| <HTML><HEAD><TITLE>Using Open Scripting Extension from Python</TITLE></HEAD> | 
 | <BODY> | 
 | <H1>Using Open Scripting Extension from Python</H1> | 
 | <HR> | 
 |  | 
 | OSA support in Python is still far from complete, and what | 
 | support there is is likely to change in the forseeable future. Still, | 
 | there is already enough in place to allow you to do some nifty things | 
 | to other programs from your python program.  <P> | 
 |  | 
 | <CITE> | 
 | Actually, when we say "AppleScript" in this document we actually mean | 
 | "the Open Scripting Architecture", there is nothing | 
 | AppleScript-specific in the Python implementation. <p> | 
 | </CITE> | 
 |  | 
 | In this example, we will look at a scriptable application, extract its | 
 | "AppleScript Dictionary" and generate a Python interface module from | 
 | that and use that module to control the application. Because we want | 
 | to concentrate on the OSA details we don't bother with a real | 
 | user-interface for our application. <p> | 
 |  | 
 | The application we are going to script is Eudora Light, a free mail | 
 | program from <A HREF="http://www.qualcomm.com">QualComm</A>. This is a | 
 | very versatile mail-reader, and QualComm has an accompanying | 
 | commercial version once your needs outgrow Eudora Light. Our program | 
 | will tell Eudora to send queued mail, retrieve mail or quit. <p> | 
 |  | 
 | <H2>Creating the Python interface module</H2> | 
 |  | 
 | There is a tool in the standard distribution that looks through a file | 
 | for an 'AETE' or 'AEUT' resource, the internal representation of the | 
 | AppleScript dictionary. This tool is called | 
 | <CODE>gensuitemodule.py</CODE>, and lives in <CODE>Mac:scripts</CODE>. | 
 | When we start it, it asks us for an input file and we point it to the | 
 | Eudora Light executable. It starts parsing the AETE resource, and for | 
 | each AppleEvent suite it finds it prompts us for the filename of the | 
 | resulting python module. Remember to change folders for the first | 
 | module, you don't want to clutter up the Eudora folder with your python | 
 | interfaces. If you want to skip a suite you press cancel and the process | 
 | continues with the next suite. In the case of Eudora, you do | 
 | <EM>not</EM> want to generate the Required and Standard suites, because | 
 | they are identical to the standard ones which are pregenerated (and | 
 | empty in the eudora binary). AppleScript understands that an empty suite | 
 | means "incorporate the whole standard suite by this name", | 
 | gensuitemodule does not currently understand this. Creating the empty | 
 | <CODE>Required_Suite.py</CODE> would hide the correct module of that | 
 | name from our application. <p> | 
 |  | 
 | Gensuitemodule may ask you questions like "Where is enum 'xyz ' declared?". | 
 | For the first time, cancel out of this dialog after taking down the | 
 | enum (or class or prop) name. After you've created all the suites look | 
 | for these codes, in the suites generated here and in the standard suites. | 
 | If you've found them all run gensuitemodule again and point it to the right | 
 | file for each declaration. Gensuitemodule will generate the imports to make the | 
 | reference work. <p> | 
 |  | 
 | <BLOCKQUOTE> | 
 | Time for a sidebar. If you want to re-create | 
 | <CODE>Required_Suite.py</CODE> or one of the other standard modules | 
 | you should look in <CODE>System Folder:Extensions:Scripting | 
 | Additions:Dialects:English Dialect</CODE>, that is where the core | 
 | AppleEvent dictionaries live. Also, if you are looking for the | 
 | <CODE>Finder_Suite</CODE> interface: don't look in the finder (it has | 
 | an old System 7.0 scripting suite), look at the extension <CODE>Finder | 
 | Scripting Extension</CODE>. <p> | 
 | </BLOCKQUOTE> | 
 |  | 
 | Let's glance at the <A | 
 | HREF="scripting/Eudora_Suite.py">Eudora_Suite.py</A> just created. You | 
 | may want to open Script Editor alongside, and have a look at how it | 
 | interprets the dictionary. EudoraSuite.py starts with some | 
 | boilerplate, then a big class definition with methods for each | 
 | AppleScript Verb, then some small class definitions and then some dictionary | 
 | initializations. <p> | 
 |  | 
 | The <CODE>Eudora_Suite</CODE> class is the bulk of the code | 
 | generated. For each verb it contains a method. Each method knows what | 
 | arguments the verb expects, and it makes handy use of the keyword | 
 | argument scheme introduced in Python 1.3 to present a palatable | 
 | interface to the python programmer. You will see that each method | 
 | calls some routines from <CODE>aetools</CODE>, an auxiliary module | 
 | living in <CODE>Lib:toolbox</CODE> which contains some other nifty | 
 | AppleEvent tools as well. Have a look at it sometime, there is (of | 
 | course) no documentation yet. <p> | 
 |  | 
 | The other thing you notice is that each method calls | 
 | <CODE>self.send</CODE>, but no such method is defined. You will have | 
 | to provide it by subclassing or multiple inheritance, as we shall see | 
 | later. <p> | 
 |  | 
 | After the big class we get a number of little class declarations. These | 
 | declarations are for the (appleevent) classes and properties in the suite. | 
 | They allow you to create object IDs, which can then be passed to the verbs. | 
 | For instance, to get the name of the sender of the first message in mailbox | 
 | inbox you would use <code>mailbox("inbox").message(1).sender</code>. It is | 
 | also possible to specify this as <code>sender(message(1, mailbox("inbox")))</code>, | 
 | which is sometimes needed because these classes don't inherit correctly | 
 | from baseclasses, so you may have to use a class or property from another suite. <p> | 
 |  | 
 | <blockquote> | 
