None): | 
 |         self._bound_value = value | 
 |         super().__init__(value, loop=loop) | 
 |  | 
 |     def release(self): | 
 |         if self._value >= self._bound_value: | 
 |             raise ValueError('BoundedSemaphore released too many times') | 
 |         super().release() |