| <HTML><HEAD><TITLE>Using Open Scripting Extension from Python</TITLE></HEAD> |
| <BODY> |
| <H1>Using Open Scripting Extension from Python</H1> |
| <HR> |
| |
| OSA support in Python is still far from complete, and what |
| support there is is likely to change in the forseeable future. Still, |
| there is already enough in place to allow you to do some nifty things |
| to other programs from your python program. <P> |
| |
| <CITE> |
| Actually, when we say "AppleScript" in this document we actually mean |
| "the Open Scripting Architecture", there is nothing |
| AppleScript-specific in the Python implementation. <p> |
| </CITE> |
| |
| In this example, we will look at a scriptable application, extract its |
| "AppleScript Dictionary" and generate a Python interface module from |
| that and use that module to control the application. Because we want |
| to concentrate on the OSA details we don't bother with a real |
| user-interface for our application. <p> |
| |
| The application we are going to script is Eudora Light, a free mail |
| program from <A HREF="http://www.qualcomm.com">QualComm</A>. This is a |
| very versatile mail-reader, and QualComm has an accompanying |
| commercial version once your needs outgrow Eudora Light. Our program |
| will tell Eudora to send queued mail, retrieve mail or quit. <p> |
| |
| <H2>Creating the Python interface module</H2> |
| |
| There is a tool in the standard distribution that looks through a file |
| for an 'AETE' or 'AEUT' resource, the internal representation of the |
| AppleScript dictionary. This tool is called |
| <CODE>gensuitemodule.py</CODE>, and lives in |
| <CODE>Mac:scripts</CODE>. When we start it, it asks us for an input |
| file and we point it to the Eudora Light executable. It starts parsing |
| the AETE resource, and for each AppleEvent suite it finds it prompts |
| us for the filename of the resulting python module. Remember to change |
| folders for the first module, you don't want to clutter up the Eudora |
| folder with your python interfaces. If you want to skip a suite you |
| press cancel and the process continues with the next suite. In the |
| case of Eudora, you do <EM>not</EM> want to generate the Required |
| suite, because it will be empty. AppleScript understands that an empty |
| suite means "incorporate the whole standard suite by this name", |
| gensuitemodule does not currently understand this. Creating the empty |
| <CODE>Required_Suite.py</CODE> would hide the correct module of that |
| name from our application. <p> |
| |
| <BLOCKQUOTE> |
| Time for a sidebar. If you want to re-create |
| <CODE>Required_Suite.py</CODE> or one of the other standard modules |
| you should look in <CODE>System Folder:Extensions:Scripting |
| Additions:Dialects:English Dialect</CODE>, that is where the core |
| AppleEvent dictionaries live. Also, if you are looking for the |
| <CODE>Finder_Suite</CODE> interface: don't look in the finder (it has |
| an old System 7.0 scripting suite), look at the extension <CODE>Finder |
| Scripting Extension</CODE>. <p> |
| </BLOCKQUOTE> |
| |
| Let's glance at the <A |
| HREF="scripting/Eudora_Suite.py">Eudora_Suite.py</A> just created. You |
| may want to open Script Editor alongside, and have a look at how it |
| interprets the dictionary. EudoraSuite.py starts with some |
| boilerplate, then come some dictionaries implementing the OSA |
| Enumerations, then a big class definition with methods for each |
| AppleScript Verb and finally some comments. The Enumerations we will |
| skip, it suffices to know that whenever you have to pass an enumerator |
| to a method you can pass the english name and don't have to bother |
| with the 4-letter type code. So, you can say |
| <CODE><PRE> |
| eudora.notice(occurrence="mail_arrives") |
| </PRE></CODE> |
| instead of the rather more cryptic |
| <CODE><PRE> |
| eudora.notice(occurrence="wArv") |
| </PRE></CODE> |
| |
| The <CODE>Eudora_Suite</CODE> class is the bulk of the code |
| generated. For each verb it contains a method. Each method knows what |
| arguments the verb expects, and it makes handy use of the keyword |
| argument scheme introduced in Python 1.3 to present a palatable |
| interface to the python programmer. You will see that each method |
| calls some routines from <CODE>aetools</CODE>, an auxiliary module |
| living in <CODE>Lib:toolbox</CODE> which contains some other nifty |
| AppleEvent tools as well. Have a look at it sometime, there is (of |
| course) no documentation yet. <p> |
| |