 | There are also some older object specifiers for standard objects in aetools. | 
 | You use these in the form <CODE>aetools.Word(10, | 
 | aetools.Document(1))</CODE> where the corresponding AppleScript | 
 | terminology would be <CODE>word 10 of the first | 
 | document</CODE>. Examine the two modules mentioned above along with | 
 | the comments at the end of your suite module if you need to create | 
 | more than the standard object specifiers. | 
 | </blockquote> | 
 |  | 
 | Next we get the enumeration dictionaries, which allow you to pass | 
 | english names as arguments to verbs, so you don't have to bother with the 4-letter | 
 | type code. So, you can say | 
 | <CODE><PRE> | 
 | 	eudora.notice(occurrence="mail_arrives") | 
 | </PRE></CODE> | 
 | instead of the rather more cryptic | 
 | <CODE><PRE> | 
 | 	eudora.notice(occurrence="wArv") | 
 | </PRE></CODE><p> | 
 |  | 
 | Finally, we get the "table of contents" of the module, listing all classes and such | 
 | by code, which is used by gensuitemodule. <p> | 
 |  | 
 | <H2>Using a Python suite module</H2> | 
 |  | 
 | Now that we have created the suite module we can use it in an | 
 | application. We do this by creating a class that inherits | 
 | <CODE>Eudora_Suite</CODE> and the <CODE>TalkTo</CODE> class from | 
 | <CODE>aetools</CODE>. The <CODE>TalkTo</CODE> class is basically a | 
 | container for the <CODE>send</CODE> method used by the methods from | 
 | the suite classes. <p> | 
 |  | 
 | Actually, our class will also inherit <CODE>Required_Suite</CODE>, | 
 | because we also need functionality from that suite: the quit | 
 | command. Gensuitemodule could have created this completely derived | 
 | class for us, since it has access to all information needed to build | 
 | the class but unfortunately it does not do so at the moment. All in | 
 | all, the heart of our program looks like this: | 
 | <CODE><PRE> | 
 | 	import Eudora_Suite, Required_Suite, aetools | 
 | 	 | 
 | 	class Eudora(Eudora_Suite.Eudora_Suite, Required_Suite.Required_Suite, \ | 
 | 				aetools.TalkTo): | 
 | 		pass | 
 | </PRE></CODE> | 
 |  | 
 | Yes, our class body is <CODE>pass</CODE>, all functionality is already | 
 | provided by the base classes, the only thing we have to do is glue it | 
 | together in the right way. <p> | 
 |  | 
 | Looking at the sourcefile <A | 
 | HREF="scripting/testeudora.py">testeudora.py</A> we see that it starts | 
 | with some imports. Then we get the class definition | 
 | for our main object and a constant giving the signature of Eudora. <p> | 
 |  | 
 | This, again, needs a little explanation. There are various ways to | 
 | describe to AppleScript which program we want to talk to, but the | 
 | easiest one to use (from Python, at least) is creator | 
 | signature. Application name would be much nicer, but Python currently | 
 | does not have a module that interfaces to the Finder database (which | 
 | would allow us to map names to signatures). The other alternative, | 
 | <CODE>ChooseApplication</CODE> from the program-to-program toolbox, is | 
 | also not available from Python at the moment. <p> | 
 |  | 
 | If you specify the application by creator you can specify an optional | 
 | <CODE>start</CODE> parameter, which will cause the application to be | 
 | started if it is not running.  <P> | 
 |  | 
 | The main program itself is a wonder of simplicity. We create the | 
 | object that talks to Eudora (passing the signature as argument), ask | 
 | the user what she wants and call the appropriate method of the talker | 
 | object. The use of keyword arguments with the same names as used by | 
 | AppleScript make passing the parameters a breeze. <p> | 
 |  | 
 | The exception handling does need a few comments, though. Since | 
 | AppleScript is basically a connectionless RPC protocol nothing happens | 
 | when we create to talker object. Hence, if the destination application | 
 | is not running we will not notice until we send our first | 
 | command. There is another thing to note about errors returned by | 
 | AppleScript calls: <CODE>MacOS.Error</CODE> is raised for | 
 | all of the errors that are known to be <CODE>OSErr</CODE>-type errors, | 
 | server generated errors raise <CODE>aetools.Error</CODE>. <p> | 
 |  | 
 | <H2>Scripting Additions</H2> | 
 |  | 
 | If you want to use any of the scripting additions (or OSAXen, in | 
 | everyday speech) from a Python program you can use the same method | 
 | as for applications, i.e. run <CODE>gensuitemodule</CODE> on the | 
 | OSAX (commonly found in <CODE>System Folder:Extensions:Scripting Additions</CODE> | 
 | or something similar), define a class which inherits the generated | 
 | class and <CODE>aetools.TalkTo</CODE> and instantiate it. The application | 
 | signature to use is <CODE>'MACS'</CODE>. <P> | 
 |  | 
 | There are two minor points to watch out for when using gensuitemodule | 
 | on OSAXen: they appear all to define the class <CODE>System_Object_Suite</CODE>, | 
 | and a lot of them have the command set in multiple dialects. You have to | 
 | watch out for name conflicts, so, and make sure you select a reasonable dialect | 
 | (some of the non-english dialects cause gensuitemodule to generate incorrect | 
 | Python code). <P> | 
 |  | 
 | That concludes our simple example. Again, let me emphasize that | 
 | scripting support in Python is not very complete at the moment, and | 
 | the details of how to use AppleEvents will definitely change in the | 
 | near future. This will not only fix all the ideosyncracies noted in | 
 | this document but also break existing programs, since the current | 
 | suite organization will have to change to fix some of the problems. | 
 | Still, if you want to experiment with AppleEvents right now: go ahead! | 
 | <p> |