| The other thing you notice is that each method calls |
| <CODE>self.send</CODE>, but no such method is defined. You will have |
| to provide it by subclassing or multiple inheritance, as we shall see |
| later. <p> |
| |
| The module ends with some comments. Sadly, gensuitemodule is not yet |
| able to turn the Object Specifiers into reasonable Python code. For |
| now, if you need object specifiers, you will have to use the routines |
| defined in <CODE>aetools.py</CODE> (and <CODE>aetypes.py</CODE>, which |
| it incorporates). You use these in the form <CODE>aetools.Word(10, |
| aetools.Document(1))</CODE> where the corresponding AppleScript |
| terminology would be <CODE>word 10 of the first |
| document</CODE>. Examine the two modules mentioned above along with |
| the comments at the end of your suite module if you need to create |
| more than the standard object specifiers. <p> |
| |
| <H2>Using a Python suite module</H2> |
| |
| Now that we have created the suite module we can use it in an |
| application. We do this by creating a class that inherits |
| <CODE>Eudora_Suite</CODE> and the <CODE>TalkTo</CODE> class from |
| <CODE>aetools</CODE>. The <CODE>TalkTo</CODE> class is basically a |
| container for the <CODE>send</CODE> method used by the methods from |
| the suite classes. <p> |
| |
| Actually, our class will also inherit <CODE>Required_Suite</CODE>, |
| because we also need functionality from that suite: the quit |
| command. Gensuitemodule could have created this completely derived |
| class for us, since it has access to all information needed to build |
| the class but unfortunately it does not do so at the moment. All in |
| all, the heart of our program looks like this: |
| <CODE><PRE> |
| import Eudora_Suite, Required_Suite, aetools |
| |
| class Eudora(aetools.TalkTo, Required_Suite.Required_Suite, \ |
| Eudora_Suite.Eudora_Suite): |
| pass |
| </PRE></CODE> |
| |
| Yes, our class body is <CODE>pass</CODE>, all functionality is already |
| provided by the base classes, the only thing we have to do is glue it |
| together in the right way. <p> |
| |
| Looking at the sourcefile <A |
| HREF="scripting/testeudora.py">testeudora.py</A> we see that it starts |
| with some imports. Then we get the class definition |
| for our main object and a constant giving the signature of Eudora. <p> |
| |
| This, again, needs a little explanation. There are various ways to |
| describe to AppleScript which program we want to talk to, but the |
| easiest one to use (from Python, at least) is creator |
| signature. Application name would be much nicer, but Python currently |
| does not have a module that interfaces to the Finder database (which |
| would allow us to map names to signatures). The other alternative, |
| <CODE>ChooseApplication</CODE> from the program-to-program toolbox, is |
| also not available from Python at the moment. <p> |
| |
| If you specify the application by creator you can specify an optional |
| <CODE>start</CODE> parameter, which will cause the application to be |
| started if it is not running. <P> |
| |
| The main program itself is a wonder of simplicity. We create the |
| object that talks to Eudora (passing the signature as argument), ask |
| the user what she wants and call the appropriate method of the talker |
| object. The use of keyword arguments with the same names as used by |
| AppleScript make passing the parameters a breeze. <p> |
| |
| The exception handling does need a few comments, though. Since |
| AppleScript is basically a connectionless RPC protocol nothing happens |
| when we create to talker object. Hence, if the destination application |
| is not running we will not notice until we send our first |
| command. There is another thing to note about errors returned by |
| AppleScript calls: even though <CODE>MacOS.Error</CODE> is raised not |
| all of the errors are actually <CODE>OSErr</CODE>-type errors, some |
| are error codes returned by the server application. In that case, the |
| error message will be incorrect. <p> |
| |
| That concludes our simple example. Again, let me emphasize that |
| scripting support in Python is not very complete at the moment, and |
| the details of how to use AppleEvents will definitely change in the |
| near future. This will not only fix all the ideosyncracies noted in |
| this document but also break existing programs, since the current |
| suite organization will have to change to fix some of the problems. |
| Still, if you want to experiment with AppleEvents right now: go ahead! |
| <p> |